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Steven Poole's picture

Compromising positions

Steven Poole plays PeaceMaker and discovers that its greatest message is about controlling player control.
Edge Staff's picture

Editorial: Simulacra And Simulacrap

Simulation and realism are often thought of as bosom buddies, but are they are actually often at odds?
NGai Croal's picture

An Apple A Day

Apple has long had a troubled relationship with videogames, but iPhone's finally changing all that with its notion of play for play's sake.
Randy Smith's picture

What Does It Take To Make You Care?

It's all about simulating emotional scenarios: Randy Smith concludes his series of columns about the challenge of making games that aren't fun to play.
Steven Poole's picture

Stretch Panic

Steven Poole ties himself in knots over Noby Noby Boy’s gleefully tactile wriggling out of being a game.
NGai Croal's picture

In The Line Of Fire: Part Two

N’Gai Croal concludes his look back at the furore around Resident Evil 5's trailer with an account of his interview with producer Jun Takeuchi.
Introversion Software's picture

Selling To Customers

Introversion Software's financial director, Thomas Arundel, on why selling shouldn't be seen as such a dirty practice by indie developers.
SUDA51's picture

Comic Taste Figure Doraemon: Don't Worry, Doraemon

Suda 51 presents more from his model collection, this time the tool wielding cat-robot from the future.
Stephen McGill's picture

E3note: Microsoft

UK director of Xbox and entertainment Stephen McGill explains why he believes Microsoft is changing the face of interactive entertainment.
Pete Hines's picture

E3note: Bethesda

Pete Hines, vice president of PR and marketing, introduces Brink and the other games Bethesda is showing at E3 this year.
Darrell Rodriguez's picture

E3note: LucasArts

Darrell Rodriguez celebrates a refocused E3, his first year as president of LucasArts and the games he's presenting this year.
Alain Corre's picture

E3note: Ubisoft

Executive director Alain Corre describes the broad audiences that he's aiming to appeal to, and how he wants to share Ubisoft's creativity with its fans.
Doug Lombardi's picture

E3note: Valve

Valve's Doug Lombardi explains Valve's new game, announced during Microsoft's press conference - Left 4 Dead 2.
Randy Smith's picture

Bad Ideas For Games That Aren’t Fun

Part three in Randy Smith's musings over making games that aren't fun to play.
Steven Poole's picture

Sonnet The Hedgehog

Of course Flower isn't a "video game version of a poem", but that's no reason not to like it.
NGai Croal's picture

In The Line Of Fire: Part One

N'Gai Croal on his part in the furore around the Resident Evil 5 trailer.
SUDA51's picture

Herman Miller: Winross Truck Trailer

Suda51 continues his series of views of Grasshopper Manufacture's studio, this time revealing his love for chairs.
Steven Poole's picture

The Inner Child

Steven Poole calls out the difference between childish and childlike.
Randy Smith's picture

Further Investigations Into The F Word

Randy Smith continues his exploration into making games that are no fun to play.
NGai Croal's picture

The Eye Of The Beholder

N'Gai Croal goes on a quest for beauty in Killzone 2.