Walkthrough
by MaGtRo
March 4, 2001
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Game Play:
The game is keyboard controlled. The movement controls are
the directional arrows. The Control (Ctrl) key is used for
interacting with objects and characters. The Z key is for
run, X key for crouch, Enter key for inventory and the Left
Shift is for sidestep. The default controls can be reconfigured
using the Options menu. The Escape (Esc) key is for pause
and the Main menu. All items that can be interacted on pulses.
In some parts of the game, selecting the other character in
inventory can do a transfer from one character to the other.
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This is
the story of the adventures of two friends, Tulio, a man full
of ideas who craves for gold and Miguel, a kindhearted, strong
man who cares for glory. A story of friendship that survive
the perils of intrigue, danger and luck.
Spain
Square
Tulio: We
find the two friends looking at their wanted poster.
Get the poster (ctrl) to add to the inventory of one peseta.
Looking around the square, find a guard standing watch by the
exit, a roaming chicken behind the corn seller, a chicken seller
and a taxman guarding the exit to the docks. The taxman wants
20 pesetas for men and free for women for entry to the docks.
The chicken seller wants 20 pesetas for his chicken.
On the side of the chicken seller is a tavern. Enter and meet
a gambler who invites them for a game of dice but one peseta
is not enough to get in the game. Talking it over, the friends
decide to find 2 chickens for the dock tax. Buy one bag of corn
from the corn seller. While facing the pulsing corn seller,
press enter, select one peseta from inventory and press ctrl.
Give (ctrl) corn to chicken. Give the chicken to the
chicken seller and get 5 pesetas for it. Talking it over, they
think of a way to turn 5 pesetas to 40. Go to the gambler and
show him the 5 pesetas. The game is to select if the second
throw of the dice is higher or lower than the first throw. The
amount of wager is selected after the first throw. In the end,
the friends win a map to The Road to El Dorado. Inigo, a guard
calls away Pablo, the guard standing watch. Now, the two friends
can go to town.
Town
Tulio: Go
forward through the arched entryway on the left and meet the
"Great Malezo", toreador of great repute and conqueror
of El Diablo, the bull. Pablo, the guard blocks the road to
the left of the screen. Go back to the first intersection after
the square. Climb the white steps and enter the first doorway
on the left. At Via Alfredo, talk to the man guarding the
big gate of El Diablo, who has never been defeated and never
forgets a face. "So don't make him mad at you!" Go back through
the door, climb the steps and enter the second door on the left.
Meet Don Mocoso, who blocks the exit with his slingshot. Look
at the barrel on the left and get an idea. Move Miguel
towards the 6-year-old kid. Pick up the slingshot. Enter
the archway and come out on the tower rampart. The guards are
now called to cover the docks. Back to the 2 friends, walk to
the other archway exit and come upon the formerly guarded area.
Check the gate and get another bright idea. Talk to Miguel
again. Go back to talk to the man guarding the gate to El Diablo.
Talk to the Great Malezo again and follow him to the El Diablo's
gate. A lively discussion between the toreador and the gateman
ensues. The gateman departs. Talk to Great Malezo to gain an
audience. Unlock the gate of El Diablo. Go back to the
fountain area and see the bull has trapped the toreador in the
fountain. Standing very close to the bull, use the slingshot
on El Diablo. Go to the gate in front of the green dress by
way of the tower ramparts and place the poster on it. Pick up
the green dress. The kid, Don Mocoso and his father had
a lively discussion with our two heroes.
Go back
to the square. Tulio wears the dress. Nice way of walking!
Check the disguise with the corn seller and chicken seller.
Tulio converses with the taxman. When he loudly states that
Miguel sneaks by, use x key and directional arrows to creep
to the open doorway to the docks.
Docks
Tulio: The
heroes see Cortes' ship and Tulio gives the map to Miguel. In
front of a donkey on a platform, a string is hanging
from a beam. Move forward and turn right, see the guards and
a barrel of carrots. After convincing Miguel to get in
the barrel close to the heroes, move Miguel pass the
guard by timing each forward action with the turning of the
guards and get carrots. Talk to Tulio to get out of the barrel.
Miguel or Tulio: Place the carrot on the beam in front
of the donkey. Climb the platform on the right of the screen
and get an idea on how to get to the ship. Notice that the conveyor
belt closest to the ship is moving away from the ship. Go down
and move under the conveyor belt, read the Peligro (Danger)
sign. Move the lever on the wall downward, changing the direction
of the last conveyor. Climb back up on the platform and climb
in on the barrel. Do the same for the other hero.
Ship
Brig and
Cannon Room
After getting
on the ship and being discovered by the sailors, our heroes
find themselves in the brig. They discuss the situation and
hear Altivo, Cortes' horse on deck of the ship. Tulio:
Pick up the apple. Move close to the center beam
and climb it. Give the apple to Altivo. Altivo drops a boat
hook down the hatch and hits Miguel, knocking him out. Pick
up the boat hook. Use the boat hook on the ladder
on the top right of the screen on the platform. Climb the ladder.
Look around
and see an overhead handhold that leads to the other
platform across the way. That platform leads to a grill
gate that has 2 locks. Turn around and look at the grill
gate on your side of the platform. See a sleeping monkey
and sailor, 5 colored keys on the wall and a
stack of biscuits on the table beside the gate. The
monkey only responds to her name. Pick up the biscuits, causing
the sailor to use the monkey's name - Josephine. Call the
monkey and try to get her to play a game with the boat hook
and keys. Josephine throws the boat hook away. Call her again,
select biscuits from inventory and choose a colored key. Do
the same as before and select another colored key. The monkey
will only let you carry 2 keys at one time. If you carry more
than 2, she screeches and wakes the sailor up and you get
thrown back on the brig. Go to the grill gate across the way
via handhold and try the keys individually on both locks.
This colored key puzzle is a random puzzle. Return the wrong
key/s to Josephine and get new one/s until you get the right
one/s. Enter the cannon room and see a sailor polishing the
cannon. Whatever is done, Tulio gets thrown back on the brig.
Miguel:
Miguel wakes up and Tulio pounds his head on a beam (thinking),
ouch! And each time he "thinks", the pulled rope ladder
sways. Look at rope ladder. Talk to Tulio to get him to think
harder and unrolls the rope ladder, also knocking Tulio out
- too much thinking! Climb up the ladder, use the handhold
and enter the open gate to the cannon room. Turn to the left
facing the screen, move forward, decide to get a disguise
and then creep (X key) forward, turn to the left of screen
towards the red bandanna close to the first cannon.
When close to bandanna, release X key and immediately use
Ctrl key to pick the pulsing bandanna up.
Miguel,
now disguised sailor gets cannon polishing detail and
is given a pair of socks to use. Might as well polish a cannon
for a while and when his done, he will be given a biscuit
and swig of rum. Get a biscuit and find out that the
sailor is scared of rats. Look at door and find out
that they are locked in and the only way out is to blow a
hole on the side of the ship using a cannon. Go back to brig.
Pull up the grate on the
floor. Altivo throws another boat hook. Pick up boat hook
and use it prop the grate up. Place cookie in bilge/grate
and trap the rat. Use sock on grate to pick up rat. Go back
to cannon room. Standing close to sailor, give him the sock
with the rat. Use sock on lamp oil on crate. Use sock soaked
in lamp oil on lantern. Watch what Miguel does. BOOM!! That
woke Tulio up. Go to the outside of the ship. Miguel asks
Tulio to climb up to the deck.
Deck
Tulio: Talk
to Altivo. Tulio will untie him and picks up the rope. Use rope
on metal ring by the side of the ship. Miguel climbs
up. Try to lower the lifeboat by turning the wheel. Ask Miguel
to lower the lifeboat. Miguel: Pick an apple.
Give it to Altivo and that gives Tulio an idea. Tulio places
the apple on the plank and watch what happens.
Jungle
Bird Rock
and Raven
Miguel: At
the beach, Miguel notices that the first marker on the map of
the road to El Dorado is there - the bird rock. They are on
their way to El Dorado!!
Pull the
sword from the skull. Look at bird rock. Climb
the bird rock from the back of the bird. Turn around and use
sword on vine. Tulio picks up the rope. Use sword on
the dense foliage behind the bird rock. They leave
Altivo on the beach and enter the opening. They find a poor
armadillo threatened by a snake. Moving deeper into the jungle,
they see the second marker on the map - the Raven, a shadow
cast by the sun on the cliff opening. They have to climb up.
Pick up reed/flute from the ground. Go back to the
trapped creature and play the flute on the snake. Tulio gave
the name, Bibo to the creature. Tulio: Use the vine on Bibo.
Look at the tree at the center of the clearing. Ask
Miguel to bend the tree. Move Miguel to bend the tree. Look
at tree again. Tulio places Bibo, holding the vine on the
frond of the tree and Miguel releases the tree. Bibo shoots
up and wraps the vine on a tree and drops the other end to
the 2 heroes. Climb vine.
Stepping
Stone Puzzle
Pick stick
off the dead tree. Go to opening at right of screen. Jam stick
on pile of rocks by river's edge. Look at rocks again.
Tulio asks Miguel to pull on the stick. Move Miguel onto the
pile of rocks. Loud Rumblings got our heroes to run away. Later
back at the river's edge, the rocks are on the river forming
step stones. Move Tulio in front of the step stones and use
ctrl key. Tulio jumps on step stones. He now faces big step
stones on the river with jumping fishes and turtles in between
them. Be sure that the hero faces the stone or turtle he wants
to jump on, then use ctrl key. Time the jump right after the
jumping fish begins to descend into the water. Now do the puzzle
again with Miguel. Get Tulio to move the boulder in front of
him to help Miguel. Bibo does the same thing and makes the puzzle
look so easy.
Skull
Maze
Miguel removes
the dense foliage from the skull, the fourth marker of the map
and enters. Tulio follows. Miguel, standing on the bridge with
Bibo wonders about the lever. Tulio: Pull down the lever.
Miguel and Bibo disappear in the river. Go through the open
doorway. Pull down the lever under the snake and fish
drawing. Enter through the snake door. Pull down the lever
under the owl and snake. Enter through the owl door. Pull
down lever under the owl and bird. Go out through the
bird door. Pull down the snake and fish lever again. Enter through
the snake door again. Enter through the fish door and out. Use
ctrl key upon standing on the platform inside the skull
mouth. Miguel: Now it is Miguel's turn to do the maze.
Pull down the fish and bird lever. Enter through the
fish door. Pull fish and snake lever down. Go through
snake door. Pull owl and fish lever down. Go out through
owl door. Pull fish and bird lever down again. Enter through
owl door. Exit through bird door. Use the platform n skull mouth.
Together again!
Skull
Platform Puzzle
Tulio and Miguel:
Either hero can do this puzzle and coordination of action is
needed. Walk to top of right skull. Ask the other hero to pull
down the lever. Transfer control by selecting the other
in inventory. Hero on skull moves off the skull. Transfer control.
Other hero moves to top of left skull. Transfer control. Pull
down lever. Transfer control. Move out off skull. Transfer control.
Move to top of right skull and transfer control. Pull lever
and get the other hero to the left skull to join the other.
Go down the stairs and pull lever. Find Bibo and look at the
wall mould at the end of the hallway. Go outside through the
left side opening.
Weeping
Woman Puzzle
Move to the
left side of the screen towards the left side of the weeping
woman marker. Step on the stone platform. Talk to Bibo. Move
Bibo behind the stacked rocks. Push rocks. Move Bibo
behind statue. Push statue out through the opening. Pick
up statue. Go back inside to the wall mould. Place statue on
wall mould, the skull closes his mouth. Outside, the weeping
woman stops her flowing tears. Climb up the stairs into the
eye and find another marker, the Dragon's head and Altivo.
The heroes,
riding Altivo travel through mist and falls down to the canyon
bottom and hit a stone marker - the engraved drawing of 2
men riding on an animal - the last marker, El Dorado. Natives
capture them and a native girl, Chel. They go through a waterfall
and a hidden river under the mountains to EL Dorado.
El Dorado
Golden butterflies,
colorful amphibians, golden pyramids and awestruck natives greet
them. They were mistaken for Gods and treated accordingly. They
were having the best time of their life until Tzekel Khan released
the terrible stone jaguar. The jaguar controlled by Khan chased
the heroes (Gods), Chel and Altivo. Altivo kicked the eye of
the stone jaguar, also blinding Kahn and the company got separated.
We find the heroes inside a cave trying to cross a bridge.
Bridge
of Doom Puzzle
The bridge
descends and the four totems at each corner demand tributes
to let them pass. Transfer of control is again passed from one
hero to another. Talk to the totems before a tribute can be
given. Give tributes to the totem when they are lit up. Stepping
on specific places, shown by arrows in the graphics, light up
a totem. Move Tulio close to Eye Totem to light up the Ear Totem.
Move Miguel to Ear Totem and plays the flute as his tribute.
The second part of the bridge comes up. Move Miguel to middle
area between Nose and Ear Totem to light up Eye Totem. Move
Tulio to pick up the shiny plate from the skeleton in
the middle of the screen. Give plate to Eye Totem. The
third part of the bridge is raised. Move Tulio to middle position
at the top of screen to light up the Nose Totem. Miguel gives
the sock to the Nose Totem. The first part of the bridge
moves up. Move Miguel to position close to the entrance. Tulio
goes to Mouth Totem by using ctrl key to jump the gap
and gives it the biscuit. The last part of the bridge rises
up.
Julio followed
by Miguel leaves the bridge of doom and enters the River of
Lava chamber.
River
of Lava Puzzle
Our heroes
must cross the river of lava by stepping on the rock islands
to get to the other side in order and to enter a temple with
2 doors separated by the river of lava. Timing is necessary
to prevent being caught by spouting lavas. Again face the heroes
to look at the island they want to reach before jumping. Upon
reaching the other side, a hero pulls down the lever beside
the one closed door to the temple, opening the other door.
He holds the lever down to keep the other door open. The other
hero crosses the river of lava to get to the open door of the
temple, enters and pulls the lever by the wall to open
the other door for his partner. Climb the ladder and face the
Temple of Skulls.
Temple
of Skulls Puzzles
Our heroes
must now try to get to the top of the temple. They have to coordinate
to do the puzzles. The puzzles involve dodging/killing poisonous
spiders, raising/lowering platforms and definitely timing. Save
your game after finishing each stage.
First
spider
Wait
for the green spider to move to the right side of
the platform and then push down on lever, in order
to isolate the spider. The spider should enter the
hole on the wall before raising the platform with
a hero on it.Walk to the other side of the temple
and on the way pick up a fruit.
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Second
Spider
Isolate
the spider on the left part of the platform by timing
the push down of the lever. Wait until the spider
goes in the hole and then pull the lever up, raising
the platform up with the other hero to join you.
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Third
Spider
A
hero now goes up to the next level, climb the stairs
and pulls the lever raising the platform on the upper
level. He places the fruit under the raised platform,
run back down to the lever on the level below and
lower the platform - squashing the spider. Climb the
stairs and push lever to bring other hero up.
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Fourth
Spider
Walk
to the middle of the temple and down the stairs. Pull
lever to raise the platform so that the spider can
crawl to it. Lower the platform and when the spider
enters the hole, raise the platform. Climb up the
stairs to the next level.
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Fifth
Spider
Wait
for the spider to get to the middle platform and ask
the other hero to pull the lever to lower the platform
with the spider.
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Enter the lowered platform then ask other hero to raise
it when spider goes out to the landing, trapping the spider
in the lower level. |
Transfer control to the hero at the bottom level and
he pulls the lever raising the platform beside him and
lowering the platform on the middle level when the spider
is on the left side of the platform. He climbs the stairs
and enters the recessed platform. |
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Time
the pulling of the lever on the top level to raise the
platform and trap the spider. Walk to the center of
the temple and get chased by the stone jaguar.
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The stone
jaguar corners the heroes but they get away by punching Tzekel
Kahn. Dazed, Kahn lies under the stone jaguar and they both
fall into the whirlpool.The problems of the heroes are not
over. Tulio wants to go back to Spain with gold and Miguel
wants to stay in El Dorado. Cortes' coming to look for El
Dorado spoils their plans. They have to seal the city from
the outside world by filling the water entrance to El Dorado.
To do so, they have to start the flow of water in the Water
Temple and as the young girl guide points out, only Tzekel
Kahn knows how. Aside from that, there are monsters in the
temple. The partners split up inside the water temple.
Water
Temple
Tulio: Turn
left and enter a room with a trap door on the floor. The lever
to open and close it is on the wall on the top left of the screen.
Go to the next room and see a water gate with an open
archway behind it. Go forward to the next room and see a closed
door at top of the screen that says, "Only the bearer of the
Sun Gem may pass". To the right of that, a door says, " Only
the bearer of the Evil Eye may pass". To the left of the sun
gem door, is a contraption that is missing some cogs.
To the left of that is a Jaguar Pump. Go back to the entrance
of the temple and turn to the right archway, where Miguel entered.
On the right side of the screen is another water gate and right
across that is a cog lying on a cloth. Pick it up. Enter
the next room and find the second trap door on the floor. The
lever to open and close it is on the opposite side of the room
at the bottom right of the screen. At the top part of the room
is a face with a gem as an eye. Enter the room at the top and
pick up another cog lying on the floor by the wall between
the two openings. Enter the next room and under the wall mosaic
on the top part of the room, pick up the third cog. Go
back to the Jaguar pump room at the other side of the temple
and place the 3 cogs individually on the contraption. Pick up
the Sun Gem that falls from above. Go through the Sun
Gem door and find a stone jaguar on a pedestal. Tulio sees a
lever behind the grate on the top part of the room. When Tulio
tries to pull the grate off, the stone jaguar comes to life................
Miguel:
Look at the water gate and use sword to lower it. Move
forward to the room on the right and pry the eye from the
face on the wall with sword. Go to the evil eye
door at the opposite end of the temple. Enter and lower
the other water gate with the sword. Enter through
the archway and see the third water gate. Try lowering
it and the stone jaguar comes to life.......
Stone Jaguar
Puzzle
The main
objective of the puzzle is to get the stone jaguar on top
of a trap door and to pull the lever to open it. The best
strategy, I found is to run to the other trap door, in the
room where the evil eye was obtained. Go across the other
side of the room, making the stone jaguar cross the trap door
on the floor and pull the lever. Or lure the jaguar to the
entrance area, run back to the room to the left, across the
trap door and pull lever. Both heroes do this puzzle. Tulio
runs from the sun gem room, traps the jaguar and the grate
back at the sun gem room opens. Miguel runs from the evil
eye room, traps the jaguar, goes back to the evil eye room
and uses his sword on the water gate. Now all three
water gate are opened. Look for Tulio back at the sun gem
room.
Together
again!! Miguel pulls the lever in the sun gem room. We're
going to die!!! Walls groans, cogwheels turn and water pours
from the Jaguar pump. They did it!! On the way out of the
temple, see water flowing in all reservoirs.
Tulio with
Chel leaves El Dorado in a boat full of tributes of gold.
Miguel stays behind as a God. The tower, being pulled to block
the entrance to the city to stop Cortes and his troops, is
going down too fast and is going to smash Tulio's ship. The
ship's mast is stuck and would not unroll to provide speed.
With the help of the Chief, the natives try to hold back the
tower. Miguel jumps on Altivo, rides to the ship, soars through
the air (reminiscent of an ancient Inca legend) and catches
the mast and unrolls it. Together again, they ride the giant
waves caused by the tower that crashed on the river. The boat
overturns and the gold tributes spill out. The company gets
swept out through the entrance of El Dorado. Falling rocks
seal the entrance behind the waterfall. The still optimistic
Miguel is joyous while Tulio grumbles about lost fortune.
The friends, partners in adventure, sail on the barge while
Chel washes clothes and Altivo is pulled in a boat behind.
And
that is the story of Tulio and Miguel!
_________________________________________________
This
walkthrough will be updated frequently.
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document may not be distributed without express written permission
of the author
MaGtRo
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content may not be altered in any way and all reference/links
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