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Walkthrough Please read our copyright notice.
The WALKTHROUGH that had no need to be written!! There should be no need to use this walkthrough since there is a very sophisticated & detailed hint system built into the game itself! (It is fully described both in the tutorial and the Manual.) But if you so desire --- carry on! Foreword {A} This walkthrough describes ALL the actions which you must take in order to succeed, together with a relatively small number which are not essential to completing the game. N.B. The game contains quite a few 'red herrings.' However, please don’t use this walkthrough unless you absolutely have to. Some aspects which are not absolutely imperative have been omitted. A lot of these are interesting and provide much of the background story to the game, and particularly to the fascinating (and artistic) character, scenery and history of Norrköping … a relatively small town in Sweden, and home to the Developers, Mikael and Eleen Nyqvist. {B} “Warning”:- The main purpose of this game is to examine items, interview people, view the interesting sights and scenery, and generally 'act the tourist,' etc. . If you simply take this walkthrough in your hand and follow exactly what to do and not to do, you can probably finish the game fairly quickly. However that would completely defeat its whole purpose! {C} The walkthrough does not do justice to "The Colour of Murder!" A very great part of the interest and beauty of the game is wandering around through the vast number of locations, views, and residences… There are actually so many that I’m pretty certain that I missed a few ! :~) There is quite a lot of interesting material in Norrköping, a small but quite important city whose population is a little under 100,000 and whose original roots date back to the 14th century, or earlier! {D} This is a first-person game and much of the intricacy and pleasure lies in browsing around … and as aforementioned there is a lot of that. I personally frequently ‘got lost’ looking for some location or object (even occasionally inside a residence!), and sometimes after finding it, lost my way again on returning. Due to the complexity of some of the locations, I occasionally completely missed some essential area of terrain! Much of the beautiful photography of both exteriors and interiors of this Swedish town is only revealed through these 'wanderings.' It would be a pity to miss even those which are not described here due to being inessential to finishing the game. {E} “TCoM” does not contain too many ‘stand-alone’ puzzles and those included are generally not too difficult. However there IS one main puzzle for some players which runs right throughout the game. It is the necessity to ramble around (maze-like) without losing one’s way and getting frustrated due to this. But since this is one of the main and consistent puzzles in the game, this walkthrough contains NO precise direction-instructions as appear in some walkthroughs (including some of my own in this Carol Reed series). The player is only told where to go, but not exactly how to get there, or even how to move around when actually there! In other words there are NO written instructions of the sort: Move right (or left) twice; then move forward; then right; then move forward three times; and finally move right again. N.B. On a few occasions some very general direction is given --- but that is all {F} On entering every new location, it is highly advisable to browse around as much as possible in order to explore the general layout. However, the walkthrough never tells you explicitly to do this! {G} You should most certainly NOT have to follow the same order of accessing locations as described in this walkthrough since the game is VERY non-linear. There are a VERY GREAT number of permutations of routes, and it is most unlikely that two players will follow exactly the same itinerary. In addition it is most likely that this walkthrough is not the best or even optimum route to play the game (and finish it completely)! Some locations of course will not appear on the map until you have completed certain tasks, and so a particular order is sometimes obligatory. Other than this, you are free to visit (&/or revisit) as you wish! {H} There is no need to describe ANY of the ‘mechanics’ &/or interface of the game. It is all contained in the Manual which is to be found in the “TCoM” folder on your Hard Disc (after installing of course), and also as a shortcut in the same program group as the installed game. {I} There is only one extremely short sequence where you have to act rather quickly, but if you do not succeed you are returned immediately so that you can try as often as you need. There is no so-called ‘bad language’ or ‘adult material’. It is all first person and mouse driven point & click. There are full (and excellent) English subtitles for ALL speech. {J} As in most games, it is easy to make a wrong or redundant move! So it is advisable to save frequently. There are 96 save-slots…in case anybody needs that many! Since each save is small, saving and loading is very rapid, presenting no delays to progress. N.B. There are absolutely NO dead-ends or crashes in the game! {K} EVERY TIME you obtain items, they appear in your inventory. It’s always worthwhile observing each new inventory item by right clicking on it to get an excellent greatly enlarged picture of the item together with a very brief description of it. N.B. It is imperative to view, and sometimes to manipulate, some of the inventory items in close-up to complete the game. {L} There are no instructions in the walkthrough to close drawers, cupboards, cabinets, etc since the game ensures that you cannot continue if you do NOT!. {M} There are a number of puzzles in the game. Wherever there is an outright spoiler, I have inserted it in smaller print and a light green color that is not TOO easy to read, as follows: Spoilers are inserted like this ……… I have done this deliberately since many players do not want to see spoilers unless absolutely essential. Walkthrough In the text, all objects which are acquired and entered into the inventory are written in bold underlined red. All objects which are taken & used from the inventory are written in bold underlined blue. If you are not too acquainted with this type of Quest-Adventure game, play through the short tutorial which will familiarize you with the controls and interface. Otherwise… skip it! [1] Home (Carol Reed’s apartment) {1st visit}
[2] Stina in the Store {1st visit}
[3] The Allotment {1st visit}
[4] Adrian’s apartment {1st visit}
[5] The Zodel Moral Mission {1st visit}
[6] Three Princes’ Alley {1st visit}
[7] The Theatre Workshop {1st visit}
You can’t do much here. There is actually a lot to do --- but you will have to play the full game to do it !! WHEN YOU’VE FINISHED ALL THE ABOVE THE DEMO ENDS. This is only a very tiny portion of the game. To play further and enjoy --- BUY THE GAME.
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