Walkthrough
Clue Chronicles: The Fatal
Illusion
A Walkthrough by Polar
You are a detective invited
by Ian Masque to a party at his mansion at the top of the mountain. You
start out on the deck of a ship which will bring you to the foot of the
mountain.
The Ship
First look at the items in your inventory by moving the cursor to the
bottom of the screen. You will find a newspaper cutting about the building
of Masque's mansion and his letter of invitation. Talk to Scarlet, she
will ask you to bring her a drink. Turn to the left and talk to Green.
Then go into the cabin and talk to Peacock and White. Go down the stairs
and move your cursor until it is slanting towards the room under the stairs.
Talk to Kell and Plum. You can't talk to Popov, who is playing the piano,
and Sabata will ignore your questions. Talk to Urfe and he will inform
you that Masque asked you to bring a puzzle box to him. He then gives
you the key to the cabinet. Turn and talk to Mustard to get a drink for
Scarlet. Then go back up the stairs, out onto the deck and give the drink
to Scarlet. She will tell you of her fear that something bad will happen.
Go back indoors and use the key Urfe gave you to open the cabinet opposite
Peacock and White. Get the puzzle and Masque will appear. After his speech,
go down the stairs and talk to him. Then give him the puzzle box. Masque
will show the puzzle box to the other guests and falls down dead in the
middle of his speech. After the commotion is over, look downwards and
you will see the puzzle box lying on the floor. Try to touch it and Kell
will stop you. Time to talk to the guests again. Now you can talk to Popov
and Sabata, Popov will give you some cards and Sabata will demand you
to show him something magical. Talk to Urfe and get him to teach you a
magic trick, then show the trick to Sabata. He will give a picture. Talk
to White and she will drop and urn. Look at the pieces and you will find
2 artifacts. After picking up the artifacts, go out onto the deck and
use the cards Popov gave you on Scarlet. She will give you the numbers
for today's date, 12, 31 and 38. Go back down and go through the door
where Green took Masque's body. Look at the door on the right and use
the numbers Scarlet gave you to unlock the door.
1)Turn the dial clockwise
to 12.
2)Anticlockwise to 31 making sure to past 12 along the way.
3)Lastly clockwise to 38.
You most probably have to
try many times before it actually works, patience is the key. If it is
done correctly, the view will zoom out so you can see the door handle.
Click on it, go into the room and you will stop in front of some shelves.
Take the gloves and turn to your right. You will see a big wooden box
on the floor. Click on the arrow to move closer to the box and try to
open it. Before you can do that, Green will come and tell you that he
put Masque's body in the upper rooms. Open the box again and take the
gear from it. Go back out and use the gloves to pick up the puzzle box
and an artifact from Masque. To open the box, click on Masque's artifact
and use it to click on the puzzle box. Open the first lock using Masque's
artifact, it will open a secret compartment. Remove the paper from the
compartment and use the big artifact from the urn to open the second lock
in the top left corner of the compartment. Then use the small artifact
from the urn to open the last lock. You will find a clamp. Go back through
the double doors and down the corridor, then up the stairs on the left
of the corridor. You have reached the door to the wheelhouse. Use the
clamp from the puzzle box to open the door and go in. Take a look at the
captain and you discover that he is a machine! You have to fix him to
get off the ship. Turn to the right and you will see a generator. Press
the power button until it turns red. Turn back to the captain and use
the gear to fix him. Back to the generator again and press the power button
until it turns yellow, then press Blow Downs, Valve, Cross Conn and finally
Feed Valves. Scarlet will come and tell you that the ship is slowing down.
Time to get off the ship.
The Cable
Car Mountain
You're outside the cable car shed and Green is with you. Talk to him and
he will tell you that the operating instruction is in the shed somewhere.
Go in and turn to the right where a cupboard is. Open the cupboard and
get the torchlight, funnel and kerosene can. Now go inside the cable car
and look at the interior. It's too dark to see anything so use the torch.
The operating manual lies on the floor near the left. It's torn up so
you have to sort it out. Now you have to fill the gas tank with gas using
the funnel and kerosene can. It's quite hard to find the gas tank, I spent
a long time looking for it. Go right up to the door of the shed and turn
around so that you are facing the interior. Then move your cursor until
you see and arrow pointing towards the right. Click on it and you're at
the gas tank. Use the funnel and kerosene can on it, then move to the
control panel on the right of the cable car. Flick the 3 switches on the
left so that they're pointing upwards and the big lever on the right,
and you will find yourself in the cable car. To start it, turn the lever
on the left until the red light disappears. Then move the lever on the
right upwards. The cable car will now move upwards. Oh no, ice has formed
on the cables and you can't move forward. To break the ice, you have to
go down and go forward twice. Now you can reach the mansion.
The Mansion
You go into the mansion and find the others all gathered together in the
dining room. Green informs you that six of the guests are given a riddle
to find the jewels. They are Green, Peacock, White, Scarlet, Plum and
Mustard.
Finding Green's
Jewel
You are left in the room with Green and Peacock. Talk to Green and he
will tell you his riddle, Peacock won't tell you hers
yet. Then
go to the fireplace behind Green and pick up a photo under a log from
the fireplace that is not burning. Go out of the room and enter the kitchen,
which is next door. Talk to White and she will tell you about a dream
that's bothering her. Then go into the ice room by turning to the right.
Go and open the refrigerator and remove the 4th tray from the top. The
turn left and look at the body of Masque. Click on the tattoo near his
neck. Exit and move the cursor until it is slanting towards the left.
Click on it and use the ice tray on the pot, then heat the pot by clicking
on the switch that is lighter in color. You have found Green's jewel!
Finding White's
Jewel
You have to find Kell to explain White's dream. Exit from the kitchen
and you'll find yourself in the great hall. Go up the stairs and enter
the first room on the left. Go in and turn to the right. Talk to Kell
and she will give you an explanation about White's dream. back to White
again. After you give her the explanation, she will tell you the riddle.
Now go up to the Kell's room. Go in, forward and turn left. You will see
a chest of drawers with lots of skulls on it. Best to save at this spot
because there are some bugs at this part of the game, I had to start all
over again. You have to open all the small drawers before you can open
the big one. Open them in this order, 1st row - 2nd drawer, 2nd row -
4th drawer, 3rd row - 1st drawer, 4th row - 3rd drawer. Now you can open
the big drawer and there is White's jewel!
Finding Scarlet's
Jewel
Exit from Kell's room, go down the corridor and enter the left door. To
talk to Scarlet, go forward and turn right. Ask her about the photo you
found in the fireplace, the tattoo and the riddle. Then go downstairs
and enter the corridor beside Sabata. Go forward then turn right when
you see Mustard and enter the magic room. Forward and turn right to talk
to Popov. Get her to teach you hypnotism and then ask Urfe to teach you
a magic trick. Now go to the artifacts room at the end of the corridor
and you can find Plum looking at some artifacts from Masque's collection.
Go up to him and turn right. Take the pendant from the bust and go to
the lion statue at the back of the room. You have to press various parts
of the lion's body to reveal the hiding place of Scarlet's jewel. Press
the eye, the right leg, the nose and the ear. If done correctly, laser
beams will shoot out from the statue, showing you where the jewel is hidden.
Just follow the beams and you will get Scarlet's jewel!
Finding Plum's
Jewel
After getting Scarlet's jewel, exit from the room and enter the magic
room which lies opposite where Mustard is standing. Enter the room, go
forward and turn right. Give Popov the pendant you got from the bust and
let her show you the correct way to hypnotize people. Then go and talk
to Urfe and get him to teach you a magic trick, it will come into use
later. Exit and return to the artifacts room. Talk to Plum and hypnotize
him. You have to keep the pendant at the right speed for 3 seconds, he
will then recall the riddle. Go out of the room and turn to the left,
you will see a statue of a mummy. Go closer and you can see that she is
holding a round disc with five buttons. To get Plum's jewel you have to
press the buttons in a certain order: top left, top right, bottom center,
bottom left, bottom right, top left. The disc will open, giving you Plum's
jewel!
Finding Mustard's
Jewel
Go down the corridor and talk to Mustard. He is willing to tell you the
riddle but you need to find someone to draw it out. Ask him about Peacock
too, it'll be useful in finding her jewel. Now go and find Sabata in the
great hall. Use the magic trick from Urfe on Sabata and he will draw Mustard's
riddle for you. Mustard's riddle shows a half-filled beaker, a clock and
an eaten apple. The beaker means "half", the clock "an
hour" and the apple means "ate", same sound as "eight".
The riddle is telling you to turn the clock in the hall half an hour past
eight. To get to the clock, go back into the corridor and return to the
great hall again, only this time turn to the left. You will see a clock
surround by stone lions. Move closer and turn the hands to 8:30, then
click on the clock face and you will get Mustard's jewel!
Finding Peacock's
Jewel
Peacock riddle is the most complicated so I'll leave hers to the last.
If you haven't talked to Mustard about her, go and talk to him. Then go
and talk to Peacock. She will now tell you her riddle. Go back to the
magic room and turn right the moment you enter the door. Go to the table
in the corner, this is Peacock's riddle. The goal is to remove the barriers
in the hall on the right of the table and get the marble into the topmost
hole. Tilt the table by dragging the mouse in the direction you want.
The marble starts in the top left corner. Go to the dark gray hole and
then to the bottom right hole and back to the start. Red hole to the hole
at the center of the spiral. You're at the start again. now the white
hole and you'll be in the right hall. Go to the top exposed hole and you're
in the bottom left. Hit the blue buttons until you can get to the hole
which takes you back to the hall. Go to the newly exposed hole at the
top to go back to start. Now down the white hole and into the hall to
the new exposed hole. Hit the blue buttons again and back to the start.
Now all the barriers are gone, so down the white hole, into the hall and
into the top hole. You'll get Peacock's jewel!
Now return the jewels to
their owners and go to the magic room. Urfe will begin his magic trick
but something goes wrong and he's dead. Popov is left in the room, talk
to her and she'll tell you that it is time for a séance. Go to
the dining room, forward and turn left. Open the cupboard doors to get
the ouiji board. Back to the magic room to give it to Popov and follow
her to the dining room. you have to spell out the names of the people
present, Green, Peacock, White, Plum, Mustard, Scarlet and Popov. A ghostly
figure will appear and steals the jewels. Go up to Scarlet's room and
you'll find her lying dead on the floor. Go to the artifacts room and
talk to Plum, then back to Scarlet's room again. Green will attack you
but you'll be saved by Scarlet. Seems she is faking death all the time.
Talk to her and she'll give you a key. Now go to the top of the stairs
and turn left. Use the key on the locked door and go in. Go right and
you'll enter a room that looks exactly like the previous one. Go left
and click on the pokers standing by the fireplace. It will reveal a secret
door. Enter and go right. Open the drawer to get the jewels, then read
the diary. Now turn left and go through the door, down the spiral staircase,
through the red door and left, left, right, right, right, left, left.
Move the arrow until it is pointing downwards, click on it and you will
be looking at a set of scales. Using the paper you got from the puzzle
box, place the jewels on the scales. On the left, green, red and yellow;
on the right, blue, purple and white. The cover will open, revealing the
skeleton of a dead man. Pick up the dagger and the paper near his head.
Scarlet, Masque and Green will appear. Turns out that Masque and Green
are the masterminds. They will then leave, trapping you and Scarlet. Click
on the stones around the door to remove the bars. First, right 3 (third
stone from top on the right), top center, left 3, right 6, left 6, right
4, left 5, top second stone from left, top second stone from right, left
4, left 1,! right 2. Then go back the way you came, right, right, left,
left, left, right, right. Masque has planted a bomb on the door. Disarm
it by using the dagger to cut the wires in the order of the colours of
the rainbow, red, orange, yellow, green, blue, indigo and violet. Up the
staircase and sit back and enjoy the ending.
Clue Chronicles: The Fatal
Illusion is a product of Hasbro Interactive.
© 1999 Hasbro Interactive, Inc. All Rights Reserved.
© 1999 Hasbro, Inc. All Rights Reserved.
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