Innovation comes from unexpected places to long-established titles
11/06/2008 02:41:00 PM
Some old genres get some very next-gen facelifts and boy, what a great thing to see |
Zombies, zombies, zombies!!!!
10/31/2008 09:00:00 AM
GameZone's Mike David takes a chilling look at zombie games over the years. |
Still Alive After All These Horrific Years: Silent Hill
10/29/2008 09:02:00 AM
We take a look at survival/horror’s two most enduring franchises. |
Still Alive After All These Horrific Years: Resident Evil
10/29/2008 09:01:00 AM
We take a look at survival/horror’s two most enduring franchises. |
Still Alive After All These Horrific Years
10/29/2008 09:00:00 AM
We take a look at survival/horror’s two most enduring franchises. |
Horror through the Years: A Look at Some Pivotal Titles in the Horror Genre
10/27/2008 09:00:00 AM
From Texas Chainsaw Massacre to Dead Space, the Horror Genre has seen some change for the better over the decades. |
E3 failed in more ways than it succeeded
07/23/2008 04:25:00 PM
Show is degenerating and lacking value |
Feeding the Flames: Sex in Videogames
06/19/2008 12:25:00 PM
As the debate rages on, is sexual content in videogames really as big a problem as the media lets on? |
Gamers are Spoiled
02/08/2008 08:09:00 AM
There is a little 'brat' in all of us |
A License To Kill
01/29/2008 10:57:00 AM
If it has to be fun for everyone, it won’t be fun to anyone. |
Devs may be out of touch with target audience when it comes to kids' games
01/11/2008 01:08:00 PM
Kids are much more proficient at gaming now than they were 10 years agoKids are much more proficient at gaming now than they were 10 years ago |
Why The Game Industry Is Smarter Than Hollywood – And Must Stay That Way To Survive
12/13/2007 09:09:00 AM
Which do you think Hollywood cares about more: movies or light bulbs? |
To sequel or not to sequel, that is the question
11/09/2007 10:17:00 AM
There are times when making a sequel diminishes the impact of the original story |
Unleashing your inner artist through game modding
11/02/2007 11:30:00 AM
Using the right program can help would-be modders achieve amazing results |
Gaming cliches: Rounding up the usual suspects
10/19/2007 07:30:00 AM
Taking a look at some of the cliches that keep showing up in today’s games |
Titles make the console
10/12/2007 07:30:00 AM
Killer FPS games propel the 360 to the top of the next-gen console heap |
The evolution of the RPG
10/05/2007 07:30:00 AM
Console RPGs have come a long way in the last 20 years—we take a look at what the future holds for the genre |
Communities can make or break a game
09/28/2007 12:30:00 PM
There is a certain amount of responsibility in being a member of a game’s community – one that means helping others to enjoy the game |
The rush to release hurts the industry more than it drives it
09/21/2007 12:30:00 PM
Economics drive release dates where pride in the product should be the determining factor |
Sound in games has come a long way, but it still has a ways to go to be consistently good
09/14/2007 12:30:00 PM
When it is good, it can be blissfully ignored; when it is bad – you hunt for the remote and the mute button |
A Boyfriend's Guide to Get Your Girl to Game
09/07/2007 02:30:00 PM
He games but she doesn't; can it work out for both of them? Yes, it can |
Single-player versus multiplayer in game design
08/31/2007 02:30:00 PM
The journey should be the focus, not tacking on familiar multiplayer for replay value |
The Delay Game
08/24/2007 10:45:00 AM
Let's spin the Wheel of Delays and see who we'll lose next |
Personalizing the experience makes sports games more compelling
08/17/2007 10:45:00 AM
Having a namesake in the game puts name pride on the line and lures gamers deeper into the experience |
The Fall Rush Begins Early
08/15/2007 03:14:00 PM
Game launches heat up while summer winds down. |
An old refrain – substance needed in games, not just pretty pictures
08/03/2007 05:00:00 PM
New games may deliver on that concept, but it is long overdue nonetheless |
Innovation sorely lacking in MMOs
07/27/2007 08:57:00 AM
Changing names and environments won't be enough to sustain the genre as it enters a new phase |
To Swag or not to Swag: That is the question
07/20/2007 08:56:00 AM
Wanted – journalists who want to write about the industry, not just those interested in seeing how much free stuff they can get |
Tale of the Tape: The Battle for E3
07/06/2007 12:37:00 PM
With each console hitting their stride this year, who will walk away with honors this E3, and who will simply walk away? |
Auto Assault closing its doors – a retrospective
07/03/2007 09:26:00 AM
The game may not have been a financial hit, but it did succeed on certain levels |
The New Face of Casual Games
06/29/2007 07:45:00 AM
The sheer amount of games to choose from is staggering! The sheer amount of games to choose from is staggering! |
AMA wants compulsive video gaming declared a mental illness – a rebuttal
06/25/2007 11:32:00 AM
Medical profession needs to focus on the true illnesses of this world, not try to make a profit over irresponsible behavior |
First-person shooters: Breaking out of the mundane
06/22/2007 07:45:00 AM
A look at what’s on the horizon in the realm of first-person shooters to determine if developers are still trying to push the envelope |
Buying Virtual Property - Online Economies and “Gold Farmers”
06/08/2007 07:45:00 AM
An old adage is this: people only value what they have to work for |
Technology or so to speak
06/01/2007 08:53:00 AM
I am talking about the designing, building, fortifying and outfitting of an actual movie theater/video game room. |
The Woman's Perspective: Thinking Independent
05/25/2007 07:45:00 AM
How episodic content and next-generation gaming will usher in a new Golden Age of Gaming |
Fighting Games – What We’ve Gained, What We’ve Lost
05/18/2007 07:45:00 AM
Risks, as Ed Boon learned more than 15 years ago, are very much worth taking |
Are MMOs too complicated?
05/14/2007 04:45:00 PM
Games have achieved graphic beauty, now might be a good time to look at gameplay elements |
Editorial: Is the Beast Master class new to the Star Wars Galaxies Online game or just a return to a discarded class?
04/27/2007 10:37:00 AM
SWG reintroduces the pet class and the whole thing smacks of "bad faith" with those who once played the creature handler profession |
Spore - can it deliver?
04/20/2007 07:47:00 AM
Will Wright has to be applauded for bringing such a unique idea to the gaming world |
The "power creep" still an unsolved problem for MMOs
04/13/2007 07:47:00 AM
As time goes on, power creep begins to create significant headaches for both developers and players |
Playing games is not just childs' play
03/30/2007 07:47:00 AM
Studies show that the more engaged we keep our minds and bodies, the more likely we’ll live longer |
How viable are voice programs in role-playing games?
03/16/2007 07:47:00 AM
Voice alteration has come a long way, but still has a ways to go |
Welcome to the world of mods - but enter at the risk of addiction
03/09/2007 09:47:00 AM
Modding is a fact of life in the gaming world |
Writer's Block: Why Hollywood’s fascination with games is a double-edged sword and why Orlando Bloom is just so pixel-icious
03/02/2007 10:21:00 AM
Hollywood’s influence on games isn’t an entirely bad for games |
Writers' Block: RTS: The graphics have been improved, how about new gameplay?
02/23/2007 10:06:00 AM
Hopefully developers will take storytelling, among other aspects, to the next level |
Writers' Block: Christmas is Over – Now What?
02/12/2007 04:14:00 PM
What happens when one system shortage has run its course, and another just won’t seem to end? |
Writer's Block: She's On My Team!
01/26/2007 09:28:00 AM
How a hardcore gaming girl slowly became accepted on Xbox Live and other online games |
Writers' Block: MMO Perspective: The environments are great, now how about improving character classes …
01/11/2007 02:15:00 PM
The MMO industry does a terrific job of creating stellar environments but too often we are left with cookie-cutter classes and professions |
Goodbye 2006 – you did a great job of setting up the next generation of immersive gaming
12/31/2006 02:30:00 AM
We have the graphical power at our fingertips, now all we need are the stories |
Use one tablet every day for an enriched PC experience
12/29/2006 08:57:00 AM
With Vista on the horizon, a tablet for the PC may be a wise investment for would-be graphic artists and game designer wannabes |
Stat babies cropping up in online games
08/07/2006 01:49:00 PM
Some players care more for individual performance than team effort to detriment of MMO space |
Goodbye, E3
08/01/2006 10:17:00 AM
The so-called “evolution” of E3 is a nice way of disguising its dissolution. |
E3 is not gone, but it will not be as it once was
07/31/2006 04:38:00 PM
What was once a cacophony of sight and sound is not more, but the trade show will survive. With that in mind, it is time to look back |
Gamers rule in hand-eye coordination, but only in the context of games
05/22/2006 05:10:00 PM
Survey prompts thoughts on who has the best hand-eye coordination |
MMO column on bugs, hacks draws readers' comments
03/20/2006 03:25:00 PM
Readers respond to the issue of hacks and bugs stealing entertainment and enjoyment from MMOs |
Bugs, exploits hamper an MMO, but the fault is mostly with players breaking the rules
03/02/2006 01:38:00 PM
When players resort to cheating to feel superior, despite the best intentions of the developers, the fun leaves the game |
Getting the word out about what an MMO contains
02/14/2006 04:34:00 PM
In a market that is starting to become crowded, maybe succinct in-depth reports may help developers hold a transitory community |
Cyber athletics versus real-world athletics: Never the twain shall meet
02/01/2006 01:39:00 PM
Video games allow us to pursue dreams of glory in settings that are, for the most part, less than realistic |
Goodbye, New Dereth, I will always remember you fondly
08/29/2005 07:28:00 PM
Looking back on what Asheron’s Call 2 inspired in the wake of Turbine’s decision to close the game |
Are Video Games In Danger?
08/02/2005 01:15:00 PM
I recently heard about something that wasn't so funny: outsourcing. It's just a rumor (for now), but the fear is that it won't be for long. |
What place do mods have in MMOs?
07/13/2005 04:33:00 PM
To mod or not to mod, wish it were an easy question |
Do real-life players create unrealistic expectations in sports games?
06/13/2005 05:47:00 PM
When rules of the game are not adhered to, frustration can set in |
The Price is Right
05/05/2005 11:28:00 AM
One of the things I believe is that gamers pay $300 for a home console because that's what they're used to doing. |
The Return of Exclusivity
04/18/2005 03:28:00 PM
Exclusive games separate the competition. It makes owning each console worthwhile... |
Again, George Lucas's point is proven: Hollywood doesn't care about anything. Just money.
04/15/2005 04:05:00 PM
It's a joke that actors would expect royalties from games. We don't buy games because of the actors. |
Reply to an open letter: Where do MMOs go from here?
03/17/2005 01:48:00 PM
A few thoughts to follow up on questions posed by SOE President Jack Smedley |
Support Issues Undercut Amazing MMO Game Experience
02/24/2005 02:11:00 PM
When is too much success a bad thing? Blizzard seems to be walking the line with their new hit, World of Warcraft. |
The Faces We Choose in the Worlds We Visit
01/21/2005 03:51:00 PM
Perceptions can be dangerous things and lead to wrongful assumptions about the “good” or “evil” of a race |
Guild Wars creates more skill-based challenge
01/13/2005 11:43:00 AM
MMO title give players option to create pre-built PvP avatars |
Guild Wars advances player combat skills and tries to level the field, but is it moving in the right direction?
11/10/2004 09:14:00 AM
First thoughts on the state of combat models in the realm of massively multiplayer games |
Dancing with Zombies at the Silent Hill Motel
10/19/2004 10:19:00 AM
Since the first Resident Evil game down to the latest chapter of the Silent Hill games, survival-horror games have come a long way |
The Future of Gaming
09/20/2004 03:46:00 PM
PART UNO: The Build Up and The Early Adopters |
High expectations can lead to high levels of disappointment
08/30/2004 11:49:00 AM
Beta testers need to adopt a new mantra before entering a game |
Sometimes you have to slow down and cyber-smell the realm’s roses
08/12/2004 04:39:00 PM
Powerleveling can often cause players to overlook the very elements that started them playing a game |
In a battle of benefits and harm rendered between videogames and television, the loser is …
08/05/2004 11:56:00 AM
Games get a bad rap at times, but that isn’t the biggest contributor to problems facing the nation |
Videogames making strides to step beyond the gaming platforms
07/29/2004 03:35:00 PM
The key lies in what elements leave the videogame world, and what are left behind |
MMP market may be growing with new titles, but it takes a lot for the titles to succeed
07/22/2004 04:40:00 PM
Games evolve, gamers evolve but the fate of games lies in the hands of its players |
The EA Sports Coverboy Curse – Fact or Fiction?
07/06/2004 04:26:00 PM
Everyone wants to be on the cover of their own sports video game. But does gracing the cover of an EA Sports title jeopardize a professional athlete’s season? |
Does character customization get any better than City of Heroes?
06/10/2004 03:28:00 PM
Cryptic has raised the bar for all games, not just MMP titles |
Problems abound with Lineage II, but hope remains
06/04/2004 02:37:00 PM
The community needs to come together to help create a thriving atmosphere, not one of dissent |
Bargain Bin Binge
04/09/2004 11:52:00 AM
The chance to Uncover a Classic Game |
Hollywood Ate My Consoles
04/08/2004 01:31:00 PM
The Bearer shares his opinions of the impact of Hollywood on Video Games |