Gems of Darkness
H +
a
Walkthrough by
MaGtRo
March 15, 2001
Prof. Bandham
welcomes us, the new archeologists to the excavation
site of pre-Sumerian civilization that lived 9000
years ago. He gives a copy of his journal (top left
of the screen) that contains explanations about the
different puzzles. Read the journal before doing each
puzzles. He also asks us to take a token box (yellow
box at top center of the screen) to place tokens after
finishing each puzzle and a map of the site (top right
of screen). The site consists of 3 floors. The ultimate
goal is to decipher the Cipher Table, (located on
the right hallway by the Professor's desk) using the
tokens collected and thus opening the door to the
Treasure of the Kavi.
The puzzles are
done in Hard mode. Clicking on gold bird at the bottom
of the screen restarts the puzzle. A jewel will light
up on the token box when a puzzle is solved and the
room cipher token will be found inside the box. The
room cipher token can be obtained by doing only one
puzzle but in most rooms, there is more than one puzzle
available for added gaming. Clicking on a cipher on
the map automatically brings you to that room or you
can walk and explore the site. Move forward and let
us start on the first room on the left. Easter eggs
are found in some rooms.
First Floor
Complex Sequential Movement - The object of the puzzle
is to move all the sun to the exit on the extreme middle
left bin and all the dots to the extreme middle right
bin. Click/hold to slide dots or sun and click on or
close to rods to turn them. Move sun or dots to their
bin as soon as you can to free space. Easter egg - clicking
on the right side of the entrance to the room shows
a face.
Picture Puzzles - The object of the puzzle is to arrange
a picture that is face down and cut up in 35 pieces.
Clicking on a piece turns it around and click/hold moves
it from one place to another. Pulling the lever in front
of the frame changes the picture. This is a memory puzzle.
Try to recall positions of drawings, distortions, position
of stars above and frames on top or bottom. Easter egg
- one of the jugs in the room turns around on duck's
feet.
Polyominoes - These are pentominoe puzzles. The object
of the puzzle is to fit the pieces inside the prescribed
area. Clicking rotates a piece (puzzle 1 and 7 only).
Solved puzzles shown are from bottom drawer (1) going
up to top drawer (7). Easter egg - a large boulder on
the side of the room lifts up.
Exchange - The object of the puzzle is to move the
balls to similar colored tiles (blue to blue and yellow
to yellow). In the graphic solution below, move the
balls that are in position at the site at that time.
Move forward and click on stacked triangular stones
to access the puzzle. Easter Egg - boulder on right
of puzzle will cause a snake to slither across the room.
Arithmetic - The object of the puzzle is to have one
specific pattern on all 6 panels at one time. The clues
to which patterns are needed for this puzzle are seen
in the Maze puzzle on the second floor and the Logic
Passage puzzle on the third floor. Pulling the big lever
on the right after the pattern is obtained produces
a disk. To get the token, 3 specific patterns should
be arranged . 1) Click on lever 6 (rotates all 6 panels)
until one of the needed pattern is seen on panel 6.
2) Click on lever 5 (rotates panels 1-5) until the needed
pattern is obtained on panel 5. 3) Continue on lever
4/panel 4 to lever 1/panel 1 until all panels have the
same pattern. 4). Pull big lever on the right to get
a disk. 5) Click on lever 6 to get the next needed patterns
until the 3 disks are obtained. Easter egg - a rock
on the wall at the back of the pool reveals a gold pyramid.
Mazes - The object of the puzzle is to move the blue
box from first maze (#1) to the end maze (#9) and
join a green box. Look at all the mazes and examine
the entry and exit to see which ones match. There
is more than one way to do this puzzle. Here is an
example - Pull lever 1 (left), do the maze, jump to
maze 3 (lever 3), to maze 6 (lever 6) and to maze
9 (lever 9). Easter egg - a stringed instrument is
seen on the left of the room that lights up red, green
and blue.
Pattern Grid - The object of the puzzle is to arrange
the tiles in an intricate pattern. Each tile can be
moved (click/hold) and rotated (click). The best way
to match tiles in this puzzle is to study the background
pattern. Easter egg - the rock facing the stairs will
start a toy car to drive by.
Sequential
Series - The object of the puzzle is to fill
the blank area on the right side with a correlated
tile from the left side. Example of correlations -
1. 1x2=2, 2x2=4, 2x4=8, 2. Square with dot on top
row and blank square at bottom, 3. 4 geometric shapes
on top and 3 different at bottom, 5. Different mirror
images 7. Rows 1, 2, 3 on top becomes rows 2, 3, 1
at bottom. Easter egg - a rock beside a column will
rise.
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
Moving across the
room, on the opposite side of the professor's desk
are steps behind a white rock that will lead to the
second floor - CD 2.
Second Floor
Layers - The
puzzle is found by pulling a lever in the right hallway.
The object of the puzzle is to arrange the picture in
an overlapping manner that produces symmetrical lines
on the picture. Click/hold moves the pieces and clicking
on each corner rotates the pieces. Easter egg - at the
left hallway, the pestle on a mortar moves. The lever
on the left side has no noticeable use.
Mazes (numerical)
- The object of the puzzle is to reach from
the upper left start to the upper right exit. The
vertical or horizontal square moves depend on the
number of triangles on the square you are on. As in
other mazes, going from the end and moving backwards
to the start might give a better perspective to the
puzzle.
Solitaire - The object of the game is to remove all
the balls except one by jumping over another ball.
Click/hold to move the balls. There are several ways
to solve this puzzle. Here is an example - move ball
in slot 1 to end in slot 40.
Memory - The object of the puzzle is to
match symbols on the balls at the top row to the bottom
row. There are 10 changes of symbols of both top and
bottom row. The left set of white pegs cycles the top
row and the right set of pegs cycles the bottom balls.
The best way is to write down the symbols by cycling
the balls and then matching them. In the table below,
the symbols are replaced by letters. Easter egg - a
jug will pour an igniter to make a bonfire.
Top Row
|
White Peg
|
Bottom Row
|
Left
|
Middle
|
Right
|
|
Left
|
Middle
|
Right
|
A
|
B
|
C
|
1
|
H
|
D
|
P
|
D
|
E
|
F
|
2
|
B
|
R
|
G
|
G
|
H
|
I
|
3
|
N
|
C
|
M
|
J
|
K
|
L
|
4
|
A
|
O
|
F
|
M
|
N
|
O
|
5
|
Q
|
E
|
I
|
P
|
Q
|
R
|
6
|
K
|
J
|
L
|
S
|
T
|
U
|
7
|
CC
|
AA
|
V
|
V
|
W
|
X
|
8
|
DD
|
BB
|
T
|
Y
|
Z
|
AA
|
9
|
Z
|
W
|
X
|
BB
|
CC
|
DD
|
10
|
U
|
S
|
Y
|
Dissection - This is a simple Tangram puzzle. The object
of the puzzle is to fit the pieces in the prescribed
area. Easter egg - left green bust winks.
Maze - The object of the puzzle is to move the flat
stick from the left bottom start area to the top right
end area. Click on the gold slotted screw head to
position/slide the pivot, then click on empty hole
on the stick to move the stick on all possible pivot
areas.
Click on the bottom
of the table to reveal clues for first floor Arithmetic
puzzle and third floor Runes puzzle .
Adjacency - The object of the puzzle is to have all
the buttons pressed down. Determine which buttons
are affected by clicking/pressing on a button. The
buttons that go down are symmetrical and what one
quadrant does is applicable to the other quadrants.
In the solution below, click (C) on the specified
buttons.
Rotating
Stars - The object of the puzzle is to place
the 6 blue spotted points/moon signs around the center
pattern, 2 earth emblems (donut-like) on the left
points and 2 sun emblems (spider web-like) on the
right points. The emblems are found in the journal.
Each pattern's points can be rotated clockwise -C
(click on right or top of center) and counterclockwise
- CC (click on left or bottom of center). There are
several ways to do this puzzle, here is one. Easter
egg - at the center of the room is an animated shell
game.
Turn :
|
|
|
Top left
|
2 C
|
Bottom left
|
3 CC
|
Bottom right
|
2 CC
|
Top right
|
2 CC
|
Center
|
1 CC
|
Top right
|
1 C
|
Center
|
1 CC
|
Top right
|
1 C
|
Bottom right
|
1 CC
|
Center
|
3 CC
|
Top left
|
1 C
|
A ladder on the wall
beside Adjacency puzzle will lead to the third floor
- CD 3.
Third Floor
Logic Passage - The object of the puzzle is to move
all the disk on the left side to the right side. You
can have the same number of black and whites on any
island but not more black (B) than whites (W). The transfer
boats has to have a disk to turn around. The journal
has the solution to the puzzle.
Left
Island
|
Middle Island
|
Right
Island
|
4
W - 4B
|
-
|
-
|
3W
- 3B
|
1W
- 1B
|
-
|
3W
- 3B
|
-
|
1W
- 1B
|
3W
- 3B
|
1W
|
1B
|
4W
- 3B
|
-
|
1B
|
3W
- 2B
|
1W
- 1B
|
1B
|
3W
- 2B
|
1W
|
2B
|
4W
- 2B
|
-
|
2B
|
2W
- 2B
|
2W
|
2B
|
2W
- 2B
|
2W
- 1B
|
1B
|
2W
- 2B
|
1W
- 1B
|
1W
- 1B
|
3W
- 2B
|
1B
|
1W
- 1B
|
3W
|
3B
|
1W
- 1B
|
3W
- 1B
|
2B
|
1W
- 1B
|
1W
- 1B
|
2W
- 2B
|
1W
- 1B
|
1W
- 1B
|
3W
- 2B
|
1B
|
2W
- 1B
|
2W
- 2B
|
1B
|
1B
|
4W
- 2B
|
1B
|
1B
|
2W
- 2B
|
2W
- 1B
|
1B
|
3W
- 2B
|
1W
- 1B
|
2B
|
3W
- 1B
|
1W
- 1B
|
2B
|
1W
- 1B
|
3W
- 1B
|
2B
|
2W
- 1B
|
2W
- 1B
|
2B
|
1B
|
4W
- 1B
|
2B
|
2B
|
4W
|
-
|
4B
|
4W
|
-
|
2B
|
4W
- 2B
|
-
|
3B
|
4W
- 1B
|
-
|
1B
|
4W
- 3B
|
-
|
2B
|
4W
- 2B
|
-
|
-
|
4W
- 4B
|
Inscribed in a chest
by one of the columns are clues for the Arithmetic puzzle
on the first floor.
Unilateral
Triangular Symmetry - The object of the puzzle
is to fit the "barrels" in the triangle - pentominoe-like
puzzle. Clicking turns each part. Easter egg - under
the triangle that opens the puzzle is an animated
jug.
Complex
Sequential Re-ordering - The object of the
puzzle is to copy the 4 columns of symbols on the
left to the right side tiles, either horizontally
or vertically. Clicking on each triangle cycles the
symbol tiles. There are several solutions to this
puzzle. 2 solved puzzles are shown below. Easter
egg - the golden bird statue for resetting puzzles
spread its wings.
Inductive Reasoning - The object of the puzzle
is to arrange the pieces on the triangular plate to
produce a very symmetrical pattern - a pattern that
shows the left side as mirror of the right side and
the top side mirror to bottom side. The pieces to be
added are in correct angular positions already to give
a head start.
Logic Planning
- The object of the puzzle is for the bug to drop
all the brown balls into the hole at the upper right.
Easter egg - the block on the right side of the wooden
door produces an animation.
Move balls to
position ON the head of the arrow (not beyond).
The bug's movement
is controlled by the computer's keyboard arrows
Push ball
9 to the left, push ball 10 down, push ball
3 to left.
|
Push
balls 1-8 in hole. Push ball 10 up, push ball
9 in hole. Push ball 10 down and to the hole.
|
Push ball
13 up, push ball 12 onto head of blue arrow.
Push ball 11 to hole. Push ball 12 down and
to the hole. Push ball 13 following pink arrow
to hole. Push balls 14 - 19 to hole.
|
Push ball
A onto head of blue arrow. Push ball B onto
head of green arrow. Push ball C down once.
Push ball 20 to hole.
|
Start where the
bug is. Move ball 22 to the left 2x. Push balls 21
- 28 to hole. Push ball 29 up 2x and then push to
hole. Push balls 30 and 31 to hole.
Push ball 37 1x
to the left. Push balls 32 - 33 to hole. Push ball
35 to the right. Push ball 34 -37 to hole.
Hexagonal
- The object of the puzzle is to match the geometric
shapes on the sides of the plates to the adjacent
plates. Click/hold to move the pieces. Interchange
the lettered plates for the solution.
Runes - The object of the puzzle is to
align vertically the 6 triple symbols under the triangle
pointer on top of the screen, in the order seen on the
clues in second floor Maze puzzle. The first lever on
the left (1) moves the outer ring clockwise and the
middle ring counterclockwise. The reverse of these movements
is done by the rightmost lever (4). The second lever
from the left (2) moves the middle ring clockwise and
the inner ring counterclockwise. The reverse of this
movements is done by the second lever from the right
(3).
Triple symbols
|
|
|
|
|
1
|
Click Lever
4
|
3
times
|
Click Lever 3
|
6
times
|
2
|
Click Lever
1
|
5
times
|
Click Lever 2
|
1 time
|
3
|
Click Lever
1
|
3
times
|
Click Lever 3
|
4
times
|
4
|
Click Lever
1
|
6
times
|
Click Lever 3
|
1 time
|
5
|
Click Lever
4
|
3
times
|
Click Lever 3
|
2
times
|
6
|
Click Lever
4
|
4
times
|
Click Lever 2
|
4 times
|
Slider - The object of the puzzle is to slide
the pieces to produce a design. Use the solved picture
below as reference. It is best to do the center first,
leave 2 space in between the ends of the design and
then arrange the outer edge. Easter egg - an animated
axe.
This is one solution
- 3,4,2,8,6,5,4,2,3,3,4,4,1,1,2,3,6,4,4,5,7,1,5,3,6,8,6,2,2,4,1,7,7,5,4,2,7,5,5,7,7,4,4,4.
CD 1
End Puzzle
On the right hallway
by the Professor's desk, is the final puzzle. After
collecting all the tokens, 6 pairs of ciphers will be
shown on the door before accessing the puzzle.
The object of the
puzzle is to find a cipher that match one of the pair
of clues above. The left panel, when turned
over shows the token ciphers in the same sequence
as in the token box. The right panel consists of several
panels that can be cycled clicking the top left square.
There will be several ciphers that will match the
clues but only one will have one/similar cipher in
both x and y grid.
Press the ciphers
on the left panel in order as shown by the clues.
And
see the treasure of the Kavi - true Gems of Darkness.
____________________________________
This
walkthrough will be updated frequently.
This document may not be distributed without express
written permission of the author and the content may
not be altered in any way.
Copyright
© 3/2001 MaGtRo
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