Posted by Russ Frushtick on 02/23 at 03:15 PM
Codemasters has been making strides to set themselves apart from all the excellent but nichey racing games they’ve released over the years. Reviving Operation Flashpoint is one way they can do that. Operation Flashpoint: Dragon Rising has been in development for several years now, with the hope of creating a massive, open-world military game that’ll appeal to both hardcore fans and more casual players.
To appeal to a more casual market, Dragon Rising just has you worrying about your 4-man squad. You can give them orders, tell them where to attack, where to defend, and so forth, all from your first person point of view. If you’re so inclined, you can also pull open a tactical map to get a better look of your surroundings, but overall it’s not super tough to get your guys to do what you want them to.
Story-wise, Operation Flashpoint: Dragon Rising tells a tale of a Chinese force invading a nearby territory of Russia. In an unlikely team-up, US Marines and Russian forces must work together to remove the invaders, and you’ll play the leader of one of these Marine squads.
While it’s still a ways out, Dragon Rising still has some work to do in terms of appealing to a mass-market audience. Currently the controls are pretty tough to get a handle on, requiring 4 or 5 different button presses just to call in an air strike. The graphics are also pretty rough at the moment, with bland-looking environments and buildings. Character models look good, but since the game is so wide open you hardly get up close to anyone.
That being said, there’s still quite a lot of development time to go, with a summer release planned, so hopefully the devs will be able to pull things together by then. If so, we could have a solid tactical military game on our hands, which should please those for whom Call of Duty is a little too twitchy.