How Metascores Are Calculated
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1 vs. 100
Stars indicate the most critically-acclaimed games. |
Experience the soulful stories of a young shaman apprentice entrusted with saving lost spirits and steering them to safety. Under the guidance of his master, he must protect these fragile souls from the hostile and dangerous world around them by creating mystic bubbles to guide them on their spiritual journey. Using your Stylus, manipulate these mystical bubbles by deflating or expanding them in order to transport your spirits to safety. Fill created bubbles with water and pop them to extinguish dangerous fires or use them to trap harmful gases and blow them away. These diverse worlds are filled with supernatural challenges, so move your soul bubble gracefully, collecting star dust along the way to allow the light from your protected spirits to shine. Soul Bubbles features eight divine worlds with over 40 challenging levels that offer a rejuvenating new take on the puzzle genre. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 93
Official Nintendo Magazine UK
As beautiful as it is joyous to play, Soul Bubbles really deserves your attention. [June 2008, p.78]
90
n-Revolution Magazine UK
A terrifically inventive game and entertainment of this standard is truly good for the soul, so do yourself a favour and get it in. [July 2008, p.68]
90
Ferrago
Soul Bubbles is an original game, beautifully executed, perfectly suited for the DS, using the touch screen to its full potential. I would love to find some fault with it, but I simply can't. Okay, I did get frustrated from time to time, but it was enormously satisfying when I finally got all my little spirits to safety.
90
86
86
Games Master UK
A cracking action puzzler that proves we don't need mindless violence to have a good time. [July 2008, p.75]
85
84
80
VideoGamer
80
80
80
80
80
EuroGamer
Soul Bubbles definitely has enough distinct charm to override the inevitable "LocoRoco" comparisons, with a superb control system and delightful art style carrying you through for the entire game. Were it not for the slow start, it might have left a deeper impression sooner, but some wonderful level design and smart ideas later on eventually deliver on its obvious promise.
80
80
79
74
70
70
70
games(TM)
The competition is just too strong for Soul Bubbles to ever really elevate itself beyond cute, cult status. A good puzzler then, but not a great one. [July 2008, p.122]
70
Edge Magazine
Soul Bubbles is so enchanting, its fundamental behaviour so neatly realised, that you can forgive it being a little simple. [July 2008, p.97]
70
65
Nintendo Power
Soul Bubbles is on the right track toward greatness, but we'll have to hope for a fully realized sequel before it gets there. [July 2008, p.90]
58
1UP
Outside of challenging you to find that lone collectible item, the game doesn't hold much incentive for repeat play. No other modes are in the game at all -- no challenge levels, no minigames, nothing. With minimal replay value, repetitive levels, and little of LocoRoco's charm, it's hard to get too excited about a game that, while serviceable, is ultimately rather forgettable.
The average user rating for this game is 8.5 (out of 10) based on 7 User Votes |
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