How Metascores Are Calculated
46
Agatha Christie: Evil Under the Sun
Stars indicate the most critically-acclaimed games. |
Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. Loaded with all-new gameplay features, Skate It breaks new ground by introducing innovative support for the Wii Balance Board which gives players a fresh way to create their own signature skateboarding style. Skate It unleashes the FlickIt revolution on to the Nintendo platforms, letting gamers use the Wii remote or the Nintendo DS stylus to string together their best tricks for the ultimate skate line. The Wii remote becomes a skateboard and reacts to gestures that mirror actual skate flips and moves. Players can also deepen this experience by planting their feet on the Wii Balance Board. Skate It brings the Skate franchise to a new level of creative ingenuity and gameplay excellence. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
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GameFocus
Even if Skate It isn’t the perfect skateboarding game, EA has delivered a solid game on a system that definitely needs innovation and something else than just dumb mini-games. While the game has a daunting learning curve and some average graphics, the game is worth checking out as it will find a nice and warm place in your Wii game collection.
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Games Master UK
Fun stuff. [Jan 2009, p.80]
78
Official Nintendo Magazine UK
One for fans of the genre only. [Jan 2009, p.78]
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Level7.nu
EA's latest skateboarding foray, Skate It, does a lot of things right and a lot of things wrong. The only part of the formula that truly impresses is the controls, everything else is limited by the technical limitations of the Wii. Skate It does share a lot of what made the original Skate great, but if you want the full experience you're better of with Skate for the Xbox 360 or the Playstation 3.
60
60
Nintendo Power
Save your money for a better action-sports game. [Jan 2009, p.89]
58
1UP
And that's a small taste of the poor control scheme. The slightest twitch or turn of the Wii-mote creates a wholly new effect -- and frequently, it's one you don't even want. It's even worse on the Wii Balance Board; by default, the turning is overly responsive, even after reducing the board's sensitivity. However, this makes it harder for the device to register a trick.
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VideoGamer
Skate It is better in theory than it is in practise. We can forgive the awful Wii Balance Board controls because you're not forced to use Nintendo's Wii Fit peripheral to play the game. But we just can't get away from the fact that EA's focus on creating a hardcore skater sim has resulted in a frustrating experience, for no other reason than the Wii itself isn't built for that kind of game.
50
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NGamer UK
If the balance board controls worked, the game world wasn't so barren and there weren't severe balancing issues, this would be okay. [Feb 2009, p.64]
40
Edge Magazine
Judged solely on its Balance Board controls, Skate It comes up little short of unplayable thanks to a bewildering complexity. [Jan 2009, p.96]
40
Giant Bomb
As with the original Skate, Skate It manages to feel authentic and it comes with some sharp ideas. But the game's presentation and control just don't pan out, and it seems like a game that'll frustrate players more often than not. If you're a Skate fan looking for what's next, do yourself a solid and wait for Skate 2.
The average user rating for this game is 8.4 (out of 10) based on 19 User Votes Mike J. gave it a9: Andrew C. gave it an8: |
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