Zork White House

Just Adventure +


||  Adventure Links   ||  Archives  ||  Articles   ||  Independent Developers   ||  Interviews   ||   JA Forum   ||
|| 
JA Staff/Contacts   ||  The JAVE   ||  Letters   ||  Reviews   ||  Search   ||   Upcoming Releases   ||  Walkthroughs   ||
|| 
What's New / Home
  || Play Games!
  ||
Over 1 Million Visitors a Month!

Buy Games at Just Adventure+!

Walkthrough

Please read our copyright notice.

Crash 4 Ever Walkthroughs
Return to Index









Crash Production
Copyright@1999

Faust

Welcome to Dreamland. You play the role of Marcellus Faust, a strange old man, who happens to be wandering around in this mysterious amusement park, Dreamland. Dreamland used to have a golden age in the past but because of many disappearances happen inside, it becomes deserted. The owner of the park, Theodore Moore, closed this park for good before he passed away.

The park is divided into seven different regions which hold the secret of this park. These regions are Love Island, The Great Inventor, Visit Us, The Enchanted Island, Great Attractions!, Bootlegging and The Bath of Giselle. Seven episodes, seven deadly sins, seven evidences and seven souls to save ........

Mephistopheles and 'The Boss' challenged Faust to discover the past, his real identity and to help them judging the lost souls. But beware.... if you play with fire you'll get burn ......

This hint is my latest creation in 1999. Faust is the game that could take your breath away. The gorgeous graphics combined with lots of clever puzzles will make you sit for hours to solve this game. I've divided this hint according to the number of episodes within. One thing to remember while you're playing this game: always recheck everything even though you've checked it before. Everything could change during your investigation. One action could trigger different results in the same place....

Now for the game....

  
All images within this hint are property of Arxel Tribes.
Mail me if you have any questions about the hint

 

 

The Story
Lily and Jody are two inseparable sisters joined by blood ... and flesh. Two passionate and very modern women: their taste for money is only equaled by their ardor to satisfy the handsome Hannibal. Such a love story has attract Mephisto's attention. He offered them a pact: a lot of money, and a great weight to removed .... and Jody took the pact and had to live with the obsession..

Q: Where should I begin?
A:
Step into the caravan and start to browse around all the items there. There are two pictures beside the bed, the knife in the toilet (inside the toilet flusher box), the electric lamp and the brush on the desk, the food in the cabinet below the sink, the bed, and the two diaries inside the drawer below the blackboard. Through these items you'll be able to learn the story.

Q: How could I open the locked wardrobe ?
A:
You need two keys to unlock it. You could find the first key in the drawer under the bed (by the corner). The second key is somehow missing ....

Q: Where is the second key?
A:
Get the strainer on the sink. Open the stove in front of it. Get the shovel beside the stove and use it to pick up the coals. Take out your strainer and put the coal inside it. Now hold your strainer and move it around so it will filter the coal. Do it for all the three coals. You'll find the key and ..... a teeth inside two of them. Use these keys to unlock the wardrobe.

Q: There's nothing inside. What should I find here?
A:
Move the clothes and you'll see a safe.

Q: How can I open the safe?
A: Listen carefully on what Jody said when you find this safe. "All our wealth on this of all days." The combination is the sum of all the money they got. It's 121.61 + 96.07 + 107.32 + 187 (from Hannibal's debt) = 512. You need to turn the wheel to the right 3 times (passing 0 position) until it reaches 5, then turn to the left 2 times until it reaches 1, and finally turn 1 time to the right until it reaches 2. You'll hear a click and the safe will be opened. Pick up the lottery ticket (
the First Evidence) and the note inside.

Q: Where is Lily's skull?
A:
After you find out the note you'll be transferred to the ride. Climb in and enjoy the ride. No matter which paths you choose you'll end up in a dead-end. You'll see Lily's skull here. Pick up the note in its mouth. 

Q: What should I do in this gazebo?
A:
You should try to find a hidden compartment in this place

Q: Where is this hidden compartment?
A:
Listen carefully on what Theodore has said in the the cut scene. He said that he like to see sunset at this place. Hmmmm..... sunset .... west. Climb the seat and move to approximately west direction (to be precise : southwest). You could look on the ground for the direction. Look down. You'll see a strange button to the left. Click on it. Now move the seat again to the opposite direction (to the east). You'll see a note on the pillar. If you move the note, you'll see the hidden compartment. You'll find Theodore Notebook inside. 
  

From Theodore diary:
What Jody told me still rings in my head today, like a gunshot. "Theodore, please be so kind as to call the police. I think I have murdered my sister....."

 

The Story
Nathaniel Meister is an appealing personality, with such immense knowledge, and one little secret, a little story forming part of the great. The war did not just leave him with medals, and also a lost woman was the cost of this gallantry. He has prepared a small test for you, a challenge to human genius... yours, to discover his little secret.

  
Study Room
Q: Where should I begin?
A:
Go inside his house and head straight to his study room. Look at several interesting objects to build the story again. You could find a burnt paper in the fireplace, a scratch mark on the sofa, a phone on the table, several books on the bookshelf, and of course the pictures on the wall. Don't forget to take the box of  matches inside the drawer on the desk.

Q: How could I open the locked desk ?
A:
The key is hidden on the bookshelf. If you read the book on the mathematical section, you'll be given a clue: "Code is the key". Pick up the Code book on the same section. You'll find a key inside. Use it to unlock the cabinet. You'll find several interesting objects inside the drawers. 

Top Left Drawer Seal Ring
Top Middle Drawer Letter
Top Right Drawer Magnifying Glass
Bottom Left Drawer Paper Knife
Bottom Right Corner Geological Survey Map
Bottom Right Drawer Nothing ??

Q: Where is the left statue's head (the statue is located below the cabinet)?
A:
Actually, it's hidden in the secret compartment in the bottom right drawer. Open the bottom left drawer and click on the bottom right drawer while the bottom left drawer still open. If you close the bottom left drawer first then the secret compartment will still be hidden. Take the wooden statue and put it on the headless statue. It will open the left cabinet. You'll find 3 tapes inside. Play that tape on the tape player. Now head down to the bedroom below the left staircase.

  
Bedroom
Q: How can I open the drawer below the bed?
A:
Look at the stained window in front of the bed. Open the window and put the geological map inside. Close the window again and look at the window now. It will show you some kind of map. This will set up the combination code for the mechanical lock on the globe holder (part of the code is from the date of the Operation Fortitude). Look carefully at the coordinates on the map. It says 50o20' and 0o45'. There are 4 pipes on each corner of the bed. Turn the wheel on the rear pipes according to the first pair coordinates (longitude: 50 and 20) and then set up the front wheels with the other pair (latitude: 0 and 45). It will open the drawer.

Q: How could I unlock the box inside?
A:
Use the seal ring to unlock it. Pick up the Coding Wheel. You'll find a locked book inside. You could pick up a pipe here also.

Q: How can I open the book?
A:
Look at the rainbow on the big window behind the globe. Use the colors to unlock the book. Set the color so that it align to the right side. From top to bottom:  Purple, Dark Blue, Light Blue, Green, Yellow, Orange, and Red. You'll find a sealed envelope inside.

Q: How could I open this envelope?
A:
Use your paper knife to open it. There's a clue on how to do it inside the wardrobe. Open the third door from the left. Look closely to the pile of suit on the top shelf. Use your magnifying glass to see the paper closely. You'll see how to use the knife. Anyway, hold the paper knife then slide it under the seal and move it to the bottom direction. If you do it right, the envelope will be opened without destroying the seal. It's ...... a practice letter. You'll find the real envelope later on. 

Q: What should I do to unlock the mechanical lock on the globe?
A:
You need to set up the correct sequence number (the last 5 numbers on the bottom row). If you look at the map on the window again, you'll read the word: Omaha. This is the clue to that number. Look at the wardrobe again. Open the second door from the left. Search the right suit. You'll find a postcard with Visit Omaha Beach word on it. Turn that postcard around and you'll read A=0. Now look at your coding wheel and find the numbers for the word OMAHA after you set A=0. The numbers will be 79030. Set the bottom row of the lock to this number and the glove will open. You'll find a scarf and another sealed envelope. Open it by using you paper knife. Get the note inside (
the Second Evidence). Watch the cut scene. You'll be transported back to the study room.

    
The Treasure Hunt

Q: What should I do now?

A:
Read the Gothe Faust book on the leftmost shelf. Search the drawers inside the cabinet on the corner again. This time you'll find a tape and three chalks. Play the tape by using the tape player inside the underneath cabinet. Nathaniel will say something about an assistant and you need to make him alive again by using proper components. The 'treasure' hunt has begin. You'll see a note also. This is the first clue to look for the components. "If you want to know about fire, learn about ashes."

Q: What does this first note meant?
A:
Ashes.... what is related with ashes? Fireplace. Go directly to it. Use the bellows to blow some ashes away from the fireplace to reveal a hidden compartment. Open it and you'll find a box with slots and strange symbols inside each slot. Pick it up along with the handle and the note. Read the note: "The frog in the well knows nothing about the high seas". What frog? Pick up the shovel on your left also. Maybe you'll need it later.

Q: Where could I find this frog?
A:
Go out and head to the old well. Mount the handle on the wheel beside the well. Turn the well to lift the bucket up. You'll see a frog on the top of the bucket. Pick up the item from its mouth. Read the note inside the bucket: "What is under is like what is above".

Q: Where is the next item?
A:
It's buried under the ground. Take the path to the left of the well. Turn left and go straight into the bushes. Turn a little bit left and move the big boulder. Use your shovel to dig at the spot where the boulder was. You'll find the next item along with the telescope and another note: "Analogy. Turn to your left and look up. Learn to read the veins of the rock as the branches of the tree, and find the petrified sap".

Q: What does this analogy mean?
A:
Just follow what it said. Turn to your left and look up. Look at the branch closely. Mount your telescope there. Look into the telescope and you'll see a spot on the rock. Go there and pick up the next item plus another handle. Read the note: "I am movement. I live half in the air, and half in the water, but I get a grip on the earth. 7 After Black".

Q: What is this 'movement' about?
A:
Go to the right side of the house. You'll see a water wheel. Insert the handle on its place to the left of the water wheel. The wheel will start moving. Start counting when you see the bucket with black stripe on it. Pull the handle again when it reach the seventh bucket (or the sixth after the bucket with a black stripe). Look closely on the space between the bucket and the one below it. You'll see a hidden compartment. Open it then pick up the next item, a key  and the note. It says: "Make the radiant sun shine in glory upon Iris' rainbow. Help is not far from the sailors".

Q: Where can I use this key?
A:
Go to the bedroom and look on the wall above the bed. Insert the key on the slot. It will open the box. You'll see a rotating switch inside. Move it to the right. Hmmm... nothing happens. Could it be something wrong? Look carefully on the wall to the left of the big globe. You'll see a crevice with something red on it. Pick the red thing. You'll have the next item and this act will allow the light shine across the room and stop at the window in front of the bed. Look at it.... the sailors picture!!! 

Q: What should I do with the sailor picture?
A:
Look inside the drawer beside the bed. Pick up the mirror. Insert the mirror on the sailor's head. It will reflect the ray to the back window where the rainbow is. Yeah, you're right ... that's the Iris's rainbow. Look closely at the window. The ray will point at the sun. Examine the sun. You'll have the next item along the note: "Visita Interiora Terrae, Rectificanfoque, Invenies Occultum Lapidum" or you can say "Visit the belly of the earth".

Q: Where is the belly of the earth?
A:
The earth can means globe. Open the big globe and you'll find the next item and again, along with a note beside it: "One cannot wander looking at the stars with a stone in his shoe".

Q: Where can I find the shoe?
A:
The wardrobe of course. Open the second door from the left. Pick up the shoe and move its sole. You'll find the last note which told you to go to the kitchen.

Q: But where is the last item?
A:
Go straight to the kitchen and open the rightmost cabinet on the left wall. Pick up Common Salt, Rock Salt, and Salt of the Wise. Those are your final items. Now go to the table and click on the device. It will start to work and finally creates Homunculus, your small assistant ........ It's alive ...

 
The Abandoned Park
Q: What should I do inside this abandoned park?

A:
Look up and notice an empty spot on the left of the lights. Insert Homunculus there. Enjoy the cut scene. When it's over, pick up the lottery ticket. 

  
From Theodore Rolodex:

This is a letter I found when Nathaniel died : 
"During the last meeting of the LCS, you offered me the chance to rejoin MI 6. This offer is a great honor and I thank you for it. Nevertheless, I have to decline it. We know each other well enough, I think, for my decision not to come as much of a surprise.(...) I hope the future will hold fewer dark hours for us, and you can count on my respect and dedication."

Respectfully yours,
Nathaniel Meister

 

 The Story
Frank is a brilliant painter who has a big weakness. He adore sex more than his own works. Casanova and Don Juan are his favorite idol.  A complete romantic: the perfect alliance between obsessive desire and the little personal pain that one can caress at will. This led Mephisto to propose him charm and seduction in exchange for his services as a painter.

  
Frank's Studio

Q: Where should I begin?

A:
Step down to Frank's Studio and start to browse around all the items there. Pictures on the wall, the diploma, and the note inside the small box on the small table will provide you some information on this guy. Climb down the spiral ladder to visit his lower room. You'll see a big painting there.

Q: What can I do with this painting ?
A:
It's actually a door to his bedroom. You need to find something to pry it open. Go back up to the small table beside his drawing table. Look at the pencils cup beside the small box. Pick up the thin pencil and the compass needle. Use the thin pencil on the painting below to pry it open. You'll see Frank's bedroom.

There are several interesting objects that will tell you different stories from time to time. They are the bed, the wine bottle, the chair, and the two bookshelf beside the bed. Click on them often to hear or view different stories.

Q: What should I do with the small statue beside the bed?
A:
You need to put something on its head. Go back up and find a big cabinet with a glass door on it. Push the right button twice to open the door. Pick up the wig on the painting hand. Go back down to the bedroom and put the wig on the statue's head. Now turn the key on its side. It will open a small compartment on the base of the statue. Pick up the small green key inside.

Q: Where can I use the green key?
A:
Look at the mermaids statues on the corners of the bed. There are four of them. If you look carefully on their bellies, you'll see small red buttons. You need to push them in certain order. Put the compass needle on the compass at the base of the bed. Notice how the needle moves from north to the left direction. Now push the button starting from the north mermaid (no. 1) then go around to the left until the last mermaid on the south east direction (no. 4). It will lower the roof. Climb down the bed and insert the key on the roof front. You'll see a painting inside. Watch the cut scene.

Notes: There's an additional clue on this if you open the roof of the bed above you. Step on the bed and face up. Open the slide door on the bed roof. You'll see a poem written behind it.

  
The Diary of The Seducer
Q: What should I do now?
A:
If you look around the place again, each pictures on the wall, the bed, wine bottle, chair, and the painting above the bed will tell you different stories. The papers inside the small box beside the drawing table will tell you about Frank's work: Diary of the Seducer. It's time to find where he keep this diary.

Q: Where is the diary?
A:
The entrance to the room where you could find the diary is hidden inside his bedroom. There are two clues about the way to open this entrance. Pick up the slides and the magnifying glass from inside the small cabinet. Go toward  the rolling desk (it's below the main staircase). Turn the lamp switch on. You could find this switch on the bottom left side of the desk. Put the slides on the bright area then use the magnifying glass to analyze the 2 rightmost pictures. Pay attention on that clock. The second clue is directly on the top of the entrance itself. Go to the bedroom and look closely at the strange mat on the floor. Here are the 2 pictures that should give you a clue. Both are pointing to 5:30. Go to the grandfather clock beside the drawing table. Darn it's locked.

Q: Where is the key to unlock the clock face?
A:
Go to the cabinet with a glass door again. Push the right button twice to open the door. You'll find the key inside. Now open the clock face and set the time to 5:30. When you close the clock face, it will open the trap door in the bedroom. The entrance is just below the mat. Go down to the darkroom. On the table you'll find The Diary of The Seducer (
the Third Evidence) along with a note in it. Pay attention with one special name with key symbol to the right of it. Read the note.

Q: What should I do now?
A:
Look at one of the photo above the desk. It will give you the next clue: "If you're searching for the cause of a desperate act, find the dream that was trampled on."

Q: What is Frank's dream?
A:
To be a successful man. Go back to the main room and look his diploma on the wall (close to the cabinet with the glass door). Click on the top left corner of the frame to pick it up. Go back down to the dark room and walk to the small table beside the camera (there's a red button on it). I call this table as table A. This has the same function with the table you use to see the slides above. Too bad the light is broken.

Q: Where could I find a light for this table?
A:
If you look closely to the diary earlier, you'll see a special name with key symbol on the right side of it. That name has index number 76. Now look at the collection of pictures in front of the table. One of them has number 76 on it (look the image below). Move it to reveal a hidden crevice behind the photo. Take the bulbs. 

Q: Where should put the bulb?
A:
Look at the top of table A. You'll see a small door there. Open it and insert the red bulb inside. Now put the the diploma on table A and push the red button. You'll know an interesting fact. Frank has tried to commit a suicide but failed. He's known later on as the man with the mask......

  
The Tunnel
Q: How can I get out from this place?
A:
Appearance and habit are the two things will deceit you. Don't look for the obvious. If the door handle is on the right then ..... click on the left side of the door.

Q: How could I operate this strange device?
A:
Open the small box on the left wall. You'll see the exact imitation of the device on the wall ... except it's a small one. Pull the stick until it reach the leftmost edge of the gears. The device will start working. Watch the cut scene...

  
From Theodore Rolodex:

I knew three Franks. There was the narcissistic young man with adolescent crises who screamed "love me!" with this imploring look which put off even the most generous women. 

Then there was the selfish and naive seducer who discovered one of the most dangerous forms of power without anyone warning him about how to use it. 

As for the third Frank... (...) 

 

The Story
Kalinka, a Russian artist, is a very nice person who is trying to help everybody. Hannibal is trying to get her heart but she loves someone else. She loves a mysterious man, whom we called The Phantom Lover. Lily and Jody are trying to get rid off her because they want to take Hannibal's heart.

But our Park is not like others, a caricature of the best of all worlds. No, the place is far more stimulating, and this love affair could turn so easily into a total mess...

Q: How can I go to the top of the stair?
A:
Use Homunculus with the stair. It will fly and pull the lever on the top of the stair. Now you're be able to reach the top.

Q: Where should I begin ?
A:
Look at the small pot on the table and the glass door. You'll see how the story reveal. Jody and Lily will do anything to harm Kalinka. Read the small note beside the door (to the right of it from inside). Small tasks..... a feather for the twin, leather strap for Hannibal, and a mask for Frank. The letter from Theodore on the table also give you a small task: the fountain in the garden is somehow broken. You need to help Kalinka to fix it also. You could find out about her relatives if you look inside her jewelry box upstairs in her bedroom. You'll find her jade amulet there.

Note: Notice whose symbol is it on the top of the umbrella in the garden ??!!

Q: Where is the feather?
A:
It's inside the small wooden box outside the house. Open the box and pick up the feather. Now go back inside the house and head to the back room where all the statues stand. Put the feather on Jody and Lily statue. You'll hear them saying something about a pearl and a set up for Kalinka. They're totally wicked.

Q: Where could I find the leather strap?
A:
Go to the table in the main room. There are four different machines available on this table: the sewing machine (on the front one, facing the stair), the cutting machine (the rightmost machine on the left side of the table, facing the window), the puncher machine (to the left of cutting machine), and the strap machine (to the left of pattern machine). There are two kinds of leather available above the cutting machine. Choose the brown one (it's a hard leather). After you cut it, use the strap machine to create the leather strap. Put this strap on Hannibal statue (beside the twin statue). You'll see the flashback on how Hannibal threats Kalinka. She will talk about some leaves that resemble different seasons.

Notes: If you choose the soft leather, it will be broken when you put it on Hannibal's statue.

  
The Mask of Frank

Q: Where could I find the mask?

A:
You won't find the mask anywhere around. You need to create one. There's an instruction note on how to make a mask on the table. It's beside the letter from Theodore. You'll need several items before you could create the mask. Those are: respiration grille, shoe laces, gauze, soft tissue, and the herb balm.

Q: Where could I find the grille and the shoe laces?
A:
Kalinka keeps it inside the drawer below the stair.

Q: Where could I find soft tissue and the gauze?
A:
Look inside the drawer in the bathroom (below the mirror).

Q: Where could I find the herb balm?
A: It's hidden in the Kalinka's secret garden. Go to her room upstairs and go straight to her working room. Look at her loom. You'll hear her said something about a key and a secret garden.

Q: Where is the key?
A:
Look closely to a small object on her loom. Open the folded paper and you'll find a crescent shape key (
the Forth Evidence). Get it. That's the key to the secret garden.

Q: Where is the secret garden?
A:
Go downstairs and enter the room behind the curtain (below the stairs). I'll call this room as the lab. You'll find a grandfather clock there. Look on its face. Insert the key on the crescent hole there. It will open the secret door.

Q: Where is the balm? I don't see it anywhere ....
A:
You need to collect four different leaves from four different seasons. Then you can use them to create the balm. In other word, you need to travel back to the past. You could pick up the first leaf on the table now.

Q: How can I travel back to the past?
A:
Use the strange marks on the round table to do that travel. You need to activate the device.

Q: Which buttons should I push to activate this device?
A:
If you listen carefully to what Mephisto said in the cut scene earlier, you'll learn that you have to find the invisible thing. Go back to the lab and open the bottom cabinet below the apparatus table. Pick up the flour there. Most of the time, if you want to find the invisible thing, search it in the water because water could make something invisible by covering it. Go to the fountain and push the switch on the head to remove some parts of the water. Pour the flour inside the water bowl and now you'll see an image on the water. That's the combination for the device. Push the buttons in order.

Q: Which order of the season should I do?
A:
It doesn't matter which order you choose. The exit always on the spring time. Push the season buttons and in each season pick up the leaf on the table. You'll see how Kalinka's story unfold. In the end you'll see a cut scene between Mephisto and Faust. Mephisto will warn Faust to act quickly to fix the wrong things before either Theodore or the twin arrives. You have about 15 minutes game time to fix it. You need to find the lost pearl. 

Notes: If you do the seasons after you find the pearl you won't see the cut scene on Mephisto and Faust. 

Q: Where could I find this pearl ?
A:
Jody and Lily say something that Theodore will find this pearl easily and by accidentally. Hmm... where could it be? Remember the letter from Theodore on the desk..... He'll do a small task for Kalinka but hasn't got any chance to do it. Maybe .. you'll find it there. Go to the fountain in the garden. Too bad it's broken. You need to fix it before you could find the pearl.

Q: How could I fix this broken fountain ?
A:
This is easy. Look at the gears and remove the nail there. Now turn the wheel to activate it. Look at the sand tray (next to the gears). Yes .... You'll see the handkerchief with the pearl necklace in it.

Q: I got the leaves. How could I create the balm?
A:
Go back to the lab and look at the apparatus table. Pull out the cork. Insert the leaves in the tube. Insert the cork back. Use the matches to lit the burner below the tube. You need to do it at least 2 times and wait for a while before the fluid goes to the small jar on the right. Pick up the jar. You got your balm now.

Q: How can I create the mask?
A:
Go to the table in the main room. Pick up the soft leather and cut it. Use the strap machine to form the mask. Then use the puncher machine to create holes on it. Use the sewing machine to sew the incomplete mask with holes. Insert the grille and then the shoe laces on it. Pick up your incomplete mask. Now go back to the lab and head to the apparatus table. Open the press machine and insert the incomplete mask in it. Put the gauze, herb balm, and finally the soft tissue. Your mask is ready. Pick it up.

Q: Where should I use this mask?
A:
Use it on Frank's statue. It's the one to the right of Hannibal statue. Frank will tell you about the wedding ring. So... he's the Phantom Lover

Q: Where is the ring?
A:
Go to Kalinka's bedroom and head straight to her working chamber. You'll see a traditional Russian building there. Lit the candle with the matches. A small carriage toy will appear. While you could see it, put out the candle (just click on its base). Now look closely to the carriage and pick up the ring. 

  
The Library
Q: What should I do here?

A:
Take the elevator to the library. Go to the second level and then to the right bookshelf. Operate the ladder to view the special row. You need to form a sentence by using the titles of the books. The sentence is: "I, Theodore, lost hope in 1917 and signed a contract with Mephisto." Watch the cut scene at the end of this episode.

  
From Theodore rolodex:

Kalinka Vissotsky one day became Kalinka Barnes. Of all the stories that were played out in my park, this is the loveliest. (...). 

For most people, it's a modern version of Beauty and the Beast. Her story is not a fairy tale, even if the ending would make a good lesson. (...) 

Man needs simple chapter headings to tell history. 

 

    

The Story
Does this Hannibal intrigue you? I have so vaunted his talents and his charm... How best to present him to you? Let's say that he is like his two favorite little pets, two tigers, and that his chief talent is using the whip. I am being unfair, I forgot a few other qualities: a little racist, a little violent, a little misogynous, and a good dose of alcohol... 

I exaggerate? Think what you will. Well, have a look, and admire how I decided to grant him his deepest wish... 

Q: Where should I begin?
A:
Step into the tent and start to browse around all the items there. There are a bunch of pictures on the wall. Each will tell you about his opinion on his friends.

Q: How could I solve the roulette puzzle ?
A:
Look at the instruction on the easel. It says: "19 0 black 7 red". Pick up the roulette cylinder on the grandfather clock beside the easel. Put it on the roulette table. Now look closely on it. Move the wheel until the diamond marker is in the middle of red 19 (because there is no black 19 on the wheel) and click the button. Move the wheel again until the marker is in middle of the 0 (light blue background) and click the button. Now you need to click both black and red 7. Move the wheel again until the marker is in the middle of black 22 (you'll see the black 7 below it) then click the button. Then move the wheel until the red 7 shows and click the marker. Finally reset the position so red 19 is on the marker and click the button again. It will open a secret compartment on the table. Pick up the reel and the whip (the Fifth Evidence) . You need to access this compartment from the left side of the table (facing the exit).

Q: Where can I play the reel?
A:
The player is inside the secret safe behind Hannibal's picture above the bed. You need to find the key to open the safe.

Q: Where is the key?
A:
Open the bar near the exit. You'll see three bottle on the top right shelf. They have purple, black, and red caps. You need to click the caps according to the clue on the easel again. Yup.... "19 0 Black 7 Red". Remember how you solve the roulette puzzle? You need to click 19 one more time. Now, look at the roulette table and see the color of those numbers. They are red, light blue, black, red, and red. Make sure when you click the caps, they go down. It will open the hidden compartment. You'll see a cut scene that shows how Hannibal bullies Tod the short guy. Pick up the key on bottom left shelf. Move Hannibal's picture. Use the key to unlock the safe.

Q: The player doesn't work. What should I do?
A:
You need to get some electric power to turn it on. Get the mouse on the bed (facing the bed from the liquor cabinet's direction). Look on the small table beside the bed. Pick up and connect the wire on its place (you need to hold the mouse button while picking the wire). Put the mouse inside the wheel. When it stops, whips it with your whip. Go back to the safe and play the reel. You'll see a clue on dealing with tiger: 1 whip for directional jumping and 2 whips for random jumping.

Note: Sometime you won't see the cut scene that shows the mouse. In this case, you could also get the power by turning the wheel with you own hand. You need to whip the wheel to make it run.

Q: What does the lever in the trunk do?
A:
Go to the corner near the exit (to the left it). Insert the lever in its holder. Now push the lever. You'll see targets with pictures on them.

Q: How can I solve this lever puzzle?
A:
Look at the big mirror. You'll see the order of the pictures to be whipped. Now go back again to the corner and pull the lever. Use your whip on the targets. Ignore the third target. You'll end up in front of Merry-Go-Round.

Q: What should I do with this attraction?
A:
Go inside the booth and you'll find panel with two slots on it. One is occupied and the other is empty. If you turn the lever then the Merry-Go-Round will start to move but it will stop at some point. You need something to fill the second slot so that  the attraction will keep on moving.

Q: Where could I find the item to fill the second slot?
A:
Go to starting point and turn right. Examine closely the horse with orange circle above it. Look at the image above. Pick up the ring on its mouth. Use this ring to connect the plus and minus terminal on the second slot. It will open a secret door on the middle of the Merry-Go-Round. Climb down and you'll arrive in an underground cage. You'll find the Lily's necklace on the skull. My God, Jody fed the tiger with her sister's meat. She's truly an evil. After the cut scene you'll end up inside the tiger's cage.

Q: What should I do with the tigers?
A:
You need to make them both sitting on the middle podium. There're lots of way to make them sit on the middle podium. Use the combination of double whips and single whip. You'll see the podium goes down if you do it right. The easiest way is to make both tiger stand on each corner first.

Q: What should I find below?
A:
You'll find the another piece of agreement between Mephisto and Hannibal. It's written on a piece of paper on Lily's skeleton. You'll be back to the amusement park one more time. Go to the counter and pick up the lottery ticket. Enter the cinema.

Q: What should I do here?
A:
Pick up the reel on the shelf and play it. Get out from the room and face the ultimate truth on Hannibal...... That's what happen to the bullies ....... What goes around comes around. 

  
From Theodore Rolodex:

I had no illusions when I took Hannibal on. I would even say that his clumsy pleading amused me. He promised he would change, that he wouldn't be so violent again. (...) 

The vet told me the tiger had died of a broken heart, caused by his master's disappearance. It's a bit difficult to believe but I like that story. Unfortunately, I don't think that the pain Hannibal caused human beings all his life can be forgiven by his love for a tiger.

 

 

The Story
After a small scale Don Juan, you are expecting the worst, and you are wrong. There is Tod. A dwarf law enforcer at the service of orphans. Our law enforcer learnt his lessons during prohibition in the ranks of the "Family", alongside Frank Nitty, another acquaintance. 

Money has no smell, not even that of alcohol. If this money serves to help young orphans. It will almost make me cry.... Yeah, rumor said that Tod use the orphans to produce alcohol. You need to judge by yourself if he's a Robin Hood or just another pathetic man that has a chance to control someone.

  
The Caravan 
Q: How can I enter Tod's small caravan?

A:
This one is a little bit tricky. Face the strength meter. Try to hit the target. Hmm... doesn't work. Try to kick it .... doesn't work either. Ok .. you ask for it. Use your sidekick, Homunculus. Maybe he has better luck. Hey .. that's not fair, he just turn the arrow around. The caravan door will open.

Q: I'm not quick enough. It's closed before I reach it. What can I do ?
A:
Send your sidekick one more time to the door. He'll block the door. Now you could enter the caravan.

Q: What should I find here?
A:
Search the drawers to get the Ring and the St. Christopher medallion (the Sixth Evidence). Read the newspaper in the second drawer, look at the poster on the wall, turn the faucet (hmmm.... liquor.. why is this liquor doesn't flow fluently?), and the small box beside the fireplace. Those will explain who Tod really is.

Q: Where he keep all of his booze?
A:
There's a secret room below the caravan. The entrance is located under the bed. Operate the bike then look closely on the rear wheel. Click on the rear wheel to fix it then ride the bike one more time. It will lift the bed. You'll see a door with combination lock on it.

Q: What is the combination number?
A:
Pay attention on the poster of the wall, especially when he tells you about his special birthday. November 1, 1893. Use his birthday to unlock the door. It is 11193. Climb down to ......

  
The Underground Booze Factory
 
Q: What should I do here?
A:
You'll see one big heater where he made the whiskey, two boxes of empty beer bottles, a well, and the kegs on the left wall. Move the taps on the middle left keg and put it on the bottom middle keg. Click on the tap. It will open another secret door to the bedroom. Crawl in.

Q: Whose bedroom is this?
A:
Pick up the bat on the floor to your left, look at the dishes on the right, and go straight to the bathroom. Look at the mirror. You'll see a reflection of Tod. Open the medical cabinet there and examine the medicine bottle. Those will explain how he used the children but still protecting them. A phone will ring ....

Q: Where is the phone?
A:
It's in the bedroom. Move to the aisle between the right bunk beds from the bathroom's direction. You'll see a phone on the wall. Pick it up. It's Frank Nitty, the gangster. He wants to set a deal with you. Crawl back to the cellar. Mephisto will play his game again with you ... He changes you into Tod ...Go straight up to the caravan. Frank (or we could say Mephisto) is waiting for you. He wants a drink.

Note: Actually the only this you need to do is to lock at the medical cabinet and the medicine bottle. This will trigger the phone even though you didn't do the other things inside the bedroom and the bathroom.

  
Frank Nitty

Q: Where can I get the drink?

A:
Don't worry about this one. Even if you couldn't make it on time, you'll get a second try. You need to produce the whiskey. But first, you need to make the heater works.

Q: How can I start the heater?
A:
Pick up the wooden log from the fireplace. If the wooden log not there, use the ring on the ornament above the fireplace. It will raise up the logs pile. Go back to the cellar and pick up the old newspaper in the bucket on the floor. Put these wooden log and the old newspaper in the bottom tray of the heater. You'll use them as a feeder. Now go around the well and pick up the small bucket. Fill it up with the booze from the kegs through the top tray. This is your gasoline. Then lit the log and the newspaper with your matches.

Note: You can just simply use the bottle to get the gasoline and forget about the bucket. There's another way to lift the log piles up beside using the ring. There's a red button down here (behind the well) that will move the log piles to and from the fireplace.

Q: How can I get the drink?
A:
Pick up the empty bottle beer from the box. Go back up the caravan. Turn the faucet. Now the beer flow normally. Use the bottle to get the whiskey. Fill the glass on the table with the whiskey bottle. Be ready to play poker....

Q: How many times should I beat him in the poker game?
A:
You only need to beat him twice. Believe me, it's not hard to do that... Watch the story unfold .....

    
From Theodore Rolodex:

By way of notes on Tod, I have decided to leave this draft letter found among his
papers after his death.

"Dear Mr. Ness, (...) 
I know that my business is not very popular in this new America. Mr. Mac Carthy and his cronies would certainly label me a Communist. It's a new sickness that I am too old to suffer from and too close to death to fear. (...)

I leave you to judge the price of a dwarf's gratitude. With a friend's best wishes, Tod Von Essenbeck, last of his name. "

 

The Story
Giselle is this obese young girl, encumbered by her body, whom you meet in the street and who moves you, after all let's be honest, who arouses pity in you. Mephisto has become her Guardian Angel in a special way. He protects her from all of those people who have look down on her. Again.... there's no such thing of free gift after all .....


Giselle's Story  
Q: Where should I begin?

A:
Step into the house directly. You could look to all of those pictures on the board. It will tell you about the freaks in these amusement park. You need to find a secret door to her room.

Q: Where is the secret door ?
A:
It's her bathtub. Look at Giselle's poster for the clue. Pay attention to her weight. Look closely on the bathtub. You'll find a key. Use the key to unlock the panel above the bathtub (on the wall). You'll see a gear inside. Turn it so the meter point at 550. The bathtub will go down with you. 

Notes: You'll see several items to help you understand her character. There are several photos on the desk, the bed, the radio (there are 3 channels that you could listen to), and also the newspaper in the drawer. You could hear her parents voice through channel 1914.

Q: Where is the key to unlock the fridge?
A:
The key is with her dolls. You could find the doll on the shelf above the bed. Look at her pocket, you'll find the key there. You'll find a frozen letter inside the freezer.

Q: How can I read the letter?
A:
Use the stove to melt the ice. Put the frozen paper inside the pan. Turn on the stove and lit it with your matches. You'll find out that Mephisto has made an agreement with her and given her the magic spoon (The Seventh Evidence).

Q: Where is the magic spoon?
A:
Search the pillow on the bed. You'll find the spoon there. Open the fridge and use it on the empty space below the freezer. You'll see a dream food there.

Q: I see a hook above the fridge. What it is used for?
A:
You need to lift the fridge to reveal a hidden passage behind it.

Q: How can I lift the fridge?
A:
You need a help from a toy. Above the hook, you'll see a rail that goes to a some kind of device on the other end. This device has a crank. You need to somehow connect the hook to the rail and turn the crank to lift it. There's a chain hidden in the fridge.

Q: Where is the chain?
A:
Pick up the small boxes beside the doll where you found the key. You need to rearrange the boxes on a shelf below the bottles in the fridge. This shelf is on the inner side of the fridge door. Look at the picture below to help you. Don't be fool with the colors. Check the labels and match them. This act will give you an access to the small compartment above the bottle. You'll find a chain inside. Connect the hook with the rail by using the chain.

 

Q: I can't turn the crank. It's jammed. What should I do?
A:
Get the teddy bear beside the bed (on the floor). Put it on the crank and turn its key (you could see it on its back) to move it. It will lift the fridge and reveal a hidden passage behind it.

Q: Which path should I take?
A:
It doesn't matter which path you took. You'll end up in Frank's secret hideout (remember the man with the mask?). Yes, Frank tried to burn himself in episode 3 but he failed.

  
Frank, The Man with The Mask
  
Q: What does Frank do here?

A:
Look behind one of the pictures on the right wall. You will find a torn newspaper about the stolen painting. Frank is trying to make a fake imitation of the painting. Remember on what he said about his greatest work.

Q: Where is his work?
A:
It's hidden in a small compartment on the small box on the table. Open the compartment and pick up the torn paper.

Q: What does this paper looks like?
A:
Look at this picture below to help you. From top to bottom left to right in pairs: Piece one and four, Piece two and five, then Piece six and three. Read the paper.

You'll end up standing in front of Mephistopheles. Faust turn out to be Angelito, the guardian angel. Walk to the Ferris Wheel after the conversation. 

  
The Final Choice  
Q: How could I solve this postcard puzzle?

A:
Get the postcards on the booth. Put them on the booth table. Arrange it from left to right according to the order of the episode: Love Island, The Great Inventor, Visit Us, The Enchanted Island, Great Attractions!, Bootlegging and The Bath of Giselle.

Q: What should I do with the contract?
A:
I leave the decision to you. It's up to you whether you want to change the theme park or leave it like it used to be. If you want to change Dream Land then put the pen on the lawyer's empty hand. If you want the keep it the way it is, sign the contract with your pen. Both choices will lead to totally different ending.....

  
From Theodore Rolodex:

Her apartment stunk of misery and she was fed with gruel. They treated her like an animal for two whole years. I think that without Tod's support and affection, she wouldn't have survived that time.

Then we worked out her number together and that's when she had the idea for the bathtub and the soap juggling.. I pointed out that she was a real artist. She said to me, "Since I was 15, people have treated me like a Martian, so I'm obviously used to having an audience." 

When she died, she was no longer the little girl who I so pitied but a resolute, confident (...) woman.