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Press Release

Memento Mori: Adventure shows innovative dialogue system

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Hamburg, 2008-10-08 – The mystery thriller Adventure Memento Mori features an innovative and comfortable dialogue system. It puts an end to reading vast multiple choice answers and listening to the same text again. When the main characters Max and Lara are talking, the player makes them speak just by clicking easy-to-use symbols. The player can choose from three icons: A friendly smiley leads to a positive and polite answer. The sad smiley causes a negative or aggressive reply. By clicking the question mark icon, Max and Lara will ask a question to their counterpart.

There are many puzzles to solve in Memento Mori's thrilling story about a mysterious case of art theft. Some of them are based on the dialogue system. By using the question mark icon, the Russian policewoman and the ex-counterfeiter often get helpful hints. These lead the two of them on the trail of the secret order "Ikuinen nukkuja." The brotherhood has been stealing paintings for many centuries. Max and Lara are putting themselves in serious danger while tracking down the missing piece of art.

Memento Mori will be published in autumn 2008 by dtp entertainment.