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Walkthrough - Printer Friendly

Valhalla Classics

Before the War - Episode 5

By Vulcan Software Ltd.

PC Game played on the Vulcan Portal

Walkthrough by MaGtRo    June, 2002


Game Play: This is a point and click game converted to PC from the classic Amiga game. There are the Restart, Load Game and Save Game on the middle bar. The game manipulation is based on clicking one of the 3 verb icons at the middle bar and any item in the game play while facing it. The verbs are eye - look, hand - take and the hand with a tool - operate. When an item is taken and selected in inventory, a separate verb selections is shown. Look, drop, insert, consume and explore mode (to go back to main game play). Infinity walks one square tile at a time and runs when the right mouse is pressed (pant, pant!).

 

Before the War

The Kingdom of Valhalla is currently ruled by the Great King Garamond, a natural leader, strong and fair-minded, who is cherished by the people of the land. Garamond is happily married and has a 2 year old son called the little Prince of Valhalla, who stands next in line for the throne as stated by Valhalla law. All was well within the kingdom, except for an apparent jealousy harbored by the Lord of Infinity, who is Garamond's younger brother. Infinity, confused and often misunderstood, always believed he should have been king instead of his brother. The Bishop of Valhalla approached King Garamond with rumors that Infinity was plotting to kill him. And that he had overheard Infinity chanting "You are not my brother, you are an obstacle to my destiny and so you will die".  Garamond could not ignore this threat, which would have normally resulted in execution. But as Infinity is his own flesh and blood, he ordered Infinity to be imprisoned within the Servants Hall under the watchful eyes of his trusted sorcerer. So whilst Valhalla sleeps, Infinity begins his quest of hatred, in which murder is the ultimate goal.


Episode 5 - The Servants Hall

In the Servants hall, you will find yourself immersed in the magical history of the great castle. For here lie the tombs of court wizards from ages past. Each one possessing his own puzzling story, which you must unravel if you are ever to escape.  But there is one wizard who reigns still and it is he, which poses the greatest challenge. Can you overcome the obstacles, he has strewn in your path? First you must learn the secrets of his power and recreate his magic so you may turn it against him. Only the wizard, Greylim stands between you and your escape from imprisonment in the Servant's Hall.


Hint - This game has a lot of inventory and dropping some of them close to the area of obvious usage (like the potion machine) will ease picking up new inventory. Also, some of the inventories have dual purpose in the game.

Understanding the Wizards of Ages Past:

Greylim's room - Move Infinity forward. Turn around and operate the hole on the floor. Take anesthetic potion. Take, read and drop blue wizard book. Wizards are irritating. Look at that pesky wizard Greylim, between 2 chests. Take I am Infinity paper.
Mogis - raving mad, paranoid and always hallucinating.
Blentock - superstitious nature believed something bad would happen.
Syantil - handsome wizard, always in love but mostly with himself.
Flytip - colorful character, possessed a great sense of humor.
Derval - very sleepy, always tired and rarely got out of bed.

Hot coals passageway - Stand by the open door and drink the anesthetic potion and run straight on the hot coals passageway to the next room.

Wizard Potion Making Machine Room - Look at the wizard potion making machine with 3 closed pots and a place for a bottle at the end. Read and drop the green potion book.

Potion of insanity - fragments, one spade, sight of myth.
Antidepressant potion - fungus, a shell, paper identity.
Potion of Vanity - botanical perfume, soft metal, calcium.
Potion of lethargy - lazy drug, missing piece, solid fuel.
Pessimistic potion - sodium chloride, opium trace, skin.
 

Inventory Pickups:

Weight Scale Room - The room has a weight scale and a big blob of Vaseline. Take the cake tin. I hate cooking.

Operate the lever, go left and up the hallway. Turn right on hallway and up.
Oracle Room -  Look at Oracle - Bring me luck, Infinity! Go down and left. Operate lever to open door.
Infinity's Bedroom - Take the empty bottle on the stand beside the bed. Take, read and drop the duplicating parchment from top of the mini racetrack between 2 chests - There's some useful stones yee'll find, Give yee double piece o'mind, Afore yee unlock thy kitchen door, Make two safe travels, to be sure. 1268 St. Christopher, travel notes. Doris Hartle. Look at the heavy suitcase. Go up the opening on the right of the chests.
2 Wizards' Tomb room - Look at the tombs of wizards Mogis and Blentock. Operate hole on floor in between the tombs and take strength potion. Strength potions are for wimps!
Go down and up on the left of the chests.
Jigsaw chests hallway - Take the egg on the stand. Look at the jigsaw puzzle between 2 locked chests. Go down.
Carpenter's room - Take, read and then drop the Greylim parchment on the altar. - Wizard Greylim communicates with the wizards of ages past. He places an object of relevance on their tombs, drinks a potion and looks at the object. There is silver paint beside it. Look at the carpenter - Have you seen the king, I made him something. Go down and see an end of the guttering on the right. Turn left and look at the sanding machine and saw. Operate lever to open the door to Map room.
Map room -  Drink strength potion and take the heavy rock. Take the 4-leaf clover. There is a map and a locked door also in the room. Dropping the heavy rock on any place breaks it to bits of rock.
Go back to next room and down the hallway. Turn right and operate the lever to open door.
Hallway by kitchen - Operate hole in the floor. Take potato peelings. Go up the hallway. Look at bottle in glass and the piece of guttering beside it.

Kitchen - There are 2 duplication stones, flour on the middle table, stew, an oven and locked door. Drop the cake tin on the oven and it will stick on it until all ingredients are added on it. Drop flour and egg in cake tin - gooey mess. Take salt by the snoring cook.

Exit kitchen on the right, up the hallway, right and up to Oracle room.
Oracle room - Drop the 4-leaf clover on the altar beside the oracle - Bring me ?date. The door opens on the right. Garden - Take the poppy.
Maid's room - Operate 2 holes on the floor and take the calendar and compass. Take orange door key. There is a camera, wooden tray and a piggy bank between 2 chests in the room. Look at the maid - it's my birthday today. Operate the camera and look at frowning picture of the maid. Go down and operate lever to open shortcut to Pearl room. 
Pearl room - Take the picture of King Garamond.  In the room is a disappearing pearl whenever one comes close to it. There is also green baize between 2 locked chests. Use orange door key to open door.
 
 
Wizard Blentock's story:
Wizard Potion Making Machine Room - Drop the empty bottle at the end of the table to open the 3 pots. Drop from L-R; salt, poppy and potato peelings on the pots. Take the Pessimist potion.
Oracle room - Drop calendar beside oracle and get #13. Bring me a sign, Infinity!
2 Wizards' tombs - Drop the #13 on the tomb of wizard Mogis. Drink the Pessimist potion and then look at #13. If only I hadn't broken all those mirrors! Take the one spade. The empty bottle is back in inventory.   
 
Wizard Mogis' story and Snail race::
Pearl room - Drop the one spade on the green baize and the chests open. Take the one spade, Georgie's snail and Dragon's eye.
Wizard Potion Making Machine Room - Drop the empty bottle at the end of the table to open the 3 pots. Drop from L-R; pieces of rocks or heavy rock, one spade and dragon's eye on each of the pots. Take the potion of insanity.
Infinity's Bedroom - Drop Georgie's snail on mini racetrack and it loses the race. Time to make it slimier.
Weight Scale Room - Drop Georgie's snail on Vaseline and then take a spunkier Georgie's snail.
Infinity's Bedroom - Drop the now spunkier, slimier Georgie's snail on the racetrack and see it win. The chests open. Take Georgie's snail, rusty key and hallucinating book (keep this book) - I see small blue people, I dream of fish that scream. I'm sure they're out to get me. I'd better give them all ice cream.
2 Wizards' tombs - Drop the hallucinating book on Mogis' tomb. Drink the potion of insanity. Look at the book. Take the confusion spell.
 
Getting to the Goblin's room in search of the other wizards' tombs:
Carpenter's room - Drop the rusty key on sanding machine. Move to the right and operate the machine. Take the green door key. Drop the picture of King Garamond on the saw. Move to the right and operate the saw. Take the jigsaw puzzle.
Map room - Drop the compass on map and Take the St. Christopher medal.
Jigsaw puzzle hallway - Drop piece of jigsaw puzzle between the chests. Take jigsaw puzzle, white and orange door key and heavy ball.
Carpenter's room - Dropping the heavy ball on the guttering rolls it down short of the glass. Needs more guttering.
Hallway by map room - Insert orange and white door key on locked door. Enter and see a horrible vase.
Infinity's room - Drop the St. Christopher medal on the suitcase and take Safe Travel Potion
Wizard Potion Making Machine Room - Drop Georgie's snail and jigsaw puzzle on floor. Drop empty bottle on the left end of potion machine.
Kitchen - Drop the safe travel potion on the duplication machine and take the duplicate and original safe travel potion on the stands. Save Game here! Insert the green key on the close door.
Hallway by Electrocution walkway - Go forward and then left. Pick the rose petal straight ahead and the stamina potion at the bottom enclosure.  Exit and continue down and right. Drink a safe travel potion before passing the electrocution walkway.
Goblin room - Look at Goblin - bring me an exquisite object. Take, read and drop parchment on floor beside the goblin. Oops, lucky we saved the game. The parchment stated - time is of the essence. Time to replay back if needed. Take sugar, green door key and potion of lies. Immediately go back to the kitchen. Use green door key on closed door.
Kitchen - Drop the sugar together with the flour and egg already in the cake tin. Take the cake.
 
Getting to the Wizard's room and the other 3 tombs:
Carpenter's room - Drop the confusion spell on table in front of carpenter. He gets confused. Move to face him and drink the potion of lies. Look at carpenter and look at the 'I am Infinity' note. Infinity lies and says I'm the King. Take the jewel encrusted box.
Goblin's room - Drink the other safe travel potion and enter the goblin's room. Drop the jewel encrusted box on the empty table beside him. The goblin disables the electrocution device and opens a door on the right.
Wizard's room - There is a stand that 'looks like something fits here', letter that is unreachable and a cauldron. Take small key. Operate the hole in between the bed and wall. Take Infinity's teddy bear. Read and drop black spell book - Banish Spell - A pearl, a love letter, a lock of hair and a wizard wand. Drop in your cauldron and heat on gas mark 5 for 2 seconds. Exit to the left.
3 Wizards' tomb room - Take a lump of clay. Look at the tombs of the 3 wizards. Take a piece of guttering from the wall across Wizard Derval. Take and read the brown birthstone book. Go up the walkway on the left, operate lever and exit.
 
Wizard Derval story:
Infinity's room - Drop the teddy bear on Infinity's bed and take sleeping pills.
Courtyard - Go down the hallway from the carpenter's room to the courtyard. Take the coal and look at hot coals. Go up.
Potter's wheel room - Take and read red bedtime book - Princess Alleb changed name to Bella. Talk to old man - I'm so hungry. The cook won't wake up. Drop the lump of clay on round base beside the potter's wheel. Move left and operate the machine. Take a soggy bowl. Drop soggy bowl on hot coals outside the room and take proper bowl.
Kitchen - Drop bowl beside the stew and operate the tap of the stew. Take bowl full of stew.
Potter's wheel room - Drop bowl of stew in front of the old and he gives a gold coin as token of his appreciation.
Wizard Potion Making Machine Room - Drop the empty bottle at the end of the table to open the 3 pots. Drop from L-R, sleeping pills, jigsaw puzzle and coal on the pots. Take lethargy potion.
Maid's room - Insert gold coin in piggy bank to open the chests. Pigs will do anything for money! Take gold nuggets and fan.
Wizard's room - Go to wizard's room and place the fan on the stand that will fit something. It blows the letter off the stand. Take the love letter. Place the love letter in the cauldron beside the bush. Place the red bedtime book on the wizard's bed. Take nightcap.
3 Wizards' tomb room - Drop the nightcap on wizard Derval's tomb. Drink lethargy potion. Look at nightcap. I need some strong coffee now. Take nightmare spell.
 
Maze:
Kitchen - Drop the nightmare spell in front of the cook. Oh, such a horrible dream! Drop the cake in front of the cook. I thought you hated cake. Now, can I have some peace. Take the birthday cake.
Wizard Potion Making Machine Room - Drop I am Infinity note, gold nuggets and rose petal on the floor. Drop empty bottle on right end of potion machine.
Maid's room - Drop the birthday cake in front of the maid. Take the sapphire. Look at maid - I didn't get presents though.
Weight Scale Room - Place the sapphire (September birthstone) on the weight scale. Pick up the Libra symbol. Libra people are soft.
Oracle room - Drop the Libra symbol beside the oracle. Take the cheap, tacky vase. Made in Taiwan.
Hallway by map room - Drop the tacky vase on the opposite altar of the horrible vase. The door opens. Take the mushroom. Take, read and drop the dusty maze book.
Maze - Save game here!! Enter the maze. The potion timer on the right shows how much time is left before the door closes. RUN Down, right on intersection, down, pick up the smelly flower, down, left, down, right, down, down, right, down, up at second hallway, right, down, right, up, open chest with small key and take wizard Blentocks's wand. Now, run back to the exit. If the timer goes off, practice the route and then replay - Plan B.
 
Wizard Flytip's Story:
Wizard Potion Making Machine Room - Drop the empty bottle at the end of the table to open the 3 pots. Drop from L-R; mushroom, Georgie's snail and 'I am Infinity' note on the pots. Take antidepressant potion.
Maid's room - Look at maid - I have no presents. Drop smelly flowers in front of maid. She's smiling! Operate camera and take picture of smiling maid.
3 Wizards' tomb room - Drop the picture of smiling maid on wizard Flytip's tomb. Drink antidepressant potion. Look at picture of smiling maid. Take funny bone.
 
Wizard Syantil's Story:
Hallway by kitchen - Place the piece of guttering by the glass and it connects to the rest of the guttering. Go to the other side and drop the heavy ball on the guttering. The glass breaks. Take anesthetic potion and the glass shard beside it.
Carpenter's room - Place glass shard in silver paint and take mirror.
Wizard Potion Making Machine Room - Drop the empty bottle at the end of the table to open the 3 pots. Drop from L-R; rose petal, gold nuggets and funny bone note on the pots. Take vanity potion.
3 Wizards' tomb room - Drop the mirror on wizard Syantil's tomb. Drink vanity potion. Look at mirror. I'm too sexy for my ..... Take lock of hair.
 
Banish Spell:
Hallway below the Oracle room - Look at wall behind the disappearing pearl and see a hole. Insert the wizard's wand on hole. The pearl gets knock off the stand. Enter the Pearl room and take pearl and wizard Blentok's wand.
Wizard's room - Go to cauldron at upper right of room. Drop love letter (if you haven't yet), pearl, lock of hair and wizard's wand in cauldron. Take banish spell.
Hot coals passageway - Drink the anesthetic potion and then run to Greylim's room.
Greylim's or Start room - Place the banish spell right in front of wizard Greylim. Infinity, where did you get that? He banishes.
Enter the hallway. Operate the holes on the floor in front of the locked door . Take up the letters; M, E, R, L, I, G and Y. Yup! Arrange them to form GREYLIM on the holes on the floor. Door opens. Enter the hallway.
 

We did it! Well, I did it! I'll see you in the Dungeon, my friend!


This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright © 6/2002  MaGtRo

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