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Guitar Hero: On Tour continues to build on the franchise’s signature easy-to-play, yet difficult to master addictive gameplay, and now lets players take their experience on the road wherever they go. Players use the Guitar Hero pick-stylus on the touch screen to strum their favorite tunes and create their rock ‘n’ roll legacy in career mode. Fans can also join together to play co-op mode using a local wireless network, or battle each other in a Guitar Duel using new Battle Items unique to the DS platform. For example, players must blow into the microphone to extinguish a pyrotechnics effects gone wrong, or use the touch screen to autograph a crazed fan’s shirt in the middle of their set. Featuring five unlockable new venues, the game lets players personalize their experience by choosing the color of their axe of choice, selecting to play as one of six characters -- two of which are all new and exclusive to Guitar Hero: On Tour – and outfitting their guitarist in numerous styles. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 93
Game Chronicles
What impressed me the most was the quality of the music. While not as pristine as you'll hear on a Dolby Digital console, the DS boasts some impressive quality, and if you pipe it through a home stereo (or a Thunderbox Amp) you can really punch up the bass and immerse yourself in the concert experience.
90
90
90
90
90
87
86
85
85
Games Master UK
Combines two of our favourite travelling pastimes - gaming and music - to great effect. [Sept 2008, p.74]
85
84
Cheat Code Central
It's awesome to be able to play Guitar Hero wherever you are, the song list is nice and varied (though too short), and the gameplay is almost perfect. The only downsides are you may get some serious tendinitis in your wrist if you play for too long, and the game feels like you're playing Guitar Hero rather than an actual guitar, which is the biggest attraction for the console counterparts.
83
80
80
80
80
80
NGamer UK
The grip makes it feel like more of a silly Guitar Hero toy than a hardcore contender, but hand cramps aside, this is a thoughtful adaptation for DS. [Oct 2008, p.63]
80
80
80
Nintendo Power
That's why Guitar Hero: On Tour is so exciting--it's Guitar Hero on the go, played a bit differently, with more emphasis on picking than fretwork (though there's still plenty of that). [Sept 2008, p.87]
79
78
77
GameTrailers
76
Official Nintendo Magazine UK
This feels more like Guitar Hero Lite than a proper instalment in the classic rhythm action series. [Sept 2008, p.78]
75
Maxi Consolas (Portugal)
The experience is not as fun as with plastic guitars. But it’s a well thought game to take advantage of the DS, with the help of the Guitar Grip. It’s a shame that the limitations of the console itself became an obstacle to the fun factor, making you struggle with the size of the console and the cramps on your hand. [Aug 2008]
75
75
75
75
70
70
70
70
70
70
Pelit (Finland)
Guitar Hero: On Tour tries its best to convert an uncovertible game. The music is good and the rhythm-based playing is fun enough, but the fails at creating the illusion of rocking out. [Sept 2008]
70
70
n-Revolution Magazine UK
Kudos to Vicarious Visions for trying. [Issue#25, p.70]
70
70
68
67
67
1UP
It doesn't feel like Guitar Hero. Sure, you get to press buttons in rhythm and watch an avatar bounce around the screen...but some major components are lost because of the platform. The DS certainly doesn't look or remotely feel like a guitar, and the songs -- though high quality -- just don't sound quite as awesome popping out over the system's tiny speakers.
65
60
60
games(TM)
Great gameplay marred by poor ergonomics. [Oct 2008, p.116]
60
60
60
60
60
Gamervision
Outside of the lack of songs, I had one major issue with Guitar Hero On Tour: portability. I tend to buy handheld games to play on train rides, or while flying. The combination of the cumbersome Guitar Grip, the non-ergonomic angle at which you hold the DS, and gameplay interface make this a game I was actually embarrassed to play in public. And if a handheld game can only be played at home, what’s the point?
60
58
55
50
VideoGamer
50
50
45
42
Game Revolution
For newbies, the controls are too unwieldy, and for veterans, though they’ll get a short burst of fret-shredding (for $49.99…), stylus scraping just doesn’t compare to a life-sized Gibson controller. With all the fumbling it takes to hold the DS comfortably, you’ll wonder why you’re playing this in public.
40
Edge Magazine
As a novelty, this is fine and will provide the odd fun moment. But unlike its endlessly replayable older brothers, you won’t be coming back. [Sept 2008, p.90]
The average user rating for this game is 8.9 (out of 10) based on 23 User Votes James M. gave it a10: Andrew C. gave it an8: Keith B. gave it a3: Michael B. gave it a10: Jake H. gave it an8: DJ Shatterglass gave it a9: Raphael D. gave it a10: |
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