How Metascores Are Calculated
85
Ar Tonelico 2: Melody of Metafalica
Stars indicate the most critically-acclaimed games. |
The world of Dragon Quest VIII is created with breakthrough 3D graphics. The world, which includes fields, towns and dungeons, allow players to move around seamlessly. The graphics are of a high-quality animation, and players can feel as if they are walking around inside the world created by Character Designer, Akira Toriyama. The battle scenes and monsters make users feel as if they were actually facing them All of the monsters and characters are transformed with 3D graphics. Battle scenes provide astrong presence of characters and monsters due to its stunning visuals. Moreover, both new andfamiliar monsters have been recreated with uniquely detailed animation. Characteristic monsters popular among fans of Dragon Quest VIII come alive with a fresh breath of life. An entirely new original score by Koichi SugiyamaKoichi Sugiyama, the composer of Dragon Quest VIII and all of the music from previous titles in the series, composed an entirely original score. A classic and elegant score, the music is also memorable and will leave people humming the tunes. The impressive score makes the journey much more adventurous and paints each scene with emotion. [Square Enix]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Play Magazine
DQ8 is the epitome and ultimate maturation of traditional role-playing, nothing more, nothing less. [Nov 2005, p.26]
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98
Weekly Famitsu
10 / 9 / 10 / 10 - 39 platinum [Dec 2004]
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Worth Playing
95
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TotalGames.net
Dragon Quest VIII's world flows. It moves. It's utterly huge. It reminds one of "Zelda: Ocarina of Time" on a "Grand Theft Auto" scale. It is an adventure. It's possible to get hopelessly lost in mountain paths, or on tributaries in rivers that dissect giant continents with no place to land a boat outside of a shady hidden casino in the rocks. [JPN Import]
92
92
Pelit (Finland)
An excellent RPG. The whole is significantly more than the sum of its parts. [May 2006]
92
Games Master UK
Dragon Quest is absolutely beautiful. [June 2006, p.60]
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games(TM)
For the first time in the series’ beleaguered overseas history, the game is going to hook westerners long enough to draw them in past the insane difficulty and into one of the most rewarding, player-loving games of the last decade. [JPN Import; Feb 2005, p.86]
90
Gaming Target
Dragon Quest VIII: Journey of the Cursed King isn't like "Final Fantasy" with its over-the-top visual carvings and boundary-pushing gameplay. Here, Dragon Quest VIII is the comfy but less attractive affordable footwear. It's the trim without the finesse. It's the vanilla milkshake without the need of additional toppings.
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90
PSM2 Magazine UK
An absolutely massive game world, an amazing soundtrack, gorgeous visuals, and some of the best RPG combat we've ever tussled with. Social Life? What's that? [May 2006, p.60]
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90
Official Playstation 2 Magazine UK
Looks sensational, plays tightly and lasts like a marathon-running robot. Not for casuals but a hardcore delight. [Apr 2006, p.102]
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90
PSM Magazine
Check it out and experience the wonder Japanese gamers have felt for nearly 20 years. [Feb 2006, p.78]
90
PSW Magazine UK
It's full of numerous, wonderful touches you'll remember long after the game's end - a cheeky little devil's Sultry Dance attack, which cause your party members to dance uncontrollably; the way the blue slimes do deadpan better than Bill Murray; even the way saving your game requires a trip to the church to confess.
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Game Informer
Continually baffles the mind with its visuals. [Dec 2005, p.168]
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Total Video Games
There's nothing particularly new or original about the game, there's not even a distinctive game feature you can put your finger on as a reason to own this game; instead Dragon Quest: The Journey of the Cursed King provides a game that is just enjoyable to play due to the attention paid towards its presentation, the cast of the characters and ensuring the gameplay is robust and without fault, if largely unremarkable.
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Edge Magazine
To call this style over substance would be grossly inaccurate. The substance is all there – weighty, deep and stretching off 90 hours into the distance. But, unmistakable, it is substance from another time. [Jan 2005, p.78]
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Computer Games Magazine
It’s this emphasis on 3D exploration, as well as older style of gameplay, that might recommend the game to PC RPG folk, assuming they can get past the heavy-duty anime aesthetic. [Mar 2006, p.86]
70
The average user rating for this game is 8.6 (out of 10) based on 69 User Votes [Anonymous] gave it a2: Unknown Unknown gave it a6: Josh B. gave it a0: Alex D. gave it a9: Nick J. gave it a10: Zift K. gave it a9: Nullmech gave it a10: |
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