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  • Simulation and realism are often thought of as bosom buddies, but are they are actually often at odds?

    The idea of simulation – the closest approximation of reality in digital form – really suits certain genres. Racing a car, for example, where the player’s possible interactions are limited to a couple of pedals, a gearstick and wheel, can be modelled closely. So too can flying an aeroplane, where the number of possible inputs via a keyboard resembles the bewildering number of switches at the disposal of a pilot. But the vicissitudes of human behaviour have yet to be captured.

    July 9, 2009
  • More from the Grasshopper Manufacture chief.


    Despite making an appearance at the recent GDC event in San Francisco, Goichi Suda has found time to maintain his naturally excellent Edge Blog.

    The list of updates can be found below.

    You can follow Goichi Suda’s Blog by registering with Edge and clicking here, after which a shortcut will be found in your profile box.
    April 6, 2009
  • Alex Walker proposes a trade-off solution to pre-owned games, Michael Sylvain confesses that you’re an idiot, and Suda51 shows off his figurines.
    Highlights from the Edge Reader Blogs this week exhibit an eclectic mix of serious debate and figurine love.

    Reader Alex Walker suggests how a simple‭ ‬PRS system could perhaps turn the pre-owned market into the industry’s new best friend,‭ ‬while ‭ ‬Michael Sylvain wants us to be proud,‭ ‬but not zealous.‭

    To start your own Edge Blog, register a user account and you’ll find the right links in your profile box.

    This week's highlights:
    March 18, 2009

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