How Metascores Are Calculated
72
100 Classic Book Collection
Stars indicate the most critically-acclaimed games. |
In a jam? Well, all these guys DO is jam! Prepare to rock as these beat masters use their groovy moves to save the day. As the music plays, players tap the screen, trace rhythmic patterns and keep the beat as the story unfolds on the top screen. Every scene is accompanied by rump-shaking tunes, but players have to keep the Elite Beat Agents grooving. The worse players do, the worse the story might end up. Whether they’re helping a lost dog find its way home or helping a babysitter charm a hunky football player, no crisis is too weird. The public knows of government agencies like the FBI and CIA, but little is known of this super-secret agency. Code-named Elite Beat Agents, these men in black are heroes' heroes and the coolest group of guys this world has ever known. Of course, according to official records, they do not exist. Their leader, an ex-CIA agent named Commander Kahn, scans the world for cries of help. When he finds one, he dispatches the agents, who assist their targets by performing a song and dance. The hypnotic nature of their rocking revives the targets with "Groovy" energy that boosts their willpower and helps them overcome their obstacles. Every stage is presented in a storyline fashion. All stages share similar basic elements and game flow: The player gets introduced to the target’s problem in a comical intro. Commander Kahn dispatches the agents to the scene. The agents arrive in a special "Beat Transport" that is tailor-made for the situation. The song starts as the agents and player meet the target. By tapping and tracing patterns that appear on-screen, players play along with the song’s rhythm. The animated story changes depending on how well the player performs. After each section, the player gets judged. Depending on the Elite-o-meter's judgment, the story will go well or poorly. If the player makes it though the whole song, he or she will be judged on the whole thing and get one of three endings. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
95
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95
eToychest
Ridiculous. Infectious. Simplistic. Just plain fun. Saddling Elite Beat Agents for the Nintendo DS with any one description is difficult, as the game marries absurd comedy, entertaining music, and classic rhythm mechanics in a way that is both new and altogether different from anything else available for the platform.
95
Nintendo Power
So, go forth, help the Elite Beat Agents save the world one step at a time, groove to the music, and hit the beats. Just don't forget to breathe. [Dec. 2006, p.106]
94
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92
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91
90
90
90
90
90
90
90
90
Thunderbolt
A blend of entertainment and fun. Forget about epic RPGs that force you to endlessly level up your characters. Take a break from that puzzle game you’ve been drooling over for the past four hours. Never mind the platformers, the action games, and anything else that you happen to have in your DS right now. Despite its crazy concept, this game is a force to be reckoned with.
90
90
90
90
1UP
Very few games can truly claim to be for all players of all ages, and this is one of them. With a delirious mix of slapstick humor, comic storytelling, infectious music, and tons of replayability, Elite Beat Agents is one of the best music-oriented games to date and stands among the cream of the DS's impressive library. Don't miss it.
90
90
90
EuroGamer
Overall, sure, Elite Beat Agents has trouble making the same impact as the unexpected brilliance of Ouendan, but it does a miraculous job of avoiding the constraints of the culture it arrives in, and infuses the player with the same borderline prescience of tap-judgement that rendered the original's level design so inspired.
90
89
89
88
Electronic Gaming Monthly
Minor complaints, though--this is the most creative and entertaining music game this side of "Guitar Hero". [Dec. 2006, p.151]
88
87
Official Nintendo Magazine UK
Addictive. [July 2007, p.92]
85
84
Pelit (Finland)
A hilarious and reasonably original bemani game. Too bad the sound quality is so low. [Sept 2007]
83
Games Master UK
Loses its oddball way slightly in the translation, but this is still great. [Aug 2007, p.71]
80
80
games(TM)
A sequel that ticks all the right boxes. All the original’s most important facets remain intact. [Jan 2007, p.115]
80
80
G4 TV
Dodgy track list aside, this is a consistently fun and often funny title that keeps the charm and oddity of the Japanese original intact. It's also one of those games that could only work this well on the Nintendo DS, and it's difficult to resist these Agents' combination of charm and dance prowess.
77
NGamer UK
The crappy songs don't help, but this remains a decent rhythm action game for the DS. And it makes no more sense for being in English. It's no "Rhythm Tengoku," of course. [January 2007, p.73]
75
71
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Edge Magazine
It's the music that's important here, and Elite Beat Agents delivers. [Jan 2007, p.86]
70
The average user rating for this game is 8.8 (out of 10) based on 40 User Votes [Anonymous] gave it a10: Ready? Go! gave it a9: Valerie B gave it an8: J-Wolf gave it a10: Bob F. gave it a10: Donkey Kong gave it a7: Mr. Anonymous gave it a9: |
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