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Stars indicate the most critically-acclaimed games.
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Away: Shuffle Dungeon |
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For over 100 years the people of Webb village have been mysteriously disappearing one by one. Two years ago, a young man named Sword came to the village looking to settle down. Noticing the lack of people and occasional disappearances, he grew curious about their cause. He also befriended Anella, a kind girl who loves hearing stories of Sword’s past. Suddenly, the mysterious “unknown” came and took all of the remaining villagers except for Sword because the brave Anella sacrificed herself to save him. As Sword, you must right this wrong and save as many missing villagers as you can. With an unknown evil “spiriting away” all of the village’s people, Sword must bring them home safely and unravel the mystery of AWAY. Use various items to reveal entrances to unknown dungeons where the villagers are being held. Rescue them and repopulate the town by using your new friends to assist you in your quest. [Majesco]
PUBLISHER: |
Majesco Entertainment |
DEVELOPER: |
Mistwalker - AQ Interactive |
GENRE(S): |
Action, Role-Playing Game |
PLAYERS: |
2 |
ESRB RATING: |
E10+ (Everyone 10 and Older) |
RELEASE DATE: |
October 30, 2008 |
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
75
Game Informer
It leaves you wanting more. [Oct 2008, p.15]
74
Cheat Code Central
A title with an identity crisis. It doesn't know whether it wants to be a dungeon crawler or action adventure title, and sadly, it doesn't do either particularly well.
72
GameZone
Away: Shuffle Dungeon has a lot of charm and a great central gameplay system, but the gameplay is too shallow and simple to ever really draw the player in. It’s a cute, simple dungeon crawler with a great gimmick, but unfortunately it never really becomes anything more.
70
Nintendo Power
RPG veterans who want a real challenge for their reflexes should check it out. [Dec 2008, p.102]
70
Game Chronicles
This would be a nice alternative to Zelda games and if you liked those games, then this one will be a nice addition to your collection.
70
Worth Playing
Away: Shuffle Dungeon for the NDS is fun, but not much else. It grows repetitive and lacks replay value, and the game is short enough that it is difficult to recommend over longer and better games on the same system.
69
NGamer UK
An intriguing title. [Jan 2009, p.76]
67
1UP
Shuffle Dungeon's strength lies in its level designs, which are cleverly crafted so as to force tough choices at the spur of the moment. The limited structure grows a bit long in the tooth once you've been playing for a while...but even so, it never stops pushing you to make those snap decisions.
61
IGN
Away has an interesting premise, nice visuals, great audio, and an original take on an established genre. That original take isn't strong enough to carry the player throughout the entire game, though, and eventually the gimmick wears thin.
60
GamePro
An innovative and quirky experiment, Away: Shuffle Dungeon never quite rises above simple hack-and-slash mediocrity.
55
GameSpot
You may want to shuffle away from this dungeon crawler.
50
Edge Magazine
A strangled idea, and while hard to dismiss it’s difficult to recommend entirely. [Feb 2009, p.94]
40
Teletext GameCentral
It's all a shame because the central idea of a constantly transforming dungeon is a good one. The actual game that's been constructed around it though is nowhere near good enough.
The average user rating for this game is 0.0 (out of 10) based on 0 User Votes
Note: User votes are NOT included in the Metascore calculation.
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