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3D-Coat 2.10 released

What is new in 3D-Coat 2.10?

1) New user-friendly licensing system. 3D-Coat is not hardware locked anymore, but you should never share your serial number. Also 3D-Coat can't be run on 2 computers simultaneously with the same serial number. If you are customer of 3D-Coat you can get new serial number

2) Completely new render engine - it supports DirectX and OpenGL render. DirectX is better for game video cards, OpenGL- for professional Quadro FX cards.

3) 3D-Coat becomes cross platform - it supports Windows and MacOS 10.4,5 (Intel)

4) New powerful retopology tool. You can find good tutorial/overview here

There are several pictures that demonstrate retopology capabilities:

- Paint strokes:



- Connecting slices:



- Add points and faces separately:



- Add quads:



- Splitting edges:



- Tweaking with brush:



- And many many other...

5) Layers support full set of Photoshop blending operations:



6) Now you can apply different blending opeations to depth of the layer:



7) Specularity channel has become separate from color, now you can paint specular on new layer.

8) Most of tools was improved:

- Baking tool does not bake hidden faces, it is convenient.

- New drawing modes - spline lasso and source poly painter:



- Cavity painting has become better and more controlable.

- Clone tool is now able to copy using topological symmetry.

- Transform tool is able to transform all visible layers or paste them merged

- Fill tool has got much better preview, now it accounts material, mask, condition:



- Plane tool hs got extrusion slider, now it can work as a clay brush.

- There are handlers in "select and move" and "drag points" modes of Sculpt tool:



- Topological symmetry tool works now well with non-normal displacement and can be applied using pen, not only as a whole.

9) Interface adjusted, every menu can be pinned to desktop. It is especially useful for retopology tool.

10) You can view model in actual polygones without normalmap.



11) Better quality of image dropped to Photoshop in projection connector. This image could be used as a render preview of hight poly mesh.

12) Support of diferent types of uv-set smoothing in import/import uv-set/baking.


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