Jan 27, 2009
Make me cry! Make me think!
We typically play games because we enjoy the gameplay, like the challenge, or simply want to escape from our "real world" responsibilities for a while. It's not often that I find myself eagerly awaiting my next game session because I can't stop thinking about the game's main character, wondering how the next part of her story will play out. Most big titles have some kind of story with varying degrees of complexity, but rarely do stories elicit a deep interest or genuine sympathy from players.
Jan 27, 2009
We’ve come a long way, baby!
When video games first gained popularity in the 1980s, female characters were basically there for one of two reasons: to be rescued or to serve as eye candy for adolescent boys. There are a few exceptions, but for the most part, this is how it was. And while we still see quite a few upper body disproportions today, we’re also seeing more and more smart, strong, complicated, and even inspiring female characters. This is a list of the 10 best.
Jan 27, 2009
Abandon ship! Abandon ship!
In the inky blackness of space no one can hear you curse at the top of your lungs from inside your airtight helmet, except for the hungry aliens that have just infiltrated your vessel in search of a human snack. When your spaceship is boarded by man-eating alien creatures and a crew-member accidentally jettisons all of your guns, things aren’t looking so hot for your small team of space adventurers. With few options for survival remaining, it’s time to resort to drastic measures.
Jan 27, 2009
Puzzles are both the highlight and drawback to this one.
I loved the first Elebits game on the Wii. Those little guys were so damn cute! I even have some stuffed ones sitting on my desk, looking at me as I write this. Needless to say I was delighted when I learned the Elebits were making their way to the DS with an actual story behind the game this time. Unfortunately, it didn’t turn out quite as I had hoped.
Jan 26, 2009
Put your vocabulary to entertaining use in this web game.
Like so many successful casual games, PathWords is a confluence of existing ideas and concepts -- the video game equivalent of "two great tastes that taste great together," if you will. In this case, it's a core conceit based on Boggle -- that is, creating words using adjacent, randomly chosen letters -- that uses a refillable game board like those seen in puzzlers like Hexic HD.