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Eternal Darkness: Sanity's Requiem cube Game Reviews
Eternal Darkness: Sanity's Requiem
Critic Score
Metascore: 92 Metascore out of 100
User Score  
8.3 out of 10
based on 41 reviews
Read critic reviews
How did we calculate this?
based on 67 votes
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Rate this game

A psychological thriller in which the player takes on the roles of multiple characters in an epic that unfurls over thousands of years, a dwindling "sanity meter" will cause them to question their grasp of what is real and what is illusory. [Nintendo]

PUBLISHER: Nintendo
DEVELOPER: Silicon Knights
GENRE(S): Adventure
PLAYERS: 1
ESRB RATING: M (Mature)
RELEASE DATE: June 24, 2002

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100
Entertainment Weekly
A cinematic feel and the trappings of a supernatural thriller. [16 Aug 2002, p.75]
100
Cinescape
The sound is incredible, though. With some of the best music I’ve ever heard in a videogame, the game is haunting and chilling in all the right places.
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100
Cheat Code Central
It's the little things that start to freak you out. Pounding doors, bleeding walls, out of focus shadows, voices, moving statues, and then things get really messed up.
100
G4 TV
Developers of 3D games should study the camerawork in "Eternal Darkness." It's quite simply a stunning technical achievement.
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100
Gaming Age
It’s the best game on the GameCube and the best game I’ve played in a very long time.
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100
XenGamers
What Eternal Darkness might lack in top-notch graphics it more than makes up for with fantastic gameplay and spine-chilling atmosphere.
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100
Adrenaline Vault
A game that plays you with its unique sanity effects, that forces you to adapt to over a dozen characters and that holds no punches when it comes to the horror of Lovecraftian agents plotting out demise, Eternal Darkness will be a significant milestone in gaming for years to come.
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100
Play Magazine
All of this delightful action and horror comes wrapped in a bone-chilling soundtrack with enough chanting and "what the hell was that?" sound effects to sen dyou running for the light switch. [Aug 2002, p.62]
100
GameNow
The variety this setup offers is unprecedented. [August 2002, p.50]
100
GamePen
From cover to cover this game was full of originality.
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99
Nintendojo
Brilliant, stunning, the best thing on the GameCube since I dropped my soiled undies on it two months ago before I went to bed...It blows "Resident Evil" out of the water.
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97
Armchair Empire
Everything about it is done right. Control is easy to grasp, the audio, graphic, and level designs are top shelf, the storytelling is head and shoulders above most other games, and the Insanity Meter ads a sick twist – it gets the adrenaline pumping.
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96
Gamer's Pulse
If you play through it three times, you get a super ending, which is a nice incentive.
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96
IGN
An amazing achievement...a truly intelligent psychological thriller, complete with balanced gameplay and plenty of surprises you'll never forget.
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95
Game Informer
A wonderfully successful psychological thriller meant to screw with gamers' minds, emotions, and fears to the nth degree. [August 2002, p.81]
95
GamingTrend
From a gameplay perspective, this game rocks. The controls are easy to get the hang of after a while and unlike Resident Evil, where you move your stick is where your character goes.
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95
TotalGames.net
If you want to experience something a bit different and something that will genuinely chill you to the bone, take note; you need this game. Eternal Darkness takes adventuring and horror to levels that "Tomb Raider" and "Resident Evil" will never reach.
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95
GameCube Europe
Apart from a few, more or less insignificant, flaws this game shines or rather consumes all light and delivers an epic story and an experience that hasn’t been seen yet on the GameCube and one that hasn’t ever quite been realised on any other console.
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95
Gaming Maxx
Camera angles at its best. There is no need to control the camera angle if it’s already position in the best possible matter – which seems to be how the camera works all the time. This is perfection at work.
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94
GameSpot
Featuring a gripping story that never lets up, inventive gameplay, sky-high production values, and an attention to detail that is seldom matched, it's an experience like no other.
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92
Inside Gamer Online
You’re not going to find anything like it that outclasses it at all, it’s incredible.
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90
Gamestyle
Voice acting throughout is superb, and again really gives the whole game an impressive cinematic feel.
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90
GameZone
If you have a semi-firm grasp on reality, don’t mind the machinations of evil tugging at your own sanity factor, then you will enjoy this puzzle-riddled romp.
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90
Cincinnati Enquirer
The most engaging GameCube title for the platform to date.
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90
EuroGamer
You should buy this game because it’s frightening in a way that few games ever have been, and because it’s a vividly explored, engrossing narrative the likes of which few out-and-out storytellers like "Final Fantasy" can compete with.
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90
Xequted
Players who appreciate it will find themselves wanting to play though it again and again.
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90
Yahoo! Games
A dramatic reworking of the horror-movie clichés beaten to death by "Resident Evil" and its army of clones, and as such is perhaps the first must-have release for Gamecube.
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90
GamePro
With its deftly meshed story lines, deep use of spellcasting, and innovative insanity system, Eternal Darkness is a unique and tasty addition to the survival/horror genre.
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90
Games Radar
It's one of the most sinister, creepy, literary, and memorable horror games of all time. A classic, even as it lurks in larger games' shadows.
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90
Electric Playground
Despite its essential linearity, Eternal Darkness leaves the player feeling like he/she has lived through a vast and sweeping tale, and is a milestone GameCube title any way you look at it.
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89
Games Radar UK (Pre-2006)
Astounding, involving, creepy, atmospheric.[NGC]
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89
Gamezilla!
I literally got the bejeebers scared out of me when I played it during the midnight hour. Any game that gets under my skin like this one gets my seal of approval.
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87
GameSpy
Best of all, Eternal Darkness doesn't treat the story as an excuse to kill monsters; you kill monsters as an excuse to advance a great storyline. There's plenty of shock and gore in ED, but it's not afraid to show off its brains either.
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86
netjak
It gets a solid four stars, but still is far from perfect.
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85
GamerWeb Nintendo
It's a tad on the short side and has a few tiny little gameplay issues, but the overall polish of this game is apparent from beginning to end.
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83
Game Revolution
Great, creepy fun. Although weak combat and arcadey features flaw this endeavor, it's simple to play and very immersive with plenty of dark atmosphere, cool magic effects, and more shuffling zombies than you can fit in a mall.
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83
Into Liquid Sky
The game is so story-driven that it becomes excessively linear. This is not to state that other action titles are so much more non-linear, but Eternal Darkness tends to have only one path through the whole game.
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82
Electronic Gaming Monthly
I can look past your repetitive combat, formulaic structure and sometimes misleading game design. It's your stylish presentation, puzzles and ability to mess with a guy's head that's gonna make me own you. Literally. [Sept 2002, p.161]
80
Nintendo Power
It's not all about cheap thrills and shock value - it's about head games and psychological horror, too. [July 2002, p.147]
80
GMR Magazine
The insanity effects are clever [the first time] and the scenery is downright creepy. [Feb 2003, p.96]
70
All Game Guide
The enemies are repetitive, the puzzles are simple, and players aren't given much freedom to explore, but what is here is fun to play -- thanks to an interesting story, excellent sound effects, and well-animated visuals.
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What Our Users Said

Vote Now! The average user rating for this game is 8.3 (out of 10) based on 67 User Votes
Note: User votes are NOT included in the Metascore calculation.

M gave it a9:
ED: SR immerses you, which is a highly important property of any game. This title creates that trait as soon as you turn on the console and thus creates the mood. From that point you become focused and are further ready to participate in the experience. The game keeps you close, for you are there, in the story, with the characters. Every step could just as easily really be yours. ED is highly detailed, in many, many ways. (note: the wii enhances the visual detail when using component cables, and without them.) So, if you are in the mood for mysteriousness that begins in a big, quiet mansion, and that takes you through 2000 years of history’s adventure, this game is a must-play. Note: I gave the title a score of “9” because there was not a 9.5 from which to choose and because I think that improvement is always possible, even if something is great, which this game is.

Anton K gave it a10:
Okay, everyone out there that voted this game less than a 9...I begrudgingly accept your criticisms of the game. That said, I think the points you *attempt* at making are completely bogus. Come on...you played 15 minutes of the game, and decided to give it a rating of 0?!?! What the hell, dude? Also, person with the name "Anti-Eternal Darkness" and you expect people to take you seriously? I think not. Let's see...hmmm...try to find a copy of that game in any place like GameStop, and will you even be able to find it on the shelves? Hmm? No...you won't. Because it was an absolutely AWESOME game, with great N64 graphics (which, by the by, as has been mentioned before, it was originally for!), and an extremely simple control scheme. As for everyone else (for the most part) I agree. Now, as far as that goes, this game being the FIRST GameCube game I had played, even I figured it out (Now, I did get slaughtered in the opening dream scene, but hey, I did learn the controls fairly quickly). The game had a completely engrossing storyline, great magic system, and yes, the sanity system could get slightly problematic and freaky, but that did nothing but add to the game. I played Silent Hill 3 with my friend, with surround sound, in the dark...and *that* game didn't scare me as much as this one did in the same setting. And yes, I have also played Fatal Frame (part II), and as scary as it was, it did not make my heart skip beats as much as Eternal Darkness. A great Wii sequel would be awesome, and I would buy it in a heartbeat!

Brian C. gave it a10:
As far as I am concerned, the best GameCube game ever. (Excluding the Ocarina of time Re-Release) From the Sanity System, to the chilling sound effects. Pair this game with surround sound and the lights off, and you'll be twitching all night.

Greg K. gave it a6:
I started a new game in Eternal Darkness: Sanity's Requiem the other day. When this game came out, all the reviewers talked about how it was the Greatest Game Ever, and how unique and cool and fun it was. And for the first playthrough, they are right. If you were anything like me you played through the game with a deliberately low Sanity Meter just to see all the insanity effects. And the storyline was complex enough (actually, I don't think I fully got what was going on the first time) to be interesting through the whole game. But on the second playthrough? Not so great. Skip the cutscenes, strip away all the insanity effects (since you've seen them all several times over by now) and you're left with a bland, slow-paced and quite linear action-adventure game. For me it's way too easy and at times very annoying (those stupid Trappers keep teleporting me, gaaaah). Underneath the sanity gimmick, this game is seriously lacking in gameplay meat. There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime. I don't have enough interest to play up to the repetitive ending part where you have to backtrack nine (!) times. And there is I think one lone unlockable, where you beat the game three times over and you're given the ability to play through with unlimited life, mana and sanity. Whoopee. Don't get me wrong: this game is a trip the first time through. If you haven't played it, you owe yourself a rental. But it's too bad this game doesn't hold up on multiple plays. Nobody else has yet duplicated the Sanity Meter, but the rest of the game's mechanics have been refined in a half dozen games since ED's release.

James R. gave it a9:
I give it a 9 out of 10! I would give a 10, but the battle system is a bit repeating. But anyways, this game was orginally for the N64. So if anyone was to buy it today, they'd proably hate the graphics cause it's not up to date. Well no shit, it was made for the N64! Now, if they were to makea sequel and mroe spells and monsters. This would be a game of the year! I mean think about it. A sequel, with a better battle system, longer storyline, mor emonsters and proably a bit more challenging cause I find it rather really easy to beat. I mean imagine a sequel on the PS3, Wii, or 360? If they do make one. I hope they make it for the 360 cause I'm an xbox fan. Plus online playing on story mode on live! Dude this can be a best seller for an online gameplay!

Benjamin B. gave it an8:
This game is quite good. it has got some nice ideas, but the fighting gameplay is a little bit lame buy it if you want to see a different kind of horror game like silent hill or RE.

Andrew C. gave it a6:
I think reviewers are sometimes completely nuts. They gloss over little details like, oh, say, the graphics totally stink and the gameplay is boring and repetitive, just because it's revolutionary. True, the "sanity meter" thing is decently interesting...although it's hard to tell when something was supposed to happen, or if it was just insanity. Maybe that's the point. Anyway, the gameplay is lame, the graphics look like butt, and the story is dark and dismal to the point of sheer boredom. Get Resident Evil 4 instead.

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