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Meeting Report

 

Panel on Chicago Gaming Veterans

March, 2005

 

The March meeting of the IGDA Chicago chapter was held at the Museum of Science and Industry which was showcasing it’s Game On exhibit.

The panel of Chicago veterans included:

Eugene Jarvis - Raw Thrills

Mark Turmell - Midway Games

Joel Seider - Midway Games

Ed Boon - Midway Games

Larry Hodgson - Incredible Technologies

Richard Ditton - Incredible Technologies

Denny Thorley - Day One Studios - moderator.

The combined panelists have a whopping 145 plus years of
experience in the gaming industry, and have worked on and created games
such as Mortal Kombat, Golden Tee, Defender, NBA Ballers and
MechAssault.  Full bios are included below on each of the panelists and
our moderator.

The panel discussion was moderated by Denny Thorley, President of Day One Studios. The group discussed how games have changed while they’ve been in the industry. A journey for many that began in garages and basements. Other discussions included how games could appeal more too female gamers, what the panelists saw for the future of video games, and were given a few minutes to come up with a game concept to sell to the audience. The panel then took questions from the audience.

About Game On:

Game On is currently being held at the Museum of Science and Industry through September 5. The exhibit is titled Game On: The History, Culture, and Future of Video Games. It was organized by London's Barbican Art Gallery, in collaboration with the National Museums of Scotland. The show gives visitors the chance to play 100 different games, from past to present-day offerings.

Photos:

 

Bios:

ED BOON, EXECUTIVE PRODUCER, Midway Amusement Games, LLC.

Ed has been with Midway Games for 18 years.  He began with Williams Electronics in 1986 and continued with Midway when they split from WMS. He started in the Pinball division and programmed a number of pinball machines including Space Station, Taxi and Black Knight 2000.


He moved to Video in 1989, designing and programming High Impact Football (1990) and (the sequel) Super High Impact Football (1991).  He was the Project lead and sole programmer on the Mortal Kombat Arcade game (1992).  The arcade version earned over 1 billion dollars in quarters, the home version sold over 6 million cartridges, and it spawned two "Mortal Kombat" movies.  The first movie had a 23 million dollar opening weekend which is the 2nd biggest August opening in history.


In 1994 he was Project Lead and sole Programmer on Mortal Kombat Arcade 2 (1994).  The home version of this game sold over 5 million cartridges. He was also the Project lead and sole Programmer on Mortal Kombat Arcade 3 (1995) with home version sales over 4 million units.  Ed Boon was also the Project lead on Mortal Kombat Arcade 4 (1997) and Project lead on Mortal Kombat Deadly Alliance (2002), the first MK fighting game direct to consoles (PS2, Xbox, Gamecube) which sold over 3.3 million units.


Most recently he was the Project lead on Mortal Kombat Deception (2004), which has won numerous "Best Fighting Game of 2004" awards and shipped 1 million units in 1 week.  The Mortal Kombat series has sold over 23 million games worldwide.


RICHARD DITTON, EXECUTIVE VICE PRESIDENT, INCREDIBLE TECHNOLOGIES

Richard Ditton co-founded Incredible Technologies in 1985. He brings an extensive technical development background and many years of business experience to lead internal project teams and vendor relationships.  He has been the key developer of hardware and software tools, including a proprietary operating system used in a wide range of products.  Ditton has designed and programmed a number of successful coin-op and consumer games and was the initial designer of the ITS, the first commercially successful online tournament system. He earned a B.S. in mathematics and a M.S. in computer science from Purdue University. Early in his career he worked for IBM as a designer of launch software for the Space Shuttle.



LARRY HODGSON, Vice President of Product Development for Incredible Technologies, Inc.

Larry has been designing video games for more than twenty years and has been with Incredible Technologies since 1987.  In the early years of his career he was heavily involved in programming and designing games for the Commodore 64.  In 1989, Larry co-designed and programmed Golden Tee Golf, his very first coin-op, on-premises entertainment product.  Over the years Larry has designed, programmed, and / or managed over 20 projects including work on the Battle Tech simulator for FASA, Rim Rockin' Basketball, Arlington Horseracing, Hot Shots Tennis, and the entire Golden Tee Golf series of game.  Golden Tee Golf has been in the public eye for more than 15 years including not only the 1989 version but also Golden Tee 3D Golf, Golden Tee FORE! and his most recent game Golden Tee LIVE.  Golden Tee Golf being one of the most successful on-premise video game franchises in history, Larry is proud of the following that his work has and the pop-culture status that Golden Tee has achieved.


EUGENE JARVIS, FOUNDER OF RAW THRILLS

Jarvis got his first big break from Nolan Bushnell at Atari in 1977, signing on as a pinball game programmer.   His debut video game was the smash hit Defender (1980).  Defender's pioneering scrolling playfields, multi-planar graphics, particle effects, artificially intelligent enemies, and mind-numbing action helped seduce an entire generation to video games.  Defender sold over 60,000 arcade games and 7,000,000 Atari 2600 cartridges.


Robotron: 2084 (1982) featured a revolutionary dual joystick control, and remains a classic action title.  Robotron's record for adrenalin pumping action and enemy body count has yet to be matched.


NARC (1988) debuted hi resolution graphics and digitized live-action actors, backgrounds, and flying body parts.  In 1990's, Jarvis jump started the adventure driving genre with Cruis'n USA (1994), Cruis'n World (1996), and Cruis'n Exotica (2000) featuring photo-realistic 3-D texture mapping and modeling, and real world locations.  The Cruis'n series is the all time highest grossing arcade driving series with over 65,000 arcade games sold worldwide. Cruis'n USA was a launch title for the Nintendo 64, and the series sold over 3,000,000 console games.


In 2001, Jarvis founded the boutique design studio, Raw Thrills, dedicated to arcade game design.  In 2004 Raw Thrills released its first two titles, the action shooter thriller "Target: Terror", and "The Fast and the Furious", a street racing title inspired by the Universal Studios hit movie.  Both games debuted at the top of the arcade charts and are currently in worldwide release.  Currently in development are Target: Terror 2, and a full motion motorcycle racer.


Jarvis and his games have been featured in Time, Newsweek, New York Times, Chicago Sun Times, USA Today, Playboy, EGM, EGM2, Next Generation, and numerous interactive media publications.  He was Featured Panelist and Speaker at Siggraph '84 and '95, Develop '97, and the Game Developers Conference (GDC 1999) and has also appeared on Entertainment Tonight and NBC's Newsradio sitcom.


"Defender" was featured on the TV shows "CHIPS" and "Newsradio".  "NARC" was featured in the movie "Teenage Mutant Ninja Turtles" and spawned the late '80's animated cartoon series "Power Team".  "Cruis'n Exotica" appeared on the reality TV series "The Osbournes".


Eugene was recently awarded with the International Game Developer Association's Lifetime Achievement Award for his accomplishments.



JOEL SEIDER, STUDIO DEVELOPMENT DIRECTOR, Midway Amusement Games, LLC.

Joel Seider is an 18-year veteran of the game industry who has worked on just about every platform including Apple II, Commodore 64, Atari Lynx, Super Nintendo, Sega Genesis, PlayStation, PC, Coin-op arcades and PS2.



He started his career as both a programmer and artist, moved on to Lead Programmer, then Project Lead, then Technical Director, now Studio Development Director.  His career history includes freelance work for EA, Konami, Mindscape and Accolade, two years at Atari, and five years at Studio E, a small game developer he co-founded.  For the past seven years Joel has been with Midway Games.


Joel Seider has worked as a programmer on the following titles: Skate or Die! (Apple IIe), Pac-Land (Lynx), Pinball Jam (Lynx), Bubsy (Super Nintendo), Total Carnage (Super Nintendo), Shadow Hawk (Super Nintendo), VMX Racing (PlayStation), Beasts of Bedlam (PC), Cart Fury (arcade & PS2) and NFL Blitz 2002 (PS2)


As a Manager at Midway he has been involved with numerous console titles such as MK: Deadly Alliance, MK: Deception, Psi-Ops, Slugfest, NBA Ballers, and all current titles being developed out of Midway Chicago.


MARK TURMELL, Creative Director Midway Sports, Midway Amusement Games, LLC.

Mark Turmell is a 20+ year veteran of game industry with 18 published titles.  He programmed and published his first game for the Apple II computer in 1980.  His Apple II games included Sneakers and Beer Run. He designed fast & furious Atari VCS game cartridges including VCS games Fast Eddie and Turmoil.  Mark worked for Activision during the heyday and decline of the business in the early 1980's, and with Hasbro in the late 1980's on an interactive videotape based system, trying not to create interactive movies.


He began designing and programming coin-operated video games for Midway (Williams Electronics) in 1989.  Mark's approach was to design high adrenalin, fast paced, break all the rules type sports games. Mark worked as Project Lead on Smash TV, NBA JAM, WWF Wrestlemania, NFL Blitz and NBA Showtime - The NBA on NBC.  NBA JAM earned over 1 billion dollars in the first 12 months, 1 quarter at a time, and sold over 5 million consumer cartridges.  NFL Blitz sold over 2 million units sold within 3 months of its launch, creating a new sales category for sports product, while not impacting existing brands.


Other Midway Games on which Mark was Creative Lead include MLB Slugfest, the #1 Selling PS2 Baseball game in 2002 and NBA Ballers, a million selling console title, bringing a fresh look to NBA basketball.  Mark is currently deeply involved with NBA Ballers 2.


MODERATOR BIO:


DENNY THORLEY, PRESIDENT, DAY 1 STUDIOS

Denny Thorley has enjoyed over 17 years in the game industry and currently is the President of independent game developer, Day 1 Studios. Thorley is credited with securing a first party development relationship with Microsoft and recruiting experienced industry veterans to fill management and development positions to successfully enhance Day 1's staff.

MechAssault, Day 1's first title, shipped for the Xbox in Q4, 2002. The fast action 'Mech' game quickly became the darling of Xbox "Live" and helped Microsoft launch their strategic, on-line initiative for the Xbox. MechAssault's numerous awards for best action game and best on-line game for the Xbox also generated notoriety for Day 1 when the studio was nominated as Rookie Studio of the Year at the 2003 Game Developers Conference.

Prior to Day 1 Studios, Thorley was the CEO and Co-Founder of FASA Interactive where he executive produced MechCommander for the PC and assisted in the development of Alien Invasion; a location based, multi-person, game experience for Walt Disney's Disney Quest facility. FASA Interactive joined Microsoft Game Studios' as a result of 1999 acquisition.

During his tenure in the industry Thorley has also held executive level sales, marketing and product development positions with software publishers such as Data East and Extreme Entertainment.