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EA, Take-Two adopt Nvidia PhysX

December 9, 2008 4:15 pm - Author: Fred Villarruel

 

Gamespot is reporting EA and Take-Two are adopting Nvidia's PhysX technology. The article states the rival companies have revealed plans to utilize the physics engine in PC titles.

The goal of Nvidia's technology--based on the laws of physics--is to make game objects respond in a realistic way to physical events. More conventional technology uses a canned response, in which the same motion is repeated over and over. For example, a window breaks or a person falls the same way every time. In a PhysX-enabled football sports game, however, the angle and velocity of the impact is calculated by the GPU to generate a real-time response that is different every time

Now you may be asking yourself, well what's the big deal? You may not even play PC games. Well the article goes on to say:

Ageia's secret sauce is its physics libraries, which are supported on Microsoft's Xbox 360, Sony's PlayStation 3, Nintendo's Wii, as well as on the CPU and Ageia's own PPU (physics processing unit), Ujesh Desai, vice president of product marketing at Nvidia, said in an interview last week. "It's a very open platform. Something game developers really liked, which is why a lot of game developers adopted it," he said

It's hard for me to believe these two publishers, especially EA, would not utilize this on titles released on the three consoles . I think it's safe to assume we could see this technology in their sports titles as well. One title coming out in the near future that will feature PhysX is Backbreaker.

The game Backbreaker uses PhysX. "They're calculating those tackles in real time, based on how the body interacts and the body mechanics interact. So no two tackles are the same," according to Desai. Another game, Mirror's Edge, is coming out for the PC in January from EA's Swedish studio DICE.

Of course at this point this is all speculation. We may never see this on console this generation and if we do it may not be used in sports games. It's hard to imagine we won't though when you consider both companies are going to have this physics engine in their gaming development.

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Comments about this article

Posted by: LoneWolf32 on December 9, 2008, 4:40 pm
Hopefully Madden 2010 will be amazing if they use this system.
Posted by: DangerBoy06 on December 9, 2008, 8:16 pm
I think if Tiburon gets their hands on this and implements this into Madden 2010 along with all the franchise improvements they promised, Madden 2010 could go down as one of the greatest sports games of all time
Posted by: Atom174 on December 10, 2008, 4:31 am
They need that in Fight Night Round 4
Posted by: BearyChi on December 17, 2008, 4:05 pm
Madden 10 already Got sports game of Da Year for gettin dat Engine.
Posted by: pigspigs76 on December 17, 2008, 6:43 pm
Ps3 would make the best use of this kinda tech as it processor is a beast... this is where 360 starts to struggle....
Posted by: MRxAmazing on December 18, 2008, 1:19 am
There is no way it will be on any of the 2010 titles. MAYBE 2011. A lot of the devs at EA are going to have to learn this program still. It will take time for them to even come close to perfecting it.

Chances are we'll be waiting until Xbox 720 or something.
Posted by: qjameL20 on December 31, 2008, 4:29 pm
Do you know how sick that would make Madden 2010?
Posted by: qjameL20 on December 31, 2008, 4:29 pm
Do you know how sick that would make Madden 2010?
Posted by: MADDENGUYDUDE on January 21, 2009, 5:42 am
MADDEN 2010 WILL HAVE TO BE THE GAME OF THE YEAR IF THEY USE THAT SYSTEM
Posted by: mrklorox on January 21, 2009, 2:26 pm
What's wrong with you people? PhysX is just a hardware enabled Havok-like physics middlewear engine. You madden fantards want NaturalMotion's Euphoria technology (which is driven by PhysX in Backbreaker) that can be used with _ANY_ physics engine. Not PhysX.
 
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