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Interviews

A Chat with Independent Developers

By Eric McConnell
January 18, 2006

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Independent Developers. That small group of individuals with an idea to carve their own path and create games they would enjoy. Unique people with bold ideas and the drive to see them through. In the last few years, their numbers have grown from a few to dozens. It seems like every few days another one crops up with a new adventure game announcement. Many of them never seem to get beyond the announcement stage and simply fade away.

Over the last couple of years I've gotten to know several of them, and have played nearly all of their games - I even got to beta test some of them on occasion! Being able to talk one-on-one with someone whose creation kept you transfixed to your computer screen for hours, even days, is pretty rewarding. I can only compare it to being able to talk to your favorite musician whose music you escape into. I think that is one of the things that set these people apart - they are for the most part, approachable.

I realized that I had many of the same questions for each of them and thought, wouldn't it be interesting to get them all to answer those same questions at the same time? I sent out my emails pitching the idea and was overwhelmed by the response. I figured if I had 25% participation, I would be lucky. They are VERY busy individuals afterall. Net result was around 90% and a really HUGE interview!

So who are they?

They are students, professionals, small business owners, husband and wife teams, artists, writers, father and son teams, photographers and hobbyists.

They come from the United Kingdon, Hungary, Argentina, Sweden, Italy, Germany, Australia and the United States.

Their games range from 1st person to 3rd person, from photographed to 3d rendered to hand drawn, from mystery and suspense to horror to comedy to sci-fi.

They are commercially published, self published, and one is even a finalist at the Independent Games Festival.

... a lot of diversity.

Without further ado, on to the interviews!

Due to the sheer size of this undertaking, it had to be broken down into parts. Each question and series of answers have been given their own page.

- Introductions

- What made you take the plunge and become an Independent Developer?

- Some of you have met with success and are doing this full time, others are just starting out and are doing some consulting on the side or maintain full time jobs.  What is your situation?

- What are some of the biggest challenges you think an Independent Developer faces?

- What advantages do you see as an Independent Developer?

- What was one of the best moments for you when creating your game?

- Biggest headache in creating your game?

- Where do you get your inspiration from for coming up with a game idea?

- When not working on your own games, what games do you enjoy?

- Is there a sense of comraderie amongst you guys?  Do you touch base with each other from time to time, give each other advice, encouragement, or assistance?

- Anything in your games that you wish you would have done differently or weren't really happy with?

- Do you think indie AGs should be judged by the same standards as professional developers?

- Any advice for other indies wishing to create their own game?

- Conclusion