Zork White House

Just Adventure +


||  Adventure Links   ||  Archives  ||  Articles   ||  Independent Developers   ||  Interviews   ||   JA Forum   ||
|| 
JA Staff/Contacts   ||  The JAVE   ||  Letters   ||  Reviews   ||  Search   ||   Upcoming Releases   ||  Walkthroughs   ||
|| 
What's New / Home
  || Play Games!
  ||
Over 1 Million Visitors a Month!

Buy Games at Just Adventure+!

Atlantis: The Lost Tales

Author unknown

Please read our copyright notice.

Click here for a printer-friendly version of this walkthrough.

When arriving talk to sentries. Go upstairs to pond area. Go to left set of stairs and talk to sentries again. Show them companion badge to gain entry. Go upstairs and take the stairs to the left all the way up to the top. Head either left or right to get to the back of the building where there is a door to companions' quarters and enter. Talk to Agatha; automatic sequence where Meljenz and Lascoyt come barging in announcing queen's kidnaping. After sequence, Meljenz asks for wine--say no. He leaves--talk to Agatha and agree to go look for clues about queen's disappearance.

Exit and head toward beach through garden. Go to fisherman's house and talk to Actyon. Show him companion badge, and he gives you earring. Head back to palace and get arrested and get taken to Creon. When he asks if you have any information, say no. Once outside, talk to girl in alcove; ask all questions. Go to village; ask girl there all questions. Go back to palace--on top of stairs on right side you find Lascoyt. Ask all questions and show earring--and agree to meet him at Red Cockerel. He tells you to go via secret passage and gives a lamb token to use in lion's mouth, but to get inside he must distract the guard at the door on the right side. Wait a few seconds, go round the corner and into the room.

Head toward left corner of room and listen as guard/sentry footsteps fade away, then head for archway, go through, turn left and up the stairs. Go right toward solar display. At back of display, move sun, moon, and earth into alignment (all in line with triangle on earth surface). This causes lion's mouth to open, where you place the lamb token and open a secret door to the right. Go through door to face another door; use the earring to open the door. Head right and jump out window. Go left past two gardens. Go up the stairs of the house on left side and grab flower pot; use flower pot on guy in alley way below to knock him out. Go to guy in alley way and pick up his knife.

Head toward water trough; rotate around facing door, which is Red Cockerel. Go through door ask Lascoyt all questions. Wait for Meljenz to enter; once conversation is finished, head upstairs and face the door that you came in. Cut rope with knife; click on Meljenz, left side, bottom of stairs. Once outside, follow voice to your right to enter garden on left. Talk to Agatha and agree to spy on Creon. Get ladder and use on bench. Go forward one move and use ladder on window. Go into secret passage and pick up crowbar. Use crowbar on niche in wall to get wooden mouse. Use mouse on hole in wall by cat painting--turn right and enter room. Talk to Silken's owner and agree to play the game. (Here you're on your own.) Once you win, you fall through trapdoor into dolphin room.

Go to symbols on wall and press the star. Take trident from women in pond and use in hole in roof. Automatic sequence where you listen. Before leaving room, put everything as it was. Go through door. Wait ... watch and listen for guard to go upstairs--head through archway and straight toward corridor on left past stairs. Go along passageway and upstairs to scroll room. Go forward (one squeak) to corner--turn right--go forward toward guards--turn right and go behind the shelves where the guards are and push. Head for window and jump out into orchard.

Head toward Agatha and talk to her. When the guy comes back with the guard and fight ensues, take knife and turn right and kill guard. Talk to Agatha; when she dies, take bracelet. Head back to garden where ladder is and use as before to get to room where lion is. Head downstairs, right through archway, and out front door. Turn right and enter next door on right. You are now in lift shaft. Go up and out to the hangar.

Head toward first flyer on left--enter it, sit down, and go to sleep. Hector wakes you up--talk to him and show bracelet. Auto sequence to forest. Talk to Hector, then go left path to bridge. Don't cross--go left of bridge and take a swim, coming out in a passage way--go forward to snake puzzle (you're on your own). Once the puzzle is completed and entrance is gained inside kitchen, go behind chest on right--open and take out woman's clothes, which you automatically put on. Talk to priestess and show her your companion badge, and take flask and cup off table.

Head toward door--talk to guard and give wine. Walk around looking for queen and giving any guards wine who stop and talk to you. You eventually eavesdrop at one point in the cavern--when conversation is finished and one guard left at doorway, pick up log and hit him on the head with it. Open door and drag him inside to where queen is. Take his uniform and wear it--talk to queen. Give her priestess outfit to wear. Ask all questions and tell her to remove her mask. Exit back to kitchen up through chimney and out through stream again.

Head back to flyer--talk to Hector. Look at soldiers at flyer. Head back the way you came and keep going straight over stream, then turn right and head toward cliff. At cliff, a voice tells you to close your eyes--do so. Enter cliff wall and talk to old woman. Complete both puzzles (you're on your own again).

Go out and head toward bridge--go over bridge, turn left and up bank--tree on left; you find bow and arrows. Go back to stream and wash bow and arrows in water. Turn around and pace pathways and wait for white boar to appear and use bow and arrows on him. This is part luck and trial and error in hitting the target. Once he is dead, get ring and use bag on bloody soil. Go back to old woman. Talk and ask all questions; eventually go to sleep and see vision. She wakes you up--talk to priestess; ask all questions. Go outside; automatic sequence to get to flyer and fly back to beach. Talk to Actyon and find out that the queen did not arrive. Go to sleep. Next day, head for secret room in passageway via ladder and window again and talk to Silken's master. Do second puzzle and get blue marble. You now end up in another passage. Be extra observant when placing marble in wall--for stars, sun, and moon positions later on in the throne room behind the chair. Head along passage up to door--go through door and come face to face with Meljenz and guard. Pick up pot on left side and toss at guard; dive through Meljenz's legs and enter door. Inside room, pick up spear by door and use to lock door.

Head toward throne and go behind and do puzzle, which moves chair. Enter secret passageway. At bottom of stairs, go left up single passageway into room. Do puzzle on floor to produce first statue. Search statue for piece of puzzle and use with other pieces to complete next puzzle. Do this until all four statues are showing. Last statue--move head piece to climb up stairs to top of building. Find fork in niche and use in ground by tree to get treasure.

Head back to left passageway to the end. (This puzzle is a tree.) Exit and go to fisherman. Talk to him--he gives you a crystal for Anna.

Head back to village via same passageway. Head back to right passageway to the end. (This puzzle is a circle pattern.) Use fork on it to activate it. Once complete, it opens out into a passageway by scroll room. Turn right and head for stairs--go up and activate solar display and enter secret passage to jump out window. Go to the house on right at top of stairs--enter--speak to priestess and ask for Anna. Ask all questions and eventually leave with Anna. Once outside, she escapes.

Go to Red Cockerel. Inside, speak to Lascoyt and Servage. Sequence to ask questions is: soldier, Anna, Creon, queen and Servage. Go upstairs to rooms and enter far one on the right. Exit and talk to Servage, say yes, and talk to him again. Enter opposite room--answers and questions are: Creon, Creon, Meljenz, father, and Servage.

Head outside and give Anna the crystal to convince her to help you. Go back to lift shaft via lion's room. At top of lift shaft, go around to the other side and pick up bag. Go back to Anna and tell her to get in the bag. Yes. Go out to hangar and head for first flyer on the left. Get onto the flyer--automatic sequence as you take off. Welcome to the ice planet. After automatic sequence, you wake up in an igloo; use knife on rope and rope on stick and stick on top of igloo to get out.

Head for middle igloo and pick up three puzzle pieces. Exit and head for igloo in distance left of one you just came out of. Complete puzzle and go downstairs. Turn right and follow passageway to end. After automatic sequence, turn around and follow passage all the way to other entrance. Go through and close door behind you. Use knife on statue and take the mask. Automatic sequence. Go to Anna and free her with knife. Ask her to look at crystal in eye and follow her sequence on the floor sequence. Exit automatic sequence.

Head toward the bear cave but turn left and head toward the guard; go right around the rock pile in the middle, causing you to come up with the bear on your left. After he stands up for the third time, head left and around the rock pile back toward bear's cave and enter and go through. Go up to pilot--automatic sequence. On island, talk to pilot then talk to the king.

Head toward crab race pen, pick up rope, and choose crabs--order: red, white, brown were the winning ones for me! Talk to king and walk around until Hector arrives. Attach rope to statue and attempt to raise it twice. King offers daughter to help Hector. Accept. You raise the standing god and ask king to take you island of real standing god--automatic sequence. On island answer to puzzle is top row, left to right: blue red yellow green; middle row, left to right: bird wild boar fish crab; bottom row, left to right: world stars moon sun. Speak to the woman at the spinning wheel. No success! Walk around until you come to Creon's image twice. Automatic sequence. In room, click on cube; ask all questions. Turn around and use brown crystal on floor where it highlights that you can do something. Walk around edge to missing stone, stand in gap to get lowered to floor.

Head through door and pick up torch (flame), go back to room, and place torch in middle of spiral. Place brown crystal on top of spiral to roll all the way down and catch alight before reaching the bottom. Enter the hole it created, grab it, and burn it into your hand. Use blue hand on flyer and exit. Automatic sequence. Talk to Actyon; go back on flyer--automatic sequence. Ignore warning from pilot from barge and approach alongside. Free Anna with a knife. As Meljenz approaches, you go right--he falls over the edge and you escape back to your flyer--automatic sequence.

After Anna leaves, you go back to Silken's master in secret passage via lion room. Ask all questions. Go back to scroll room, head upstairs to hanging fish skeleton, and remove dolphin's eye from skeleton's eye. Go back to dolphin room and place eye into dolphin statue. In maze, make your way to the middle by avoiding all areas where Minotaur appears. As Creon starts his machine to destroy you, use blue hand on machine. Follow him into through hole in wall into room. Use blue hand with the head, turn around, and exit again. Pick up brown crystal from floor and use on creature (the thing). Automatic sequence.

The End