The “ski-gun.” I’ve been getting a lot of questions about a funky shotgun triple-option offense run by Muskegon, MI high school. (”Ski-gun” or “skee-gun” refers to Muskegon.) It’s basically Paul Johnson’s flexbone triple option offense run from a pistol set. They use a shallower pistol-gun set than does Nevada, but that’s because Nevada is more focused on traditional runs than with the quick hitting veer. Below are some clips of Muskegon’s triple: first the give reads, second the QB keeps, and third the pitches.
- Clock mismanagement. The commentary after the Dolphins lost to the Colts was partially about how much time of possession matters (my view is not that much, but I have more to say on it later), but even more about the ‘Phins awful clock management at the end of the game. And it was bad.
The biggest issue was they had no sense of urgency. I do not like teams that scramble and run around frenetically, but they were very lazy about it. They wasted a lot of valuable seconds, and there is little reason the game should have ended on second down from where they were on the field. They also spiked the ball unnecessarily. As I’ve said before, in college a spike is almost never necessary, except to get your kicking team on to the field. In the NFL, because the clock doesn’t stop except on out of bounds, incomplete passes, timeouts, and the two minute warning, a clock play might be necessary if there is a gang tackle and time is flowing off the clock, etc. But I’m still very skeptical because I firmly believe you can call a play with the same amount of communication as necessary to indicate a spike play. In this case though the Dolphins bad clock management overshadowed their improper spike because they ran out of time rather than downs.
How can you get better? Here’s the best drill I know of for being ready for the two-minute drill. It should be used to finish practice at least once a week, and I know of a team that ends every practice with it. The ball is placed on the practice field at either the 5 or 10. The quarterback and first team take the field; the coaches line up on the sidelines, just as if it is a real game. (You need a manager or ref to set the ball.) The point is to replicate the game-like scenario. You can use it against no defense but it is best I think to go live against the first or second team defense (and work on that planning as well), but don’t use any tackling to the ground. (I.e. routes, blocks, etc are fully speed but no tackling.)
The offense then runs its plays but, after every play, regardless of the play’s outcome, the ball is set 10 yards ahead, i.e. to the 15 or 20 and so on. The coaches signal the play in (or the quarterback does), the players deal with the time management, and the coaches keep a stopwatch.