The
Messenger
(Louvre: The
Ultimate Curse)
Index+ - France Telecom Multimedia - Canal+ Multimedia
Walkthrough
by MaGtRo
February 18, 2001
version 1.1a
My dear
daughter Morgane, I will probably be dead when you discover
this message. During the excavation of the Louvre, I've discovered
a lion shaped ewer and some engraved ivory tablets. It has
taken me years to decipher them. It would seem the author
was Anselme de Beauvais a 14th century wizard. Listen to me
carefully. At that time, Philippe the Good destroyed the order
of the Temple. He seized their treasures and burned the Templars
at stake. Some of them, the Black Templars swore to avenge
themselves and sold their souls to the devil. They forced
Anselme to cast a spell on four objects, based on the four
elements of the Apocalypse which they called Satan's Keys.
A bull, a vase with an eagle on top, a statue of an Assyrian
demon and a Persian ewer in a shape of a lion. Once brought
together, these cursed objects will bring chaos and destruction
to the earth. Such is the Templar's revenge. It seems that
Anselme stole the ewer from them, the one that I discovered.
I know that the Black Templars Brotherhood is still in existence.
They are looking for the four objects and they want the ewer
that is shown in Louvre. I always said that it was dangerous
to leave them in a simple glass cabinet. These fanatics are
always seen as harmless cranks. Morgane, you now have a risky
job. Go to the Louvre, get the ewer and destroy it. You'll
at least have done one thing for me in your life.
Game Play:
The game always starts using CD1. The left mouse button is
for general movement and the right mouse button access the
inventory. Pressing the space bar stops animated scenes. You
can carry only 8 items at a time; the rest can be placed and
accessed in an Inventory chest found in different locations
in the game. There is a hand icon for use and an eye icon
for looking closer on an inventory. Some objects can be combined
(linked chain icon) or separated (broken link) in the inventory
frame and the icons on the left side will light up if that
is possible for that item. This is useful when you run out
of space in inventory. The map and the taped descriptions
of Louvre (done by Morgan's father) at different time periods
can be accessed at the bottom right of the Inventory frame.
The Map is very helpful in knowing what places can be entered
and the levels of the rooms they are found in. Once you have
explored a place, you can jump directly back there by clicking
on that location in the map and save a lot of walking or do
it the old fashioned way and backtrack. At the bottom right
of the Map frame is the button that changes the floor level
of the map. At the bottom right of every frame is the Return
switch to a previous frame or to the main game play.
Walkthrough:
Morgan
Sinclair climbs the wall and drops down on the roof of the
Museum. She sets an explosive on a block on the floor that
opens a hole to the Men's room, climbs down and enters the
Museum proper. At Napoleon's Hall, she sees 2 guards on the
level above.
Standing at
Napoleon's Hall at the Pyramid, turn right and use the escalator.
Facing the double doors, turn left and look close at the panel.
Use magnetic blue identity pass from inventory on the slot
on the panel. Enter Sully's corridor. Check the map and see
that before you will be Vau Wall room and to the right is
the St. Louis room. Go forward and the surveillance camera
sets off the alarm and seals the gate. Go forward up the stairs.
Turn right at St. Louis room.
St. Louis
Room:
Go forward
and turn right. Look close and pick up the Lion shaped
perfume burner.
A coughing
ghost appears and is surprised to see that the one Anselm
has foretold in his prophecy who will save the world from
the Black Templar's revenge is a woman. He, Guy de Sombreval
sacrificed himself to be burned at stake. Due to Anselme's
necromancy he returns as a ghost after waiting 600 years.
So that he can teach Morgan how to destroy the 4 keys. He
wears a magic brooch made by Anselme that allows him to open
doors to time. He will send Morgan to 1377 at the reign of
Charles the fifth to collect the other keys: the bull, the
lion and the daemon, Pazuzu at the Royal Treasury and warns
that the Pope's Legate, one of the Black Templars is there
to collect the keys. Anselme has hidden the plinths and thus
neutralized the 4 keys.
Middle
Ages (1377)
St Louis
Room:
Inventory
needed - knife.
Check
map for accessible areas on different levels especial attention
to the royal treasury where the keys are. Listen to Dictaphone
of the Louvre.
We arrive
carrying nothing in inventory. Inventory chest is found in
the right corner by walled end of the room. Click on chest
and then click on item and then click on empty box on the
right - a hand will transfer the items from the chest to your
inventory. Get the items you will need. Click the bottom right
switch from right to left. Turn left. Go forward and go to
the white flakes on the wall on the left. Use knife (in inventory
page, click on knife, then click on open hand/use icon on
left) on white flakes of saltpeter on left side (double
gears icon). Turn right and go up the stairs. Let us check
all the places that are accessible.
Large King's
Bedroom (counsel):
Go forward,
look at throne, use knife on fabric and find an Arabic parchment.
Let's leave it for now and just collect data until we know
what to do. Go towards the fireplace at the other end of the
room. Nice fire going. Look close on the furniture in front
of the fireplace. There's a mechanism on one end. Go to the
window close to the fireplace. Use knife on window. Look out
the window and see a guard standing between the Cup-bearer's
room and the dungeon that holds the Royal Treasury.
Go to the door by the throne and enter.
Large Room:
Look up to
your left and go the gallery. Go forward to end of gallery
and hear snoring. Look close on chandelier. There is a guard
snoring. We need a disguise to roam. Maybe we can get his
uniform. Use knife on rope on the left side of the frame.
Konk! Go down the stairs and to the end of the room and pick
up the bronze key, which fell off the guard. Turn right
and climb over the table and find the inventory chest. Turn
around and get the guard's uniform. Climb over table. Look
close at the open dish cabinet and pick up the jug full
of water. Now we can go out the door to the courtyard
in our disguise. (If you do not have a disguise, you will
be caught).
Courtyard:
Look around,
guards to right, dungeon at center, go left towards Cup bearer's
room. Look around and up and see a ramp that connects the
castle to the royal treasury on level 1. Talk to the guard
seen from the king's bedroom window. He said that the King
and the Pope Legate is holding important talks. Let us
find where the king and the legate are talking. Use bronze
key from formerly snoring guard on the cup-bearer's door.
Enter.
Cup-bearer's
Room:
Inventory
needed - crossbow, bolt, reel, hook, knife.
It is a room
full of jugs, cups and barrels. Move forward and see a window
and 2 barrels close to it. Pick up bottle of alcohol
between the 2 barrels. Turn to the end of the room and find
the inventory chest. A fountain at the center and another
chest on the other side. Look at other chest. (Don't you just
love that music that tells you that it's an object to be inspected
or used)? It's locked. Combine crossbow and bolt in inventory.
Use loaded crossbow on the lock of the chest. Pick up the
saffron from the chest full of citrus fruits.
Click on inventory chest and unload items in the inventory
chest. Place bronze key, saltpeter and jug full of water in
chest. Look and then use knife on window. See the Garden of
the King and Queen and a hut at the left side. In inventory,
separate crossbow and bolt, then combine crossbow, reel and
hook. Use Hook launching crossbow on that hut.
Garden
of the King and Queen:
To your right
are guards (they will catch you if you go there), enter the
hut, turn right, turn left and pick up Roses. Turn
right and listen to the conversation between the Pope's Legate
and the King. The Papal Legate, Robert de Tournefort tells
King Charles V, that the Pope pursues the Black Templars and
wants the 4 keys for divine protection. They have been in
the Royal Treasury since Philippe confiscated them. The King
informs him that the eagle and the bull are here but the lion
is not and the secret behind the evil of Pazuzu is unknown.
There is a manuscript that might tell of such secret. He orders
the Legate to go to the treasury to pick up the daemon. The
King departs to look for the manuscript in the library. The
Legate asks the Master of the horse to bring St. Blaise's
relic and gift from the Pope to the king and pick up the manuscript
from the library. We have to stop the master of the horse,
find and get the manuscript and try to beat the Legate to
the Treasury. Go back to the cup-bearer's room by shooting
the hook-launching crossbow on the lighted window of the castle.
Exit the cup-bearer's room. Or click on the map and go to
the courtyard.
Courtyard:
Inventory
needed - rope, rose, saffron, bottle of alcohol.
Check the
dungeon area to find another way aside from the ramp to get
to the royal treasury. Go forward 2x. Turn left and see a
well on the left side. Use rope on well. Climb down and enter
the Alchemist's room. He, Anselme's descendant was expecting
Anselme's savior but was surprised in finding it to be a woman
- it is an ominous sign. He gives Morgan a spell to bring
light because the place is full of dark mysteries. Pick
up the magic formula for revelation. The inventory
chest is in a corner of the room. Look close on the skull
over the door on the left. Pick up small furniture key
set with diamonds. Go out the door and see if we can find
a way to get to the treasury. Go out and look around the moat.
Go back and click/talk to the alchemist. He tells you that
the Basileus the Great manuscript can only be opened with
a key that is rusty and needs to be cleaned with a paste.
In inventory, combine rose and saffron producing a red paste
and then add bottle of alcohol resulting in a blue paste.
Look close at key. Use blue paste on key and pick up red small
key for manuscript clasp. Let us go back to the Large
bedroom, either by clicking the map on level 0 or retracing
our way back.
Large King's
Bedroom:
Inventory
needed - torch/flashlight, formula of revelation, jug full
of water, rope, small furniture key set with diamonds.
The relic
of St. Blaise is at the center of the room and the master
of the horse has brought in a big crate close to the fireplace.
Let's get him out of here. Look close at the reliquary and
use torch/flashlight on it. He's really got scared! Let's
check that parchment on the back of the throne. Look close
and use formula of revelation on it.
We'll just
have to look out for those ingredients. Look in the crate
that is the gift of the Pope to the King and get an aconite
flower bottle. Now that the Master of the Horse is out
of the way, we have to find the library and get the Basileus
manuscript. Look in the map at level 1; the access to the
library is by way of the King's bedroom, which is right above
and adjacent to the fireplace. Pour the jug of water on the
fireplace. Enter fireplace. Look up at the grate. Go out of
the fireplace. Look again on the mechanism on the bench in
front of the fireplace. Use small furniture key set with diamonds
on the mechanism. Click on on the rod close to the corner
of the seat cushion. The rod slides back and forth.
Back
to the grate in the fireplace. Use rope on the left of the
open grate.
King's
Bedroom:
Inventory
needed - saltpeter, aconite, torch, small key for manuscript
clasp.
Luckily, the
fire is out on this fireplace. Pick up the stool on
the left side of the bed. The inventory chest is at the foot
of the bed. Open the armoire and get the incense. We
now have all the ingredients for the deadly gas. Combine incense
and aconite producing yellow seeds, add saltpeter and produce
red seeds. Still facing the armoire, look on the floor
and use stool on the hotspot. Climb on it and see the dark
top of the armoire. Use torch/flashlight and pick up silver
key. Enter the curtain on the corner of the room to go
to the library.
Library:
The library
is full of open books and surrounded by paneling with astrological
signs decorating the top. King Charles V mistakes you for
the help of the Papal Legate and points to the encoded manuscript
to be given to the Holy Father. Pick up the encoded
royal manuscript revealing the access to Pazuzu's hiding place.
We have to decode this. We cannot look for the Basileus manuscript
until the king leaves. Exit the library, hear footsteps and
come back in. Look close on the book on right of the bookstand
in front of the King's bench. Use the red small key for manuscript
clasp. It talks about pressing the 3 objects in the sky at
the beginning of the new millennium - the scaly one, the water
carrying one, the goat like one, then the snake will open
up.
The 3 constellations
seen at the start of every year are Capricorn (goat like one,
December 22 - January 20), Aquarius (water carrying one, January
21 - February 19) and Pisces (scaly one, February 20 -March
20). Look close on the panel on the left of the doorway and
click on the goat, then the water carrier (2 panels to the
left) and then the fish at the center between the goat and
water carrier. The cabinet below the ourobourus/snake opens
found at the center of the wall of panels and pick up the
ivory plate used for secret royal missives. Now we
can decode the manuscript. Combine encoded royal manuscript
revealing the access to Pazuzu's hiding place and ivory plate
used for secret royal missives. Look close at the decoded
royal manuscript using the eye icon in inventory. With
planetary signs interspersed, the decoded message reads -
Pasusu in treasure room is hidden. Note the placement of the
astrological signs. The treasure room is where the eagle and
the lion are also. Guess where we're going! But the only way
we found is the ramp and it is guarded. Go to the King's large
bedroom.
Large King's
Bedroom:
Inventory
needed - crossbow loaded with bolt, knife.
Use knife
on window (guess someone fixed it) and see the guard again.
There is no way we can get to the treasury room without his
catching us. Use loaded crossbow on guard. Let us check what
happened to him in the moat.
Moat:
Go around
the moat and find the dead soldier. Pick up the gold key.
Courtyard:
Inventory
needed - combined crossbow with rope and hook, gas mask, silver
key, gold key, red seeds.
Go in front
of the door to the cup-bearer's room. Turn right and up. You
will see a lighted torch on the walkway from the castle to
the dungeon and Royal Treasury. Use the combined crossbow/rope/hook
on the walkway by the torch. Look close on the puzzle on the
door to the Royal Treasury. Study the decoded message and
note the planetary signs from top to bottom, then click on
the door puzzle's planetary signs in the same order. Sun,
Mars, Jupiter, Mercury, Saturn, Venus, Moon.
Insert the
silver key found on top of the armoire at the center of the
puzzle. Enter.
Dungeon
- Royal Treasury:
Go towards
the Throne. Face the throne. The third alcove on the right
contains the inventory chest. The fourth alcove on the left
of the throne has a small casket on top of a chest. Use the
gold key on it. Pick up the ruby from Charles V's scepter.
The second alcove on the left of the throne has a tapestry
and a door opposite it. Look close on the eye of the horse
in the foreground of the tapestry. Use ruby on the eye. A
click is heard. Look close on the throne. Click on the right
arm of the throne and pick up Assyrian daemon Pazuzu.
The Papal Legate comes in with a guard. Click on alcove
with tapestry turn right, click on door.
Dungeon
- guardroom:
The hall is
filled with guards. Turn around and look close at fire pit.
Remember the translated Arabic parchment. Okay, here we go,
use red seeds in the fire pit. Use gas mask.
Sombreval
is upset that you didn't get all the keys and still do not
know here the 4 plinths are. He is sending you back to 1610
the time of King Henri IV. He warns you of a Templar masquerading
as a Jesuit who wants the keys.
Cd 2
17th
Century (1610)
St. Louis
Room:
Inventory
needed - knife, torch
Check the
map for accessible areas. Listen to the Dictaphone to the
Louvre; King Henri IV was murdered by Ravaillac and note special
mention of a clockmaker that made a mysterious clock. Again,
no inventory is with you. The inventory chest is still at
the same corner of the room. Go towards the middle arch, turn
right and pick up antimony tablet. Go forward, turn
left and the only way out of the room is the window. Exit.
Courtyard:
It is night
and guards are all over the place and we don't have a disguise
yet. Turn right and pick stone close to the building.
There's a lighted window on the left that we can go through.
We have to distract the guard standing by the cart. Use stone
on cart, turn left, go forward and look close on window and
listen. A woman named Jacqueline is being interrogated.
The interrogator tells of their knowledge of the intrigue
between Madame de Verneuil and Ravaillac. Jacqueline said
that the red headed man is raving about being the God's messenger
and talking about keys. Jacqueline faints and the interrogator
leaves. Use knife on window. Enter.
Cup-Bearer's
Room:
To the left
are the inventory chest and the same water fountain. Jacqueline
lies on top of the table. Go towards the bookcases. Turn right
and look close on the shutter for upper part of the door.
Click on shutter and reveals a key for service lift.
Pick it up. Go to the cabinet with carved statues on both
sides. Open it and get our disguise. Use torch on floor of
cabinet and get the sideboard key. Turn around and
look under table. Get gun belonging to Mr. de la Force's
men. We cannot wake Jacqueline up. We better look
for this Madame de Verneuil or anything connected with her.
Go back to the courtyard.
Courtyard:
Go towards
the honor guards. Turn right and look close on the stacked
barrel. Pick up hemlock. Enter the Caryatid room.
Caryatid
Room:
We see the
young Prince, soon to be Louis XIII, kneeling in front of
the dead King. Turn left, go forward and talk to footman standing
on the left. Go up the stairs to the tribunal.
Tribunal:
Listen
to the Jesuit priest, Ruggieri (the
one the ghost warned you about) telling Queen Marie de
Medicis about the Black Templars and their need for revenge
using the Satan's keys for the destruction of their order
by Philippe. The priest asks for 2 of the keys from the Queen,
the eagle vase and the bull statuette. The Queen tells the
priest that the eagle is a work of art and has a place of
honor at the Ambassador's room and that she will not give
it to him (with curses said). The priest departs angrily.
Click on Queen. She notes that Jacqueline has escaped
de la Force's men. She wants Jacqueline to find the letter
that her good friend Mde. de Verneuil sent for M. le duc d'
Epernon. The Queen is glad that it is written in invisible
ink. So now we look for the Ambassador's room and the
letter. Checking the map on level 0 for access to the ambassador's
room, we see that the small ground floor gallery is adjacent
to it. On level 1, the small gallery is under the Kings portraits
gallery, which is close to the King's bedroom. We have got
to find a way there. Maybe there is help like the alchemist
on the previous age. On level 1, there is a library on the
north end of the building. Let us check that way. The inventory
chest is found on the end of the hallway.
Caryatid
Room:
Inventory
needed - combined hook launching crossbow, antimony tablet,
hemlock, key for service lift, sideboard key.
Look close
at the dead King. He has 2 scepters planking him. Better not
disturb the Prince in meditation and the guards are around.
Looking at the far end of the room, there's a balcony seen
that might lead us to the library. Go to the alcove on the
left side. Look down on floor and click on brown tile.
A door opens.
Combine crossbow, rope and hook. Turn around and look up on
the balcony. Use combined crossbow, rope and hook. Pick up
hammer and chisel. Turn around and enter the secret
passage.
Library:
The descendant
of Anselme tells Morgan about the suspicions abounding due
to the recent murder of King Henri by Ravaillac. M. de la
Force and his men tortures anybody connected with the crime.
The Queen herself is under suspicion that she had a hand in
it. Morgan looks a lot like Jacqueline that helped the killer.
He gives Morgan a spell invented by Anselme himself that can
let her pass through walls like a spirit and he is preparing
a potion to put to sleep the footmen that might get in her
way but needs 2 ingredients, a metal and a plant.
Pick up the general purpose formula found on
stand, to the right of the alchemist. Use hemlock and antimony
tablet on the brew that the alchemist is preparing producing
a green bottle. Pick up flask of neutralizing solution.
The alchemist tells Morgan that potion will slow people
down and to beware of the demon Pazuzu because he is the god
of the evil wind that can rock the air causing deadly infections.
Someone is listening. Now to see how we can get
to the Ambassador's room starting at the King's bedroom. Go
to the tribunal.
Tribunal:
Use sideboard
key on door by inventory chest. Climb the stairs.
First Floor
Service Area:
Look close
on panel on the right of stairs. Use key for service lift
on panel lock. Click on lever. Pick up basket. Enter the King's
bedroom.
King's
Bedroom:
The inventory
chest is on the wall across the bed. We can't do anything
in this room unless we get the footman out of the way. Approach
the footman by the door, and use the green bottle on him.
Look close at the footman under the bed and pick up the royal
signet ring. Examine the interesting clock (remember Dictaphone
narration). Look close at the cabinet at the far corner. Open
it, then the 2 right drawers. Pick up the royal note
revealing the entrance to a secret passage from the top
drawer.
Great! That
might be what we need to get to the Ambassador's room. Pick
up the Holy Water from the second drawer. Look close
and open the window shutter on the left of the cabinet. Lets
take in the view. Pan to the right and click. There are the
windows of the Kings portraits gallery that is above the room
adjacent to our destination - Ambassador room. Use the hook-launching
crossbow on the windows across the way.
Kings Portrait
Gallery:
Inventory
needed - signet ring, general purpose formula, knife, crossbow
with bolt, gas mask.
Turn around
and see a throne in front, fireplace on right and the portrait
gallery on the left. The inventory chest is at the far end
of the room on the left. Might need to empty the inventory
of non-essentials. Go to the fireplace and turn around and
look at back of throne. There is writing on it but too dark
to read. Turn to the left of the fireplace and look close
at chest, get log, use log on fireplace. Now there's
light. Let us read the writing on the back of the throne.
"Follow the path shown by the huntsmen and you will find the
birth year of the greatest among them". What is that for?
Pick up the fire tong from the right side of the fireplace.
Now let us look for that secret passage based on the royal
note revealing the entrance to a secret passage. Starting
from the window we came in (L-R), use signet ring on the H
at the bottom of the pictures of Louis XI (third), Francois
I (fifth), Charles VIII (fourth), Francois II (seventh). A
sound is heard every time we use the ring. Go down the hall
and look under Marie de Medicis, the last portrait on the
right. Enter the opened secret passage. Use the general purpose
formula on sealed brick door. Enter.
Ambassador's
Room:
Do not move!
(There is a guard on the left side hidden by the candle stand).
Standing by the secret passage, we look around. Wait, it is
a room full of eagle vase in different colors. The column
closest to us has a plaque in Latin. "Ex animis daimon rubram
aquilam prospecter: tune potentior resurget". Walking close
to the right side wall, go forward. Turn left. Go underneath
the scaffolding. Turn left, look close and use knife on scaffolding
drapes. There is the guard! We have to do something. Use crossbow
with bolt on guard. The Jesuit priest comes and talks to
Morgan. If he calls the guard, she would not be of any use
to him because the guards have been torturing suspicious people.
He wants to make a deal. Morgan would give him what he wants
in exchange for the translation of the Latin inscription.
Morgan agrees. The translation of the Latin inscription is
"When the dead demon looks at the red and powerful eagle,
he will come back to life". Look close on the purple eagle
vase in front of the priest under the scaffolding. Use the
daemon on the opening on the pedestal. He will then be facing
the red eagle across the room. Remember the warning of the
alchemist, use gas mask. The priest suffocates and the
daemon statue is gone. The young Prince comes and says based
on the mask, he thinks Morgan is involved on sorcery and wants
her to help him shed light on the death of his father. He
does not trust anyone and will be grateful. Morgan agrees
and asks him for information concerning the bull shaped foundation.
He asks that Morgan meet him at the King's bedroom. Pick
up the vase with a Roman eagle on top. Lose one, get
one. Go to the small ground floor gallery.
Small Ground
Floor Gallery:
Way down the
other end of the hall is a snoring guard. Look close and pick
up the lead gun bullets and the powder flask.
The inventory chest is opposite the snoring guard. Now let
us see what we can do to help the young Prince. Go see Jacquelyn
again at the Cup-bearer's room.
Cup Bearer's
Room:
Inventory
needed: Holy water, magic formula for revelation.
Since she
just fainted we can try to revive her and ask questions especially
about the letter the Queen wants us to find. Use Holy water
on Jacquelyn. Jacquelyn wakes up and say that she is in
the service of Marquess de Verneuil and saw her and M. le
duc d'Epernon plot the murder of the King and that she was
carrying a letter from her to him. She hid the letter in this
room. Then she fainted again. Turn right and look in window.
Pick up royal books. Go to inventory chest and then
turn right to the floor under the fountain. Place books on
the floor. Climb on books. Pick up missive written with
invisible ink and combine it with magic formula for revelation
producing very incriminating missive. Written by Mde.
de Verneuil to M. le duc d'Epernon, she says that the Ravaillac
has not failed in his promise. Oh My! Let us find the Prince.
Go to King's bedroom.
King's
Bedroom:
Give very
incriminating missive to the young Prince. The future King
is most grateful. The Prince states that the bull shaped foundation
can be found in a clock made by M. Gauthier. His father placed
great importance to it and a cow is part of the family's coat
of arms. M. Gauthier also devised a secret mechanism to open
a secret drawer. As they speak, Mr. de la Force's men in the
garden are questioning M. Gauthier. Garden, where is the
garden? Let us try the small ground floor gallery.
Small Ground
Floor Gallery:
Inventory
needed - hammer and chisel, fire tongs.
We need the year
for the birthday and based on the clues on the back of the King's
throne in the Kings portraits gallery, we need to look for huntsmen.
Go to the other end of the hall. There were tapestries about
hunting. By flipping through the pictures, produce a mirror
image of a huntsman carrying dead birds. The top of the arch
shows 1553. Let us now look for the scepter and the bull shaped
pendular key. Go to the Ambassador's room.
Ambassador's
Room:
Climb up the
scaffolding and walk by the long wall to the far end. On the
way back to the stairs, look at the murals on the ceiling.
There is one of a lady, a sheep and a bull. Bull!! Let us
check that. Use hammer and chisel on the bull mural and pick
up the bull shaped zodiacal key. (If you try
to do 2 murals, the snoring guard will wake up). Now,
we pick up the scepter - remember where we saw it?
Caryatid
Room:
Let us pay
homage to the dead King. Look close and use fire tongs to
get the Royal scepter on the King's left. (Try getting
it without the fire tongs - save first). Time to look at that
clock at the King's bedroom.
King's
Bedroom:
Look close
on the top clock face. Let us follow Mr. Gauthier's instructions.
Time should be around 12th hour. Use the bottom left round
dial to move the hour hand and the bottom right dial to change
the minute hand. Test the mechanism by placing the royal scepter
at the bottom center hole - it will not fit if it is the wrong
time. The right time is 1:55 and the scepter will rotate.
Look at the bottom zodiacal face. Place bull shaped zodiacal
key at the center. Turn bull until Aries (ram) is on the top.
Place the year 1553 at the 4 squares by clicking the + and
-. The secret drawer opens at the bottom of the pedestal.
Pick up the Bull shaped foundation Assyrian statuette.
Now we have 3 but the daemon is destroyed.
Courtyard:
Inventory
needed - Gun powder, lead bullet, gun (combined).
Combine gun
with gunpowder to produce gun full of powder and then combine
lead bullet to have a gun full of powder and loaded, ready
to be used. We hear the Queen screaming to have us be
captured. Go forward towards the crates/barrels of gunpowder,
turn right, use ready to use loaded gun.
Sombreval
reprimands Morgan for failing again. He sends her back to
1770 when revolution spirits are stirring and murder and anarchy
is at hand. The Black Templars have attached themselves to
a new order - Brotherhood of the Masons. He tells Morgan to
befriend the Marquis de Nemours that has traveled to Mesopotamia
and to learn from him. He warns that the Marquis belongs to
the Black Templars.
18th
Century (1770)
St. Louis
Room:
Inventory
needed - crossbow, hook, rope (combined - hook-launching crossbow);
bolt.
Again, we
arrive with no inventory. The inventory chest is in the same
place. Listen to the Dictaphone of the Louvre. Check the map
for access areas. We only need the daemon and that was destroyed
during the 17th century. We have to find information about
it then.
Go under the
middle alcove and pick up copper wire. The only way
out is through the window. Now, we need to get a disguise.
Courtyard:
Go forward
2x towards the light across the way. Turn right and go forward.
Turn left to talk to a lady of the evening. She will get
some clothes for Morgan from one of her costumers. Pick
up clothes and the well lined purse from the front
of the covered cart. Turn left, go forward and turn around
and look close on the walls of the ruins of a freestone mansion.
Use hook launching crossbow on the top middle of the screen.
Ruins of
a Freestone Mansion:
Here is our
friendly neighborhood Alchemist. Alchemists surely have gone
down on their luck - from castle to a ruin. The Alchemist
welcomes the beautiful traveler. He states that Morgan will
not recognize the Louvre. Materialism and money taken over
the world. Politicians and secret societies like the Masons,
Rosicrucian and others replace the last of the artists, painters,
etc. He might be Anselme himself but definitely his descendant.
He advises Morgan to gain the favor of a Marchioness von Schoenhausen
and gives her a precious necklace to help. He also gives her
a new cabalistic spell that awakens the dark forces because
strange things are happening. Look close on the chest
by the left wall and pick up the magic formula revealing
some of Anselme's basic secrets. Open the drawer and get
the pearl necklace.
Go out
the room through the open doorway. Turn around and look back
at the dwelling of Anselme's descendant. Look up and close
on the roof of the ruined tall building on the right. Use
crossbow with bolt on the copper ridgepole on top of
the ruined roof. Turn to the right and look close at a dark
corner of the ruin. Pick up a zinc tile. Go out of
the ruins.
Courtyard:
Go back to
the covered cart and pick up the copper ridgepole found
close to the wall of the ruin after you shot it down from
the roof of the ruined tall building. Go back to the opposite
side of the courtyard. Look close at a drunk that will sing
for you for some money. Looking at the map the only entrance
available is the Caryatid room.
Caryatid
Room:
Talk to the
man by the crate of rolled up papers. He is upset because
he is drowning in scores. His muse, his goddess, Marchioness
von Schoenhausen requests the music of Austrian genius Mozart.
Just the lady we want to meet.
Tribunal:
We find the
Marchioness lounging at the far end of the room. Click on
her head. She complains of the bore and the heat. We
have to gain her favor as the alchemist advises. How? Turn
around and go through door to the ground floor service area
(with a stair on the right) and through the other door to
the Queen's guard's room.
Queen's
Guard's Room:
Go to the
left side of the room and find bottles of champagne in ice.
Pick up the champagne glass. Something cool for the
Marchioness, hmm!
Tribunal:
Combine pearl
necklace and champagne glass. Give the champagne and pearl
necklace to the Marchioness. (Champagne alone does not gain
her favor). She recognizes Morgan as a woman. Morgan asks
for help in getting in touch with Marquis de Nemours. The
Marchioness informs her that the Marquis loves the ladies
and the music of Mozart especially Bastien and Bastienne.
She also gives Morgan a key to the dresser. Pick up heart
shaped key from side table. Didn't that upset man say
something about Mozart and score in the crate? We have to
get him away from the crate. Go to courtyard.
Courtyard:
Use well lined
purse on drunken man. He will sing drunkenly, enough to
drive the upset man away.
Caryatid
Room:
Pick up a
score of Bastien and Bastienne, Mozart's first opera
from the crate. We need to dress up to see the Marquis. Go
to the Queen's guard's room.
Queen's
Guard's Room:
Use heart
shaped key on chest drawer beside the exit door. Pick up gown.
Use the score on the piano. The Marquis comes in full of
praises. Morgan asks for information concerning the Assyrian
statue of the Demon of the Wind, Pazuzu since the Marquis
has gone on an expedition to Mesopotamia, Brother. He also
is in search for the statue that was once lost. His travels
are recorded in an encyclopedia that also contains a picture
of the statue. Many scientists have tried to restore the statuette
but the notes have disappeared. He also advises Morgan to
talk to a sculptor at the Bronze Gallery. He is also a member
of the same Lodge. Checking the map, the sculptor's workshop
is on Level 0 under the square room. The square room can be
accessed by way of Apollo's Gallery on the same floor. The
room adjacent but one floor below the Apollo's Gallery is
Diane's room. There might be a way there. Pick up the key
to the library from the table by the windows. Go to Diane's
room.
Diane's
Room:
Inventory
needed - general purpose formula.
Pick up the
generator crank handle from the picture stand. Look
close at left double door, this might lead to Apollo's Gallery.
It has fancy copper knobs. Turn left and look close at the
statue. Use general purpose formula on grill the boy is holding
and pick up flask full of acid (sulfuric). Go back to ground
floor service area and climb the stairs.
First Floor
Service Area:
Look close
on cabinet containing flask and use flask full of acid on
the lock. Open the cabinet door and pick up sulphate flask.
Open drawer and pick up sheet of copper and sheet
of zinc. Enter door on the right.
Science
Academy:
Inventory
needed: general purpose formula, key to library, magic formula
for revelation, generator crank handle.
The inventory
chest is on the right side of the room. Time to empty and
pick up some inventories. Look close on the fireplace and
note that the 4 keys are depicted. Use the general purpose
formula on it. We find ourselves down to St. Louis room. That
is nice to know as an exit. Go back to the science academy.
The tables have experiments and reagents laid out. By the
door are the bookcases. Look close on right bookcase. Use
key to library on lock of the bookcase. Pick up notes from
a scientific expedition in Persia. Read it and look at
the picture of Pazuzu. The page on the left has indistinct
writing on it. Combine it with magic formula for revelation.
It is a procedure to reproduce Pazuzu. So, that is what we
have to do make another and then what, destroy it? We have
to make a statue and then give it life. Getting to that
sculptor is now more important not just for information, but
to make a statue for us.
Look close
on left bookcase. Pick up memorandum on electricity.
Read the book. There is instruction on how to make a Leyden
jar. Look on the table closest to the bookcases, there is
already a set up for making Leyden jar. Use generator crank
handle on the cylinder. Pick up Leyden jar. Let us
now see to getting to that sculptor. Go to Diane's room.
Diane's
Room:
Short-circuit
the lock on the double door with the fancy copper knobs. Use
Leyden jar on knobs. Wow! It worked. Enter.
Apollo's
Gallery:
Inventory
needed: notes from a scientific expedition in Persia, copper
ridgepole, gas mask.
Talk to the
painter on the right. His name is Joseph Duplessis.
Turn left and go down the hall, pick up the stepladder
on the way. The inventory chest is at the end of the hallway.
Enter door on the right.
Square
Room:
We're getting
closer to finding the sculptor's gallery. This is a room full
of paintings. Look but don't touch!! (If you want to touch
a painting, go right ahead. Don't say I didn't warn you!)
Go to the other end of the room and pick up exhibition
catalogue from the Square Salon sitting on a desk. Read
it. Look at that! #18 is our friend Mr. Duplessis' painting
of Christophe Gabriel Allegrain, Sculptor. Go down the stairs.
Sculptor's
Workshop:
We are here.
The inventory chest is just in front of the open door. Pick
up the bag of coal from down the hall. That was heavy!
Enter through the open door. Talk to the sculptor. Morgan
asks that the sculptor make a mold of a statuette for her.
The sculptor will do it immediately if Morgan can get the
picture of Christophe Allegrain for him since he cannot afford
it. It would be better if there were a picture of a chisel
and mallet on it. That is the picture done by Joseph Duplessis.
Give the notes from a scientific expedition in Persia with
the picture of Pazuzu to the sculptor. Go to square room.
Square
Room:
The picture
is on top of the second panel of paintings to the right of
the stairs. Use stepladder on the floor in front of the panel
of paintings. Pick up the portrait of Christophe Gabriel Allegrain.
It does not have a chisel and mallet on it. Let us go talk
to Mr. Duplessis at the Apollo room.
Apollo
Room:
Talk to Mr.
Duplessis. Use portrait on canvas. Pick up the portrait.
Go back to the sculptor.
Sculptor's
Workshop:
Use the portrait
to the sculptor. The sculptor shows Morgan how he made
the mold. Use bag of coal on oven. From the secret writings
on notes from a scientific expedition in Persia, we need copper
and tin. Use copper ridgepole on melting tank on top of the
stove. Open cabinet by the door and pick up the pewter
crockery. Marquis de Nemours arrives and has a gun
pointed at Morgan. He has been observing her and suspected
her from the beginning because of her interest on Pazuzu.
He tells her to finish her researches and they will talk later.
Place pewter crockery on the melting tank on top of the
stove. Remember what the instruction said - that the smelting
process would release deadly fumes. The tin and copper
melted and poured into the mold. The fume starts to thicken.
Use the gas mask. Why do we end up killing these men!! Above
the door, pick up the sculpting mallet. Use it on the
mold. Pick up the reconstruction of the Assyrian demon
Pazuzu statuette. Let us now energize the statue. Go back
to the science academy.
Science
Academy:
Inventory
needed - sulphate flask, Pazuzu statuette, zinc tile, zinc
sheet, copper sheet, copper wire, general purpose formula.
Look close
on the table at the center of the room. Following the instructions
from the secret writings on notes from a scientific expedition
in Persia, we need a sulphate bath. Use the sulphate flask
on the empty tank on the left. Use Pazuzu statuette
on the left side of the left blue tank and the zinc tile on
the right side of the blue tank. Then use sheet of zinc on
the left side of the right yellow tank and the sheet of copper
on the right side of the yellow tank. Use copper wire on the
top left of the left blue bath. Pazuzu's statue is now
energized.
Pick up Assyrian
demon Pazuzu. Watch the sculptor comes towards Morgan.
Use the general purpose formula on the back of the fireplace
that has the drawings of the 4 keys.
Morgan
goes down to St. Louis Room and meets the ghost. She told
him she has all 4 of the keys and that they should go to the
21st century and destroy them. Sombreval told her that
he is the leader of the Black Templars and used her to collect
the keys since he cannot do it himself because he is dead
but not as dead as the men Morgan killed - the True Defenders
of the Faith. He will send Morgan back to the 21st Century
so that his manservants can take the 4 keys from her. In 1314,
while on the stake the devil has given him the mission to
wreck death and destruction.
Cd 1
21st
Century
St. Louis
Room:
Inventory
needed - Crossbow with bolt, magic formula for revelation,
general purpose formula, magic formula revealing some of Anselme's
basic secrets.