How Metascores Are Calculated
xx
1 vs. 100
Stars indicate the most critically-acclaimed games. |
In this sequel to the wildly popular Nintendo GameCube game, players and up to three friends can hang out in the same village and interact in real time - either through wireless LAN or over Nintendo Wi-Fi Connection. Now players can visit a friend's village from thousands of miles away. The touch screen makes item management and world navigation a breeze. Typing letters and designing patterns are now just stylus strokes away. Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
95
95
Nintendo Power
Truly exceptional. [Jan 2006, p.109]
93
92
92
92
NGC Magazine UK
The ultimate Animal Crossing: despite its familiarity, this retains the ability to charm your socks off. [Apr 2006, p.34]
92
Just RPG
With no big battles, mesmerizing graphics, or frustrating challenges, Animal Crossing plummets the player into a new, relaxed world, where your only concerns are to meet the animals, find all species of fish and bugs, excavate ancient fossils, and of course, pay your seemingly endless mortgage to Tom Nook.
91
91
90
90
90
90
90
90
Pelit (Finland)
About living the life of a cute animal in real-time. The imaginative gameplay is as delightfully Nintendo-like as ever. Sit back and relax either on your own or with friends. [Mar 2006]
90
90
90
89
89
88
88
Game Informer
The stylus makes selling items (now in bulk!), designing clothes, and writing letters a snap. [Dec 2005, p.186]
88
86
85
85
85
85
Gaming Target
It's animals: A whole town filled of animals you'll be exchanging words with to get things and to get things done. New items to collect, new bugs, fishes, and more to score, new characters to meet, new things to do, and at last online takes Animal Crossing a step ahead the previous iteration failed to accomplish.
85
84
84
83
83
83
80
80
80
Computer Games Magazine
Wild World is more of an expansion than a sequel. The DS version adds online play and a camera that follows you instead of one that shifts from screen to screen. [Mar 2006, p.89]
80
80
80
80
80
Edge Magazine
Despite the familiarity, the longer you spend in your scaled-down village, the more you’re soothed into a gentle, constructive daydream which is every bit as charming as in all its other incarnations. [Jan 2005, p.89]
80
80
GamerFeed
What Animal Crossing: Wild World does is an amazing job of pulling you into the experience. A majority of the game is crafted with so much authentic human precision, detail and personality that the end result is something that makes you feel inadequate if you don't return the same effort when actually playing.
78
75
75
70
The average user rating for this game is 9.0 (out of 10) based on 121 User Votes Julia T. gave it a10: Ruby K. gave it a10: Bob M. gave it a10: Donna S. gave it a10: Chevretenis1213 Awesome gave it a10: Bob M. gave it a10: Brandon Z. gave it a10: |
||||||||||||||||||||||||||||||||||
|
Popular on CBS sites: Fantasy Football | Miley Cyrus | MLB | iPhone 3G | GPS | Recipes | Shwayze | NFL
About CNET Networks | Jobs | Advertise
© 2008 CNET Networks, Inc., a CBS Company. All rights reserved. | Privacy Policy | Terms of Use