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Harvester
Accuracy of detail for cheats, easter eggs, trainers, puzzle solutions, hints, saved games, patches and walkthroughs have not been verified. Grammar and spelling have not been checked.
CheatsHintsPuzzles

Cheats

Cheat Codes: Try typing these cheat codes in during the game. You don't have to be in a conversation to type them. Just type them while standing in a room. You should hear a sound like a shotgun when you have typed the code in successfully.

These are quick and dirty cheat codes which give your character "special" abilities. If you want to do something silly such as...oh..say....killing your mom with a shotgun!, this is the place to get it!

NICK - maximum hit points

MURDERER - vital important weapons

SON OF SAM - many very useful items

BRUCE - "God mode" invincible during combat!

DUSTIN - jump from the town to the Lodge

BOSTON STRANGLER - jump to level 2 of the Lodge

HELTER SKELTER - jump to level 3 of the Lodge

CHARLES MANSON - jump to end of level 3 of the Lodge (Big Finish!)

 

Hints

Day 1 - Hints

Talk to the Sergeant at Arms first, he will guide you in your quests.

Examine the burned out ruins in Harvest. Dig for the answers.

Deputy Loomis is a pervert and doesn't like to sit all day.

Day 2 - Hints

Visit the Sergeant at Arms, he has "assignments" for you.

Stephanie’s house holds the "key" to getting into Johnson's garage.

Night 2 - Hints

You cannot get in the garage during the day, enter through alternate means.

When you get into the garage, make sure to take all the objects you can...you will need them later.

Day 3 - Hints

You have to get the fireman to leave the fire station...an urgent fire perhaps?

A man’s best friend is his dog. A dog’s best friend is his meat.

Don’t forget your Dad owns a meat packing plant.

Dad is in the bedroom...not feeling so well. It is like he is imprisoned...the house is a jail.

Night 3 - Hints

Dogs love meat!

Those fancy fireman hide everything!

Day 4 - Hints

Edna’s daughter Karin is missing.

Find her..or what’s left of her and you will be rewarded.

Night 4 - Hints

Please use caution (as well as tape) when breaking glass.

Tools come in handy when removing items.

Day 5 - Hints

Where do you take dead people in Harvest? The dead people place!

Blackmail is a wonderful way to get sticky stuff.

Nite 5 - Hints

Edna’s Diner is the place for a "hot time".

Please use caution (as well as tape) when breaking glass.

Make sure to "disable" the fire alarm before cooking.

Natural gas is cost efficient as well as burns clean.

Day 6- Hints

Mr. Pottsdam is hysterical today!

Without proper and formal invitations what is society to do?

Dead people smell really bad.

Ever carry a good old fashioned "spinal cord"?

Lodge Level 1 - Hints

Make sure to kill everything in sight!

It's funny how eyeballs make a squishy sound when popped...isn't it?

Make sure you get your clothes cleaned...acid can be very nasty. But it will cost you.

Nobody has ever died from drinking a harmless beer have they?

Nobody trusts you in the lodge. They keep everything locked, including the cash register.

Killing the attendant at the wrong time is a deadly, flesh-eating mistake!

The cloak room attendant is guarding more than just the coats. There's weapons and ammo in them there secret walls!

Butchers love meat..and so do slimy water monsters!

Be sure to eat to keep your health, especially the sweet stuff. (It's low in calories!)

It's impossible to keep those weeds under control. I say kill 'em!

The key to the next level is in your reflection!

Note: There IS more than one way to the second level! Try "climbing" your way to the top...but don't get burned!

Lodge Level 2 - Hints

Kill the Queen to unlock the secrets!

Killer clowns have all the cool toys and keys! (Can anyone say Bundy?..sure I knew you could.)

The key to the next level lies in the chessmasters thoughts. If you can play you can take the easy way. If not, all is not lost...get violent!

Get the tall poles on the theatre stage. They make great stilts!

Gather the pieces of wood. Sure they're sturdy!

To solve the mask puzzle pay more attention to the sad mask. His lucky number is 7.

Everyone needs a good pair of rubber boots. And keep those boots clean!

You must calm the steam in order to unlock passages.

Nobody likes a rude zombie. Especially when they are high voltage. Kill the suckers!

Wood does burn, but it takes at least 5 seconds or so...

To escape the Jaws o' Death simply support your local flag!

To get to level 3, climb new heights!

Lodge Level 3 - Hints

Note: Level 3 primarily consists of killing everything in sight! It should not take a rocket scientist to figure this level out! Just kill and kill again...NEXT!!

 

Puzzles

Please Note: If you only do these solutions and nothing more, you will miss more than half the game!

Day 1 - Puzzle Solutions

Open drawer in your bedroom. Get quarter and pen. Get the newspaper from your living room and give it to Jimmy James the paperboy. Go to the burned down newspaper building and get the shovel which is located in the ashes. Use the shovel on the ashes. Get the burned flyer and button. Go to the post office and give the button to Postmaster Boyle. Choose the response, "Cut the crap..."

Go to the General store and give a quarter to Mrs. Phelps to get the dirty magazine. Go to the Police Station and talk to the Sheriff and Deputy Loomis. Leave the Police Station and enter it again. Give the dirty magazine to Deputy Loomis. Open the deputy's drawer and take the evidence room key, note, checkbook ledger, etc. Use the evidence room key on the door to the evidence room. Enter the evidence room and get the sneakers, gas can and camera. Enter the Post office and give the gas can to Postmaster Boyle. Use the pen in your inventory on the blank lodge application. Give the "filled out" lodge application to the Sergeant at Arms.

Day 2 - Puzzle Solutions

Get the newspaper from your living room and give it to Jimmy James the paperboy. Go visit the Sergeant at Arms to receive your first "assignment". Go to the Pottsdam residence (Stephanies house) and talk to Mr. and Mrs. Posstdam. Ask to visit Stephanie. Enter the bathroom and open the medicine cabinet and get the Ora-Lube and other items on the shelf. Go to the Post office and use the Ora-Lube on the manhole cover key which is located in the street. (This will trigger the "day to night animation".)

Night 2 - Puzzle Solutions

Go to Mr. Johnson's house. Use the manhole cover key to open the cover. Enter the manhole. Use the shovel found in the newspaper ruins on the lower right hand corner of the wall. Enter the hole. Walk east through the tunnel and go up the stairs to his garage. Pick up the furniture dolly. Examine the tool bench. Get the Phillips Screwdriver. Use the screwdriver on the car. Leave the garage the same way you entered. Go visit the Sergeant at Arms. (This will trigger the "nightmare animation".)

Day 3 - Puzzle Solutions

Get the newspaper from your living room and give it to Jimmy James the paperboy. Go to Gein Memorial School and break the glass on the fire alarm. Go to the fire station. Get the ladder from the garage. Go to the Meat packing plant. Talk to Pat O’Rielly the butcher. Choose the dialogue; "family business". Choose the word "meat". Select the response "Can I have some meat?" to receive the permission slip. Go to your house. Enter the Living Room. Use the furniture dolly on the bookcase. Turn off the alarm switch. Exit the house to the front yard. Use the phillips head screwdriver on the bars attached to the window. Enter window to Dad’s room. Give the permission slip to Dad. He will sign it. Go back and give the signed permission slip to Pat O’Rielly. He will give you the meat.

(Alternate) If you’re tough enough, try to kill Pat O’Rielly and take the meat by force! But be warned he likes his meat!

Night 3 - Puzzle Solutions

Go to the fire station. Enter the fire station. Give the meat to the dog to stop him barking. Use the ladder on the west wall. Get the "bolt of cloth". (This will trigger the "nightmare animation".)

Day 4 - Puzzle Solutions

Get the newspaper from your living room and give it to Jimmy James the paperboy. Give the "bolt of cloth" to the Sergeant at Arms. Go to the Cemetery. Continue to walk until to reach the picnic area. Get matches. Move the picnic table. Use the shovel on the fresh grave. Pick up the purse. Go to Edna’s Diner. Give purse to Edna. Open the drawer on the left side of the diner. Get the 'flathead' screwdriver. Go to the General Store. Give reward money to Mrs. Phelps. Examine the items on the shelf. Get the tape. (This will trigger the "day to night animation".)

Night 4 - Puzzle Solutions

Go to the Barber Shop. Use the tape on the glass door. Breakdoor with a heavy object from your inventory. Enter the Barber Shop. Operate the left switch on the wall to disable barber pole. Use Flathead Screwdriver on Barber Pole. (This will trigger the "nightmare animation".)

Day 5 - Puzzle Solutions

Get the newspaper from your living room and give it to Jimmy James the paperboy. Give the Barber Pole to the Sergeant at Arms. Go to the Mortuary. Go north through the doors to the main chamber. Walk south to the alter. Use your camera on the casket. Exit to the embalming room also located in the Mortuary. Show photo to Mr. Moynahan. Choose the response; "I’ve got the goods on you..." Choose response; "Glue Huh?..O.K." to get the glue. Leave Mortuary. (This will trigger the "day to night animation".)

Night 5 - Puzzle Solutions

Go to Edna’s Diner. Use the tape on the glass door. Break the door with a heavy object from your inventory. Enter Edna’s Diner. Get the cakedish. Open the drawer on the left side of the room. Get flathead screwdriver from drawer. Use Glue on the cakedish. Use Cakedish on the smoke detector. Turn on the grease fryer. Ignite the fryer with the matches and burn down the diner. Leave immediately or you will be burned. (This will trigger the "nightmare animation".)

Day 6 - Puzzle Solutions

Get the newspaper from your living room and give it to Jimmy James the paperboy. Go visit the Sergeant at Arms. Enter the Pottsdam (Stephanie’s) house. Walk up the stairs. Talk to Mr. Pottsdam. Get lodge invitation. Give lodge invitation to Sergeant at Arms.

Go to the Cemetary. Proceed to the stone crypt. Use your ladder on the crypt. Use your shovel on the skylight glass. Enter the crypt through skylight. Defeat the guard dog. Open the sarcophagus. Get the spinal cord. Exit the crypt via ladder. Present the spinal cord to the Sergeant at Arms to enter the lodge.

Lodge Level 1 - Answers

Talk to Valet

Walk towards the screen, you will fall into the Bowels of the Lodge.

Walk left around bowels and kill the acid monster. Exit bowels through "sphincter".

In the eye room defeat the eyeball monster.

Use your knife on the large eye and exit to the main hall.

From the Main Hall go to the dining room and defeat the devil hound.

Proceed to the bar and drink the "XXX" beer on the shelf.

Defeat your evil reflection and you will get a "bar key".

Use key on cash register and get ALL the money in the drawer.

Go back to the main hall via the dining room.

Enter the cloak room and give $5 to the cloak room attendant to have your clothes cleaned.

Kill the cloakroom attendant and get his shotgun.

Get toga off of the wall and place it on the second to the left peg.

Enter the secret room and get the scythe and shells.

Go to kitchen via dining room.

Get meat chunks and the water glass (water glass is used for the alternate solution). You can also "eat" the sandwich for health.

Go to the cloak room and activate the switch on the wall on the right (unlocks left door).

Go to the left door and enter into game room.

Use either the the sickle or shotgun weapon and kill the "Reacher" monster.

Enter the roman bath and throw a chunk of meat in the water and cross the bridge.

Enter the bathroom and grab the weed killer. (Also, you can fill the glass with water for the alternate solution).

Go back to the roman bath and throw the other chunk of meat in the water.

Go back to the main hall and go through the dining room.

Go through the Bar to the fountain room.

Use your weed killer on the plant to kill the plant monster. Open the gate to the fountain and find the key in the water.

Use the fountain key to open the secret door on the right (look for the small keyhole).

Enter access room and defeat the boss monster to enter 2nd level of lodge.

ALTERNATE After glass of water is filled Take glass to the drawing room.

Throw glass of water on the fire.

Remove the logs and the grate.

Defeat the spider.

Climb up fireplace (Enters the hive on the second floor).

Enter 2nd level of lodge.

Lodge Level 2 - Answers

Locate and defeat the all of the statues. (Especially the "Queen" Nefretiti" statue)

Use the key she gives you on the exit door (one screen to the left)

Go to the ballroom via foyer and kill the maintenance man

Enter the clown room and kill the clown (get his chainsaw, kewpie doll, and clown key)

Proceed to the chess room via the foyer

Defeat the chessmaster at chess, examine his head, and retrieve the key, or lose at chess or refuse to play the chessmaster. If you choose this option or lose At chess, you must defeat the chess piece

Examine the chessmaster's head, and retrieve the key

Go to theater door and use the clown key to unlock door

Again, enter the theater via the foyer

Grab the flagpoles on the stage.

Go backstage through the curtain and take the wooden planks that are lying around

Solve the mask puzzle by rotating the heads until you hear a "clicking" sound

Enter the laundry room and take the boots

Use the chess key to unlock the door to the supply room

Solve the supply/boiler room puzzle by doing the following: pick up ALL the pipes which are lying on the floor (there are 3 of them) Pick up the wrench. Go to the middle screen (the one with the wheel valve) and turn the whell pressure valve wheel to stop steam. Use the wrench on the long stretch of pipe located at the top of the boiler. Assemble a NEW pipe by "dragging" the pipes on top of each other in your inventory. This will create an "S" shaped pipe. Replace the section of pipe you removed with the new "S" pipe in your inventory. Turn the wheel pressure valve to open the locked box. Get key from box to unlock door.

Enter the Generator room and kill the zombie electricians

Enter the lava pit and place the 3 wooden planks in your inventory across each area of the lava pit. Make sure to place them ALL first before you attempt to walk across the planks.

Enter the Jaw;s O' Death room. Place a flagpole on each side to stop the roof from crushing you. The locked door will open.

Exit the room into the 3rd level access room.

Climb the rope into the 3rd level.

Lodge Level 3 - Answers

Mystery of Abstinence

Kill Fat Elvis and authority figure.

Eat hamburgers and exit back door.

Mystery of Motherly Love

Kill the children to pass.

Mystery of Morality

Kill the Vietnam vet.

Mystery of Religion

Answer the priest's questions correctly to pass or kill everyone to pass.

Mystery of Narcissism

Give the "Darkwoman" the mirror from the mystery of lust to exit the room.

Mystery of Flesh

Kill Mr. Pottsdam.

Mystery of Lust

Accept or decline "services".

Mystery of Mercy

Kill the old people or fight the gladiator and then kill the old people! (No way around that one!)

Mystery of Pain

Torture the guy on the table sufficiently enough to exit the room or fight the Inquisitor.

Mystery of Charity

Kill the blind guy.

Mystery of Remote Control

Kill the 3 monsters to exit the room.

Inner Sanctum

Kill the "Grand Poobah".

Chapel of Love

Kill Stephanie and become a "Harvester" or Marry Stephanie.

Walkthrough

A Walkthrough By

Carrigon
(Map of Harvest from Crash)
Email: juliean130@yahoo.com
URL: http://www.geocities.com/Area51/Station/9621/harv1.htm
URL: http://www.geocities.com/Area51/Station/9621/index.html

Quick Plot Summary: You wake up one morning and can't remember who you are or where you are. Everyone in town says your name is Steve, you're getting married to a girl named Stephanie, and you should join The Lodge. Problem is, even though your memory is messed up, you know things aren't right here. And when you do finally talk to Stephanie, she can't remember anything either. Weird things are happening in town. Are you trapped in Hell? Maybe.

You have the option of playing Steve as a psycho or as a good guy throughout the game. If you want a good story, play him good. If you just want to have some sick fun, have Steve agree with everything everyone in Harvest has to say and kill everyone you can. Personally, I prefer the good guy scenario. So for this walkthrough, I'm pretty much playing him good. Just have Steve disagree with everything anyone in town says, except Stephanie. She seems to be the only other normal person in town. (GAMER'S NOTE: SAVE your game often and save multiple games. If you mess up in Harvest, there is NO try again. You will have to start all over if you have not saved your game at a good place!)

THE MAP OF HARVEST

|
Home Pottsdam Abandoned Johnson
residence house residence
|
Barbershop Post |
office | Mortuary

------- Missile ------------- THE --------- Cemetery ----------------
base LODGE Wayward
hotel
|
|
Meat School | Edna's Police Fire
supplier | diner station station
|
TV | Newspaper
station | building
|


DAY 1

The Main goal is to submit the Lodge's application.

The only things you need from your bedroom are the quarter and pen from the drawer. Click on the other stuff in the room for some fun descriptions. Go out and click on the door next to you. Don't worry that its locked. You'll get in later. Ignore the kid and go into the kitchen. Talk to your mom and make sure you ask her every keyword. (Gamer's note: have a pen and paper handy to write down any keywords you want to try and ask) Now for some fun, type in the keyword sister, and you will be treated to a scene of the baby eating a bug. Type in the keyword fuck, and your mom will have an interesting answer for you :) Click on anything you can in the kitchen for descriptions. Go out to the living room and talk to Hank, your little brother. Click on everything in the room. Make sure you pick up a newspaper in the living room before going out. If you do not do this everyday, the paper boy will take out a gun and shoot you!

Give the paper to Jimmy, the paperboy. Talk to him and he'll tell you the Newspaper Building burned down. Click on everything and note the bars on the window. That's your dad's locked room. Later on, you'll have to get in there.

Go directly to the Newspaper Building. Get the shovel and use it on the ashes. Pick up the burnt flyer and the button. The reason for going to the newspaper first is that the shovel is a good weapon. And believe me, you will need weapons in Harvest. (When you fight a character in Harvest, you become damaged. You must watch your health indicator picture in your inventory. To get your health back, you need some health items, such as, the ones in the Pottsdam bathroom medicine cabinet. These can be clicked on your inventory picture and your health will come back. If your health gets too low, you will die. So always SAVE YOUR GAME before trying anything.)

Go to the General Store and talk to Mrs. Phelps. She will tell you how deputy Loomis loves dirty pictures. Notice the copy machine. Very handy for blackmail :) Give Mrs. Phelps a quarter and she will give you a dirty magazine. Check your inventory for it.

Go to the Barbershop and talk to the two guys in there. One of them likes to hunt aliens. These guys are pretty useless to the story, but you should talk to them to learn more about the town, and they are pretty creepy. Make sure to ask about the lodge and notice the barberpole.

Go to the Police station. If the sheriff is in there, talk to both him and the deputy. Exit and enter so that the sheriff leaves. Talk to the deputy and give him the dirty magazine. (Gamer's note: You can wait to give him the magazine and show it to the little girl in the diner first :) ) As soon as you give the deputy the magazine, he will leave the room. Operate the desk and get the checkbook, note, and key. Read the checkbook and note and you'll see that the sheriff is blackmailing someone. Use the key to unlock the evidence room. Get the sneakers, gas can, and the camera. Once you have everything, go back to the desk, the sheriff will come and catch the deputy in a compromising position. You'll get a cool video of the sheriff beating the deputy.

Go back to the General Store and use the checkbook and note on the copy machine. (You'll find that you can get alot of things in Harvest with blackmail)

Go to Edna's Diner and talk to Edna and Karin, her daughter. Open the
drawer on the left and get the screwdriver. Take the cake cover from the counter. If the sheriff is in there, (SAVE YOUR GAME) show him the copy of the checkbook. Blackmail him into giving you the get out of jail free card. Just give him the original checkbook when he mentions it. Also, if you haven't already done so, you can show that dirty magazine to Karin. It will land you in jail. If this happens, click on the toilet pipe. Use the pipe on the cot. Then use the pipe on the sink. Use the sink on the cot. Use your new cot/thing on the bars. Now, use the cup on the bars. The sheriff will come in and the sink will fall on his head. His keys will slide under the bars to you. Use the keys on the bars and leave. Later on, your mom will tell you that the sheriff can't remember who escaped from jail, so you're okay.

Go to the TV Station and talk to the Ranger. Get his autograph. Why? I don't know. I never used it in the game. If you try and show it to Hank, he doesn't care. Maybe you will find a use for it. Ask the Ranger about TV Violence and you will get a cool video. Enter the station manager's room. Notice his secret safe behind the picture. You can talk to him, but he might throw you out. The only way I have found to get into that safe is to kill him. You can get away with it. The game is funny sometimes. There are times you can kill a character and get away with it, while at other times you land in the electric chair. SAVE YOUR GAME first. Then arm your shovel and try and kill him. If you succeed, operate his desk for the safe combination. Use the combination on the save and take the deed. You really don't have to do this at all, since it really isn't needed in the game. But you can if you want to. In other words, if you want, you can skip the TV Station altogether.

Gee, didn't mom say something about a Wasp Woman? Go to the Abandoned House and talk to the wasp woman. I never found a real reason for this woman being in the game, either. You can even kill her and get away with it. So, the choice is yours. Kill her if you want and you'll get a great video scene.

Here's another useless but interesting place to go. Go to the Missile Base and talk to the military guy. SAVE YOUR GAME first. If you get too close to him or piss him off, he will take out a gun and blow your head off. You can also try and kill him, but you'll get the same result. You will get a cool video of your/Steve's head being blown off and the missiles will launch. So, here again, the choice is yours. You don't have to go to the Missile Base at all. But go if you want to.

Go to the Mortuary and talk to the mortician. He'll tell you that most strangers die in Harvest. He will NOT give you that glue unless you kill him or blackmail him later in the game. Get the mortuary ledger and enter the chapel. Just look around in there.

Go to the Cemetery and just look around for now. Notice the bench and the Pottsdam family crypt. (Gamer's Note: As soon as it becomes night for the first time in Harvest, go to the cemetery and watch Mr. Pottsdam digging around. If you do not do this, you cannot save Karin. Just watch him and talk to him. Then as soon as it becomes day again, go back to the cemetery and click on the bench. Use your shovel on the ground and you should save Karin. If you wait too long, she will be dead.)

Go to the Wayward Hotel. Get the ledger. Now, you have a choice. You can kill the mortician and go back and get the glue, or you can just leave now. The choice is yours. You can blackmail him later for the glue. And you might not get away with killing him at this point. Sometimes you can, but the game is weird. So, SAVE YOUR GAME first before you try it. (I never really found another use for the Hotel other than getting the ledger. There could be some missed scenes here, so during other days in the game, check back here. Maybe there's something I missed.)

Go to the Fire Station and talk to the fireman. You should see them painting a nude guy. Watch how they feed the dog some meat. And just talk to them and look around.

Now, on to the Meat Plant. Talk to the butcher, ask about the meat, and he will give you a meat slip that has to be signed by your father if you want the meat. Just click on everything and look around. You have a choice here. You can kill the butcher for the meat, or just leave. If you try and kill him, you may or may not get away with it. So SAVE YOUR GAME first before you try it.

Go to the School and talk to the Principal. He should tell you about "quality time" :) Enter the class and talk to the teacher. Make sure you look around real good and notice her baseball bat. Ask her about corporal punishment and you'll get a cool video of her beating the kids.

Go to the Lodge and talk to the weird Sergeant at Arms. (Isn't his voice cool!!) Ask about that Lodge application. You don't really want to join, but its the only hope you have of finding out what's going on.

Its time to meet your girlfriend Stephanie. So go to the Pottsdam Residence. Talk to Mr. and Mrs. Pottsdam, and ask about the wedding
and the Lodge. Ask to see Stephanie. Go upstairs and enter the first room on the right. Its a bathroom. Operate the picture on the wall for a cool video of Stephanie getting dressed. Open the medicine cabinet. Get the aspirin, cough medicine, vitamins, tampons, and a jar of Oralube. (The aspirin, cough medicine and vitamins are health items. When you fight a character, you will be damaged. You can click these items on your picture in the inventory to get your health back.) Flush the toilet and turn on the sink if you want. Click on everything in here for some fun descriptions.

Now, go to the next room. Look around and talk to Stephanie. Show her the ledgers from the mortuary and hotel. Talk to her about the Lodge and any other topics you can.

Go to the Johnson Residence. Talk to Johnson about his car and anything else you want. SAVE YOUR GAME before you try and mess with his car. He might try and kill you. You will go to the electric chair if you kill him. So save that game first or you will have to start all over again.

Time to go to the Post Office. Talk to Boyle. He will not give you a Lodge application unless you blackmail him. Show him the button and burned flyer from the Newspaper ashes. He will tell you he wants the gas can from the Police evidence room. Give him the gas can. Get the application from him. Now, use your pen to fill it out.

Go back to the Lodge. Give the application to the Sergeant at Arms. After this, you'll take a rest at your house. That should end Day 1.

DAY 2 MORNING
Your main goal is to receive your first assignment from the lodge.

Talk to your mom. Talk to Hank. Not much to say to them. Try to get into the bedroom again and hear your dad cough. Take a newspaper and go out and give it to the paper kid. Talk to him and give him the sneakers. In return he'll give you the key to the school broom closet and some tips about the principal's affair.

Go to the lodge and get your first assignment from the Sergeant at Arms.

Go to Johnson's house. SAVE YOUR GAME. Take the screwdriver out of your inventory and click it on his car. Go on. I dare you to do it again :) Johnson will try and kill you. You can defend yourself with the shovel, but if you kill him, you will go to the electric chair. Restore your game. There is a better way to scratch the car.

Go to the Wasp Woman and show her the tampons. She will say she has all she needs. (No reason to do this, just fun.)

Go to the Pottsdam's and talk to Stephanie. You can try talking to her parents, but there isn't much to say.

Go to the Missile Base SAVE YOUR GAME and tell the guy that the llamas are afraid of you. Tell him the firemen are not commies. If you tell him they are commies, he will blow your head off and launch the missiles.

Go to the School. Use the key on the broom closet. Use the camera on the teacher and principal. Blackmail them for the bat.

Go to the Diner. Use the tampons on Karin. She will say "cool". (No reason to do this, but its fun.)

You can try and talk to all the other characters in Harvest, but there isn't much to say.

Go to the Post Office. Use the jar of Oralube on the
manhole cover key. Take the key. Exit.

Night falls. End of Day 2.

DAY 2 NIGHT
The main goal is to scratch Johnson's car and see Pottsdam digging in the cemetery.

First, go to Johnson's house. Use the manhole key to open the manhole cover. Then enter it. Use the shovel on the corroded wall on the right side. Enter the hole. Go right until you are in Johnson's garage. Get the furniture dolly and the pitchfork. Operate the workbench. Get the Phillips screwdriver. Use it on the car. Go back out the same way you came in.

Go to the cemetery. Watch Pottsdam digging. Talk to him. He's acting weird. Get the matches lying on the ground.

Go home. SAVE YOUR GAME. Use the furniture dolly on the china cabinet in the living room. Turn off the burglar alarm. Go outside and use the phillips screwdriver on the window bars. Operate the window. You will get a cool video of mom in S & M gear whipping your dad. She will then take out a shotgun and blow your head off. Restore your game.

Go talk to the missile guy. SAVE YOUR GAME FIRST!

If you haven't already asked the wasp woman about honey and wasps, you can do so now. You will get a weird video of a wasp.

Everything else in Harvest is locked up for the night except the Fire station. If you mess around in there, you will be arrested.

Go to the Lodge and talk to the Sergeant at Arms. Exit.

End of Day 2 Night.

DAY 3 MORNING
Your main goals are to save Karin and find tools for breaking into the fire station.

Talk to mom. She will tell you about Karin. Talk to Hank. Give a paper to the kid.

Now, go directly to the cemetery and click on the picnic table. Use your shovel on the dirt. Karin should be alive. Take her to the Diner and get the reward money. If you wait and do not go here for awhile, Karin will be dead. You can still get the reward money if you bring her purse to Edna.

Take Karin to the Diner. Talk to Edna for the reward money.

Go to the General Store. Give the money to Mrs. Phelps. Operate the shelves for the wrench and tape.

Go to the Pottsdam's and talk to Mr. Pottsdam. Type in keyword: molest. Tell him he's been watching Stephanie. Tell him to fix the hole. Also, type in the keyword again and tell him to squirm :) And type in the keyword a final time and confront him about Karin. Go up and talk to Stephanie. She will ask you to make love. Go for it! You'll get a cool video of Stephanie stripping and Mr. Pottsdam watching from the bathroom.

Go to Johnson's house and talk to him about his car.

You can talk to the wasp woman, but there is nothing to say.

Go home. If you haven't already done so, turn off the alarm in the living room and remove the bars from the outside window. Operate the window and visit your dad. Give him the meat slip. Type in keyword: Lodge and he'll tell you about the lodge. Click on the sex toys in the room. Exit.

Go to the meat plant. Give the slip to Pat. He'll give you the meat. Alternately, you can just kill him for it if you like, but we're playing Steve good here, remember?

You can talk to the other characters in the game, but there isn't much to say.

Go to the school. Pull the fire alarm.

Go to the fire station. Get the fireaxe and ladder from the garage. Exit to the left of the garage. Night falls. End of Day 3.

DAY 3 NIGHT
Your main Goal is to get the cloth from the fire station.

Go to the fire station. SAVE YOUR GAME. (If you are too slow to feed the dog, you go to jail.) Enter. Give the meat to the dog. Open the blanket on the table. Talk to the model. Answer yes, and he'll give you a
clue about the cloth's hiding place. Turn on the lamp switch. Use the ladder on the left light glass to get the cloth. Exit. End of Night 3.

DAY 4 MORNING
Main goal is to get next assignment from the lodge.

Talk to mom. Talk to Hank. Get the newspaper. Give it to Jimmy outside.

Go to the Pottsdam's. Talk to Mr. Pottsdam. Go up to Stephanie.
Talk to her. You can lie or tell the truth to her. The choice is yours.

Go to the cemetery. Go to the Pottsdam crypt. Use your ladder on the crypt. Use the fireaxe to break the glass. Arm your pitchfork! SAVE YOUR GAME. Go into the crypt. Fight the dog. Kill it or be killed. If you are badly hurt, use a health item from your inventory, such as aspirin. Click it on your inventory picture. Operate the tomb. Just look. Now leave the crypt. Exit the cemetery.

Go to the lodge. Give the cloth to the Sergeant at Arms. Exit. This should end Day 4.

DAY 4 NIGHT
The only goal here is to steal the barberpole lamp.

Use the tape on the door. Us the fireaxe to break the door. Enter the shop. Operate the light switch to turn it off. Use the flat screwdriver on the barberlamp. Leave. Exit. End of Night 4.

DAY 5 MORNING
Get your final assignment.

Talk to mom about the bake sale. Talk to Hank. Get the newspaper and give it to Jimmy.

Go to the barbershop and talk to the guys. Look at that crispy fried sheep!

Go to the Pottsdam's and talk to Stephanie. Tell her the truth.

Go to the mortuary. Enter the chapel and operate the casket. Cool video of a dead guy. Use your camera on the casket and take the picture to the mortician. Blackmail him into giving you the glue.

You can talk to other characters in the game, if you like.

If you are sick of wasp woman, arm your shovel and kill her. You'll get the cool video scene. Yeah, I know, we're supposed to be playing Steve good here, but that wasp woman gets on everyone's nerves :)

Go to the lodge and get your final assignment. Exit. Night falls. End of Day 5.

DAY 5 NIGHT
You have two goals here. Attend the bakesale and burn down Edna's Diner.

Go to the tv station and watch the postmaster burning it down.

Go to the school. Enter the hall and go to the door at the back of the hall. Talk to the PTA mom. It's the Stepford Wives! Walk Steve to the bottom of your computer screen where you see the little exit. Someone will come in and shout about the fire at the TV station.

Go to the Fire station and operate the sheet. You'll find the male model dead!

Go to Edna's diner. SAVE YOUR GAME! Use the tape on the glassdoor. Use the fireaxe to break it. Enter. Use the astro-glue on the cover. Use the cover on the smoke alarm on the ceiling. Then turn on the gas grill. Use the matches on the grill. Leave immediately or you will be burned to death. Exit. This ends Night 5.

DAY 6
Your main goal here is to get into the lodge. This day has some cool scenes in it.

Talk to mom. (If you don't see the video of her poking the baby, you will when you come back.) Talk to Hank. He's watching a blank tv!!! Don't give the kid the paper. He'll only get mad, but he won't shoot you. In fact, he usually gives you a few warnings first.

Go to the Pottsdam's and talk to Stephanie. You can make love to her. Afterward, you can talk to Mr. Pottsdam, if you like.

Go to the Diner. Enter and watch the video about Edna's suicide and how she killed her own daughter. Damn, that sheriff is still eating the pie!

Go to the TV station and talk to Range Ryder. He's a walking french fry!

Go to the school. That bake sale is still on! You can also talk to the teacher about corporal punishment again, if you like.

Go to the post office and type in the keyword: arson when talking to Boyle. He seems to only talk about the newspaper, but you can ask him about the tv station.

You can talk to the sheriff at the police station, if you want. He's pretty mad about the tv station burning down. And you can talk to some of the other characters in the game if you like.

Go to the lodge and talk to the Sergeant at Arms. He'll tell you about an invitation.

Go back to your house. Talk to mom. You should get a cool video of her poking the baby's eyes. Eeeeeeewww!!! She'll tell you something happened to Stephanie.

Go to the Pottsdam's. Go upstairs and talk to Mr. Pottsdam. Watch the sheriff eating his pie. Yuk!!! Get the lodge invitation on the bed.

Go to the lodge. Present the invitation. Guess what, you brought the wrong invitation! You were supposed to bring Stephanie's spinal cord!

Go to the cemetery. Use the ladder on the crypt. Operate the casket. Take
the spinal cord and leave. SAVE YOUR GAME.

Go home and enter your house. Night will fall. You will get a cool video of the annual blood drive--your head gets cut off.

Restore your game.

Give the spinal cord to the Sergeant at Arms at the lodge.

Enter the Lodge.

Dying time's here!

LODGE LEVEL 1
Make it through Level 1 alive and get to Level 2. There are two methods of getting to Level 2. (SAVE YOUR GAME OFTEN. Remember, there is no "try again". If you die, you can only restore from an old game or start a new one.)

Talk to the Valet. Isn't he creepy?? Then go out through the trapdoor. You will slide down a tunnel. Arm yourself with your one weapon. Kill anything that comes toward you. You should come to a room with alot of eyeballs in it. Kill the one attacking you. Then walk to the biggest one on the right. Use your blade to slice it and you'll see the entrance to the lodge.

Enter the main room. If you have acid on your clothes, you must find a way to clean them quickly or you will die. This is a timed puzzle!

Go through the door on the left and talk to the cloakroom attendant. He will tell you that he will clean your clothes for five dollars. Since you don't have any money, you better find some fast. Exit to main room.

Go through the middle door and kill the devil dog. Exit to your right. You should be in the bar. Operate the liquor shelves. Drink the strong beer on the top shelf. You don't have time to drink the others. Look! It's you coming toward you! Kill your image to get the bar key. Use it to unlock the cash register on the bar. Take ALL the money. I'll tell you what the 200 is for later :) Exit the left door. When you come to that dining table, exit down to the end of your screen.

Go through the left door back to the cloak room. Give the attendant the five dollars to clean your clothes. You're safe now.

Kill the cloak attendant to get his shotgun. You need that shotgun and there is no way around this. Take the clothes that are hanging on the back wall. Put them on the peg, second from the left. It should trigger a secret compartment. Enter it. Take the scythe and the shotgun shells. When you pick up shotgun shells or nails for the nailgun, they are automatically loaded. The empty containers are still showing in your inventory and you can't do anything with them, so don't bother trying. And a word about ammo, if you run out of ammo at the end of the game, you will have a big problem. Certain characters can only been killed with the shotgun or nailgun. So use your guns sparingly! Go out. Operate the light switch. It should unlock the door on the left. DO NOT enter it yet.

Exit the right door. Go through the middle door. Go to the left door of the dining table. You should be in the kitchen. After the chef is done talking, get the sandwich, the torso, the leg, and the water glass. Arm the scythe. You do not have to kill him, but you can if you want to. You will get a cleaver if you kill him, but it isn't a very good weapon. If you are hurt from fighting him, use the sandwich on the picture in your inventory to get your health back.

Go back to the cloak room. Arm your scythe, if you haven't yet. SAVE YOUR GAME. Enter the left door. Kill the creature. Operate the radio to get some cool heavy metal music. Take the baseball bat and the poolstick. Operate the gumball machine to gain health. Do this a few times until your picture in inventory is kind of smiling. SAVE YOUR GAME.

Enter the left door. HURRY! Throw only ONE piece of meat to the bubbles in the water. QUICKLY cross the bridge to the bathroom. Take the weedkiller on the locker. Fill your water glass in the sink. What a gross bathroom!! You can flush a toilet if you want to.

Go back to the bridge. This time, throw your last piece of meat to the bubbles. Go back to main room.
You have two choices now of getting to Level 2. I'm going to use the fireplace for this walkthrough, but I will tell you how to use the other way.

Alternate route:

Go back into the bar. Take the right door. Use the weedkiller on the plant. Open the fountain gate. Operate the fountain. Pick up the fountain key. It's really small, near your right shoulder. Then use it in the hole on the right column to open the door. Enter. Kill the monster. Climb the rope. If you use this route, you will end up in the art gallery. Just kill the statues to get the key out and go talk to the librarian.

Method we are using:

From the main room, go through the door on the right. You should see a fireplace. Operate the radio for some heavy metal music. SAVE YOUR GAME. Take your full water glass and douse the fire. Pick up the firewood. Take the grate. Kill the spider. Exit up the fireplace. Kill the wasp. DO NOT exit out. It's a trap and your head will be chopped off! Take your firewood and put in on the metal plate on the floor. Now, arm the poolstick and exit out.

LODGE LEVEL 2
Make it to Level 3 alive.

Kill the guy and you'll get a book. Exit right.

Operate the ashtrays for some shotgun shells. Go in the door.

Wow, it's the chessmaster. Can you play? If you like chess, go for it. If you just want to get on with it, choose No and fight him. Cool video! Examine his dead body for the key. Here's the chess solution (From Crash), if you want to play and are stuck:
Follow this order :

1
2
3 . Xd6 move to b7
4 Xb8 move to a8
5 . Xb7 move to c5
6 . . x That's should do it.
7
8 x Get the chessmaster's key from his split head.
A B C D E F G H

Go out. To the right. Right again. Open the door. Go down. Nice room! Arm your shotgun. There is no way around this, you just have to kill the janitor. You'll get a nailgun when you do. Go right. Unlock the door using the chessmaster's key. Arm your scythe or shotgun. SAVE YOUR GAME. Enter. The clown can really hurt you. Kill him as fast as you can. You will get a kewpie doll and a kewpie key.

Exit to the hallway and go forward to the library. The librarian should give you a clue, but you've already beat the chessmaster. Exit.

At this point, you can go through the door on the left if you want to. It's the art gallery. The door will be locked behind you and you will have to kill all the living statues to get the key out. Then you will end up back near the library door. You don't have to do this. If you want to see the art gallery, go for it. SAVE YOUR GAME first.

From the art gallery door, (outside the library) Go right, then up. Open the left door. My favorite room! Operate the right columns until you find a hooked flail. You'll find out what it's for later :) Exit.

Open the north door. Give the kewpie doll to the Membership Director. He'll tell you to find your girl in the Chapel of Love in Level 3. Exit.

Go right and follow the path until you find the big pink double doors. Use the kewpie key to unlock it. Enter.

Take BOTH flags and enter the hole in the curtain. Pick up two wooden planks and a sandwich from the lunchbox. Use the sandwich on your picture if your are really hurt. Walk right and pick up another wood plank. SAVE YOUR GAME. Arm your scythe. Open the door on the right. Kill the skeleton and take the lighter fluid near the sofa. I have never found a use for this, but if anyone finds one, please email me! juliean130@AOL.com Now, exit the room and operate the masks on the wall.

Move the happy mask four times to the right, and the sad mask seven times to the right. Just do it till the secret door opens. Enter the door.

You're in a laundry room! Click on the clothes. They're Stephanie's! If you find boots in this room, take them. I never have, but they are mentioned in several Harvester hints. SAVE YOUR GAME and go through the door.

The boiler room is timed. Hurry, or you will be fried! Pick up the three pipes on the floor and the wrench. Turn the valve near the broken pipe. Use the wrench on the broken pipe. Combine the three pipes in your inventory to make an S-shaped pipe. Use it on the shortcut pipe above the valve to release the steam up. Turn the valve. That should open
the boiler. Take the key and use it to unlock the door to the left.

Arm your scythe. Enter and kill the electrician. Now, SAVE YOUR GAME. Exit left. This part is timed! Hurry! Use two wood planks on the lava and cross quickly.

Uh oh! The ceiling is falling on you! Use the two flags on the cement pedestals to stop it. When the ceiling touches the flags, the doors should open. Exit right.

Kill the guard. Climb the rope to Level 3.

LEVEL 3
Try to save Stephanie.

This level has several alternatives. You do not have to kill everyone to get by. The choice is yours. I'll give you the alternatives as we go along and you can save your game before each one to try them both if you like.

First, take the nails. Arm your scythe and SAVE YOUR GAME.

Exit left. Choice 1: The Temple of Abstinence. You can just wait till the fat guy finishes eating and comes after you. Kill him with the scythe and the guard won't bother you. SAVE YOUR GAME and exit.

Choice 2: The Temple of Abstinence. Operate the burgers and the fat guy will come after you. Use your shotgun or nailgun to kill him. The guard will take out a gun, so make sure you kill him, too. SAVE YOUR GAME. Exit.

The Temple of Motherly Love. One of the most gruesome scenes in the game! Wow! There is no alternative here. Just kill all the kids as they come for you. The mother won't bother you. SAVE YOUR GAME. Exit.

You're in The Temple of the Mystery of Religion! I love this one :) You have two choices here. Answer the priest's questions correctly and you will be allowed to pass unharmed. Get one wrong, and you will have to fight! The choice is yours. Here are the correct answers:
Yes. In heaven. Frolic with the wombats. I'll take the Staff. Trip to Brazil. Exit the room.

Now, you're in a Vietnam Hut. Operate the ration can for health. Use the gas to fill your chainsaw. And pick up some shotgun shells from a box. SAVE YOUR GAME and enter the Temple of the Mystery of Morality.

You have no choice here. Fight the Vet. If you are worried about health, use the shotgun and he won't touch you. I think those rations were the last health you will find in the game. So you have to be careful from now on. Exit.

Enter the Temple of the Mystery of Flesh. It's Mr. Pottsdam! No way around him. He can hurt you pretty bad. Use the shotgun. You can also use the scythe if you are low on ammo. Exit.

You are now in the Mystery of Lust. Boy, do you have a choice here! And you wondered what the 200 dollars were for. Well, do you wanna get laid?? Go for it and see a cool video. If you are low on health, choose no. The hooker's sex comes with a higher price than 200 dollars. If you get laid, the game will be timed after that. You must find the vaccine and use it on your health picture or you will die. If you are quick, you will get it in time. So, exit to the next room fast! There is a mirror on the floor in the Lust room. If you got laid, you don't really have time to use it. Pick it up if you chose no. Exit.

Mystery of Beauty. Tell the woman how beautiful she is if you didn't get laid. Just keep telling her she's great until you see the answer about giving her the mirror. She will mutilate her own face! If you did get laid, you have to kill this woman FAST! Just tell her she isn't so hot. Exit.

Mystery of Pain. There's a vaccine on the floor. Grab it and use it on your inventory picture immediately. That will cure the hooker's disease. Now, you have two choices. You can kill the torturer with a gun or you can torture this guy on the table with the hooked flail. (Yeah, that's what its for) Exit.

Mystery of Charity. No choice here. Just kill this guy.

Mystery of Mercy. Two choices here. If you are low on health, kill the old people. If you are fine, you can fight the gladiator. You will get a sword if you kill him, but I never found a use for it. Exit to the right.

TV Violence Room. Hey, isn't that Bono from U2? Better use a shotgun here. You can use the shotgun on the first guy and the scythe on the second if you are running out of ammo. SAVE YOUR GAME and arm your nailgun before you leave. Exit by pressing the button.

Inner Sanctum. Wow, all this time it was the Principal! There's no choice here you have to kill them both. You better have some nails or some shotgun shells for this. Once you kill them, you get a video of you walking into the Chapel of Love.

You will now be given two different endings:
Marry Stephanie, live in Harvest, but die in real life. OR
Kill Stephanie and become a serial killer.
(Personally, I prefer the marriage, but both endings are a bit lame.)
If you don't like the endings, you can consider these scenarios (my own personal take on it): Both Steve and Stephanie were lovers, they were in an accident, motorcycle or car. They died. They are between Heaven and Hell. The Sergeant is really the Devil and he's trying to make Steve become evil. So, if you choose the marriage, Steve and Stephanie go to Heaven together. Or, they were abducted by aliens and are being experimented on. I think the Heaven/Hell thing is the best one. Anyway, that's it. Game Over. If you liked this walkthrough, check out my Harvester website at: http://www.geocities.com/Area51/Station/9621/harv1.htm
Or you can try my Shivers2 website at: http://www.geocities.com/Area51/Station/9621/s2guide.htm
Email me at: juliean130@yahoo.com

Note: The hints, cheats, and puzzle solutions were orginally posted on the DigiFX website.

 

 

 

 

 

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