Adventure
at the Chateau d'Or
Walkthrough by
Tally Ho -- Special thanks to Arwen
Revised Summer, 2001
Some preliminaries:
- This game may have a conflict
with your default printer. If you get a ".dll" message, go
to Control Panel and change your default printer to something
else. You will, of course, need to change it back later, if
you wish to print something.
- The speed of scrolling
and transition, and sound levels are adjustable at any time
during play.
- There is no limit to the
number of saved games. They get saved in the C:\Chateau directory
by default, but when you start up anew, and wish to load a
saved game, it may look in a different directory. You will
have to browse. You can also change where they get saved.
Following is a message from KarmaLabs, the game's developers:
"Opening a saved game
using the control panel can cause you to lose objects
or have problems freeing the princess from the globe at
the end of the game.
"We've
done a lot of testing and it looks like we understand
the problem of the disappearing objects.
"Basically, there are two ways to open saved games in "Adventure
at the Chateau d'Or", you can either start the game
and "Load" a saved game from the start game menu, or
you can load a saved game using the control panel at
any moment during the game."
SOLUTION: Until we get a patch out, you
should avoid using the control panel to open
saved games. Instead, click on the quit icon
and then at the quit screen, click restart and
load a saved game from the start up menu. You
can cancel all the startup animations at the beginning
of the game by clicking on them while they are
playing. |
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Synopsis: The Duke's niece tells
you she is glad for your help, but she doesn't explain very
much. The object of your gameplay is to retrieve four important
objects. In the process of doing this, you will need
to solve some simple puzzles, figure out how to open
some doors, and study the entire history of France.
Really! No kidding! So put on your thinking cap and head for
the Library.
Library
Map
You can enter the Library from the ground
floor, it has its own entrance, or you can get in from the upstairs.
Find the book on the upper level and read. You will get a quiz
on this material later. If you want to cheat, I will be providing
all the answers, but if you want to expand your cerebral cortex
(not to mention impress all your friends and the Duke himself),
do your homework; you might even want to take notes. Go down
the spiral stairs and use the laptop. Study the historical information
to build your knowledge.
TV Room
Map
Use the remote to control the television.
Study the information. Your knowledge base expands, so that
when the Duke asks you something, the answer will be available
for you to select.
Mirror Room
Map
Go to the mirror and place the spheres in
the pockets in the shelf. If they are in the correct place,
they expand. (The center one doesn't expand.) Press the red
button and observe the images. Across the top you see waves,
the moon, a star, a monogram, and the sun. Across the bottom
you see a clarinet, a gold cup, a fleur-de-lis, a spray can
and a crown. You will want to remember these objects and how
they relate to the signs.
Turn right, pull the battle-axe to unlock
the door. Enter the Duke's chamber. Go to the color-control
panel. Click on the control buttons. This puzzle is randomized.
Each time you come back here, the correct settings are different.
Change one until the vapor first appears. That setting is correct,
leave it alone. Go to another set and cycle the colors until
the sound increases (very slightly) and leave it. Do the same
for the other two until they are all correct. When they are,
the Duke appears. He will ask you some historical questions.
If you have not been to the library or used the laptop, you
will have no "knowledge" and be unable to provide answers. If
you have partial knowledge, that is you have read or seen most,
but not all of the information, you can get away
with an "I don't know" response, but only once per session.
When the Duke asks you a question. the keyword for that question
is erased from your knowledge. If you have the difficulty setting
on easy, you can 'relearn' the answer, but if it is set to high,
the answer disappears forever and you cannot relearn it.
If you simply must, Here's a page with all the possible questions;
to help you, some keywords are in bold.
When you have answered enough questions
to satisfy the Duke that you're worthy, he will give you a key.
You must exit down the stairs to your right, and through the
"Three-Doors" room. Come back through the main entrance to unlock
the closet and take the Crown.
The Atelier
Map
In the Artist's Studio, you will find an
easel, some spray cans, some brushes, and a locked door. Try
the spray cans on the easel to see an image. Try the brushes
to see a symbol. When you use the correct symbol with its corresponding
image, it 'snaps' to the corner. The images are: the Easel,
the Art Gallery, The Mirror, and the Barrel. The symbols are:
the Monogram (Virgo), the Wave, the Sun, and the Moon. The last
spray can depicts the Globe Room. Use any brush on it to complete
the sequence and get the magic Spray Can.
Mirror and Urns Room
Map
Click on the urns to change their color.
Certain color settings will give you access to the doors left
and right. To peek at the answers, click for the Music Room or the Wine Cellar. Before you peek, try making them the match
to unlock the Music Room.
Music Room
Map
Press the right-hand button on the stone
sphere to view scenes of modern Paris. Turning towards the exit,
you may get a visit from her highness. Use your key on the chest
to find the CD labeled Sensory Focal Devices. Look at the desk
after getting the CD to find a note. It says the Duke made a
security system, and wrote a number on his notebook: 6793. Write
it down, you cannot take the note with you. Go back to the library
and use the CD on the laptop for a clue to unlocking the wine cellar with the urns.
Wine Cellar
Map
At the foot of the stairs, turn left to
find the Gold Cup. Take it. At the other end of the room is
the large barrel, and to its right, three casks of wine. If
you are thirsty, you can drink the wine. Several cups of wine
will send you to the Dungeon. Be sure you have a saved game
handy: you only have about a minute to live in the dungeon,
before you expire.
Dungeon
(Not indicated on Map; it's the unmarked
room on the lower left.)
You have very little time to accomplish
your tasks here. Go to the bench and drag it to the right, toward
the door. Look at the floor, where the bench was previously.
Step toward the corner for a close-up view of the floor. Find
the brick (very small hotspot on the upper-left corner of one
of the bricks) and pull it up. Read the message inside, taking
careful note of the sequence of symbols. Look up at the blank
wall and use your magic Spray Can to create a new door. Out
you go.
The Art Gallery
Upstairs from the Atelier is the Art Gallery.
To get there, use the magic Spray Can on the easel to
depict an open door. At the far end is the Golden Clarinet,
locked by the security system. The code is in the note found
on the desk in the Music Room.
Endgame
Go outside to the place where you began
and use the Clarinet on the water. The princess appears and
asks for the crown. When you give it to her, she vaporizes,
and the crown vanishes with her. You will need to go find the
crown again. (It's right where it was before, in the closet
where you found it.) Go to the Globe Room. (Map)
Don't get confused by the globe in the Music room. This globe
is black, and the Princess is trapped inside it.
There is a possible bug in this sequence: You may actually have
all four items, but when attempting to put them onto
the globe, the key may reappear, replacing one of the
items. Go back to the Crown-cabinet and use the key
on it again to get rid of it. To avoid this problem,
see the instructions at the top of this page for the
correct method to open a saved game. |
Place the four items from your inventory in the pockets
around the globe. You can do them in any sequence, but they must
go into the correct pockets. The order is given on the note in
the dungeon. If you didn't go to the dungeon, you missed a good
glass of wine and the answer.
This document may only
be distributed with the express written permission of
the author, Tally Ho
The content of this document
may not be altered in any way without the permission of the
author.
Any proposed changes or
additions to the walkthrough may be submitted to Tally
Ho.
copyright
2001 ©GameBoomers
GameBoomers
Walkthroughs and Solutions
GameBoomers Discussion
Board
Music Room:
Make both urns gold. (five clicks each)
Wine Cellar:
Left urn blue, (four clicks); right urn
violet (six clicks)
Cup, Crown, Clarinet, Spray
Can
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