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Blair Witch 3: The Elly Kedward Story

By Randy Sluganski

Please read our copyright notice.

Click here for a printer-friendly version of this walkthrough.

BW3 is extremely linear, so much of the walkthrough is more advice on how to solve certain areas rather than a step-by-step guide. There will be much fighting in the woods; just use whatever weapon or spell you feel most comfortable with.

After the opening scene, walk towards the town. Keep going north, and when you are almost to the church, enter the building on the right.

Speak with the Magistrate. He will leave a key for the jail on the table. Exit the Magistrate's office and go to the barn on the right. Kill the dog that attacks you and then take the whiskey jug in the stall.

Go to the church and speak with Father Goodfellow.

Exit the church. Off-screen, to the right of the front of the church, is the jail. Go down the steps and use the jail key. Talk to the town drunk and give him the whiskey. Then speak with Elizabeth Styler in the other cell.

Follow the main path out of town (behind the church) until you reach Coffin Rock. Your path is automatically mapped in your notebook, so just periodically check to make sure you are going in the right direction.

After disposing of the undead at Coffin Rock, you will free the little girl who was being held as a sacrifice.

Talk with the Magistrate and the Father and then exit the church and go to the cemetery. It is off-screen to the left of the church. Choose the scroll from your inventory at the cemetery gates. After killing all of the undead in the cemetery, retrieve the cross and return to the church.

Go to the jail and speak with Elizabeth. She will give you the key to her house. It is to the left of the church, by the cemetery. Enter her house and get the book that is by the candles on the floor. Be prepared to fight. Go back to the jail and give the book to Elizabeth. She will give you a spellbox to use on your journey to Elly Kedward's house.

Go back to the woods and follow the White Wolf until it leads you to a hut. Enter the hut and speak with Asgaya. Exit the hut and use your map to find Elly Kedward's house.

Enter the house and explore. After the demon forces you from the house, return to Asgaya's hut. He will give you a voodoo doll and spell for courage.

Go back to the Elly Kedward house. After defeating the demon, enter the house and descend into the cellar. The Indian boy will give you an Eagle Talisman. Exit the house. Asgaya will meet you outside (this is a big improvement over the first game, which would have required you to trudge back to Asgaya's hut). He will give you a spirit twana and a spell of healing. Follow your map to the Spirit Gate. Use the twana at the gate.

Cross the bridges in the spirit world, leaving a path of violence in your wake. You will eventually find and free another child, who will give you a talisman. Continue forward until you reach a broken bridge. Use your Eagle Twana to cross the chasm. After defeating the boss monster, you will be transported back to the real world.

After speaking with the Father, go to the jail and talk with Elizabeth. She will ask you to find and save a great tree in the forest. Use your map to find the tree and remove the bag of disease from it. Return to the jail. Give Elizabeth the bag and then speak with both her and the town drunk.

Use your map to find the Indian Burial Ground. Use your Bear Talisman at the gates. When you reach an open area where zombies and stick monsters come out of the ground, kill the zombies first. To kill the stick monsters, use your fire stick to light them on fire and then shoot their glowing hearts. This part is very difficult and may take a few attempts. After the stick monsters are destroyed, the fire at the top of the screen will go out and you can continue forward to battle Matt-ann-tote. After defeating him, take the Indian bones.

Go to Asgaya's hut to get another spell and then return to the town of Blair. After speaking with the Father and Magistrate and receiving the Bible, go see Elizabeth in the jail and give her the Indian bones. She will give you a twana and a talisman. Speak to the town drunk and then exit the town and use your map to find the Demon Gate. You will be able to use the twana to enter the Demon Gate after you defeat the wolf.

Follow the path, killing everything in your way and collecting a total of five gold skulls. There will be another child to save, who will then give you a strength talisman. When you reach a broken bridge that you cannot cross, backtrack a little, and to your right you will see five pedestals on which to put the skulls. This will repair the bridge. Cross until you reach a giant door. Use the strength twana to open the door.

Now comes the main battle of the game. After defeating Hecaitomix, there is a timed sequence in which you will have 300 seconds to return to the Demon Gate entrance. Believe me, my grandmother could make it in this amount of time.

Now just when it seems the game is over, Elizabeth will be possessed by Hecaitomix. Use the Bible to free Elizabeth.