By
wanadoo
Walkthrough by MaGtRo
December 19, 2001
Game
Play: The game is mixed keyboard and mouse manipulations.
The movement uses the arrows of the keyboard including page
up for look up and page down for look down. The inventory
manipulations and other possible actions are controlled by the
mouse. After installing the game, a game manipulation practice
segment with Monet is started. Pressing the Esc key brings up
the main menu and some cut scenes can be stopped by pressing
Enter. The inventory is accessed by pressing the space bar.
An automatic save starts at the beginning of a puzzle or the
new location. The game has several timed sequences and ample
time is given in most cases. Inventory items are in bold letters
below. Monet's paintings are the scenes of the game. The
Gallery at the main menu shows the paintings of Monet, the title
and other information about the paintings.
The Orangery
is in ruins and the French government is deciding between restoration
as a museum to keep the artwork of Monet or for oil well construction.
The final decision was to restore it and hired a young architect
(gamer) to oversee the restoration. Celeon Derek, the oil well
project backer is angry about the decision and he will contact
Ernest in Le Havre port tomorrow.
Normandy, Le Havre Port
The scene
on the waterfront is Monet's "Impression: sunrise".
The Captain of the ship, an
old friend of Monet greets the architect. The Mayor of the Le
Havre waits on the dock and gives instruction to call Monet
as soon as the architect arrives to tell him when he can visit
him in Giverny. Click on visiting card from Monet and
drop it in inventory bar at the bottom of the screen. Talk to
the captain twice and he points you to a telephone. Go to the
right side of the dock by pressing right arrow key on keyboard,
towards the dark brown shed passing a telephone pole with an
attached box on the left. Push the barrel close to the wall
of the shed using the mouse and get the key. Go forward
to the far side of the shed, left, left and use key on door.
The mouse cursor placed on the door shows an arrow with green
circle to denote an action is needed. Press space bar, get key
from inventory using mouse and click it on the door. Enter using
Ctrl key and forward arrow.
Telephone puzzle - Get the Watchmaker business
card off the phone. Click on the phone and find that
no dial tone is heard, just a buzz. Click on it again. Go behind
the desk, look down (press page down on keyboard) and open bottommost
drawer. Get the handle. Go back out (use ctrl and forward
arrow keys) of the shed, turn right, right, forward to the back
of the shed, right and forward to a box on telephone pole. Use
handle on box. Pull lever down. Go back to the shed and use
the phone.
A conversation is overheard between Celeon and Ernest. It
is about the plan to dynamite the Orangery and the timer is to
be obtained in a watchmaker shop (shown by the card leaning on
the phone before) in Rouen. Zimbozo, the clown is in on the plan.
Uh oh! The eavesdropping was detected. Have to hide now.
Escape timed puzzle - Get the rope behind the door.
Look up (press page up) and see a hook on the trap door on the
roof. Use rope on hook. Automatically climb to the roof.
Turn around and walk on roof (joining of the 2 roof lines
- shed and the adjacent building) to the other side passing 2
chimneys. Jump down (press Ctrl and forward arrow keys) to the
rail tracks on the ground. Climb on the rail car and go forward
until a lever on the right is seen. Turn right to the lever and
click on it. Go forward passing a tunnel until the end of the
tracks.
Le
Havre Station
The scene
is Monet's "Train in the snow". Get off on the right side the
rail car. Go forward passing the left side of the tree. Turn
left and walk through the snow towards the fenced buildings.
Careful! - there is a frozen river with very thin ice on the
right. Turn left by the fence, forward and then right, passing
a lady selling roasted chestnuts.
Two
windows down, talk and try to buy a 5 francs ticket to Rouen
from the ticket seller using the money in inventory. He does
not have change for 100 francs. Take the money, turn right,
forward, pass a window and then enter the door at the end of
the building. Pick up the wood plank.
Go back
out to the lady selling chestnuts and buy some with the 100
francs. She gives you chestnut. When she gives the change,
a magpie swoops down and gets the coin.
Magpie puzzle - Turn left, forward pass the fence, turn
right close to the frozen river and see the bird on the ground.
Go towards it and the magpie flies across the river and to the
right. Go towards the building by the rail car and then go close
to the frozen river. See the bird sitting on a grilled fence
on the other side of the river. Place the plank on hotspot found
on the snow bank on your side of the river right across where
the bird is.
Save game
here. The scene is Monet's "Magpie". Carefully walk the
plank to the other side. Click the chestnut on bird and it drops
the coin and picks up the chestnut. Save game here. Timed puzzle
starts.
Ticket timed puzzle - Pick the coin up. Go to the
other side of the frozen river using the plank. Run (use the
Ctrl and forward arrow keys) now, turn right and go back to
ticket seller. Find him asleep. Turn left, forward to the end
of the train engine. Turn left and see a rope pull hanging inside
the coal tender car. Pull rope and a horn blast sounds. That
woke him up! Go back to ticket seller, give coin and get ticket.
Turn right, forward to passenger train, left, forward to the
end of the passenger cars and turn right to the train conductor.
Give him the ticket. Enjoy the train ride to Rouen.
Rouen
The scene
is Monet's painting "Rouen Cathedral, main portal, full sunlight".
Turn right, go forward and talk to the cinematographer. and
he says that it is too sunny to watch the film he took that
morning. Turn around and go forward to clown. Talk to Zimbozo,
the clown and after his act a postcard of the cathedral is
in inventory.
Turn right
and forward to the Police Sergeant. Talk to the Sergeant and
click watchmaker business card from inventory on him. After
his talk with Ernest, the man with the briefcase (containing
a timer) coming out of the shop, you will be facing the cathedral
again.
The scene
now is Monet's "Rouen Cathedral, the west portal; dull weather".
Go back to talk to cinematographer and now it is cloudy enough
to view the film. Move behind the projector, look down and pick
up the reel and click it on projector's reel holder.
Watch an old film of Monet painting the cathedral. The cinematographer
says that his film taken that morning is gone.
Turn right
and go towards the caravan parked on the other side of the plaza.
Look on the caravan's right front wheel and pick up the reel
used as a hubcap.
Go back
to cinematographer and give him the reel. Watch the film and
see the clown and Ernest walk together and then enter the caravan.
Go to the
caravan, to the far back window on the side facing the tree,
click window and listen. Hear that the boss is in Giverny keeping
Monet busy as well as establishing an alibi while they plant
the bomb. They will meet at St. Lazare station. They counted
2 sticks of dynamite and noted that a third one is missing.
They also plan to grab the architect to prevent his meeting
with Monet.
Turn right
and talk to cinematographer. He will cover you in case of danger
while searching the caravan.
Caravan puzzle - Go to the front of the caravan, look down
and pick up the key under the right side of the steps.
Use key on door of caravan, enter. The cinema photographer gives
the alert that the clown is coming. Timed. Turn
right and enter the curtain on the right wall. Wait until the
clown leaves after talking. Exit the curtain and click twice
on chest by the door. Look down and pick up the dynamite.
Exit the caravan.
Turn right, go to the Police
Sergeant and give him the dynamite. Zimbozo got to him before
you did. That weasel! He now wants to arrest you. After he talks,
timed puzzle to get away starts. Turn right, forward, right
and click on bicycle leaning by the wall of the cafe (it is not
there before the talk with the sergeant). Cycle out of town and
automatically ride the train to Giverny.
Giverny
The scene
is Monet's "The painter's house at Argenteuil".
Forward, turn left, forward
to table and pick up honey jar on table. Forward to door
of Monet's studio. Knock on door. Give Monet the calling card
from the mayor. Enter. Monet continues to paint his " Blue waterlilies".
He tells you to go visit his terrace garden and also look out
for his missing purple paint tube.
Go out to
the terrace garden and down the step to the lower garden. The
scene is from Monet's The artist's garden at Vethuil, "Garden
in flower" and "Waterlillies, green harmony". Turn left
and get ladder by a tree. Place ladder on window of the
studio. Turn right, forward and pick up a fishing rod
leaning on a tree. Move forward to the other end of the garden
and see a chest on the right side. Open it and get 2 paddles.
Go back
up to the table in the terrace garden. Go to the flower plant
in a pot on the left side of the main door and see/hear a bee
buzzing. Click honey jar on it. Pick up purple paint tube.
Go back
to Monet and give him the purple paint tube. He tells you to
look around the studio while he finish his painting. Look around
the studio and learn about his art by clicking on painting.
Paintings seen are Monet's - "Coquelicots (Poppies, near Argenteuil)",
"La japonaise", "Portrait of the artist" and "The boat at Giverny".
By the table is a Japanese print and a picture of Monet in a
motorcar. Pick up the cork off the top of the wine bottle.
After Monet
stops painting, give him the Rouen Cathedral postcard. He does
not believe your story. He takes you out to the garden to meet
Celeon. A noise is heard and Celeon shouts that there's a masked
man in the garden and to help him catch him. Pick up the white
glove he dropped on the ground. Go down to the garden and
look around. After some time, a cry for help from Monet is heard.
Go back up, enter the studio and see Monet unconscious and gagged.
Ernest has a gun pointed at you. He steals a painting (Coquelicots),
locks the door and says "Good luck fishing for the key". Hear
a sound of something dropping in water.
Release
Monet, go to the other end of the studio where Monet was painting,
click on canvas on floor and get the hammer behind the
canvas. Turn back to the window at the other end of the studio
and use hammer on window. Automatically climb through and down
to the garden.
Key puzzle - Go forward and right to the boat. Look down
on boat while on the shore and see a hole on the left end of
the boat. Place cork on hole. Get on boat. Turn to each side
and click oars on paddle holders. Go forward until just after
passing under the bridge and see the key on the right side of
the boat. Click the fishing rod on the key. Go forward or go
backwards until the original docking area is reached. Turn left,
press shift key to jump off the boat.
Either climb the ladder to the window and then use the key
on door or go back to the studio door via terrace garden and use
the key on door. Monet says that he will report the incident to
the police and now he believes your story. Go back to the gate
on the side of the house. Paris here we come.
Paris, St. Lazare station
The scene
is from Monet's "Saint-Lazare station" and " Saint-Lazare station,
train arriving". Go forward to the station's offices, turn
right on brick pavement, forward and left on next hallway.
Talk to
station man sitting in the office at the far end. He says that
to get to the Orangery, use the metro, but it is under repair.
So, take the Omni bus that will leave in 10 minutes.
Find the villains puzzle - Poppy, the dog jumps up and
starts barking. Talk to station man again and find out that
Poppy tracks by smell. Click white glove on Poppy. Follow Poppy
and try to open door. Go right, left and left again (might see
Poppy on the way) . Enter waiting room and look at broken grill
- that's where Poppy escaped from!! Click on grill and enter
automatically.
Go forward,
left, left and see Celeon searching his pockets. Lost something?
He threatens you. Timed! Immediately
turn around, look up and click on nail holding rope to wall.
The chandelier drops on Celeon. Turn to the chair blocking
the door and get the key. Use key on middle, second
from the right locker (no label). Get painting.
Click on chair to open door.
Give painting to station man. Turn left, forward, right, forward
out to the streets and towards the carriage drawn by horse to
the right.
Orangery
Move forward
towards the small dark building to the right. Turn left, right
and enter the shed. Pick up garden shears and water
pot. Use water pot on gardener. So, the fiends have already
planted the dynamites.
Save game
here!! Go out the door and see the clown on top of the museum
with a gun. RUN towards the left side of the museum - do not
pass on the open courtyard in front of the museum. Pick up crowbar
leaning on wall of the museum.
Go forward
to the other end of the museum and see a manhole cover in the
garden. Use crowbar on manhole cover. Go down.
Sewer
Go down
2-3x and turn right 2x. Save Game !!!!! Pull lever to turn on
the lights in the sewer and start the hardest Timed Puzzle in
the game to get to the dynamites.
Dynamite timed puzzle - Run whenever on the
pavement. Save Game when necessary. Go forward (right
side when facing the ladder) until a plank is seen on the right.
Cross plank carefully - align view of plank straight and then
cross. Turn right, forward until the second plank is seen on
the right. Cross plank. Turn right, forward until the pickaxe
is seen. Pick up pickaxe. Go back to plank. Cross plank.
Turn right, forward until the grillwork. Turn left, click on
grilled gate.
Enter,
forward, left, forward and turn right, forward to second room.
Use pickaxe on wall with light cement around bricks.
Enter
hole. *Climb steps. Use pickaxe on wall. Enter. Use garden
shears on dynamite. Whew!!!!!!
END
*Thank you to Gameboomer friend for the information.
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Questions or Comments on this Walkthrough,
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to: MaGtRo
Copyright © 12/2001 MaGtRo
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