Alien 3 - Sega Megadrive
Review comments
Try to imagine the feeling someone might experience when they are punched a few dozen times in the stomach after a few dozen milkshakes and a few dozen burgers. Not very nice! But for those who have fallen foul of Alien impregnation, feeling a bit beaten up and bloated would be a cosy alternative to the gut-bursting hell that awaits them! Such is the destiny of inmates on a futuristic run-down prison planet. This is, of course, Alien 3, with Ripley as the ever-present spanner in the works.
Megadrive owners are treated to plenty of grim blast 'em up action as the obligatory game-of-the-film comes to the Megadrive. Although the film, Alien 3, doesn't actually feature guns, 20th Century Fox have allowed Acclaim to include all of the blasters from the film's predecessor. Fully tooled up, Ripley has to make her way around plenty of Alien infested levels to search out and rescue the prisoners. Ammo, energy and time can all be picked up on the journey, but the priority is finding all of the prisoners and getting through the exit before the mission time runs out. If it does, the unfortunates who have not been rescued are going to need more than Setlers Tums to ease the pain in their stomachs!
Staff comments
Alien 3 immediately impresses with its dark, menacing graphical style, amazing parallax scrolling and excellent animation. The sound is equally superb, boasting some skill (if a tad inappropriate) music and raucous blasting effects. The gameplay is almost as impressive as the audio/visuals. The game is quite difficult (especially on the NORMAL and HARD levels), with a crushing time limit and rock 'ard Aliens constantly getting in your way. The only problem I can see with Alien 3 is that the gameplay fails to change significantly between each level. It's always a case of learning where each and every Alien and prisoner is. The game runs to a set pattern which MUST be learnt to beat the time limit. If there was more to the game, Alien 3 would definitely deserve a Megagame award. As it is, although not perfect, Alien 3 is an extremely polished, highly enjoyable blasting/exploration game. I strongly recommend you take a look at it as soon as possible. |
The preview of this looked impressive enough, but since then the programmers have polished it up and it now looks and plays even better. The screen shots make it obvious how good the graphics are. I haven't seen the film yet, but the game captures a real sense of despair and foreboding with brilliantly detailed backdrops and sprites. The animation is a winner as well contributing, as the graphics do, to the cinematic atmosphere. The movement of Ripley's sprite is particularly realistic. It is at this stage that so many games are flawed, because more time has been spent on the way it looks than the way it plays. Fortunately the gameplay in Alien 3 lives up to the standard of the graphics. Although changing to the best weapon takes a bit of getting used to, it soon becomes second nature finding the right blaster for the right moment. The inclusion of a time limit fuels the game with the frantic excitement of the films, and neat touches, like the chance to fire in many directions, and crawling along ventilation shafts, succeed in conveying the thrills and suspense you would expect. To top it all off there are some superb aural effects, especially the sound of the guns, which are expertly reproduced. My only criticism, concerned more with a mater of taste, is that the music didn't always seem to fit the atmosphere, lacking the grimmer elements of visual spectacle. Maybe a few Cure tracks would have gone down well here! This aside, Alien 3 has captured all of the elements a game needs to make it a classic. |
Retrospective comments
Thank heavens for gaming mags and their level guides. If it weren't for those wonderfully, printed, cartographic-wonders, I'd still be trying to find my way around those air-ducts now. I played the game before typing this and got lost again except that this time I didn't have a map and couldn't find one on the net. |
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