Zoned In

Zoned In Writer's BlockGameZone Editorials are special features - Zoned In or Writer's Block - by your favorite GameZone journalists. Here they share their opinions on a variety of game related topics; covering everything from trends, favorite games, developments in gaming, personal gaming experiences, and more.

Check back often to see what they have to say about the Game Industry today.



 

Innovation comes from unexpected places to long-established titles
11/06/2008 02:41:00 PM
Some old genres get some very next-gen facelifts and boy, what a great thing to see
Zombies, zombies, zombies!!!!
10/31/2008 09:00:00 AM
GameZone's Mike David takes a chilling look at zombie games over the years.
Still Alive After All These Horrific Years: Silent Hill
10/29/2008 09:02:00 AM
We take a look at survival/horror’s two most enduring franchises.
Still Alive After All These Horrific Years: Resident Evil
10/29/2008 09:01:00 AM
We take a look at survival/horror’s two most enduring franchises.
Still Alive After All These Horrific Years
10/29/2008 09:00:00 AM
We take a look at survival/horror’s two most enduring franchises.
Horror through the Years: A Look at Some Pivotal Titles in the Horror Genre
10/27/2008 09:00:00 AM
From Texas Chainsaw Massacre to Dead Space, the Horror Genre has seen some change for the better over the decades.
E3 failed in more ways than it succeeded
07/23/2008 04:25:00 PM
Show is degenerating and lacking value
Feeding the Flames: Sex in Videogames
06/19/2008 12:25:00 PM
As the debate rages on, is sexual content in videogames really as big a problem as the media lets on?
Gamers are Spoiled
02/08/2008 08:09:00 AM
There is a little 'brat' in all of us
A License To Kill
01/29/2008 10:57:00 AM
If it has to be fun for everyone, it won’t be fun to anyone.
Devs may be out of touch with target audience when it comes to kids' games
01/11/2008 01:08:00 PM
Kids are much more proficient at gaming now than they were 10 years agoKids are much more proficient at gaming now than they were 10 years ago
Why The Game Industry Is Smarter Than Hollywood – And Must Stay That Way To Survive
12/13/2007 09:09:00 AM
Which do you think Hollywood cares about more: movies or light bulbs?
To sequel or not to sequel, that is the question
11/09/2007 10:17:00 AM
There are times when making a sequel diminishes the impact of the original story
Unleashing your inner artist through game modding
11/02/2007 11:30:00 AM
Using the right program can help would-be modders achieve amazing results
Gaming cliches: Rounding up the usual suspects
10/19/2007 07:30:00 AM
Taking a look at some of the cliches that keep showing up in today’s games
Titles make the console
10/12/2007 07:30:00 AM
Killer FPS games propel the 360 to the top of the next-gen console heap
The evolution of the RPG
10/05/2007 07:30:00 AM
Console RPGs have come a long way in the last 20 years—we take a look at what the future holds for the genre
Communities can make or break a game
09/28/2007 12:30:00 PM
There is a certain amount of responsibility in being a member of a game’s community – one that means helping others to enjoy the game
The rush to release hurts the industry more than it drives it
09/21/2007 12:30:00 PM
Economics drive release dates where pride in the product should be the determining factor
Sound in games has come a long way, but it still has a ways to go to be consistently good
09/14/2007 12:30:00 PM
When it is good, it can be blissfully ignored; when it is bad – you hunt for the remote and the mute button
A Boyfriend's Guide to Get Your Girl to Game
09/07/2007 02:30:00 PM
He games but she doesn't; can it work out for both of them? Yes, it can
Single-player versus multiplayer in game design
08/31/2007 02:30:00 PM
The journey should be the focus, not tacking on familiar multiplayer for replay value
The Delay Game
08/24/2007 10:45:00 AM
Let's spin the Wheel of Delays and see who we'll lose next
Personalizing the experience makes sports games more compelling
08/17/2007 10:45:00 AM
Having a namesake in the game puts name pride on the line and lures gamers deeper into the experience
The Fall Rush Begins Early
08/15/2007 03:14:00 PM
Game launches heat up while summer winds down.
An old refrain – substance needed in games, not just pretty pictures
08/03/2007 05:00:00 PM
New games may deliver on that concept, but it is long overdue nonetheless
Innovation sorely lacking in MMOs
07/27/2007 08:57:00 AM
Changing names and environments won't be enough to sustain the genre as it enters a new phase
To Swag or not to Swag: That is the question
07/20/2007 08:56:00 AM
Wanted – journalists who want to write about the industry, not just those interested in seeing how much free stuff they can get
Tale of the Tape: The Battle for E3
07/06/2007 12:37:00 PM
With each console hitting their stride this year, who will walk away with honors this E3, and who will simply walk away?
Auto Assault closing its doors – a retrospective
07/03/2007 09:26:00 AM
The game may not have been a financial hit, but it did succeed on certain levels
The New Face of Casual Games
06/29/2007 07:45:00 AM
The sheer amount of games to choose from is staggering! The sheer amount of games to choose from is staggering!
AMA wants compulsive video gaming declared a mental illness – a rebuttal
06/25/2007 11:32:00 AM
Medical profession needs to focus on the true illnesses of this world, not try to make a profit over irresponsible behavior
First-person shooters: Breaking out of the mundane
06/22/2007 07:45:00 AM
A look at what’s on the horizon in the realm of first-person shooters to determine if developers are still trying to push the envelope
Buying Virtual Property - Online Economies and “Gold Farmers”
06/08/2007 07:45:00 AM
An old adage is this: people only value what they have to work for
Technology or so to speak
06/01/2007 08:53:00 AM
I am talking about the designing, building, fortifying and outfitting of an actual movie theater/video game room.
The Woman's Perspective: Thinking Independent
05/25/2007 07:45:00 AM
How episodic content and next-generation gaming will usher in a new Golden Age of Gaming
Fighting Games – What We’ve Gained, What We’ve Lost
05/18/2007 07:45:00 AM
Risks, as Ed Boon learned more than 15 years ago, are very much worth taking
Are MMOs too complicated?
05/14/2007 04:45:00 PM
Games have achieved graphic beauty, now might be a good time to look at gameplay elements
Editorial: Is the Beast Master class new to the Star Wars Galaxies Online game or just a return to a discarded class?
04/27/2007 10:37:00 AM
SWG reintroduces the pet class and the whole thing smacks of "bad faith" with those who once played the creature handler profession
Spore - can it deliver?
04/20/2007 07:47:00 AM
Will Wright has to be applauded for bringing such a unique idea to the gaming world
The "power creep" still an unsolved problem for MMOs
04/13/2007 07:47:00 AM
As time goes on, power creep begins to create significant headaches for both developers and players
Playing games is not just childs' play
03/30/2007 07:47:00 AM
Studies show that the more engaged we keep our minds and bodies, the more likely we’ll live longer
How viable are voice programs in role-playing games?
03/16/2007 07:47:00 AM
Voice alteration has come a long way, but still has a ways to go
Welcome to the world of mods - but enter at the risk of addiction
03/09/2007 09:47:00 AM
Modding is a fact of life in the gaming world
Writer's Block: Why Hollywood’s fascination with games is a double-edged sword and why Orlando Bloom is just so pixel-icious
03/02/2007 10:21:00 AM
Hollywood’s influence on games isn’t an entirely bad for games
Writers' Block: RTS: The graphics have been improved, how about new gameplay?
02/23/2007 10:06:00 AM
Hopefully developers will take storytelling, among other aspects, to the next level
Writers' Block: Christmas is Over – Now What?
02/12/2007 04:14:00 PM
What happens when one system shortage has run its course, and another just won’t seem to end?
Writer's Block: She's On My Team!
01/26/2007 09:28:00 AM
How a hardcore gaming girl slowly became accepted on Xbox Live and other online games
Writers' Block: MMO Perspective: The environments are great, now how about improving character classes …
01/11/2007 02:15:00 PM
The MMO industry does a terrific job of creating stellar environments but too often we are left with cookie-cutter classes and professions
Goodbye 2006 – you did a great job of setting up the next generation of immersive gaming
12/31/2006 02:30:00 AM
We have the graphical power at our fingertips, now all we need are the stories
Use one tablet every day for an enriched PC experience
12/29/2006 08:57:00 AM
With Vista on the horizon, a tablet for the PC may be a wise investment for would-be graphic artists and game designer wannabes
Stat babies cropping up in online games
08/07/2006 01:49:00 PM
Some players care more for individual performance than team effort to detriment of MMO space
Goodbye, E3
08/01/2006 10:17:00 AM
The so-called “evolution” of E3 is a nice way of disguising its dissolution.
E3 is not gone, but it will not be as it once was
07/31/2006 04:38:00 PM
What was once a cacophony of sight and sound is not more, but the trade show will survive. With that in mind, it is time to look back
Gamers rule in hand-eye coordination, but only in the context of games
05/22/2006 05:10:00 PM
Survey prompts thoughts on who has the best hand-eye coordination
MMO column on bugs, hacks draws readers' comments
03/20/2006 03:25:00 PM
Readers respond to the issue of hacks and bugs stealing entertainment and enjoyment from MMOs
Bugs, exploits hamper an MMO, but the fault is mostly with players breaking the rules
03/02/2006 01:38:00 PM
When players resort to cheating to feel superior, despite the best intentions of the developers, the fun leaves the game
Getting the word out about what an MMO contains
02/14/2006 04:34:00 PM
In a market that is starting to become crowded, maybe succinct in-depth reports may help developers hold a transitory community
Cyber athletics versus real-world athletics: Never the twain shall meet
02/01/2006 01:39:00 PM
Video games allow us to pursue dreams of glory in settings that are, for the most part, less than realistic
Goodbye, New Dereth, I will always remember you fondly
08/29/2005 07:28:00 PM
Looking back on what Asheron’s Call 2 inspired in the wake of Turbine’s decision to close the game
Are Video Games In Danger?
08/02/2005 01:15:00 PM
I recently heard about something that wasn't so funny: outsourcing. It's just a rumor (for now), but the fear is that it won't be for long.
What place do mods have in MMOs?
07/13/2005 04:33:00 PM
To mod or not to mod, wish it were an easy question
Do real-life players create unrealistic expectations in sports games?
06/13/2005 05:47:00 PM
When rules of the game are not adhered to, frustration can set in
The Price is Right
05/05/2005 11:28:00 AM
One of the things I believe is that gamers pay $300 for a home console because that's what they're used to doing.
The Return of Exclusivity
04/18/2005 03:28:00 PM
Exclusive games separate the competition. It makes owning each console worthwhile...
Again, George Lucas's point is proven: Hollywood doesn't care about anything. Just money.
04/15/2005 04:05:00 PM
It's a joke that actors would expect royalties from games.  We don't buy games because of the actors. 
Reply to an open letter: Where do MMOs go from here?
03/17/2005 01:48:00 PM
 A few thoughts to follow up on questions posed by SOE President Jack Smedley
Support Issues Undercut Amazing MMO Game Experience
02/24/2005 02:11:00 PM
When is too much success a bad thing? Blizzard seems to be walking the line with their new hit, World of Warcraft.
The Faces We Choose in the Worlds We Visit
01/21/2005 03:51:00 PM
Perceptions can be dangerous things and lead to wrongful assumptions about the “good” or “evil” of a race
Guild Wars creates more skill-based challenge
01/13/2005 11:43:00 AM
MMO title give players option to create pre-built PvP avatars
Guild Wars advances player combat skills and tries to level the field, but is it moving in the right direction?
11/10/2004 09:14:00 AM
First thoughts on the state of combat models in the realm of massively multiplayer games
Dancing with Zombies at the Silent Hill Motel
10/19/2004 10:19:00 AM
Since the first Resident Evil game down to the latest chapter of the Silent Hill games, survival-horror games have come a long way
The Future of Gaming
09/20/2004 03:46:00 PM
PART UNO:  The Build Up and The Early Adopters
High expectations can lead to high levels of disappointment
08/30/2004 11:49:00 AM
Beta testers need to adopt a new mantra before entering a game
Sometimes you have to slow down and cyber-smell the realm’s roses
08/12/2004 04:39:00 PM
Powerleveling can often cause players to overlook the very elements that started them playing a game
In a battle of benefits and harm rendered between videogames and television, the loser is …
08/05/2004 11:56:00 AM
Games get a bad rap at times, but that isn’t the biggest contributor to problems facing the nation
Videogames making strides to step beyond the gaming platforms
07/29/2004 03:35:00 PM
The key lies in what elements leave the videogame world, and what are left behind
MMP market may be growing with new titles, but it takes a lot for the titles to succeed
07/22/2004 04:40:00 PM
Games evolve, gamers evolve but the fate of games lies in the hands of its players
The EA Sports Coverboy Curse – Fact or Fiction?
07/06/2004 04:26:00 PM
Everyone wants to be on the cover of their own sports video game.  But does gracing the cover of an EA Sports title jeopardize a professional athlete’s season?
Does character customization get any better than City of Heroes?
06/10/2004 03:28:00 PM
Cryptic has raised the bar for all games, not just MMP titles
Problems abound with Lineage II, but hope remains
06/04/2004 02:37:00 PM
The community needs to come together to help create a thriving atmosphere, not one of dissent
Bargain Bin Binge
04/09/2004 11:52:00 AM
The chance to Uncover a Classic Game
Hollywood Ate My Consoles
04/08/2004 01:31:00 PM
The Bearer shares his opinions of the impact of Hollywood on Video Games