How Metascores Are Calculated
72
100 Classic Book Collection
Stars indicate the most critically-acclaimed games. |
The year is 2036, one year after the events of "Castlevania: Aria of Sorrow." Soma Cruz finds himself at the center of a mysterious cult's plan to resurrect their evil lord and master Dracula. In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy's home base, a towering replica of Dracula's castle that is teaming with monstrous creatures. Defeat foes with the "Magic Seal" system using the touch screen. Exchange souls with other players via the DS wireless connection. Features an incredible musical score, next-gen graphics & stunning special effects. [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
96
95
95
95
Play Magazine
This is the kind of game worth buying a DS for. [Oct 2005]
95
95
94
93
Game Informer
Its sublime mix of puzzles, great bosses, perfectly paced exploration, and enormous variety make this an utterly amazing adventure. [Nov 2005, p.176]
93
93
93
93
92
92
91
Pelit (Finland)
Instead of "Dawn of Sorrow" the subtitle could have been "A Good Reason to Buy DS." [Nov 2005]
91
91
90
90
Gamenikki
With the tremendous gameplay that is the franchise's hallmark, beautiful graphics and animation, a fantastic soundtrack, and the kind of replay value that makes the phrase "bang for your buck" even more cliche than it already is, it's not even a stretch to consider it one of, if not the best game overall for the Nintendo DS.
90
90
90
90
90
90
90
90
Nintendo Power
If the graphics and sound aren't engrossing enough to draw you in, the intriguing story and exhilarating action should be. [Nov 2005, p.104]
90
90
GameSpy
I like the lay of Dawn of Sorrow's land, and the soul mechanic is great; however, with the inferior character design and ho-hum touch-screen features, this isn't the be-all end-all of portable Castlevania. Regardless, it is a must-have for all action fans, and kicks the ever-loving crap out of any other action/platformer on the DS.
90
90
90
Electronic Gaming Monthly
Responsive controls; beautiful, crisp 2D graphics; and old-fashioned gameplay that'll keep you up way past your bed-time. [Nov 2005, p.158]
89
85
83
83
80
80
80
80
games(TM)
A great game, despite the gimmicks and déjà vu... Those familiar with earlier GBA incarnations may be appalled at Konami’s flagrant re-use of almost every sprite from the last game here, with almost no changes at all. [Nov 2005, p.94]
80
Computer Games Magazine
one of the best-looking and wide-open Castlevanias since the series began. [Dec p.93]
80
80
75
70
70
Edge Magazine
Core game play remains largely undeveloped from Symphony Of The Night, and, despite the additions, is aspirational rather than inspirational. It’s certainly the best handheld Castlevania game, but Igarashi’s team is too dedicated to the framework he masterminded for this to be anything innovatory. [Nov 2005, p.108]
The average user rating for this game is 8.5 (out of 10) based on 60 User Votes Plixik W. gave it a10: Nate B. gave it a10: Johnny D. gave it a9: Isaac S. gave it a10: Reviewer Rev gave it a9: Jay G. gave it a9: JF P. gave it a9: |
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