LANDS
OF LORE 2 : GUARDIAN OF DESTINY
Walkthrough
by CRASH
Solution update
: December 8, 1997
Version : 1.04
Thanks goes to all of the gamers in LOL2 and Spoiler Center Message
Board for some clues (I couldn't mention all the names here).
TABLE
OF CONTENTS
The sequel of the famous
Lands of Lore : Throne of Chaos, is finally arrived. You play as Luther,
the son of the late sorceress of the Dark Army : Scotia. Burdened
by an ancient curse, and imprisoned for the crimes of your mother,
you must free yourself and find the cure for the horrible curse. The
forces of good and evil are bound to kill you and really interested
in magic within your curse.
You can play in 3 different
shapes here; normal man, lizard, and the beast. Remember this : lizard
is very good at magic, the beast is good at combat and very strong
(you can move big things with this shape), while the man has a balance
between those skill. Use these skills wisely. You can play in 3 different
modes : medium, more difficult, and most difficult. There are no obvious
different between the mode, the only thing that different is the skill
and the number of your enemies you will faced.
I've separated the main
story and the sidequest in each chapter. You could bypass the sidequest
if you want because it's not important to finish the game. And for
some interesting video clips, you can see that in the Special Footage
section. Now, for the game ........
I've put a new section
call : EVIL LUTHER, in each chapter that has the connection with it.
I'll explain the result of your act and the alternate way to obtain
some items which is relevant to the story
Main
Goals :
Escape from the guard and reach the Draracle's chamber.
Q : Where can I
get my first armor and weapons ?
A : The game start after you're breaking loose from the underground
prison. Pick up the crystal stalagmite for your first weapon. Now
go straight to the north. Watch out of those Gladstone Guards, especially
the ones with the shield. Chase carefully the first guard to the east
and use your Spark spell on his back. Be quick or be dead !!!! Get
your first sword and shirt armor.
Q : Are this cave
aloes useful for me ?
A : You can pick up several cave aloes for healing herbs
later in the south area of the first clearing and along the road
Q : Where is the
exit way ?
A : No ..... don't go further to the east because there are
several archer that is impossible to defeat in that area. Go to the
northwest section. Click on the firefly near the rock and follow them
the north path to reach Draracle's chamber. See that arrow on the
wall ?? That's your direction to the chamber.
Q : There is a
big boulder that blocked my way. What can I do with it ?
A : You can take the right path while you're in human or
lizard shape, and you can push the big boulder that blocked the left
path while you're in beast shape.
Q : Can I flood
the guards ?
A : Yes, you can. Peek and listen to the conversation between
Kenneth and the guards through that crack on the wall to the north.
Then go straight to the curve and follow the path to the underground
river. To the east is a pit with many small rivers that flow to it.
Smash the stalagmite that flow the water (there should be 3 of them),
the small river will flood and kill some of the guard (it will increase
your level by 1). Pick up their belongings, like : Manafoil, shield and halberd (this is your best
weapon here).
Secret
Place : After you flood the guards, don't leave yet. Enter
the path behind the left most stalagmite. There's a hidden waterfall
there on the right side. Its water will cure your wounds completely.
Yup, you've found the magic healing waterfall.
Q : There are 2
stoneblocks that stand on my way, what should I do with them ?
A : To the north of the pit there are 2 stoneblocks that
stand on your way. Move them and go straight. When you reach the other
end, a guard will shout at you. See that weak spot on the left pillar
?? Use the spark spell on it to drop some heavy stones on that guard.
Q : Can I use the
lava pool ?
A : There's an opening in the wall which shows a guard standing
in a lava pool. Spark the pool and he will be burnt to death. Nice
clip.
Q : The guard keep
on chasing me across the bridge, I don't have time to open the gate
?
A : Cross the bridge. At the end of the bridge, turn around
and use your Spark spell at the chain or cut it with your sword to
destroy the bridge. So long guards ......... Turn around and open
the gate. Watch the video clip with Draracle.
SIDEQUEST
Q : The Dark Army
camp, what can I do in this area ?
A : Just south of the big lava lake you'll see a crossroad. The right
path goes to the Dark Army secret camp. Inside you'll meet a wounded
orc. Talk to him. He'll explain about your mother. Near the room with
wounded orc, there's a locked door. To open it just aim the chain
beside the door with Spark spell. Get inside and take the Ancient Stone. Another secret crevice lies
in the next room (the one with lots of boxes on the floor). Arrange
the boxes and climb them to the crevice. But nothing very useful there,
only several broken weapons.
Q : Can I enter
Kenneth's room ?
A : After Kenneth has done with his talk, turn around and pull down
the lever on the wall beside the bridge. You'll find many interesting
things like Guardian orbs, Pyro pod, and the crossbow. Manipulate the lever
on the wall to open the door back to the bridge.
Special
Footage
: Try to get pass the archers at the cave entrance with different
shape to see different interesting movie clips.
Main
Goal
: Find a way to the southern continent.
Q : How can I reach
the Southern Continent ?
A : Go straight to the north and enter the chamber. Inside
you'll find a fine long sword, plate armor, and 2 champion stones. There are 2 ways to go to
the southern continent. First you can directly go through the shining
path behind the grate, the other and the more adventurous way is through
the Draracle's Museum. The entrance is located behind the tapestry
on the right wall. Move the tapestry and enter the secret path.
Q : What is the
use of the skeleton key ?
A : Damn..... you're locked inside. You have to find the
other exit. See the slot on the right-end wall ??! That's the skeleton
key. Take it. Use it to hear the explanation of all the exhibits inside
the museum (by placing it on the appropriate slot near the exhibits).
Q : Where is the
other exit way from the museum ?
A : Follow the right path to the paintings gallery. On the
way, you'll see a grate that blocked the ancient rooms. Move the painting
on the back wall (the one with the picture of The Gladstone castle).
It will reveal the lever. Push it to open the grate to the ancient
rooms. Enter the ancient room. On the far right room, you'll see a
Coco's cap. Take it. Enter the room with an hourglass
in it. Destroy the hourglass with your spark spell or weapon, the
quickly hit the collapsed wall with your weapon to make a hole. Leap
through the hole to the secret path (do this quickly or you'll be
dead). Follow the path until you reach a wooden door. Take 3 Dragon Blood in this room. Open the door
and talk to the dragon. It will fly you to the southern continent.
SIDEQUEST
Q : What other
things can I get in this museum ?
A : You can collect many good items lying around :
- Take the Axe of the Long Arm and the Long Sword Prism on the south corridor of the museum.
- While you were picking
up the axe, the site will go down. Jump to the river below. When
you turn to the lizard shape, follow the river through the small
crack to a secret room. Inside you'll find many scrolls including
Summon spell. Take them all and read the Summon scroll to learn
it. Look carefully to the left wall. Pull the lever to open the
wall, you'll arrive at the starting point where you enter the museum
(Another way to reach this secret chamber is by clicking on the
floor in front of the orb. It will raise a key holder. Insert the
skeleton key and it will open the secret chamber).
- Find the dead end in
the centre of the museum (on the map, it is marked with the brown
colour at the end of the path). When you reach this dead-end path,
you'll see a skeleton arranging some stones to cover up something.
After he went out, approach the site. Move all the blocking stones
that cover a secret crevice. Pick up the lightning crystal inside.
- Next you can collect
3 fire crystals from the room with big blue
diamond on the centre. Smash the diamond with your weapon and collect
the crystals. Recharge the crystal with the fire that surround the
diamond.
- You can have 2 ivory chips from inside pots (smash the pot
in the chamber with many small skeleton army standing still).
- Don't forget to take
the speaking stone from the cage after you
put the skeleton key on it's keyhole (the one at the north corridor).
- One more thing, get
the Dragon's gem by breaking a rock behind the
cage with your spark spell on the north corridor.
- Oh yeah and the broken
sword too. Later after you repair the sword, it will become the
deadly weapon (Thoehan Sword).
Special
Footage :
In the first room of the Draracle's Hall, turn around and try to enter
the door to Draracle's chamber twice. You'll overheard the conversation
between Draracle and Dawn about a beast in Huline jungle.
Main
Goal
: Find Shalla and her child.
Q : Where is the
village ?
A : Follow the path to the north. Talk to the guard. He'll
explain about the situation there. You couldn't enter the village
until you find the lost child.
Q : Where is Shalla
?
A : Keep on continuing the path and speak with the Huline's
woman. Ask them about the lost child. Continue your journey to the
southwest area of the jungle (take the west path and cross 2 rivers).
Near a small bridge you'll meet 2 Huline women. Talk to them and they
will tell you about the big spider inside the Hive cave that scared
them. Nearby you'll find the entrance to the bushes. Go through these
bushes to the southwest area. That's the entrance to the Hive cave.
Inside you'll find Shalla.
Q : What can I
do to remove this bushes, it always grow back after I cut it down
?
A : Use your Spark spell to destroy the bushes that blocking
your way (if you use the spell, the wood won't grow anymore).
Q : I always get
poisoned when I walk in this Hive cave, what must I do ?
A : Avoid that green smoke from the cave's ground. That will poison
you.
Q : There is a
big chasm in front of me, what can I do to get over it ?
A : Enter the cave and continue the path until you see a
2 headed spider (The Executioner). Kill it and take the breast
plate from its nest. In this room there is 2 small entrance to the
west and east. To the north is a deep chasm with lots of stalagtites
on the top of it. You can continue your journey to the far northwest
area with 2 ways. First, if you're a lizard, you can take the west
small entrance. Or you can shoot the stalagtite with your weapons
or Spark spell to make a pathway on the chasm. Either ways, go to
the northwest area of this cave.
Q : I've heard
the cries but where is Shalla ?
A : At the far northwest area of this cave you'll find a
child's skeleton on the cave's ground. My God, that's the lost child.
So where is her mother. Sssssttt.... listen, isn't that a cry from
within the cave ??? That's her mother. Kill the blue spider in that
room. You'll feel a little earthquake after that and the pillar that
block your way to the north is open now. Go there and meet Shalla.
She'll tell you about the story of the Executioner (the 2 headed spider).
She said that she'll go back to the village. Go back to the village
and this time you can enter the village.
SIDEQUEST
Q : What other
things can I found in this jungle ?
A : There are lots of interesting things that can be found
in this jungle. For example :
- Summon
Scroll, Note to make poison, and Mind stone : beside the waterfall on the east
area of the jungle. Crouch and search the small alcove on the left
of the waterfall for the Mind stones (it's very difficult to locate
this alcove) and the hidden passage on the right of the waterfall
for the scroll and note. Move quickly to avoid the trap.
- Speaking
Stone and Lightning crystal :
in the skeleton's bag behind the waterfall at the west area of the
jungle (follow the first river from the north to the west) and in
the pool in front of the waterfall.
- You can smash few trees
in this jungle to take Ironwood Sap.
EVIL
LUTHER
Q : What are my
first acts as the Evil Luther ?
A : For some fun, kill the Huline guard and attack all the
Huline woman you met in the jungle. Ha.. ha... Luther is doing some
bad thang.
Main
Goal
: Find the ancient rune
Q : Where should
I begin my investigation about this ancient curse ?
A : In the village, first talk to the chief. His hut is behind
the gate with the guard in front of it. Talk to the guard and enter
the gate. The leader will tell you to find info in the monastery.
Next, visit Ra'Shar the magician. His hut is next to the chief's hut.
Ask him about the cure of your curse. He told you to find Dawn and
again ... visit the Monastery. Take everything that lies on the ground
(Fire crystal, Speaking Stone, Manafoil, and the War Cluster). Then visit the local cantina at
the left area from the main gate. Talk to Bacatta, the four handed
beast. He, again, will tell you to find Dawn at the Monastery. Dawn
is investigating something in the Hive cave.
Q : Where is this
Monastery ?
A : It is located in the southeast area of the jungle (cross
the bridge on the top of mud pool to reach the entrance). Enter the
Monastery. Talk to Brother Morgan in the garden. He said that he knows
something on how to use the Power Orb. Find Dawn at the library. Talk
with her. She promise to help you after her investigation has finished.
Go see Brother Julian at his office. Brother Julian wants you to find
the ancient rune inside the Hive Cave before he can find some way
to help you defeat the curse. He gives you an iron flute.
Q : Where can I
find the rune ?
A : Before you continue your journey, take 2 bees wax with
you. Get them from the bee hive that scattering around the jungle.
Go back to Hive Cave and go straight to the room where you found the
child's skeleton. On the left wall, just before the skeleton, there's
a small path to a platform. When you reach the platform, notice strange
4 marks on the right wall. Memorize the order. Use your flute to raise
up the platform. Approach the platform and look at the pole on it.
There are 8 picture from top to bottom. From now on you can call the
platform by pressing the green button on the pole near it. Push the
picture to move the platform. The rune is in the level 8.
Q : What can I
do to overcome the lava pit in level 8 ?
A : Step into the inner chamber. You should see 4 exit way
here. One is from where you came, one from the hidden passage on level
7, one will be blocked by crumbling stones if you enter it, and the
other goes to lava pit.. Take the path to lava pit. Don't step to
the pit, turn right and notice that strange hole. Use your iron flute
with that hole. It will move some stoneway to cover the pit. Now you
can cross safely.
Q : How can I get
pass those knifes ?
A : Next is the room of knifes. Just before the path of knife,
on the left side, there is a secret way to go back to the other end
of this room. Click on the wall to open it.
Q : How can I avoid
the rolling boulder ?
A : Run quickly to the left end of the room. The stone will
collapse to the hole on the ground.
Q : I can't see
anything, where is the rune ?
A : Light the braziere beside the hole with your spell. Enter
the hole. Hmmmm ...... there is the rune. Use your honey on the rune
to make a copy of it. Don't forget to take the Ancient stone.
Q : Who should
I give the rune, Dawn or Brother Julian ?
A : Now return to the Monastery. Outside the cave you'll
meet Dawn. It's up to you now, you can give the rune to Dawn or save
it for Brother Julian. If you give it to Brother Julian, he'll give
you the Power Orb. If you choose Dawn, meet her later in the Monastery's
library and received the Dampen Necklace. Or ..... if you bring another
wax, you can make 2 copies of the rune and give them both to Dawn
and Julian (you'll received both prices). Both Dawn and Julian tell
you to investigate the Huline temple at the Savage Jungle. Show the
orb to Brother Morgan, he'll tell you how to use the orb.
SIDEQUEST
Q : What else can
I get from the Hive cave ?
A : Explore the other level and find out about :
- On
level 2
(push the second picture to reach it) : push the stones on the ceiling
to open a secret room in front of you. Inside you'll find a strange
fountain that will heal your wound after you drink it.
- On
level 3
: kill the Executioner that lurking in the cave. Enter the small
pathway to its nest. Take some Lightning Crystal and Net of Exile there.
- On
level 4
: take the Speaking Stone on the ground. Look to your
left and notice that small pathway on the wall. Crouch and follow
the path to another cave. Take some amber inside. Look again for
another small pathway. Follow the path to inner chamber. Examine
the picture the wall. Remember the strange symbols at the entrance
of the platform ??? Push the pictures according the order of the
symbol. It will raise a path to the upper and lower chamber. Climb
the path and enter the upper chamber. Push all the 3 blocks to their
place. When the all the grates have come down, 2 secret chambers
will be opened. Inside these chambers you'll find Death Stroke Shield
and Long Bow Shift (be careful of those hidden
fireballs when you take the weapons). Inside the upper chamber,
there is a small hole. Enter with lizard shape and retrieve honey
and Helin's Ring. Then climb down the path to
the lower chamber (do this quickly or you'll be locked up forever
in this chamber). You'll arrive on level 6. Call the platform by
pushing the green button on the pole.
- On
level 5
: push all the stone block on that room. The picture should resemble
the ones on the wall. It will open a secret door on the back wall.
Follow the spiral path all the way to the bottom. At the first intersection
turn to right. Move the hand and get the Ring of Generation. Now, continue
the path to the bottom. Kill the blue spider there.
- On
level 7
: there is a scroll of Healing inside (watch out of those rolling
stones). Once you got it, you'll be brought down to level 8 through
a hidden passage.
Q : Where is this
great sword : Rever of the Great Orc ?
A : In a cave inside the Hive Cave (near the lava pool) you
can get a big and deadly sword, The Rever of Great Orc. Hop from
one island to another and head into northern exit. Inside, you'll
find a chamber with pillars in it. Crawl beside the pillars, take
this sword and run quickly to avoid the falling stones.
EVIL
LUTHER
Q : What should
I do with Dawn and Brother Julian ?
A : Attack Dawn when you meet her in the library inside the
Monastery. Show her who's the EVIL here. Visit Brother Julian at his
office. Kill him and take the flute and the power orb. Luther will
lock the office and go out. The EVIL is not done yet, kill the Sergeant
in the garden. Ha... ha.... ha... Later on after you pick up the rune
in the Hive Cave, Dawn will grab the rune from you when you shows
up from the hole. She's very angry and threaten you not to interfere
her investigation. Attack her once more to get some respect. Before
she fleed, quickly take the Dampen Necklace from her body.
THE
DARK HALL (THIS IS AN OPTIONAL QUEST)
Main
Goal
: Find an exit way from this doomed place and kill Rix
Q : Where can I
find the story of the Dark Hall ?
A : Northwest of Huline village, you'll see a river with
few geysers on it. Follow it upstream and you'll arrive at a pool
with single geyser in the middle. Break it. It will drain away the
river. Change your shape into lizard form and enter the lizard tunnel
nearby. Inside you'll see a Speaking Stone, storm crystal, 2 fire
crystals, and 3 Ancients Stones. The Speaking Stone will tell you
about the Dark Hall.
Q : Where is the
entrance to the Dark Hall ?
A : After you bring Brother Julian the copies of the rune
a new section can be access in this Monastery. Open the door next
to the library. You'll find an interesting character, Rix the Adventurer,
in this room. Talk with him and listen to his brag about his famous
name. After that he'll disappeared through a hidden passage. Follow
him to the next room. If you open the map you'll see that there's
a secret way behind the shelves. Smash the shelf with your weapons
then climb the crate and jump through the hole to the Dark Hall.
Q : Where can I
get the Prism Scroll ?
A : From the starting point, enter the room to the right.
Open the door on the far right wall of the room. Enter the passage.
When you heard someone speak :"Behind you", quickly turn around and
banish the spirit. Continue your exploration until you reach the room
at the end of the passage. Open the peephole. Notice that crate just
under the peephole. Open it and light the crystal with Spark spell.
It will create a hole on the wall. Enter the room. Browse the shelves
and collect 2 Prism scrolls, 1 Summon and Spark Spell. Now you have
learnt about the Prism spell.
Q : Where is the
exit way from this abandoned library ?
A : Go back to the starting point, this time head north.
Enter the abandoned library with many bookcases. Again, banish the
spirit that shows up. Browse the shelves and collect Prism and Healing
scrolls. Push the last bookcase on the left side. It will reveal another
passage.
Q : Where is the
Vell's garden ?
A : Climb the stair and banish another spirit. Follow the
path until you reach an intersection. First, turn to the right. Head
into the bedroom. Banish the spirit inside and take 2 ancient stones.
Go back to the intersection and go to the right. Climb the staircase.
At the next crossroad, go to the right. Push the bookcase in the chamber.
Inside you will see a garden. Pull the chain on the right side quickly
to open the roof. It will banish the spirits also. If you want, take
the Vell's fruit. Go back again to the intersection
and follow the path to the right.
Q : Is there any
secret room in the next floor ?
A : Yes, there is . At the next intersection, choose right.
Open the peephole and light up the candle inside the chamber, you
can enter this room through the other side. Continue the path again.
Watch your step carefully in the next intersection. Rix is waiting
for you there. As soon as you show up, he will fire some fireballs
to you. Kill him and took his Plasma staff. Take a quick look through the
peephole and see a blue globe floating. Continue your journey again
and climb the stair to the next intersection. Choose right. Now you'll
see a light from the crack on the backwall. That's the room which
you have lighted before. Destroy the wall and enter the room. Inside
you'll find light crossbow, Stone Bracers, and fire shield.
Q : Where is the
exit from this Dark Hall ?
A : Continue your way to reach the next chamber. Kill another
spirit. On the next intersection, choose straight first and blow up
the blue door by using the crystal in the crate. Inside this room
you will find Gauntlet of Striking, Speaking stone, and Colon's Amulet. Now prepare yourself wisely
and enter the big hall on the right path at the intersection. Drag
a crate into the room. Open your map and memorize : which brick wall
that has a path behind it. Put the crate under that brick wall and
light it with Spark spell. If you have difficulties on burning the
crystal, use the Dragon Blood beside it (do this quickly 'cause those
spirits are not very friendly at all, be quick or be dead !!!). After
the explotion, jump to the outside world.
Q : Can I kill
all of those evil blue specters ?
A : Sure you can. See that big blue globe at the middle of
the big hall ??!! You have to destroy it first to stop the specters
come out from the hole. Put one crate under each window in the big
hall. Blow them up (after you blow up half of the windows, the light
from outside world will destroy the globe).
Main
Goal
: Find a way to meet Daniel at the Wild Ones tribe
Q : How can I get
the Great Sword of Firestorm from Kit'yala ?
A : If you're interested in Firestorm Sword, there are 2 ways to obtain
it.
- The easy one and more
friendly is by giving her the Power Orb. You can have the Firestorm
without making more enemies.
- The more painfull way
is by stealing it. Go to the Huline village and find the thief (his
hut is behind the guardhouse). Enter the cellar and knock on the
door. Someone will ask you for a password. Go back up the village
and go to the left section of the village (the one with many crates,
near the entrance to the cantina). Behind those crates, there is
a man hiding. Talk to him and he'll tell you the password. Back
to the thief cellar and knock again on the door. This time, tell
him the password. Talk to the thief. He'll help you to get the Firestorm
if you kill the chief's guard, Kelsrick. Go back up and kill him.
You can kill the chief also by clicking on the lever behind Kelsrick.
Inside you'll find 5 Ancient Stones ( see Special Footage section
for more info about obtaining this stones). Then report this to
the thief and he'll give you the Firestorm sword. But ...... you
won't be able to enter the village again because all the guards
are hunting you down now. Escape from the village through the secret
door on the back side of the hut.
Q : Where is Daniel
?
A : He is at the Wild Ones Tribe in the Savage Jungle. You'll
find the entrance to this jungle across the River bane. But you must
have something first to show to Daniel before he can trust you. Somewhere
around Kit'yara's hut in the jungle, you'll find her wandering around.
After you telling her that you'll go to the Savage Jungle, she'll
give you the War Sabre. It's her husband's sword. She wants you to
show it to Daniel. Take the sabre and go directly to the River Bane.
On the way there, you'll meet Bacatta. He will accompany you across
the River Bane. When you reach the other end, hundreds of spider destroy
the dam. So .... you're stuck again in this jungle. Follow the path
to Savage Jungle. At the other end of the cave, you will meet 3 cat
people. One of them is Daniel. Show him the sword and he'll tell you
about the location of the Huline temple.
Q : Where is the
Huline temple ?
A : From the place you met Daniel head to the east then to
the south. When you reach the Huline temple, an old priest is waiting
for you. Talk to him about the curse. He promise to help you after
you restore the temple's treasure, the Dreamstone. Another job and
another quest !!!! Suddenly, a beast attack the priest and captured
him. Nothing you can do right now.
Q : What now ?
A : Go directly to the cat people's village at the north
area of the jungle. Talk to the guard and show him the War Sabre.
He lets you in. Find Daniel's hut and enter. Talk with him and give
him the sabre (you can keep it if you want to, but it's the matter
of trust that Kit'yala gave you).
SIDEQUEST
Q : Can I open
the other hut in the Huline village ?
A : Yes, you can. Take the Skull Key and the Poison Paint from the thief's hut. With this
key you can open all locked doors in the village. Collect all the
interesting things from those buildings, like the Crossbow Snare, Ironwood sap, scrolls, throwing dagger,
etc. Special Note : If you bring the simple throwing dagger
to Ra'shar, the Magician, he'll enchanted it into Dagger of Light.
Q : Where can I
repair the broken sword from the museum ?
A : Go find Kit'yara in her hut. Show the broken sword to
Kit'yara. She'll tell you to find Ra'Shar the magician. Ra'Shar can
repair the broken sword if you bring him the Power Orb. Give him the
Power Orb and retrieve the Thoehan Sword. Right now it's not as good
as the Firestorm. Later after you enhanced this sword, it will become
more deadly than the Firestorm. But it is your choice, you want to
be the bad guy just use the second methode !!!!! Special Note : If you choose the first
methode in obtaining the Firestorm sword, you won't be able to repair
the broken sword from the Draracle's museum because you have only
one Power Orb. If you choose the second methode, you can repair the
broken sword.
Special
Footage : There
is another cool way to obtain the ancient stones from the chief and
avoid to fight the entire village. Go around to the dam behind the
village. Now, the river should be flow to the village. Smash the big
rock in the water tunnel. It will produce lots of oil that spoil the
water. Light the oil and it will blow up the chief's hut. Go back
inside the village and approach the hut. Kelsrick will warn you not
to do anything foolish and he still want to find some clues to arrest
you. Get inside and take the Ancient Stones. By exploding the chief's
hut, both your skill level will increase by 1.
EVIL
LUTHER
Q : How can I get
the Great Sword of Firestorm from Kit'yala ?
A : Choose the second methode in obtaining the Great Sword of Firestorm
(repair the broken sword from the museum first before you do any harm
to the villagers : See the broken sword section above).
Q : Where is Daniel
?
A : Destroy the chief's hut and make war with the inhabitants
of Huline village. Kill Kit'yala and get the War Sabre. Sneak around
Bacatta near the bridge and run accross the dam to the guard. In the
Savage Jungle, attack Daniel when you first meet him. After meeting
the priest at the temple, go to Wild Ones Tribe to the north.
Q : How can I enter
the village, the guard attack me ?
A : Kill the guard at the front gate. Take the 2 Runestones
from his body. Put one of the Runestones over the face on the gate
and put it in its mouth. This will open the gate to the village.
Main
Goals
: Find a silver leaf
Q : How can I join
the tribe ?
A : Visit the other inhabitants of the village. Talk with
both the Herbalist and the Magician. The Magician will help after
you join the tribe. For this he only ask for a SMALL favour : retrieve
a silver leaf. But the problem is, the leaves grows in the cemetary
where all the UNDEADS are lurking around. That's great !!!!!! He gives
you a key to unlock the cemetary gate.
Q : Where is the
cemetary ?
A : It's on the northwest area (north of the entrance to
this Savage Jungle). Unlock the gate by using the key and enter the
cemetary. Notice of those Mandrake Root plants that grow on the cemetary
ground.
Q : How can I enter
those locked tomb ?
A : There are only 3 buildings that can be accessed now,
the northwest, middle, and southeast buildings. At the northwest building
(the left building near the north wall) you can get an empty glass
globe and a Bezel Ring inside one of the sarchopagus. The
middle building contain another empty globe and Speaking stone inside one of the catacombs.
Take them. The others can be accessed with a charged glass globe.
Push the gargoyle near the doors and see what colour could open the
door (look at the stoneblock under it). The key are 1 white globe,
2 blue, and yellow for the rest.
Q : Where is the
globe recharger ?
A : There are 3 claw recharger for the glass globe. The blue
and the yellow are inside the crypt under the cemetary. The white
one is in the Mage Tower at the Dracoid Ruin. First go to the Dracoid
Ruin.
Q : Where is the
entrance to Dracoid Ruin ?
A : The entrance is at the centre of the Savage Jungle, south
of the village. Find the deep pit with a big log on the top of it.
First cross the log to the small peak at the middle and jump your
way down to the bottom (jump from one peak to another, don't jump
directly to the bottom). At the bottom, there is a hole to the Dracoid
Ruin.
Q : Where is the
Mage Tower ?
A : Watch out of those stone monsters. Kill them and you
can take some gorgonite nodules from their dead bodies.
To the right you can find a Stone Cube lying on the ground and Greater Bezel
Ring inside the chamber. Head north then west. Lit the globe on the
spike, it will lower down the bridge. Cross it. No no no ..... don't
lit the globe in front of the door yet, instead continue going to
the gate at the far end. Open the gate and enter, you'll arrive at
the Mage Tower.
Q : How can I overcome
the magical barrier on the stair ?
A : There is a magical barrier at the stair to the second
level. Enter the alcove and lit the globe, it will lower down the
barrier. Kill the snakedragon that come down. On this first level
you'll see another globe behind the stair. Lit it to open the staircase
to the lower room. Inside this room you'll find Gauntlets of Might. Now go to the second
level. On this level you'll see another globe and a claw recharger.
Insert your two empty glass globes in the claw. Take them and lit
the globe to lower the barrier to the third level. Kill another snakedragon.
Go to third level. Inside the alcove there's a stone snakedragon.
Approach him and speak to him. Then kill this beast. After you defeat
the beast, you can take the Bracers of the Dead in the small alcove.
The spirit of the beast will talk to you. Lit the globe and go to
the fourth level. Notice that small window. Later it'll be your shortcut
from the river below. Go down to the first level and get out from
the Mage Tower.
Q : How can I get
back to the cemetary ?
A : Lit the globe and enter the stone door. Take another
Stone Cube. Walk through the mirror teleporter
to the mirror room. Inside this room there are 3 mirror teleporter.
One goes back to the Dracoid Ruins, one to the jungle, and another
one to the cemetary. Take the teleporter to the cemetary.
Q : Where is the
silver leaf ?
A : A Dracoid Priest will tell you how you can get the leaf.
He live in one of the building that can be opened by blue globes.
Q : Where is the
entrance to the blue recharger ?
A : The second building from the north wall can be opened
with white globe. Pull down the lever right to the entrance to open
the building to the south. Enter that building and take the glass
globe. Flip over the barrel at the entrance and push it by walking
into it to the first building. It will be broken and spill some oil
on the floor. Trigger and throw the dragon's blood to the oil. Watch
the building blows. This will reveal an opening to the crypt below.
Go straight to the blue claw recharger at the northwest area. Pick
up the empty globe and insert both the empty globes in the claw. Take
them and head back up to the cemetary (you may find this exit at the
middle of the crypt, jump over 2 fences to reach that stair). Open
2 buildings that requires blue globes to open it in the cemetary.
One of them contains empty globe (push the stone below the altar to
raise the lid of the chest) and Crossbow of Valkeri (on the altar).
You meet the Dracoid Priest in the other building. If you have collected
the Bracers of the Dead you'll be able to communicate with him. He
wants you to find his ashes in the Dracoid Ruin, burn it down, put
it in the urn, and give it back to him before he'll give you the silverleaf.
That's great .......
SIDEQUEST
Q : What can I
found in the other buildings in the cemetary ?
A : Before you go to the Ancient ruin, you may want to open
the other buildings.
- Actually, there's nothing
in most of the buildings. Just an empty globe (ain't that stupid,
use one and get one !!!!). But 3 buildings contain some interesting
objects.
- The first right building,
north of the entrance contains 3 guardian orbs, an empty globe,
and a secret way to the crypt (pull down the oil lamp on the ceiling
at the backwall). But watch out for that blue spirit.
- East of the building
that you've blown up, there is a building with 2 rooms with tiles
on their walls. Use Valkerie Bow to destroy the tiles. Inside you'll
find several magical objects like : fire crystals, dragon's blood,
spark scroll, amber, ironwood sap, and a Dracoid dagger. On the back room you'll find
an empty globe. The other empty globe is in the sarchopagus.
- Inside the north building
(near the north wall, directly north from the entrance) you'll find
another room with tiles on the wall. Break the tiles using the Crossbow
of Valkerie. Take healing scroll, 5 ambers, and a Speaking Stone
that tells you the story of Ruloi.
- There is another secret
way out from the crypt. On the west area of the crypt (after jumping
one fence from the opening) you should find a stair leading up.
You can go to the stair by jumping and crouching (do them both at
the same time). The exit way is in the building where you found
2 empty globes in it.
- There is a special hidden
room inside the crypt below. Near the exit way to the cemetary (next
to the fence), you can jump through the wall. Lit the brazier and
take 2 summon scrolls on the floor.
- Notice the west building,
next to the one with the Dracoid Priest in it. If you're in lizard
form, try to climb both sloped ramps. In the west ramps, you'll
get 3 Ancient Stones in the alcove. In the east
ramps, you'll get Reflection Armor. This armor is very
good for the mission in the Citadel later.
EVIL
LUTHER
Q : How can I enter
the Cemetary ?
A : Instead of joining the Tribe, you slaughter them all.
Go to Shaman's hut above. He will call you a fool and attack you in
the area (with lots of his friend). Prepare for this difficult fight.
When you kill him, take the green crystal, recepie to make Larkhon
Vapour, and the Key to Dracoid Cemetary. Anyway, just KILL THEM ALL.
Go back to Shaman's hut and enter the back room. Release the beast
from its cage with your weapon. Go to the Dracoid Cemetary and unlock
the door with the key. Get the silver leaf : See paragraphs below.
THE
ASHES OF THE DRACOID'S PRIEST
Main
Goal
: Find the ashes at the Dracoid Ruin and give it back to
the priest
First of all, I want to
tell you that it is very hard to describe this enormous and complex
area. So I can only give you the approximate location of some important
places with step by step hints. Prepare your paper and pencil to make
some notes.
Go back to the Dracoid
Ruin via the teleporter. Enter the mirror to the underground ruin.
Now head northeast. Enter the lizard tunnel on the wall to the dining
room. Climb the stair to the bedrooms. The door to the left goes back
to the underground ruin, but you can't go through there yet because
of the the deep chasm behind the door. In the bedrooms you'll find
2 Net of Exile and a Healing scroll. Open the window and jump out
from the bedroom. Jump to the small edge on the left. Enter the lizard
tunnel again to the other side. Explore the southeast area carefully.
At the corner of the path,
there should be 2 holes on the wall. You can look at the small lake
through the left one, and the other goes to the pump. Spark the pump
to open the dam. The water will be flooding the cave chasm. Now you
can take the short cut if you want to go back to the dining room (jump
to the floating door and open the door). Head to the buildings in
the southeast area. Enter the southest building. As soon as you jump
to the chasm, water will rush in and flood the chasm. Quickly jump
to the other side. Pull the crate and place it under the hole on the
wall. Enter the lizard hole. Inside you'll find Stone of the Cobra. Now for the difficult part, crossing
back the flooded chasm. Push the crate into the water. Quickly jump
to the crate and balance yourself while waiting the crate moves to
the other edge. Jump to the crate on the right and quickly jump to
the edge. This could take few tries before you can make it. Inside
one of those buildings, you can take an Iron Rod too. Lit the globe on the spike near the stone
door to open it. One building has a lizard tunnel to the Savage Jungle.
Inside this lizard cave you'll find some Ancient Stones.
Head north and jump over
the small river to the middle area of the ruin. This area is bordered
by 2 river. In the farwest region of this area (near the river on
the west) you'll find the arena (the place you would be sent to if
you are captured by those snakedragons), jail, and an altar. Inside
the arena and the jail you can pick up some Stone Cube. On the altar, you'll see a magical
stone that tells you the story of Draracle and Belial.
In the northern region
of this area you'll find a library, two-floor building, a building
with Belial's statue, and a temple with a waterfall near it. Inside
the building with Belial's statue in it you may found Guardian Orb and Summon scroll inside a chest
on the second floor. Check out the temple with the waterfall. Notice
that hole up there, next to the waterfall. Go further to the next
cave and watch as the worm attack you. Nothing can be done for now.
Go to the two-floor building and head directly to the second floor.
Inside a chest in the back room, you'll find Guardian Orb and Lightning Crystal. Head to the balcony.
Tear down the iron fence on the balcony. Walk to the edge at the left
side of the balcony. Follow the path down to the river's bed. Follow
the path and cross the bridge to the north. Continue until you find
a room on the right side of the big lake. Enter the room. Drag the
dead body to the altar. Lit the 2 globes beside it. The body will
be burned. Put the ashes into the urn. Go back to the river's bed
and find your way back to the cemetary.
Special
Note : Before you go back to the cemetary, I guess
it's time to do some exploring in the underground ruin. You can explore
the northern area across the river and the Dracoid's castle (via the
teleporter into the mirror room).
- In the northern area
you may find several buildings with few Stone Cube in it. Jump to
the northern area at the place where the distance between the river's
bed is not very long. In one of the building, you may find a magical
pool that can restore your mana points quickly.
- Inside the castle (the
building with the mirror room), you'll find 2 secret places. The
first is behind the chair in the throne room just left of the grand
staircase. To enter this room just click button on the left arm
of the king's chair. The queen chair will move back and open secret
door. Inside you'll find another Ring of Regeneration.
- The second secret room
is at the King's bedroom next to the mirror's room on the second
floor. Pushing the bat on the bed will open a secret door just in
front of it. You must be quick, because this door only open for
a moment. Inside you'll find War Axe Traitor.
- A locked door on the
basement, just in front of the stair, can be opened by the skull
key from the thief of Huline village. Inside you can get Coco's cap and Lightning Crystal.
Main
Goal : Find
a way to get over Lharkon
Q : Where should
I use this Ankh key from the Dracoid Priest ?
A : Give the ashes to the Dracoid Priest. In return he'll
give you an Ankh key and a clue to solve your problem. He said that
his higher power can help you to overcome the curse. Go to the Ankh's
symbol next to this building. Insert the Ankh key into the keyhole.
It will open a door to a secret chamber. Take back the key and enter
this chamber.
Q : What should
I do with the pedestal ?
A : First, fill in the other empty globes with blue and yellow.
There are 3 pedestals inside the chamber. One pedestal represent the
Prism spell, one for Spark spell, and the other for Myst of Doom spell.
On the front side of each pedestal there's a panel that can be opened.
Insert the appropriate globes to this panel : blue in the Prism panel
(left), yellow in the Spark (center), and white in the Myst of Doom
(right). It will open the door to the inner chamber. Use the Ankh
key to unlock the door that appear. Enter the room and talk with the
spirit. He'll help you if you bring his skull to the building with
Belial Statue in the Dracoid Ruin. Yeah right, you just like a ball
that can be kicked here and there..... Anyway, pick up the skull and
return to that building.
Q : Where should
I put the skull ?
A : Put the skull in the urn next to the statue. Watch as
the statue move and follow his step to the worm's cave. Watch as he
kills the worm and make a big crack in the ceiling.
Q : Help, I'm drowned.
How can I get out from this flooded cave ?
A : Run quickly to the temple. Jump to the table. As the
table reach the top of the cave, jump to the hole next to the waterfall.
Run quickly until you found a small pit. Circle the pit and enter
the passage. Find a wooden door lying on the ground. Push it to the
pit. The water should raise up quickly. Jump to the door and balance
yourself on it until you reach the outside world in the Savage Jungle.
Q : Where is the
Silverleaf ?
A : Once back up, you should meet Dawn again. She told you
about the Huline temple and something about the dead. Give her the
Bracers of the Dead (you won't need
it anymore) and in return she'll give you a Control Token. Return to the cemetary and
talk to the spirit in the Ankh's room. He'll change some of the mandrake
root's plant into the silverleaf. Take it. Don't forget to take the
Myst of Doom scroll lying on the room's floor.
Q : How can I pass
the test, this enemy is quite hard to defeat ?
A : Bring the silverleaf to the magician in the village.
You'll be given a second test before you can join the tribe. It's
an easy test actually. Just defeat one of their warrior in a close
hand-to-hand combat. Then, he'll give you a potion to make Lharkon
Vapor and a Lizard amulet to learn Lizard spell.
Q : Where is the
entrance to the Claw Mountain ?
A : Head east to the river. You can cross the chasm with
2 ways. First, by jumping to the branch of a tree down there (take
your best jump, 'cause it's a long way down) or with a safer way.
See that dry tree over there. Push that tree and it'll make a bridge
crossing the chasm. Walk to the big tree across the chasm and jump
to the ground or if you're a lizard, walk through the hole in the
dry tree and climb down the lizard path from the big tree to the ground.
Q : How can I get
pass the Lharkon ?
A : Combine the potion with the silverleaf to make Lharkon
Vapor. Use the Lharkon Vapor with the beast to make it sleep. Walk
through the cave to the Claw Mountain.
SIDEQUEST
Q : What else can
be done in the jungle ?
A : These are several things that can be done after you're
escaped from the flood in Dracoid Ruin :
- After you go reach the
outside world from the Dracoid Ruin, you should meet Bacatta is
being tied up to a tree somewhere around the village. Release him
by cutting the rope.
- You could take many
Venom Sac in the nest of the green Lamplight in the south area near
the river. Jump to the hole on the cliff and head to the center
cave. Kill all the creature inside and take the Venom Sacs and Lamplight Eggs.
- In two of the houses
in Huline village (the houses next to the magician's house) you
can talk to other inhabitants in this village, the merchant and
the warrior. You can take a Speaking Stone from the merchant house.
EVIL
LUTHER
Note
: You won't receive the Lizard amulet from the Shaman (you've killed
him, remember) and the Control Token from Dawn (you'll attack her
again when you get out from the Ruins, don't give her the Bracers
of the Dead). You'll get them with another ways. See below
:
Q : How can I make
the Lharkon Vapour and get the Lizard Amulet ?
A : Find the Shaman Hut, southwest of the village. Watch
out for the guard (If you haven't kill them all) Lit all of 5 torches
to raise the stair. Insert the green crystal shard into the keyhole
to open the door. There's a Shaman's potion on the left shelf. Combine
it with the silver leaf to make Lharkon Vapour. Insert the shard again
into the keyhole to open the chest. Inside this chest you'll find
Dagger of the Empty Hand, Lizard amulet, and Kieran's Circlet. Inside this
room, you can read 2 scrolls to make Lharkon Vapours and War Cluster.
Q : Where can I
get the Control Token ?
A : In the ancient building northwest of the Huline temple you can
get some Guardian Orbs, Control Token, and Ancient Stones. Enter the building through
the small hole at the back of the building (using lizard form). Note
: If you're accepted as the member of the tribe, a man from the Wild
One tribe will let you in to the hut through the front door. If you're
the enemy, the guard will attack you.
Main
Goals
: Find a way to the Citadel
Q : Where should
I go first ?
A : You'll meet Dawn eventually. Talk with her and learn
about the Citadel, your next destination. To the south is a small
clearing with nothing interest in it. Head to the north. You'll arrive
at a clearing with an ice bridge on the deep chasm. To the north is
a passageway to the gorilla's village.
Q : What can I
get in the gorilla's village ?
There, you'll find lots of tar crystals around small tar
pools. Enter the village and go directly to the eastern hut. Inside
the cabinet on the wall, you can take the Bracer of Valor. This bracelet is important
for using the War Axe Traitor as an appropriate weapon to deal with
the Ruloi.
Q : Where is the
entrance to the Citadel ?
A : Go across the ice bridge to the lake. Go through the
other exit of this clearing. You'll arrive at an ice plain. BE CAREFUL
when you cross the ice 'cause it will be collapsed. Run to the other
side. Now head to the north passageway across the plain. (ignore the
river bank below, you'll get there later with an easy way). Inside
you'll meet Kenneth, but he is frozen now. Thanks God. Take his girlfriend's
picture and throw that ugly picture to the wall. Voila, take Kenneth's charm (so, this is his secret
power enhancement). Move closer to the edge of the cave. Look down
and notice that ice path on the cliff. Jump to the path, then take
a big jump across the chasm to the cave. Follow down the path and
you'll meet Bacatta. How the hell he could go in here ???? Anyway,
he told you that he's to weak to help you find the Dreamstone and
Dawn. Yeah, great !!!! Enter the Citadel .......
SIDEQUEST
Q : Where can I
get the Great Axe Blizzard ?
A : Across the ice bridge you'll see a small ice lake in
the clearing. Find a cave on the right side of the pool. Inside, there
is a polar bear sleeping. It's your choice weather you kill it or
not. Anyway, change yourself into a lizard and enter the lizard hole
behind the stalagmite next to the bear. Spark the globe (it'll raise
a small pedestal at the center of the lake outside) and take 2 Ancient Stones there. Go out and notice the
small pedestal with an axe on it at the center of the lake. Hop from
an ice piece to another and when you get really close to the pedestal,
grab the Great Axe Blizzard on it.
EVIL
LUTHER
Nothing special to do here,
except you will confront Dawn when you meet her at the Claw Mountain
and attack the wounded Bacatta outside the Citadel. He'll be disappeared
after you defeat him. Hahhh .... he's not been wounded after all.
Main
Goal : Find
the Dreamstone and release Dawn
Q : How can I defeat
these annoying Ruloi ?
A : Here you will face many Ruloi, the flying magical creature.
This creature is the worst enemy in this game because they're quick
and attack you with magic poison (the Myst of Doom level 4 spell).
So, safe often when you're dealing with them. Use the Reflecting Armor and Rever of the Great Orc or War Axe Traitor to fight them, it should
help you a lot.
Q : How can I open
the door ?
A : In front of you, there's a globe. Clicking on it will
open the door behind the globe. Don't forget to kill the Ruloi in
this room. In the next room you'll see another globe and 2 Rulois.
Kill them. Clicking on it will open doors to the left and right. Enter
the right door.
Q : Is there any
easy way to destroy the eggs, that firebolt always shooting at me
?
A : Destroy all the eggs in this room by shooting the gun
on the ceiling. The poison pool will be empty after you destroy the
gun. Lit the globe at the other side of the pool. If you don't destroy
the eggs in this room, the Ruloi will live again after you kill them.
Take 3 powerful weapons in the empty pool : Crossbow Milliard, Halberd Bastion, and Coward's Target Shield.
Q : How to move
this elevator ?
A : Go back out and head to the left. Clicking the globe
will move down the elevator. Continue your path and enter the main
chamber of the Citadel.
Q : Where is Dawn
?
A : On the other side of this large cave, you'll see 2 pathway.
First, take the left path. At the center of the room you'll see another
globe. Click on it will open the door to the north. Destroy 2 guns
on the left and the right. Kill another Ruloi that shows up. Enter
the path, jump to the paltform in the middle of poison pool, and meet
Dawn. Talk with her. She'll tell you about the spawn of Belial.
Q : Where is the
Spawn ?
A : Notice that hidden globe behind the stalagtite ? Click
on it will open a door up above. Find the purple stakes on the wall.
Climb these stakes until you reach the top. Now, this part is quite
difficult. See that gun near the chasm ?? Everytime it shoots a fireball,
a bridge will appear. But when the bullet reach the other end, the
bridge will disappear. So get ready and RUN LIKE HELL right after
it shoots a firebolt. The door should be opened now if you've click
the globe I've mention earlier. Circle the room while destroying the
guns surround it. Enter the Belial's chamber at the other side. Watch
the movie clips as the spawn fighting the Ruloi. When it's over, kill
the spawn. Take the Dreamstone on the altar. Step on the paltform
and you'll be transported to the first room you came in Citadel.
Q : Where should
I use the Dreamstone ?
A : Use it in the keyhole next to Dawn's cell to release
Dawn (she'll give you an amulet for learning Beast spell and promise
to see you at the Huline Temple in the Savage Jungle) and to open
the gate back to the Claw Mountain. Note : never leave the Dreamstone behind until you
reach the City of the Ancient.
Q : Is there any
easy way to get back to the main gate of the Citadel ?
A : Move back to the entrance via a transporter at the stone
cluster, just in front of the entrance to the large room.
Q : How can I jump
back to the ice plain ?
A : First jump to the ice sheet below on tha river. After
you reach the river bank, jump to it. Climb back up to the ice plain
via the wooden stakes and head right back to Huline Jungle. Go straight
to the Huline Temple and enter .........
SIDEQUEST
Q : How can I release
the female prisoner, they refuse to come out ?
A : In the large cave you'll fight 10-12 Ruloi, make sure
you kill ALL of them. Take the path to the prison. Destroy 3 magic
guns on the wall. Jump to the center platform. Talk to the prisoner.
Use your weapon to destroy the circle on the left wall of the jail.
It will reveal a lever. Pull down the lever and release them (Note
: if you haven't killed all the Ruloi yet, they'll refuse to come
out). If you do the killing right, the last Ruloi should be near the
Dawn's cell.
Q : What are the
uses of the other globes in the large cave ?
A : In this cave there're lots of globe with some kind of
stone panel beside it. Clicking the globe will raise a table from
that panel. On these tables you'll see lots of chemical ingredients
to make interesting stuff.
Q : Is there any
other use for the Dreamstone ?
A : In the Citadel, don't take the Dreamstone first. But
use the empty pedestal next to it to enhance your weapons. Two weapons
can be enhanced here : Firestorm sword will become Great Sword Darkstorm which can drain your
opponent life and Thoehan Sword will become Enhanced Thoehan Great
Sword which can cast Lightning Storm.
Q : Is there any
secret cave beside the circular river in the river bank at the Claw
Mountain ?
A : Follow the path back to the river. Jump to the ice sheet
that flow on the river below. At the far end of this circular river,
you'll see a small cave on the left side. Inside you'll find Greater
Bezel Ring and a scroll about acid sac. If you spark the tripod here,
it will break and reveal Obsidian Chain Mail. This is the best armor
in this game. Jump back again to the ice sheet to reach the river
bank. Jump to the river bank and cross the ice bridge to the other
river bank. Destroy the ice blocks on the cliff. It will open a passageway
to the hidden cave. Turn to lizard and enter the cave. Make your way
to a small cave with pool of ice water in it. Notice that frozen creature
on the wall. Move closer to it and fire up the ice. When the ice melt,
a bow will fall down. Quickly take this Crossbow of Shard. Go back to the entrance
of the cave. Near the entrance you can take a look at the scroll.
It will tell you the mixture to make chemical enhancement.
EVIL
LUTHER
Q : Should I release
the woman prisoners ?
A : Hey .... EVIL don't do such a noble deed. Ignore them
and put them in a misery. If you could, kill them and Dawn also (he...
he... he... kiddin', you couldn't kill them anyway). This will reduce
lots of your misery, 'cause you won't have to kill all of the Rulois.
Don't have any mercy for Dawn also. Leave her at the prison. Don't
worry, Bacatta will release her. Note : you'll get the Beast amulet later when you've
defeated Dawn at Belial's laboratory.
Main
Goal : Find
a way to the City of the Ancient
Q : What should
I do with the bowls on the altar at the entrance ?
A : Fill it with something. Fill the left bowl with aloe
and the right with poison paint. You can get both of them in a prayer
room to the east of this chamber. After you put them in the bowls,
a pedestal will raise up. Drag the corpse from the courtyard to the
pedestal. A lightning will strike the corpse and makes it disappeared.
Q : Where is the
entrance to the underground chamber ?
A : Move the tapestry on the left side of the altar. Enter
and take the second left then turn south. There's a path to the garden.
Pushing the button on the right wall will make an aloe tree grows.
Go back and head north to the kitchen. A big blue spider will collapse
the wall. Enter the hole. That's the way to the underground chamber.
In the first room, there are 3 coffins. Get the flute from inside
one of them.
Q : Can I kill
all of those spider ?
A : Yes, you can. Althouh the spider always regenerate after
they're killed, you could close the source hole that develop them.
The best way is to keep them in the underground by closing all the
possible hole that connect to the upper chamber. If you enter the
big hall (north of the chapel) for the second times, one part of the
floor will collapse. You can close this hole to prevent the spider
crawling to the upper chamber. Destroy the pillars that support the
roof. The roof will fall down and close the hole on the floor. Then
go to the underground chamber. Find the room that produce the spiders
(it's near the tunnel with firebolt). Use the ice cube or stone cube
to close the hole. That should do it.
Q : What should
I do with the corpse on the table in the underground chamber ?
A : That's the corpse from the upper chamber. Push the button
near the table to move the corpse to the strange machine in front
of it. Go to the back of the first machine and drag the crate of blood
from it to the second machine. Then go to the back of the second machine
to retrieve a statuette.
Q : What should
I do with the statuette ?
A : Next to the table that hold the corpse earlier, there
is a lizard hole. Change to lizard and enter this hole. You'll arrive
at a small chamber. Climb up the stair. Push the button on the right
to open the secret door. You'll arrive in the library. Close the door
again to prevent the spider come up. On the wall near the exit door
of the library, there is a button. Pushing this button will open a
brick wall outside. Go out and enter the alcove to the right. Insert
the statue in the empty hole on the wall. A pedestal will raise. Take
the crystal shard on it. The other crystal shard is in the keyhole
in the big hall, north of the chapel.
Q : What should
I do with the crystals ?
A : Go back to the entrance and head into the path behind
the tapestry. Take the first left. Put the crystals inside the large
bowls. It will open the wall. Use the Dreamstone on the pedestal.
A circular stair will raise. Climb the stair and head into the room
with 3 archways. The left archway lead into the maze chamber, the
middle into the balance chamber, and the right into the lava chamber.
Q : How can I pass
this maze chamber ?
A : Jump from one pillar to another. First, jump the top
of right pillar. Head east and push the button. It will raise the
pillar in front of it. Cross the raised pillar and jump to the left.
Push another button to the east. It will raise another pillar to the
west. Jump to the pillar in the west and head to southwest until you
near the entrance to the west. Take a big leap and jump to this entrance.
Run quickly and avoid the fireball. Take the idol at the end of the
passage.
Q : How can I open
the door at the end of the balancing bridge ?
A : The 4 buttons on the side of this balancing bridge will
open the door in front of you. You can run from one side to another
to click the button everytime the bridge raise to that button. The
easy way is by killing all the birds and put them on the bridge at
the other side of the button you want to push. Head into the chamber
and take the idol.
Q : How can I lower
the bridge at the lava chamber ?
A : There are 3 buttons you have to push to lower the bridge.
These buttons lies behind the firewall. Use your Myst of Doom level
1 spell to douse temporarely the firewall. Run quickly to the buttons
and push them. Cross the bridge and take the third idol. Special
Note : hidden behind the idol there's a niche with lots
of alchemical recipie, and behind that niche lies a hidden compartment.
Click on the wall to open the secret compartment. You'll find the
Noble Valkyrie Crossbow and 2 Guardian orbs.
Q : How can I disarm
all the traps in the passageway behind the center arch ?
A : Insert the flute from the coffin in the hole next to
the lava pool to overcome it. Next is the spinning blades. To avoid
it, use the secret passage to the right of the blades. The third is
the rolling stone. Run down the corridor until you see 2 buttons to
the left and right of you. Turn around and push these buttons. The
stone will drop into the hole and trigger the door behind you. Run
quickly before the door raise up. In the large platform, there are
3 pedestal show up. Insert all of 3 idols into them. It will form
a staircase to the door in front of you. Head into the chamber.
Q : I am not heavy
enough to lower the elevator, what can I do ?
A : There are 2 way to overcome this problem. First by killing
the birds and put their body on the elevator. Second, by turning yourself
into the beast form. You'll be heavy enough to lower the elevator.
Q : Where is the
City of the Ancient ?
A : In the lower chamber, you'll meet another clone of Belial.
Kill it and enter the Hall of Voices. Use the Dreamstone here and
the City of Ancient will raise up from the water.
SIDEQUEST
Q : How can I enter
the upper chamber of the Shaman hut near the Huline village, in the
Savage jungle ?
A : You'll need a crystal shard to open the door upstair.
Lit all of 5 torches to raise the stair. Insert the crystal shard
into the keyhole to open the door. Insert the shard again into the
keyhole to open the chest. Inside this chest you'll find Dagger of
the Empty Hand, Lizard amulet, and Kieran's Circlet. Inside this room,
you can read 2 scrolls to make Lharkon Vapours and War Cluster.
Q : Are there any
other hidden passage in the Huline temple ?
A : Yup, there are many hidden passage and room in this Huline
temple, such as :
- The passage that connect
the bedroom with the library. To open the secret door in the bedroom,
you'll have to lit the candle on the table and the 2 candle beside
the red sofa. The sofa will fall down and reveal the hidden passage.
Push the button in the passage to open the door to the library.
- To open a secret passage
at the foot of the bed in the bedroom, just click the small ring
on the bed left pole. The passage will lead you to the underground
catacomb.
- To open a secret compartment
at the bed head in the bedroom, just click the small ring on the
bed right pole. Inside you'll get Coco's cap and Ancient Stone.
- In the library there's
a secret room behind one of the bookshelf at the left wall of the
room. Pushing the big yellow book on that shelf will reveal the
hidden room (you can only do this after you've put the crystals
on the big bowl, open all of the secret passage, and push all buttons.
I guess those things will trigger this key). Inside you'll get 3
Fire Crystals.
- In a big hall with zig
zag floor, north of the bedroom, there is a hidden compartment between
the statue of the cat. Kneel in front of the statues (push "C")
to open this compartment. If you do this right, there should be
a poison paint in the bowl of the devil cat and an aloe in the bowl
of the angel cat. Inside this compartment, you'll get Ring of Cat.
Q : Where can I
find Storm Crystal ?
A : The Storm Crystal is kept in a heavy guarded chamber
in the underground. Prepare yourself with your best weapon and head
into this chamber (it's near the room with 2 strange machine in it).
The entrance is very easy to spot, because all of the spiders come
out from this entrance. Jump pass the small lava rivers and avoid
the fireball. Get the Storm Crystal in the alcove on the right pole.
EVIL
LUTHER
Q : Should I go
through the underground rooms ?
A : Don't do that. One of the main advantage of being EVIL
Luther is here : You don't have to go through the statuette things
because you already have one green crystal with you. Just take the
flute at the coffin at the underground, the other green crystal at
the altar and go to the room with big bowls in it. Put them in and
climb up the stair. This will save your energy in killing those ugly
and mean spiders.
Main
Goal :
Find the answer for the curse and a way to Underground Cavern
IMPORTANT
NOTES :
If you don't bring along the 2 ivory chips from the museum, you must
follow this hints step by step because you won't find the 5th or 6th
chip in this area. As a result, you won't be able to open the northeast
Tower. You may encounter this problem if you open the southwest Tower
before the northeast Tower. But if you bring along the chips, you
could open the Towers in any order you wish.
Q : I have no clue
at all, what must I do here ?
A : Take the elevator to the City of Ancient below. Here,
you must solve the puzzle in the four tower in each corner. Inside
each tower there is a pyramide with a fireball inside of it. After
you solve the puzzle in each tower, the pyramide should break and
the fireball will open a secret door to a room with a teleporter.
On the other side of the teleporter you must build the real tower
that will answer your curse.
Q : What must I
do to solve the puzzle in the northwest tower ?
A : You must use your magic and skill to solve the puzzle.
To reach the tower, you should go south then west at the first intersection.
Follow the path until you reach a big gate. Behind the gate is the
northwest tower. First break the floating stone on your left with
your weapon. Then head to the floating red smoke. Use your ice weapon,
such as Axe of Blizzard or Crossbow Shard, to dispell it. You could
also use Myst of Doom level 1 spell (the Apparition spell) to dispell
it. Your next target is that floating ice fog. Use your fire weapon,
such as Crossbow Valkerie, Crossbow Milliard, or Spark spell, to dispell
it. Once you have dispell those three floating things, the pyramide
in the next room will be broken and the fireball will shoot at the
yellow door on the big black pillar to open it. Inside you'll find
a Storm Crystal and a stone block. Push the
block through the teleporter then jump through it. Push the stone
block into the cubical pit and a yellow octahedron shape will appear
in the big plain below. Clicking on it will raise the first part of
the real tower in the middle. Note : in the south of the entrance in the
City of Ancient you'll see a big circular area (I called it the Central
Plain). The part of the real tower will also shows up inside this
area whenever you raise one from plain behind the teleporter.
Q : What must I
do to solve the puzzle in the northeast and southeast tower, I could
do nothing there ?
A : You must flooding certain area first before you could
do something in those 2 towers. Find the broken fountain in the south
passage from the Central Plain. Use your Axe of Blizzard or Crossbow
Shard on the floating ball above the fountain twice. It will re-activate
the fountain and the water should be flooding the water tunnel that
connect the northeast and southeast tower. The water should also make
the Black Lichin trees along the water tunnel grow again. Take some
if you want. And the most important thing are : the water should keep
you alive when dealing with fireball in southeast tower and as an
important factor for destroying the pyramide at northeast tower.
Q : What must I
do to solve the northeast tower ?
A : You need a silver leaf and an Ivory chip to do that.
The chip will lead you to the silver leaf plant.
Q : Where can I
get Ivory chips ?
A : You can get 4 Ivory chips in 4 different places in this
area. Starting from the entrance :
- First
: South (reach the intersection), west, then north. Enter the northeast
entrance (at the corner). Freeze the fountain with your ice weapons
then break it. Move the crate to the platform on the ground. Do
this again in the next room. It will open the grate on the room
above. Jump to the room above and enter through the grate. Move
the crate you found there to the side of the ramp (it's for your
quick move later). Quickly grab the chip from the statue and run
back to the ramp (the ceiling is lowering). Jump to the crate then
to the ramp. And quickly jump over and exit the area.
- Second
: West from the first room where you found the chip, there is another
entrance to the south. This room contain two gargoyles that separated
with a big chasm. If you walk straight from the first gargoyle to
the second gargoyle across the chasm, you'll walk on the invicible
bridge. Take a leap of faith and cross the bridge. Get the chip.
- Third
: Back to the intersection. Then take south path. You reach the
Central Plain. To the northwest direction from the Central Plain,
you'll see another entrance. There are 2 globes on each sides of
the room and an electric grate that protect the chip on the gargoyle.
Lit these globes will open a door to an alcove on the left and right.
Inside these alcoves there is another globe. Lit these globes will
open the electric gate that protect the chip. Now do this quickly.
Grab the chip and head south (just look at your compass). When you
reach the wall, click it. It will open the door back to the outside.
- Fourth
: To the southeast direction from the Central Plain, there is another
entrance. Inside this room there is a small fountain. Freeeze the
fountain and break it. Take the final chip on the base of the fountain.
Q : Where can I
get the silver leaf ?
A : First of all, go to the room where the silver leaf plant
grows (it's through the west passage from the Central Plain). There
are 2 entrances to this room, the east and the west. At the first
time, the west door will be closed. So open this door by clicking
the stone wall. Find a pedestal with several glowing red pillars on
it. It's just north of the southeast tower. Circle it to find the
Ivory chip holder on the base of it. Inserting the chip in it will
raise a gun from the hole in the middle. It will shoot a lightning
bolt that will break the glass door blocking the back room at the
museum (if you had opened the door to the museum first), go through
the west door of the room with silver leaf plant and raise the floor
to the silver leaf plants. Since the bolt will raise the floor in
only for a short moment, you should take the silver leaf first before
you go to the museum. Run as quick as you can before the bolt reach
the room with the silver leaf plant. Pick as much as you can. As soon
as you heard a bell chime, run to the outside.
Q : What is the
solution of the puzzle in the northeast tower ?
A : Use the silver leaf at the base of the pyramide. Click
on the floating yellow octahedron. It will water the area. Click on
the hourglass to speed up the time. The silver leaf will grow and
break the pyramide. The fireball will open the door at the big black
pillar. Do exactly the same as the northwest tower. Note
: You can grow aloe, black lichin, and silver leaf plant here
also. Put them in the plots of land that surround the pyramide. Click
the yellow octahedron to water them and the hourglass to speed up
the time.
Q : What must I
do to solve the puzzle at the southeast tower ?
A : When you reach the southeast tower, a grate to the right
will raise open. Enter that archway and jump over the canal. There
are 4 sets of yellow door. Each row contains 3 door. Open these door
with this order : left, left, right, right, left, left, middle, and
middle. Lit the oil with Spark spell or fire weapons. The explotion
will break the pyramide outside. Take the Dark Bow. If you didn't flooding the water tunnel
as I mention earlier, you'll be fried to death before you can reach
back the canal. Do exactly the same as the previous towers.
Q : What must I
do to solve the puzzle at the southwest tower ?
A : Take back the ivory chips at the gun pedestal and the
door inside the museum, then go to the southwest tower. Insert all
four of the chips into the holder. It will break the pyramide. Do
exactly the same as the previous towers. Once you've solved all of
the puzzles, the Real Tower will completely rebuilt.
Q : What must I
do at the Real Tower ?
A : Get in there. Kill another duplication of Belial and
head through the force field. This is the Mantle of Ancients. It will
give you an access to level 5 of all spells (including your Curse
control spell).
Q : Where is the
exit from this City of Ancients ?
A : There are 2 exit way from the City of Ancients.
- First, the exit is on
the east passage from the Central Plain. Look for the north entrance.
Inside you'll see 4 pairs of door on the left and right wall. Open
this door one by one and spark the globe inside (DON'T shoot it
with your fire weapons because the hidden chamber in the first room
on the right from the entrance won't open if you do that). Make
sure that all of the globe doesn't glow when you open the door.
If you shoot them, there will be 1-2 globes already glowing. Inside
the hidden chamber there is a Jewel Scarab. Now head to the north
door and open it. Move the tapestry to reveal a room with a dragon
fountain in it. Attack the red dragon with your weapon. The blood
should spill the water and open a secret door on the north wall.
Enter the door. There is a two-way teleporter into the Subterranean
Cavern behind it. Step on it and enter ..... (If you want to go
back to the City of the Ancient, just lit up four braziers in the
corner. It will activate the teleporter back to the City of Ancient).
- The second exit is at
the room with silver leaf plants. If you stay for a little longer
on the moving floor. Deep below the pit, there's an entrance to
the Subterranean Cavern. By the way, this exit way is much much
closer to the destination room in Subterranean Cavern. It is a one-way
path to the cavern so you couldn't get back to City of Ancients
through the same path (but you could go back through the first path
: See paragraph above).
SIDEQUEST
Q : What is the
use of the big chalice inside the room near the northwest tower ?
A : If you put a mandrake root into the chalice, you will
be transported for a short while into a big room with lots of magic
scroll. You'll be transported back automatically after a short while,
take what you wish for.
Q : How can I break
the glass door that protect the back room and opened the locked doors
inside the museum ?
A : See the note on how to get the silver leaf. The museum
is located at the west passage from the Central Plain (to the west
wall at the corner). At the first time, the entrance is closed. Open
the door and use the gun at the pedestal with several red glowing
pillars on it. The lightning bolt will destroy the glass door. Inside,
you'll see a desk with an ink pen on it. Pull it and a secret door
will be opened. Inside you'll get a Speaking Stone and a locked door. Unlock
the door with the Ivory Chip. Inside you'll get the skeleton key.
Use the skeleton key to open the doors inside the museum. Behind those
doors you'll see many chemical ingredients behind the glass cage.
Destroy the cage if you want to take them. Do it quickly because the
ceiling will be smashing down.
Q : What is the
use of the small pedestal inside the room near the southeast tower
?
A : That is a duplication machine. When you enter the room,
six alcoves open up revealing 3 pairs of items : Fire Crystal and
Ice Seed, Ancient Magic Stone and Ring of Regeneration, and Lightning
Crystal and Stone Cube. If you put one of those things on the pedestal,
its pair will shows up on the large platform. Use this machine to
duplicate Ring of Regeneration as many as you
can. It's very useful for the final fight againts Belial.
EVIL
LUTHER
Q : Should I kill
Bacatta, he attacks me ?
A : After you kill the Belial's clone in the Real Tower,
you'll facing Bacatta. He tries to stop you getting into the Mantle
of the Ancients. Kill him and take his Serpent Staff.
Main
Goal
: Find a way to Belial's Laboratory
Q : Where is the
entrance to Belial's Laboratory ?
A : The entrance is in the southwest area. This room has
a weird ceiling. It looks like living pods hanging on the ceiling.
In one corner of the cave wall, you'll see an entrance with many flesh
tube inside. Hack these tubes and go through. Click on the left passage.
Use your sword to open the closed door. Look carefully on the right
side of the screen. There should be a "thing" just like a tentacle.
Click on it and wait for a moment. DON'T touch anything until a big
spider shows up. After it "repairs" the tentacle, a path to the left
will open. Go through this path and hack your way to Belial's laboratory.
Q : Should I kill
those green spiders, they are very annoying ?
A : DON'T kill them. Just run and avoid them. That's the
best way. If you kill those creatures, there will be another brown
spider formed somewhere. And these brown spider is an ugly, mean,
and nasty creature. You don't want to mess with them, believe me.
Main
Goal
: Find Dawn
Q : What should
I do in this bloody chamber ?
A : After Bacatta gives you the Belial's Horn (that's the
only weapon that can kill Belial), you'll arrive in a room with a
blood pool in the middle. Jump to the pool and crouch. Break that
grate with your weapon and morph into lizard form. Follow the canal
to the other side.
Q : Help, I'm can't
pass the slime canal. It always kill me. What should I do ?
A : Raise the dam first to stop the flowing of the slime.
Morph back to human form just at the edge of the canal. Shoot the
3 levers on the wall with your range weapon. It should raise the dam
and stop the flowing of the slime. Step on it and cross to the other
side. Raise back the levers to empty the next room from the slime.
Now you're save to continue your journey.
Q : I always died
when I tried to jump off the edge. Where should I go ?
A : Find another edge to jump off. There is only one edge
that save enough to jump. Head north from the entrance. If you arrive
at the room with deep pit, you're on the right track. Pull down the
lever to lower the bridge. Cross the bridge and head north. Follow
the path to the east until you reach an edge. jump to the canal below.
Head downstream until you reach another chamber.
Q : What should
I do in the Summoning Room in the lower level ?
A : Summon something in that room. Use your Apparition spell
(Myst of Doom level 1 spell) on each of four skull on that room. It
will summon a little daemon. Kill it and get the Ancient Stone from its body.
Q : Where should
I go ? Seems that there isn't any way out from this level.
A : Drag the daemon body into the other room on that level.
Put the body on the platform beneath the skull. It will open a secret
door. Enter the opening and use the elevator to move down to the lower
level, the Birth Chamber. You'll meet Dawn here.
Special
Note : Don't go yet when you meet Dawn. Just keep on clicking
on her, and she'll give you the Ruby of Truth, eventually.
EVIL
LUTHER
Q : Where can I
get the Belial's Horn ? I don't see Bacatta around.
A : Since Bacatta is dead now (thanks to you !!!), you won't
see the cutscene showing him killing the Belial clone. You have to
kill that clone by yourself. Get the Belial's Horn from his body.
Q : What should
I do with Dawn ?
A : Dawn will try to seduce you in order to disarm and murder
you. Kill her now.
Main
Goal
: Defeat Belial once and for all !!!!
Q : How can I kill
that ugly brown blob ?
A : You couldn't kill it directly. You have to share something
with it first. Transfer your curse to the blob (use your curse level
5 spell). Belial will come out from its body and kill it. But .......
you'll have to fight few daemons as a consequence. Kill them all and
take those Ancient Stones from their body. Break the
door with your weapon and chase Belial.
Q : How can I pass
those blue cloud thing ?
A : Shoot the 2 left most blue generators on the ceiling.
It will open a gap to pass through.
Q : What must I
do in the room with moving pillars ?
A : Jump from one top to another to the other edge. Kill
Scotia first (use the Ruby of Truth to kill her) before you jump your way
out. The safest way to jump is : north, west, north, northeast, then
jump to the edge.
Q : What must I
do in the armory ? The traps always kill me.
A : There are 3 traps to disarm here : the moving stone blocks,
the flaming spears, and the pillars of ice. To disarm the moving stone
blocks simply just by destroying the floating stone on your left with
your weapon. Then shoot the red cloud with your ice weapon to disarm
flaming spears. And for the white cloud, use your fire weapon to disarm
the pillars of ice. You may have to do this several times, because
these traps can regenerate very quickly. But once you have disarm
all 3 of the triggers, the traps won't regenerate again. On the corners
in this room, you'll find Dragon Scale Gauntlet, Dragon Fire Bracers, Dragonscale Armor, and Ring of Drake Fire. Note
: if you kill Scotia and get to this room quick enough, you can get
all of those things and kill Belial more easily later (because he
couldn't use that things as a protection)
Q : What is the
best strategy to kill Draracle's clone ?
A : Use the Ruby of Truth to kill him instantly
Q : What is the
best strategy to defeat Belial ?
A : This is a very mean and nasty fight. Prepare yourself
with adequate armors like : Dragonscale Armor, Dragon Fire Bracers,
Ring of Drake Fire, and Dragonscale Gauntlets. There are several ways
to defeat Belial. First, you must be quick. Don't let him prepare
his spell for you. Attack as soon as you can. If you're not quick
enough, you may want to trap him first. To do this you must have several
Stone Cube or Ice Cube with you. First, find the small pool in that
big area. This pool will regenerate the hit and mana points. Drop
the cube on the 4 entrances to this pool. The cube will form stalagmites
and prevent Belial to enter this pool. Then chase him, until you can
cornered him. Put the cubes surround him so he couldn't move again.
Then attack him as quick as possible with Belial's Horn. In no time
he'll be dead !!!! Watch the ending.
EVIL
LUTHER
Q : What is the
twisted story here ?
A : Instead of fighting Scotia, you will have to fight just
3 small imps (isn't it wonderfull). And you won't have to face Draracle's
clone in the Armory (yup, Scotia is here now !!!). But .... the mean
things are : You will have to fight both Belial and Draracle in the
final fight. I know, not both of them at one time. But after you kill
Belial, Draracle will shows up. Show those guys who's the new KING
in this land. Kill them all.
GOOD
LUTHER
At last, Luther can overcome
his curse. He and Dawn will live happily ever after and the Draracle
will leave them in piece. One thing that dissapoint me a lot from
this ending though. They should make the ending more sophisticated
and interesting. The ending movie is one of the worst I've ever seen.
It's too short and doesn't worth the final fight against Belial. Sorry
Westwood. You should've done better for this .......
EVIL
LUTHER
At last, Luther can overcome
his curse. He is the new EVIL god of the lands. Ha ... ha... I'm gonna
rip those guys off. This ending is more enjoyable. Watch how the EVIL
works.
Special
Note : By the
end of the game you should have collected 12 Speaking Stones that
tell you the whole story of the Land.
These are several useful
items that can be found lying around the land. I've put it in several
table. The quality is sort from the worst to the best.
Below is the list of the
alchemical combinations I've found so far ....
Object 1 |
|
Object 2 |
|
Result |
Use |
Acid Sac |
+ |
Champion Stone |
= |
Pod of the Changeling |
Change to beast with
max. strength |
Amber |
+ |
Ironwood
Sap |
= |
Champion
Stone |
Increase might |
Amber |
+ |
Venom
Sac |
= |
War
Cluster |
Reduce damage taken |
Black Lichin |
+ |
Gorgonite
Nodules |
= |
Stone of the Gorgon |
Turn any creatures
into stone |
Tar Crystal |
+ |
Venom
Sac |
= |
Death Sac |
Deadly poison for
weapons |
Gorgonite Nodules |
+ |
Rainbow Sulfites |
= |
Mind
Cluster |
Reveal entire map
of the area |
Lamplight
Eggs |
+ |
Tar Crystals |
= |
Acid Sac |
Damage opponent with
acid |
Lamplight Eggs |
+ |
Venom Sacs |
= |
Poison
Paint |
Apply to your weapons
to poison them |
Mandrake
Roots |
+ |
Tar Crystals |
= |
Pyro
Pod |
Turn Spark group into
Firebolt group |
Poison Paint |
+ |
War Cluster |
= |
Force Pod |
Allow access to level
5 magic |
Rainbow Sulfites |
+ |
Silverleaf |
= |
Manafoil |
Restore your mana
point |
Silverleaf |
+ |
Wild One Serum |
= |
Lharkon Vapours |
Put Lharkon into sleep |
Copyright
: CRASH @ 1997
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