Midway's new Nintendo DS game Mechanic Master takes off of Sierra's classic puzzle game The Incredible Machine, but its puzzles thus far are significantly simpler and more linear.
I'm flying from New York to San Francisco as we speak, using American Airlines' awesome new in-flight internet, and just killed some time playing Mechanic Master. Your goal in each of the game's levels is to eliminate all of the purple aliens by setting them on fire, pushing them off the screen, etc. In some levels you've got to save humans who are trapped in cages by breaking the cages apart.
To do this, you use a variety of different parts. Each level has a few parts pre-arranged for you that you cannot move, and you've got to add other ones in just the right places so that the resultant machine connects in just the right way, launching all the different bits of machinery to smack into the aliens and people.
I played the first ten or so levels (out of 100, says Midway). This isn't The Incredible Machine, for a few different reasons. First off, Sierra's game used real-life objects, and you could generally tell exactly what they would do just by looking at them. Mechanic Master, however, uses fictional objects like spinning wheels with rocket packs, robots that clean up garbage, and aliens with suction cups attached to them. So you've got to learn their behavior patterns.
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