Short Review
The first adventure game in years since The Last Express that is
really a non-linear adventure game. The order of your action and the
conversation path you choose will determine the way Gus solved the
case. There is no dead-end at all within this game. Each problem will
have at least two ways to solve it. Do not worry if suddenly an inventory
item, that you thought will help you solving a problem, disappeared
after doing an act. You will be able to find different way to solve
that problem. This is a brilliant approach on solving a puzzle. Hopefully
more developers will do the same thing for their future adventure
games.
There is one very tough Pixel Hunting puzzle in the game. You need
to have patience to solve this one since a walkthrough is not good
enough to solve it. Beside that tough puzzle, all the puzzles in the
game are easy or moderate.
The graphics in the game are a top notch graphic (even though is
not as good as Syberia, the previous game from Microids). There is
only one bugs of the game that I encountered when I played this game.
The voice of the characters overlapped each other during the conversation.
I don't know if I could considered this as a bug though, since it
only applied to gamer that play this game on a laptop (specially on
any Dell laptop). You need to set your graphic bit into 16-bit and
TURN OFF all other applications on the background, such as screen
saver or any other program. Sometime, you still have to restart the
laptop even though you have done all the things mentioned above.
Overall this is an A rated adventure game that will stick on the
back of your mind for a long time.
Introduction
You play as Gus Mc Pherson, a American Private Investigator, who
has been living in Paris as an artist. Sophia Blake asked him
to investigate the murder of Ruby and Regis Whyte, a mysterious American
couple, who were found dead in their hotel room, at Hotel Orphee.
As usual, I will give freedom to you to choose your path since I
only tell you the solution based on the question not by step-by-step
walkthrough. Even though I try to place these questions in certain
order so that you could understand how the story unfold. All important
clues needed for a perfect ending will be marked with green
color. You need to collect or at least know about this clue to be
able to provide a complete evidence to Inspector LeBreun for the final
conversation with him. This will determine how the ending will be.
Walkthrough
Q: What should he do with Sophia's request?
A: He could either accept the offer
at his studio right now or at the Chez Alexandre restaurant later
on. No matter what he does, he will accept the offer in the end. The
only different is that he will have access to the restaurant earlier.
In any case, he will learn that Inspector Le Breun is the person in
charge of the case and will gain access to the Police Station. Call
Pinkerton agency, his former New York office, after she walked out
of the door to do background check. The result will come later on.
Make sure you check the door mat every time he enter his studio.
Q: What kind of information could Gus collect
at Hotel Orphee?
A: Not much at this time. Depends
on which character you choose to tell Petit, the front desk, Gus could
have an early access to the second floor. He could immediately talk
his way to the second floor as an Insurance Agent or he has to squeeze
his brain to sneak to the second floor as other professions. As for
information, he will learn a little bit about the night of the murder
from Nicolas (the bartender) and Petit.
Q: It is time to go to the police station.
How could Gus get a hand on the murder report?
A: Pay attention to the conversation
between the police and the woman. She asked about her missing son,
Hellouin. Gus needs to bribe the police. As a PI, Gus will learn that
the police needs something to quench his thirst. Buy a red wine from
Nicolas, the bartender at Hotel Orphee. Give the wine to the police
and he'll give Gus the police report. Gus will learn about the witnesses'
words and the mysterious person's description from the report. There
is one key witness, a woman who stay in the room across from the room
507. Gus needs to have a special item to be able to talk to Inspector
LeBreun.
Q: Where could he find more information
on the mysterious person on the police report?
A: Go inside the hotel's cafe and
talk to Nicolas, the waiter. He will mention about a stranger who
sat near the window before the murder happened. He will also tell
Gus that Malet, the hotel porter, had a brief conversation with him.
From his information, Gus will have access to Alambic Bistro, a local
club in Paris where Malet used to hang around. Nicolas and Petit will
give additional character description of the stranger.
Q:
What does the mysterious person look like?
A: He has boxer nose, short straight
hair, thick moustache, square face, flat ears, large mouth with thin
lips and small sharp eyes. Look at the picture on the right to help
you. Show this picture to Nicolas for confirmation.
Q: Where could he find Malet?
A: Use the map to go to Alambic Bistro.
He could find Malet talking with Hulot, the owner of the club, near
the bar. Show the picture to Malet. The suspect will walk into the
club. Malet will run away and so does the suspect. Gus will chase
him out. Unfortunately he could not catch him.
Q: Who is this mysterious person?
A: Go to the police station and show
the picture to police. He will go to the back room and talk to LeBreun.
Gus will overheard the conversation about Hellouin. Gus could visit
Hellouin's office now. Too bad the door to his office is locked. Need
to find a way to unlock it.
Q: How could Gus gain access to the second
floor of Hotel Orphee if he told Petit that he is a Journalist or
Private Investigator?
A: Isidore Petit will refuse to talk
to Gus if he lies as a Local or Foreign Journalist or if he tells
the truth as a Private Investigator because of the hotel's security
policy. Fortunately, he will be able to gain access to the second
floor by climbing into the big luggage cart close to the main staircase.
The bad news is that the door to room 507 is locked also. Now we have
two locked doors blocking the investigation.
Q: What should he do now?
A: He could either walk into Room
506 or he could just start walking away toward the staircase. If he
walk away, the woman from Room 506 will call him back. So either choice
will bring Gus to Room 506 in the end. Choose any conversation you
like, it will not affect any investigation path. The information from
the woman will add the complexity of the case. She will give Gus a
magic talisman.
Special Note: If you choose to
investigate Hellouin's office first and do
Hellouin's Act before going to the second floor of Hotel Orphee,
Gus will have an opportunity to pick up a pencil from the reception
desk down stair. If he does that then Mrs. Louiseau will not give
him a magic talisman. Since both the pencil and the magic talisman
will have the same function on this game.
Q: Where could Gus find a lock pick?
A: Try Hulot, the manager of Alambic
Bistro. He knows a lot of people from the underground, so finding
a lock pick will not be a problem for him. Hulot will give Gus a lock
pick in return for his service. Gus needs to find the differences
between the original and the duplicate painting.
Q: Gus now has a lock pick. The bad news
is that he could only use it once. Which door needs to be unlocked
with the lock pick?
A: Both locked doors (Hellouin's
office and Room 507) have two different ways to unlock them.
Q: How could Gus unlock
Room 507?
A: There are 3 ways to do this act.
All profession could use the lock pick on Room 507 door. Use the picture
below to help you (lock pick 1- 5 is from left to right). If Gus used
the lock pick to unlock Hellouin's door then there are 2 ways to enter
Room 507:
- Journalist or PI: The door to Room 505 will be found open after
you did Hellouin's part. Gus will be able to enter Room 507 through
connecting door between Room 505 and 507. Gus will be able to get
the key through the gap below the door. Slide the newspaper under
the door. Use either the pencil or the magic talisman to poke the
key through the keyhole. The key will fall on the newspaper. Grab
the newspaper back. Use the key to unlock the door.
- Insurance Agent: He will be able to enter Room 507 through the
connecting door between Room 505 and 507. Gus will be able to get
the key through the gap below the door. Slide the newspaper under
the door. Use either the pencil or the magic talisman to poke the
key through the keyhole. The key will fall to the floor. Grab the
newspaper back. Use the key to unlock the door.
Q: How could Gus unlock Hellouin's office?
A: First, he could unlock it using
the lock pick. Use the picture above to help you unlocking the door
(lock pick 1- 5 is from left to right). If Gus used the lock pick
to unlock Room 507, he should be able to find a mallet near the toolbox
in front of the broken elevator at Hotel Orphee. Use the mallet to
break the glass above the door handle. Gus will be able to unlock
the door through the hole.
Q: What could Gus find inside Room 507?
A: He should be able to grab the
glass shard with strong ether smell on the foot of the bed
and a ring with a word 'Fay'
imprinted on it inside the fireplace. Look at the lower
left corner of the fireplace to pick up the bracelet. Gus might be
able to pick up a strongbox key on the
right nightstand beside the bed (depending on the order of Gus' investigation
- if you choose to do Hellouin's Act
below before entering Room 507). Enter the bathroom and notice the
black hair dye on the sink. Strange, does not Mrs. Whytes have
red hair not black?
Q: What could Gus find inside Hellouin's
office?
A: He could find a locked safe on
the bottom drawer and an
appointment letter from Gregoire de Allepin inside the
top drawer. The bottom drawer will trigger the cutscene of Mrs. Hellouin
enter the room. Tell Mrs. Hellouin that Gus is a friend of Hellouin
and he just want to help Hellouin. She will take Gus to see Hellouin
in the attic.
Hellouin's
Act
Q: What should he do first?
A: Try to make an inquiry call to
Gregoire de Allepin about the contract. Too bad there is no answer.
Visit Eaton's apartment. There is an old lady working on the floor.
Try to get Eaton's apartment number from her. Hellouin could get some
valuable information from her. If you choose the correct conversation
path, Hellouin will be able to have access to Alambic Bistro. Do not
worry about it though since he could have access to his place through
other mean later on.
Q: How could Hellouin enter Eaton's apartment
with this lady blocking the way?
A: Enter the yard and pick up the
red ball on the ground. Throw the ball to the red vase on the window.
This act will trigger a cut scene showing the old lady walking toward
the yard. Sneak up to the second floor and enter Eaton's apartment.
Q: What could be found inside this apartment?
A: He could find several important
things here. The boat ticket from New York to
Le Havre on the dresser and a locked strong box inside the
closet inside the bedroom, Dr. Kauffner's business card and also the
note from Brotherhood of the Secret Order of the Rose Chapter
on the cabinet inside the dining room. The note will explain the role
of Fay as Adeline, the long lost love of Gregoire DeAllepin. Notice
Hulot's exposition poster above the cabinet. He will gain access to
Alambic Bistro by looking at the poster. You will not be able to find
the key to this box until later on.
Q: Where could Hellouin find the Eaton?
A: Visit Dr. Kaufner in his office.
Hellouin could gain several important information
about the Brotherhood, Gregoire de Allepin, and the Eaton.
Ask the police at the police station about the Eaton. Visit Alambic
Bistro and talk to Berenice. She will tell him that the Eaton are
trying to make a scam of the century with Hulot's help. Hulot scribbled
the address of the meeting place with the Eaton. There are 2 ways
to find te address: go to the bar counter and use the pencil on the
note to reveal Chez Alexandre address or visit the Hall of BSORC and
choose any conversation path. In the end, the door man will give Chez
Alexandre's address to Hellouin. He said that the restaurant is the
place in Paris to find the Eaton.
Q: The Maitre D at the restaurant does not
recognize the Eaton. How could it be?
A: The only American couple on the
reservation list is the Whytes. Choose any conversation path as you
like. In the end, the waiter will refer him to Hotel Orphee. Ask Petit
about the couple. He will refuse to tell Hellouin about them because
of the hotel's policy. As soon as Hellouin start to walk away from
the hotel, one of the porter tapped his shoulder. Walk to the cafe
Nantis. He could talk to the bartender if he like. Walk to the table
near the window. Theo Malet, the porter, will walk inside and sit
in front of him. Ask Malet about the Eaton. Watch the cut scene on
how Hellouin discovered the gruesome murder of the Eaton. Inspector
LeBreun will show up and arrest Hellouin. Back to Gus.
Gus McPherson
Q: What should he do now?
A: If you have not visit Room
507, do so now. Gus could talk with Petit and Nicolas at Hotel
Orphee to learn that Malet has been murdered. Visit the Eaton's apartment.
Go inside the bedroom and notice the locked strong box in the closet.
Q: Where is the key to unlock this strong
box?
A: If you choose to unlock Room 507
before doing Hellouin's Act, Gus will
be able to find the key behind the bottom left corner of Hulot's exposition
poster. Other wise, Gus will be able to find
the key on the nightstand in Room 507. Unlock the box and pick
up the passports,
picture of the Baphomet, and
Sophia's Blake letter. What
is this? Is Sophia Blake try to take advantage on Gus?
Q: Who is Sophia Blake?
A: Go back to the studio. Pick up
the telegram on the door mat. Hmm.... Blake only has one daughter.
Sophia has lied to Gus about the Whytes. Use the phone to call Sophia
and agree to meet at Chez Alexandre. Learn more about the couple and
the head of the Baphomet story. So this is the main subject of the
murder: the Head of the Baphomet. Gus will have an access to the Meeting
Hall of BSORC. Now, Gus will have multiple options, he could go to
Meeting Hall of BSORC or DeAllepin's house.
BSORC Path (Optional)
Q: Gus went to the Meeting Hall of BSORC
but the door man did not allowed him to enter. What should he do?
A: He needs to have an introduction
letter from the member of the organization. Visit Alambic Bistro.
Ask Berenice to forge you a fake introduction letter based on the
letter from Hellouin's office. Unfortunately, the door man at BSORC
does not recognize the hand-writing of the letter. He needs to find
another hand-writing of a member to forge. It is time to visit our
friend: Gregoire DeAllepin. Unfortunately, his house is locked tied
with a strange lock. Once he found out the DeAllepin's
monetary reports, quickly go back to Berenice before doing anything
else. Once Hulot found dead, Berenice will refuse to forge another
false document for Gus.
Note: As I mentioned above that
there is always more than one way to solve a puzzle. There is
another way to enter this BSORC Meeting Hall if Berenice refuse
to forge Gus another fake letter.
DeAllepin Path
Q: Where is the key to DeAllepin's house?
A: Dr. Kaufner might have it. Visit
his office. Hmm.. nobody is here. Gus just need to find a way to enter
his room.
Q: How could Gus find a way to enter Dr.
Kaufner's office?
A: Notice the far end door in front
of Gus. That is Dr. Kaufner's office. Go through the left hallway.
Pull up the level on one of the corner. This act will close door behind
him and open the one in front. Continue down the hall and pull up
another lever. Go through the open hallway. Notice the door behind
the locked grate on the left. That is Dr. Kaufner's office. Continue
down the hallway. Pull up another lever to close the door behind him.
Continue through the open hallway and pull up another lever. This
will open the hallway in front of Gus. Go down the hallway and notice
that Gus back at the starting point. Turn right and enter the hallway.
Gus will see Dr. Kaufner's office behind a locked grate in front of
him. Turn left and pull down the lever. Go forward and pull down the
next lever. This will open the grate in front of Dr. Kaufner's office.
Go to the starting point and turn left. Enter his office.
Q: What kind of stuff could Gus find inside
Kaufner's office?
A: Pick up Gregoire
and Gracie Eaton's medical reports from the bottom right drawer
of his desk. Get Kaufner's journey on
the top of his desk. There is an egg close to the journal. Click on
the button to open the egg. Pick up an interesting
wax cylinder. Check out the small table on the corner of the
room. Get the hypnotize necklace. Now
for the key to De Allepin's house. This key has 4 different parts
with four different colored diamond shapes. The first part is on the
small table, near the necklace. The other three parts of the key are
on the three bookshelf in the room.
Q: Where could Gus play the wax cylinder
from Kaufner's office?
A: Go to Hotel Orphee and visit our
friend in Room 506. She has a record player inside the room. Insert
the voice cylinder and play it. The wax cylinder contains Gregoire
DeAllepin's therapy session. The guy is a nut case.
Q: Gus unlock Allepin's house with the four
keys. Where could he find a hand-writing sample inside this big place?
A: On the second floor, he could
find frescos of the Knight of Templar story on
the far end of the wall. To the left of this frescos is Allepin's
study and to the right is his bedroom. Gus could find Adeline photo
inside the bedroom. Get DeAlleppin's
monetary report on the desk. The hand-writing is difference.
How can it be? Gus needs to investigate this house thoroughly. There
is a foul-play going on here. At the other end of the room, Gus will
find a strange planetary display with a panel below it.
Q: What does this planetary display do?
A: It is a mechanism to open a secret
chamber in this house. Look closely to the writing below each fresco
in the hall. The date on the plate is the key to operate the mechanism.
Enter all three dates in any order you want. After the last date entered,
the wall on the left will be opened. Gus discovers the secret pathway
to the secret chamber. Enter the chamber and Gus will see a set of
alchemy apparatus and a strange book with a coin imprinted on it.
Gus could solve these two puzzles in any order, but beware though.
Once he solved the strange book puzzle, he will be transferred automatically
back to his studio by a cut scene. So make sure he has inspected every
corner of this secret chamber before tackling the book puzzle if you
do not want to go back and forth to this secret chamber.
Q: What is the solution of the alchemy puzzle?
A: First of all, get the matches
on the desk inside the study room (close to where Gus found the monetary
report earlier). Notice the poster on the four columns. The posters
represent Water, Earth, Air, and Fire. These are the four basic elements.
If you look at the numbers on the squares, you will notice that the
sum of the numbers in any direction produce the same number. Water
will produce 175, Earth will produce 15, Air will produce 34, and
Fire will produce 65. Get the scroll on the alchemy table. Notice
these four lines from the scroll:
From the brimstone that is in the house of Mars
From the lapis lazuli that is in the house of Jupiter
From the green coral that is in the house of Venus
From the mandrake root that is in the house of Saturn
Remember the four diamond shape lock? On each lock, there is a symbol
associate with it. Those symbol are the symbol of Mars, Jupiter, Venus,
and Saturn. These four symbols appear also on the colored vial on
this table. We could relate this symbol with the color mentioned on
the four lines in the scroll. So we could draw the conclusion that:
Fire = Brimstone = Red = Mars = 65
Air = Mandrake Root = Blue = Saturn = 34
Earth = Lapis Lazuli = Black = Jupiter = 15
Water = Green Coral = Green = Venus = 175
Use the measuring spoons to get the appropriate amount of the powder
and drop it on vial that sits on the top of the burner. Light the
burner with the matches. Gus should have a purple
vial in his possession if he did it correctly. Do not forget
to pick up the 18th Century
Gold Coin on the table also.
Q: Where is Gregoire De Allepin?
A: Go deeper to the crypt. Gus will
see a dead body lying on the tomb. Could it be .... Yeah, this is
the dead body of Gregoire De Allepin. Use the camera to take a
picture of his dead body. If
Gregoire has been died all this time, who has been acting as him lately?
Dr. Kaufner!!!!!
Q:
What is the solution of the book puzzle?
A: Get the metal ring from the bookshelf
across the secret chamber entrance in the study room. Pick up the
knife beside the book. Look closely at the book. Place
the ring on the slot and clamp down all the four clamps. Set the top
clamp to display A, D, and N from top to bottom. Set the bottom clamp
to display 5, 3, and 1 from top to bottom. Leave the left clamp alone.
Gus will see be able to read the history of the Head of The Baphomet
from the book. Gus will end up back in his studio again. Pick up the
ransom note that just come on the door mat. Kaufner kidnapped Sophia
Blake and wants the Head of the Baphomet in exchange.
Q: Where could I find The Head of the Baphomet?
A: Visit Alambic Bistro. Berenice
will tell Gus that Hulot has been murdered. Learn that Berenice has
made a imitation of The Head of The Baphomet for Hulot. Dig more information
from her until she said that Hulot has been sitting in front of his
fresco every night. There should be something special about the fresco.
Go to the back room of the club and notice a set of candle has been
lighted in the memory of Hulot. Look closely at the picture and pick
up the candle. Notice the arch behind Hulot on the picture. Step to
the right of the fresco on the wall and look closely at it. If you
has talked with Berenice up until the detail of the Baphomet and Hulot's
new habit at night, the candle should be lit at this point. Welcome
to the new breed of PIXEL HUNTING puzzle. Gus need to find several
hidden images on the fresco. Once he found all of those hidden images,
he will be transferred automatically to his notebook. He could form
the same arch from the Hulot's memoir picture on his notebook. Pay
extra attention on the bottom right and left area of the fresco because
almost 70% of the parts are there, including almost all the letter
images.
Q: Where inside this train station that
he could find the Head?
A: Go to the far end left tunnel.
Gus will be surprised by a train. He will jump through the left opening
to a dark passage way.
Q: Where could he find a light to proceed?
It is too dark here
A: Use the candle or the flash light
from Hellouin's Attic (in his office) to light his way if the candle
does not work. Proceed to the end of the passage until he could pick
the false Head of Baphomet from the shelf
and the original Head of the Baphomet
one from inside the box on the floor.
Q: Berenice refuse
to forge Gus another false document. How could he enter the Meeting
Hall of BSORC?
A: Use the purple vial from DeAllepin's
secret chamber to drugs the door man. Unfortunately, the door man
does not have anything valuable on him. Proceed to search the Hall.
Q: What could he find inside this Hall of
BSORC?
A: Go to the inner library. Pick
up the journal on the table,
the book about the Knight of Templar inside the far right end
bookshelf, and the brass
coin from the left glass display.
Q: What other information he needs to help
Hellouin?
A: Go to Hotel Orphee again and talk
to Nicolas about Hellouin and Malet. Go to the second floor and
exausts all the conversation topic with the lady in Room 506. Gus
will learn a lot about Knight of Templar, The Head of Baphomet, and
The Alchemy Knowledge.
Q: How could Gus convince LeBreun that Hellouin
is innocent?
A: Gus needs to collect or know about
all of the items marked with green color above. Once he did that he
could exhausts all conversation topic with Lebreun until LeBreun called
Hellouin for a talk. Gus will provide information on Ring,
Passport (or
Sophia's Letter), The Murder of Malet and Hulot, the
letter from DeAllepin to Hellouin, Nicolas
testimony that he saw Hellouin and Malet together on the night of
the murder, De Allepin's Photo,
The Knife, The Brass
and The Gold Coins and The
Purple vial (if he did not use it for something
else). There will be an option for Gus to say that he hoped all
of these evidence are enough to prove that Hellouin is innocent.
Q: Where is Sophia Blake?
A: Go to DeAllepin for the final
confrontation with Dr. Kaufner. Choose to destroy the Head of Baphomet
(it's a false one anyway) for a happy ending or return it to Dr. Kaufner
for a sad ending.
Copyright: Crash Production@2003
All images on this walkthrough are the property of
Microids
Any comment or question could be sent to Crash
Email (crash4ever@hotmail.com)
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