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Blogs

Tell Us A Story

Chris Dahlen explores the Honeycomb Engine and how it uses rules to help players to tell their own, awesome, stories in games.

Redesigning Casablanca

Randy Smith watches the classics and realises that films have no easier a time telling stories than games do.

The Undeniable Case For Pink Floyd: Rock Band

17 minute songs, keyboard solos, Natal-powered theremins: what possible reason is there not to start an internet petition right now?

Survival Horror Syndrome

Steven Poole on the notion that videogames' tendency to teach players to always strike the first blow could help reinforce contemporary belief in ‘preventative’ atrocities.

The Superjoke

Chris Dahlen takes a journey into the world of The Mighty Boosh and finds that their surreal adventures have a surprising amount in common with gaming.

Off-Label Gaming

N'Gai Croal asks whether allowing players to set their own Achievements could take gaming into a new dimension.

Ich Bin Ein Bad Dude

Wolfenstein's Nazis are hardly nuanced characterisations - could games do more to explore the moral ambiguity of being the baddie?

Kind Of Yowza

Chris Dahlen asks novelty tunes expert Dr Demento to take a serious look at a chiptune rendition of Miles Davis' Kind Of Blue.

Optimal Optional

With the majority of consumers yet to even embrace HD, how close do gamers really get to the perfect setup?

Zero Sum Pinball

The trap is sprung. After an innocent trip to the bowling alley, Chris Dahlen learns that pinball is anything but child's play.