Deep Space Nine : HARBINGER
THE MURDER OF
AMBASSADOR KARIG
Repair the containment
field on the left panel, do this by matching the broken part with
the part on the left side. Then talk to Sisco. Find Dax at the control
panel in the same room ( this is tricky, you can reach Dax from behind
her. Move around until you see her from behind then turn left ). Talk
back to Sisco and he order you to meet Karig the ambassador. Go to
Upper Promenade via the elevator in front of Sisco.
Find Rasmus, the
Bejorien delegation, and talk to her. Go to Lower Promenade and find
the security office. Talk to Odo. Next to it, there is a door leading
to Habitat Ring. Go there and find Karrig's room. Try to open it. You
can enter this room if you have the override code. So go back to Odo
and ask for override code. Go back to Karrig's room. Discover the dead
body. Odo will appear next to you. Talk to Odo.
THE SCYTHIANS
Talk to Sisco at the Ops.
Talk to Dax. Ask her to analyze the dead body and the murder weapon.
Talk to Odo again in his Security Room in the Lower Promenade. Find
the Scythians chamber through the Habitat Ring. Talk to Yarrow, the
guard. Ask her to contact the Scythians. Talk to them, you'll find
out about the citadel.
INTRUDER
Go to Ops and talk to Dax.
She'll inform you about Karrig's personal log. Decypher the panel on
the left to enter his log. Use this order : Purple, Green, Yellow, Red
and Blue. Read the standard log and the personal log. Talk to Dax and
ask her to translate the clarity. Find Kira in the habitat ring, she
is repairing the elevator.
Now go to storeroom at the
far side of the habitat ring. Be careful, 'cause the Lychotian will
attack you here. Shoot him twice. Odo will appear after you kill the
Lycothian. Go to docking ring ( Scythians chamber ) and ask Yarrow about
the Scythians arguing. Go to Ops and talk to Sisco. Talk to Dax. As
you walk out to the elevator, Sisco will call you. Talk to him and gain
the vital information about Lycothian and Jani Tharen.
Try the simulator at the holosuite
in the bar on the lower promenade. Go to upper promenade and find out
about Harbinger from Rasmus. Go to Quarks ( the bar ). Listen the conversation
between Quark and Odo. Odo are accusing Quark about the murder. Go back
to Scythians chamber and find out about the intruder. The intruder will
kill Yarrow here. There are 5 other intruder on board. These are the
most likely place you'll see them :
- In Karrig's room
- In front of the yellow
door at lower promenade
- Near Quarks
- Habitat Ring
- The tunnel to Docking
Ring
Note : The 4th and the 5th
Lycothians will move quickly to Docking ring to escape.
THE ATTACK TO
CITADEL
Find Quark and Rhoon in the
holosuite. Enter and talk to Kyra. Your ship is ready. Try the simulator
first and then take your ship to attack Citadel. Enter it by destroying
the door using the phaser gun ( right click ).
After your ship been stuck
in the runabout, fix the transport control panel. You must connect the
blue, red and the white beam from the top to bottom. Look carefully
at this picture :
Transport
Control Panel
Clues :
- Blue : Running it down
until you meet the bad switch, go around left and finish it on the
bottom
- Red : Move switches
to the one that has nothing on it, cross to the other side, finish
it on the bottom
- White : Do the same
thing like the Red
THE MAZE
Get the phaser from the back
cabinet near door. Get out from the shuttle through the crack at the
front seat. Now this is the most difficult part of the game. You will
see 5 doors at the maze. The first of it is the one where you are entering
the maze. You must enter the doors in the right order. While you are
walking, the damn probes keep shooting at you. So, on the bottom line,
I really hate this arcade sequence. It hurts my head. So I draw this
map to help you. Sorry if my map is little different from the game (
but not much !!!! ) because I can not concentrate while that damn probes
keep shooting at me, so I try my best OK. Remember save often. Let's
begin.
First thing to do is find
the Power Control room. Look at the map below. It's on the middle of
the maze on the picture 6 of the maze. You can reach there via the turbo
lift. Inside you will see a big control panel. And on two of them there's
a sign just like the probes. So turn that off. Then go back to the maze
and head to generator (1) room. Activate the generator.
From here you can see the
generator (2) room. Go there and activate the generator. Then go back
to Power Control Room. Now all the panel in this room are working properly.
Find the panel with Green, Pink, Blue, and Yellow arc in the middle.
Press the panels in correct colors, for example : Pink with pink, etc.
You'll see different Arc show up in the panel in front of you. Then
push the probes panel ( the Red ones ). The panel will be short out
( this will destroy the shield at the Central Control door on picture
6 ).
Picture
1, 2, 3
Picture
4, 5, 6
Go back to the maze and head
to Central control room. Watch out for that damned probes cause they're
active again when you short out the panel. Enter the room. Go to the
right door ( the one with satellite dish on it ). Go to the big panel.
Call Odo with the panel. Now go back to the maze and go to the runabout
( the first door where you come out ). Not again, that damned probes
keep annoying me !!!
MEET QUARK
On the far side of the run
about, there's a locked gate. Open the lock with this sequence :
- Top : click on the big
symbol ( second symbol from the left )
- Bottom left : click
on the second symbol from the left
- Bottom right : click
on the second symbol from the left
You arrive in the room with
3 doors. Go straight across. Enter the door. You'll find a panel on
your left side. If you push the button, a bridge will appear, but it'll
disappear when you release the button. Leave it by now. Back to the
main room. On the left there's a door with 3 control panel inside explaining
about the probes. Head to the right door. When you walk in you'll see
Quark. What is he doing here ??? Ask him to push the button for the
bridge. Cross it. Watch out for the probes.
MASTER CONTROL
You arrive in a room with
panel in the center of it. Find a stair and climb it to the third level.
At the second level there's a bridge to the central control room from
the maze. Don't cross it yet. Turn on the hologram. Ask him to build
a ship. Give this classification for the ship : ATTACKED, LONG,
FAST, YES TO BIOLOGICAL UNIT, SUPERIOR, ENHANCED. Then ask him
to call the Master Control. He'll ask you for the access code. Get it
from Odo and Rhoon in the communication room at Central Control room
( use the bridge to reach there ).
The code is Invoke Master
Control. He'll ask you to reroute the communication. Go back to the
communication room. Talk to Odo and click on the panel ( just the button
on the middle, there are 5 button there ). Go back to Master Control
and watch when he talks to Rhoon. You can Invoke Tactical just to gain
the info, but beware to choose the right answer when he asks you ( promise
him to destroy the master control ) or you'll end up DEAD.
DESTROYING TACTICAL
CONTROL
Find Quark and ask him for
his reflection device. Set the device to the reflection mode. Go back
to Master Control. Activate the device when you reach the hologram.
Activate the hologram. It'll inform you that the ship is ready. Invoke
Tactical. Give him the info that tactical control program has failed
in its task. Ask him to purge the system. After that, go to the room
where you find Quark. Look for a cylinder on the ground. Shoot it with
your phaser. Go back to hologram room. The master control program is
there and he'll inform you that your ship, Hornet, is ready to fly.
Watch the sequence. And for the final mission, destroy the Nemesis.
See you
CRASH
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