How Metascores Are Calculated
72
100 Classic Book Collection
Stars indicate the most critically-acclaimed games. |
(Also known as "Touch! Kirby's Magic Paintbrush") Kirby: Canvas Curse delivers classic Kirby action with a fun twist. Using the stylus to control Kirby's movements is surprisingly intuitive, and the new control scheme provides many unique gameplay challenges. The rainbow paths you draw guide Kirby through the game, but they also can protect Kirby from falling icicles, lasers, cannon blasts and other hazards. In addition to drawing paths, the stylus can also be used to stun enemies, destroy barriers, detonate bombs and much more. Each of the game's seven worlds is divided into three stages, and each stage holds three hidden medals. Some are easy to find, while others are either well-hidden or heavily protected. You don't need to find these medals to complete the game, but the medals you recover can be traded in to unlock special features like new ink colors for the paths you draw with the stylus. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Games Radar UK (Pre-2006)
Touch! Kirby has replay value, it uses the touch and double screens brilliantly, it constantly plays with its own elegant control scheme, and, as the icing on the cake, is not only impeccably presented throughout (the backgrounds and soundtrack are truly magnificent) but it also comes with a nice pink stylus. You can't argue with that. [NGC Pocket]
100
100
100
Computer Games Magazine
Delightfully loopy. [Sept 2005, p.91]
95
95
93
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91
90
90
Nintendo Power
The majority of Canvas Curse's medals are tied up in Rainbow Run, so the replay value is considerable, and perfect for hard-core sketch gamers. [Aug 2005, p.82]
90
RewiredMind
Graphically and sonically, Kirby: Canvas Curse excels and impresses with apparent ease. If you fail a level, then that wonderful “one-more-go” feeling that eats up so many hours of our lives as gamers comes into play, and whilst this game isn’t the longest by any means, it’s possibly the most enjoyable on the format so far.
90
90
90
90
Thunderbolt
90
90
90
90
90
90
Cheat Code Central
The perfect marriage of a handheld game and a touch-sensitive screen.
90
90
88
88
87
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86
86
85
Game Informer
By combining a completely new gameplay style with nicely designed traditional 2D platforming levels, Kirby: Canvas Curse manages to fulfill the true potential of Nintendo's highly touted touch-screen gameplay. [Aug 2005, p.108]
84
Pelit (Finland)
A unique experience that only Nintendo DS can offer. Stylus, touch screen and Kirby is a match made in heaven. [Jan 2006]
83
82
80
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80
games(TM)
It sounds simple and on paper we’re sure it looks to have more than a little in common with Catch! Touch! Yoshi!, but we’re pleased to report that it actually has far more depth. [May 2005, p.112]
80
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70
Edge Magazine
While it is a little hampered by it’s scale and scope, Kirby remains imaginative, detailed and demanding... It’s exactly the kind of game that Nintendo promised the DS would deliver. [June 2005, p.90]
70
65
Play Magazine
It's innovative for sure, but for me, that's not enough. [Aug 2005, p.57]
The average user rating for this game is 8.4 (out of 10) based on 43 User Votes Alejandro G. gave it a9: Jason T. gave it an8: Corey S. gave it an8: Klaes H. gave it a6: Red L. gave it an8: Andrew I. gave it a9: Cameron K. gave it a9: |
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