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The Godfather II Updated Hands-On

If you want to make it as a Mafia don, you'll need to be clever, cunning, and coldhearted. We do our best to be all three.

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The Godfather II is a tale of two games, a blend of sandbox action and strategic resource management. The low-level mobster in you will want to parade around 1950s-era depictions of New York, Miami, and Havana causing as much wanton destruction as you possibly can, but you'll need to get in touch with your inner Mafia boss if you want to successfully progress through the story. Taking over and managing various rackets and crime rings is key, but so is keeping an eye on your own family and those of other organizations. We've had only a taste of what sort of strategic depth The Godfather II might offer in previous looks at the game, but we've recently been spending some time with a nearly complete version of this EA Redwood Shores-developed game to see how far we could dive into the Don lifestyle.

For a bit of background on the story told in The Godfather II, you'll want to have a look at the hands-on impressions that we posted yesterday based on a UK press event. It'll give you a good idea of what happens at the beginning of the game, including the myriad names and faces that are introduced during the course of the game's first act, set during the eve of the Cuban Revolution. Suffice it to say, things go sour and you quickly return to New York, where you're thrust into the position of building your own wing of the Corleone organized-crime family. The first item on the agenda is recruiting an associate, the bottom level on your family tree.

Each potential associate has a unique background and specialty, which determines his personality and class-based abilities. To give you an idea of a few specialties that exist out there, you can hire a medic who will revive you whenever you get taken out during combat, an arsonist who excels in making impromptu doorways in the sides of buildings, a safecracker who can get you some extra cash whenever you break into a business, and a bruiser who will reduce your odds of having the police called on you for random acts of violence on the street. You'll eventually be able to recruit more associates, and subsequently promote existing ones up the ranks from associate to capo to underboss. If you really want to get into the spirit of things, you can even customize each family member's clothing to give your group a signature look, like our collection of thugs clad in periwinkle leisure shirts.

Once you get your first associate, you'll need to take over your first racket, which are critical because they let you launder dirty money through a legitimate business. This usually entails finding a business controlled by another family, taking care of all of their guards, and then shaking down the owner. The last bit is especially fun because you need to rough them up to the point where they'll give in, but not quite fight back or die. Once you control a racket, you can seek out others like it for a crime-ring bonus. For example, if you control all of the prostitution rackets in New York, you'll get brass knuckles for all of your family members, and if you control all of the drug-smuggling rackets in Miami, you'll double your daily income. Each racket you own needs to be guarded against takeovers, but guards cost money that you might otherwise spend on upgrading the abilities of you and your crew, so there's a lot to consider.

Of course, you're not the only one managing the operations of a family filled with thugs and criminals; there are plenty of rival organizations out there looking to cause you trouble. Early in the game, your primary source of conflict is the Rosato family, the crew that operates the bulk of rackets in the modest-sized chunk of New York City that makes up the game's first act. You begin by taking over their businesses, but as the story progresses and the possibility of a truce becomes less and less likely, it's revealed that you need to do more than cripple their income; you need to take them out entirely.

To do this, you'll need to stage contract hits on the various family members. But it's not enough to kill them however you see fit; you need to know the right kill condition to send the appropriate message. This requires you to do a favor for people of interest, and if you fulfill your obligation (usually an act of violence on an enemy of theirs), you'll learn the kill condition. Some rivals need to be thrown from a building, some choked, and others run over with a car, to name a few.

If that all sounds a little violent for your tastes, it's only the beginning. The Godfather II is an intensely violent experience that routinely surprised us with the level of potential for sadistic combat. At its core, the game is a straightforward third-person action game with a few guns and melee weapons to go along with a lock-on targeting and cover system. But when you wear down your enemies' health, you can execute them in some truly horrific ways. The most gruesome is probably the baseball-bat execution, followed closely by the Tommy gun--both of which involve shoving these weapons into someone's mouth and your inevitable wince in response.

Later in the game you'll move your operations to Florida, and eventually Cuba. The core mechanics of the game remain the same, but the scenery changes from Brooklyn townhouses to pastel-colored art deco buildings and Spanish architecture. The number of rival families you need to deal with also grows as the story expands into a web of shady alliances, corrupt government officials, backstabbing friends, and so on. Although you don't have much control of the story proper, you at least feel pretty invested in all of this crime and corruption due to your ability to strike deals with a number of government officials and keep favors from them until you find the right time to call them in. We'd like to give you an idea of how the story plays out, but with so many turns and twists, almost anything would be a spoiler.

At the heart of all of this is something called the Don's View. This is a screen that lays out the entire city in a fully movable 3D map, detailing all of the businesses, people of interest, and missions available to you. You can manage the number of guards stationed at your rackets, call in strikes on rival businesses, send your made men to defend a racket that's come under attack, and keep tabs of how close you are to controlling an entire crime ring. You can also examine the makeup of rival family trees, examining them before calling in a contract hit. Giving you a lot of ability to stretch your strategic muscles definitely seems to have been a big goal for the developer.

Altogether, The Godfather II should offer a few interesting twists on the open-world action genre that has become so common these days. You can expect to see our final word on it when the game is released on February 24.

98 Comments

  • paystation

    Posted Jan 21, 2009 1:05 pm PT

    looks good might get it

  • Gaming_Samurai

    Posted Jan 21, 2009 12:36 pm PT

    I played the first one. I wonder if this game's interrior's won't be recycled, like in the first part. That was... just... bleh.
    But looks good. TOMMY FTW!

  • TheWarlock_2040

    Posted Jan 21, 2009 12:30 pm PT

    lookin good

  • pulica_muistul

    Posted Jan 21, 2009 4:00 am PT

    @ joecwild ... yes, exactly ...

  • SiMsquid92

    Posted Jan 21, 2009 12:47 am PT

    Can other gangs contract hits against you?

  • joecwild

    Posted Jan 20, 2009 10:06 pm PT

    I think this game is going to be fun. I don't give a crap about the graphics.

  • captain110

    Posted Jan 20, 2009 8:37 pm PT

    I like it. I LIKE IT. cant wait

  • ZonaBoy89

    Posted Jan 20, 2009 6:43 pm PT

    meh it looks just like a polished version of the first one with just a different city. I think EA should quit making the same game with just a slight twist and different title like Need For Speed, Madden and Ncaa football. I liked the first one because i loved the movie but now it could be tarnished with crap like this.

  • Silent_King

    Posted Jan 20, 2009 6:37 pm PT

    I am really greatful to finally not have to be the one to shake down a place, when Im supposed to be boss. Also I have read other comments, so I will say this: People, video games are best when the game play and graphics are equal in high quality.

  • Silent_King

    Posted Jan 20, 2009 6:33 pm PT

    This game seems to actually offer much more content than the first.

  • Darth_Bourkas

    Posted Jan 20, 2009 3:01 pm PT

    holy crap was alex zander hitting on that guy?!?! I just watched Deliverance and the pretty mouth comment is reminding me of the squeal like a pig scene lol And chill out and take your meds you angry wackjob, if he values gameplay over graphics let him have an opinion.

    Now as far as I'm concerned gameplay is more important, but graphics can also create a true sense of immersion which can be Almost as valuable as gameplay. Bioshock would have been nothing without the mixture of art deco with the creepy sci fi look. And all that beautiful water too

  • supercrazyhorse

    Posted Jan 20, 2009 12:57 pm PT

    The graphics look fine to me. I hope this game amounts to something. It's really a great idea that will seperate it from the "GTA clone" genre.

  • mikelantel

    Posted Jan 20, 2009 10:22 am PT

    Guy below did not generalize any more than you do in basically putting up an opinion on the page. Jeez. GTA4 wasn't that great. It was basically the exact same thing as the previous games with a huge budget and long production time. What did that amount to? The same game plus tons of crap added on. Online dating and answering that awful cell phone didn't add much to the game. I got bored of it pretty quickly. Godfather may have the same run and gun but the whole Don control is a great step in different gameplay for the genre, something the last GTA game had none of.

  • alex_zander posted Jan 20, 2009 9:24 am PT (does not meet display criteria. login to show)

    alex_zander

    Posted Jan 20, 2009 9:24 am PT (hide)

    @ smoketomsen:
    well ur opinion sucks and let me tell you why, I'ts not always good graphics and bad gameplay or the other way around, you generalize too much!
    games like GTA 4 and such made it top breass, and u know why? they had both good gameplay and graphics..with that said i expect next time form u to think twice before opening ur pretty little mouth.

  • smoketomsen

    Posted Jan 20, 2009 8:46 am PT

    It seems to me that people keep forgetting that a game is about GAMEplay, not graphics. I would rather have a game with horrible graphics and a good gameplay, than a game with top of the line graphics and a gameplay you can take and shove up your you know what. But that´s just my opinion.

  • JB2B

    Posted Jan 20, 2009 5:51 am PT

    Sounds cool, especially the different environments. Also the family tree is a great idea.

  • JB2B

    Posted Jan 20, 2009 5:31 am PT

    Sounds cool, especially the different environments. Also the family tree is a great idea.

  • albertofilgueir

    Posted Jan 20, 2009 5:19 am PT

    Seems to me it'll be amazing!

  • lord_cack

    Posted Jan 20, 2009 5:03 am PT

    I'm not going to comment on the game, but why is it that EVERYONE who makes a complaint about the games graphics can neither spell nor use proper grammar.... even if its being translated from someone who doesn't speak english well, its not good.... just an observation

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