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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
The History of Castlevania
  The Main Castlevanias
   Vampire Killer
   Castlevania
   Castlevania II: Simon's Quest
   Castlevania III: Dracula's Curse
   Super Castlevania IV
   Dracula X: The Rondo of Blood
   Akumajo Dracula X68000
   Castlevania: Bloodlines
   Castlevania: Dracula X
   Castlevania: Symphony of The Night
   Castlevania 64
   Castlevania 64: Legacy of Darkness
   Akumajo Dracula: Circle of the Moon
The Game Boy Titles
   Castlevania Adventure
   Castlevania II: Belmont's Revenge
   Castlevania Legends
Related Games
   Haunted Castle
   Vs. Castlevania
   Castlevania II: Simon's Quest
   Konami World
   Kid Dracula
Graveyard
   Castlevania: Resurrection
Related Links

 
The Main Castlevanias

Vampire Killer
Released: 1986
Systems: MSX Personal Computer

Vampire Killer starts off with a familiar scene that depicts Simon Belmont as he slowly walks toward a set of gates and then turns to face the massive castle in front of him. From that moment on, it was easy to assume that Vampire Killer was going to be nothing but an earlier version of the first Castlevania released for the NES in 1987. After all, the two games essentially share the same types of character sprites, basic gameplay mechanics, and even music. But surprisingly, Vampire Killer actually has more in common with later Castlevania games, such as Dracula X: The Rondo of Blood and Symphony of the Night, rather than the first NES Castlevania. Vampire Killer doesn't look horrible, but it isn't exactly a visual masterpiece either. Many of the sprites found in Vampire Killer are used in Castlevania for the NES, such as Simon Belmont himself, the bats, many of the ax knights, as well as the wonderfully annoying Igors that hop about the screen. There's a surprising amount of variation in the character designs, especially when you take into account that the seemingly underpowered MSX hardware can't handle much more than a few sprites onscreen at once. But while the character graphics are impressive, Vampire Killer's nearly monochromatic backdrops, which often make repeat appearances throughout a level, are not. There are about three or four backgrounds per level, and at least one or two of them repeat over again, but with different enemies or different item placement. Just like in Symphony of the Night and Circle of the Moon, backgrounds give an indication of where you are in a level, but since they repeat in Vampire Killer, it's pretty easy to lose your way and lose interest in the game.

screenshot
Vampire Killer's basic play mechanics are similar to those found in later Castlevania games. Simon Belmont can use his whip to take out enemies, as well as candles that hide items. He can also use special items such as axes, holy water, crosses, and the hourglass, which have become mainstays in the Castlevania series. Special weapon use also varies in Vampire Killer. Some special weapons actually perform differently from what most Castlevania fans are used to. For example, the ax actually behaves more like the boomerang (or cross) from later Castlevania games, except you have to catch it to reuse it. There are also treasure chests that contain special items, but to open them, you have to find brown keys, which are often more difficult to find than the white key that leads you out of the level. Using special weapons actually doesn't deplete your heart reserve; hearts are mainly used to purchase items from shopkeepers that are located, in abundance, throughout each level.

 Seller Beware
 
Believe it or not, it's possible to attack merchants in Vampire Killer even though there really isn't a point in performing such an act.
 
Though the way items behave is slightly different, Vampire Killer really differs from the rest of the Castlevania series because of its lack of scrolling levels, which was probably caused again by the MSX hardware. Nonscrolling levels mean that a section of a level takes up a single screen--somewhat similar to a few levels from Castlevania Adventure for the Game Boy--but there are usually two or three different exits out of that single section, and they lead to a different room in the castle. This nonlinear structure is simplistic--you need to find only a white key to advance to the next level--but it served as a positive sign for future Castlevania games, especially Dracula X: The Rondo of Blood, Symphony of the Night, and Circle of the Moon.

screenshot
Vampire Killer is an interesting game because it essentially shows where Konami drew its inspiration for later Castlevania games, such as Dracula X: The Rondo of Blood, Symphony of the Night, and to a lesser extent, Castlevania II. But Konami eventually dropped the less-linear style for a much more straightforward platforming approach in Castlevania for the NES.
 
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