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Is Community The Answer? Talking With Microsoft's Chris Satchell
7/22/2008 5:55:00 PM
If Microsoft's community-driven XNA strategy pays off, starting this holiday Xbox 360 users will be able to download from a selection of high-quality, community-created games from the Xbox Live Marketplace. While that's good for gamers, it's even better for the developers--both amateur and professioal--who get a 70 percent cut of the action. We spoke with Microsoft's chief technology officer Chris Satchell about how the company plans to give users the tools to keep content fresh, the value of reaching out to communities and what kinds of things it expects to see in the coming months.
E3 '08: Bioshock's Challenge Rooms On PlayStation 3
7/22/2008 5:45:00 PM
While at E3 this year, we stopped by the Take-Two meeting rooms to check out their line-up. One of the cool things they were showing was the new content for Bioshock on the PlayStation 3.

New Tomb Raider Underworld Trailer
7/22/2008 2:50:00 PM
Check out Ms. Croft the firebug in this new clip

Live Support In Games For Windows Now Free
7/22/2008 2:38:00 PM

Microsoft just announced at its Gamefest 2008 event that the company is now making all of the Live functionality for the Games for Windows platform available at no cost. That includes Achievements, TruSkill matchmaking, 360 cross-platform support, friends lists, and voice and text chat. The move is effective immediately and will affect all current and future Games for Windows titles, too.

In other news, Microsoft says it will be introducing a Games for Windows marketplace in the fall, which will offer both free and paid game content, trailers and other content similar to what is currently offered on the Xbox 360. 


E3 '08: The Big Three, Broken Down
7/21/2008 6:45:00 PM
We've had a few days to recuperate from the temporary madness of E3 and let most of it soak in. People love grading each of the three console manufacturers on their overall performances, and we're no different. After thinking long and hard about what we saw last week, we present to you our breakdowns. Each is divided into the good, the bad and the what the...frick.

E3 ’08: Mortal Kombat vs. DC Universe Impressions

7/21/2008 5:54:00 PM
When I arrived at the Midway booth, I had only one mission: to check out MK vs. DCU. However before I got my hands on the game, I made sure to get in some face time with the development team in order to get some of my burning questions answered.

Dead Rising: Chop Till You Drop Announced
7/21/2008 5:19:00 PM
Capcom plans on bringing Frank West to the Wii. Today they announced Dead Rising: Chop Till You Drop, which is set to release this winter. The Wii port boasts a more immersive, intuitive and interactive experience by allowing players to use their remote to “slash and bludgeon their way through a zombie infested shopping mall.”

Wii MotionPlus Took Developers By Surprise
7/21/2008 3:54:00 PM
One of Nintendo’s reveals at last week’s E3 was a new peripheral, the Wii MotionPlus. The gizmo, which snaps onto the base of the system’s remote, promises to give users more precise levels of control in games. The attachment will be bundled with the upcoming Wii Sports Resort, which also serves as a showcase of sorts for the peripheral. For example, players will be able to compete in a fencing-by-way-of-American-Gladiators duel, and their sword attacks and blocks are accurately rendered on screen. Another game has players hold the remote and nunchuk like a Jet Ski’s handlebars, and they get to drive through rings in the ocean.

Jimi Hendrix Coming To Guitar Hero World Tour
7/21/2008 12:12:00 PM
Late singer/guitarist and all around cool cat Jimi Hendrix will be making his video game debut in Guitar Hero World Tour. Activision announced today that Hendrix will not only have his iconic music shipped with World Tour, but will be featured as a playable character as well. Master tracks of “The Wind Cries Mary” and “Purple Haze” will be included at launch, and additional exclusive songs from Hendrix will follow as downloadable content.

Weekly Roundup 7/21: Post E3 Hangover Edition
7/21/2008 10:36:00 AM
Great news for DS owners--this week, you're the stars of the show. Everyone else out there might find considerably slimmer pickings. There's some decent downloadable stuff, though, including 1942: Joint Strike. If you like blowing up planes, this is pretty much a must-have game. As usual there are a bunch of comics coming out, too. You know, for children.

E3 '08: Nick's Take On The Week
7/18/2008 8:16:00 PM
We’re pretty lucky here at Game Informer Online to participate in shows like E3. This is the fourth E3 I’ve had the opportunity to cover for GI and saw a lot of games this year. A lot of people in the press have been focusing on the major differences between this year’s show and previous ones. While I must admit it was like walking through a closed airport at times, I’d rather just focus on the games and announcements so here they are!

E3 ’08: Meagan’s Take On The Week
7/18/2008 7:23:00 PM
Flying into L.A. for E3, I didn’t really know what to expect. This being my first time at the conference, all of my preconceived notions about the show came from watching E3 coverage on the television, and from stories told by my coworkers. In high school, I vowed to make it out to E3 someday; to collect duffle bags full of swag, take pictures with booth babes in awesome costumes, and gets hands on time with the coolest games not yet on the market. Even though I had no delusions of grandeur when it came to new E3, a little piece of me was still sadden by how low key the Electronic Entertainment Expo was this year.

E3 '08: Jeff's Take On The Week
7/18/2008 2:35:00 PM
There are a few questions that you hear repeatedly at large shows such as E3. “What have you seen so far that’s impressed you?” “How’s your show going?” “Is your wireless connection as sucky as mine?” At last year’s E3 in Santa Monica, the general conversation starter was “What do you think of this new E3?” The ESA’s decision to move to a smaller, invite only format was controversial, and exhibitors and press alike didn’t quite know what to make of it. This year, the show moved back to its old digs at the Los Angeles Convention Center, and a new question was born: “What the hell is going on with E3?”

There were some big announcements, like the news that Final Fantasy XIII will be hitting the Xbox 360, too, but for the most part we saw a lot of stuff that we’ve been seeing for months. Don’t get me wrong, there’s a tremendous lineup of games slated for this year, and it was great to get our hands on games like Fallout 3, Fable 2 and Resident Evil 5 (even if that one drops in 2009). It’s just that with so many gamers days and other press events over the past few months, we’ve had the chance to see so much of it before.

Much of it’s a matter of poor timing. By July, companies have to start getting their marketing plans and strategies in shape if they want to make a holiday release, and it doesn’t make a whole lot of sense to make big announcements this late. Companies are also taking advantage of those gamers days to get their messages out. If you have a captive press audience that’s there just to cover your company, it’s easier to manage coverage than trying to be heard in the din of a larger gathering.

Who were the winners of E3? Microsoft had a fairly impressive lineup, and the next system update looks great. I’m still not exactly sure why we need Avatars, but as long as they don’t get in the way I’m OK with them. Sony wowed us with its crazy-expensive looking set, but the actual content of its press conference was pretty dull. Both companies showed off more games designed to ensnare nontraditional players, but don’t expect anyone from the mainstream press to take notice. They’re all over there gushing about Wii Music. It’s great that Nintendo is going to be able to deliver on the promise of accurate motion-sensing controls, but it’s a drag that people are going to have to buy another peripheral to get that functionality. I’d be willing to be that the only people who’ve noticed the Wii’s control shortcomings aren’t the same people who are going to want to sharpen pencils with swords or throw a Frisbee at a puppy.


E3 ’08: Square Enix Roundtable Discussions
7/18/2008 1:03:00 AM
Yesterday I had a chance to sit in on not one, not two, but three Square Enix roundtable discussions. Each of the intimate chats involved up and coming titles from the publishing powerhouse, including talk about Final Fantasy XIII, Star Ocean 4: The Last Hope, Infinite Undiscovery, and The Last Remnant. Below is a bit of an appetizer as to what you can expect next week, when we will share the fully transcribed discussions with you.

E3 ’08: Madworld Impressions
7/18/2008 12:55:00 AM
If you have not heard about Madworld yet, you are in for a treat. Madworld is a highly stylized action game that mimics the tone and exaggeration of a graphic novel. The Wii exclusive title is entirely in black and white, except for splashes of red – which primarily comes from the blood of your foes. In Madworld players are forced into a game of life and death, where only the strongest can survive.

E3 ’08: Bayonetta Impressions
7/18/2008 12:41:00 AM
I will be honest; I have no idea where to start with this game. When the demo for Bayonetta began, the Sega team immediately boasted that it will become the most stylized game of 2009 – quite a big claim considering the competition. I wrote off the comment as PR speak until they started playing – then I was blown away. The demo was literally less than ten minutes, which was in no way enough time to process whatever it was that I saw.

E3 ’08: Hands On With Tomb Raider Underworld
7/17/2008 10:16:00 PM
This morning I was invited to sit in on a demo of Tomb Raider Underworld, something that made the fangirl in me squee a bit. While I was able to contain myself and keep a level head during the presentation, I am still pretty stoked about what I saw.

E3 ’08: New Animal Crossing: City Folk Details
7/17/2008 10:03:00 PM
If you missed the initial announcement and first details about Animal Crossing: City Folk, catch up by reading our official E3 Nintendo Press Conference coverage. We had a brief moment this morning to dive a bit deeper into the Animal Crossing Wii title, and we learned a few more interesting details about the game. First, it appears that Animal Crossing: City Folk will be implementing a feature called the DS Suitcase. If you have spent hours upon hours purchasing and hording rare Animal Crossing items, you will now be able to port over a catalogue of all your possessions from your DS title to the Wii installment. You will also be able to transfer your DS character to the Wii if you are so inclined.

E3 '08: Updated Dark Void Impressions
7/17/2008 7:44:00 PM

We were pretty stoked about Dark Void after seeing it demoed at Capcom's press event last month in Las Vegas, and that feeling is even stronger after getting our hands on it. The playable demo area was the same level featured as before, but it gave us the opportunity to see how the rocket pack fared in the hands of a nondeveloper.

If you play a lot of shooters, you're going to feel right at home. The game features a Gears of War style cover system that works well. It also has the vertical-cover areas, in which the hero scales up a cliff face or ledge while hiding on perpendicular surfaces. It was intuitive and responsive, much to our relief. It seemed like it could have been a little gimmicky, but it definitely added some extra variety to the gameplay.

The flying sections were great, which wasn't that surprising--it's being developed by the team that made the Crimson Skies games. After hijacking a UFO, we got to take out a similar fleet in some fast-paced dogfighting action. 

We only got a small glimpse of Dark Void, and we can't wait to see more. 


E3 '08: Hands On With Mega Man 9
7/17/2008 7:37:00 PM

Keiji Inafune wanted to take Mega Man back to his old-school roots in his latest outing, and that's immediately obvious; the game looks exactly like it was transported here from the NES era. Capcom says the game was surprisingly expensive to develop despite its deliciously low-grade visuals and classic MIDI soundtrack. (The development team had to reverse engineer many of the antiquated tools required to develop the game through software, which was apparently no easy task.)

We played a couple of the levels, and it's exactly what you'd expect to see in a Mega Man 1 or 2 game. He doesn't have any kind of dash move, and it's brutally difficult. If you've gotten soft in today's age of checkpoints and quicksaves, prepare to face the game over screen repeatedly. Familiar elements like disappearing platforms and bottomless pits are back. Even old-school graphical hiccups and other glitches have been included to complete the authentic-seeming experience.

If you like old Mega Man games and you want to keep your skills sharp, look for it as a download on the Wii, Xbox 360 and PS3 in the next few months.


E3 '08: Hands On With Wii Music
7/17/2008 7:29:00 PM

If you've always wanted to get together with your friends and make music that sounds like a marching band falling down an escalator, Nintendo has something just for you. Wii Music lets players pick one of more than 50 virtual instruments and play along with predetermined tunes.

We played through a few performances, and we're still not exactly sure if what we did was fun. First, we jammed along to "Twinkle, Twinkle Little Star." Our ensemble consisted of a toy piano, human beat box and sax. As we moved our controllers to approximate really playing the appropriate instrument, Wii Music produced a variety of notes. Even when we kept up with the tempo it sounded pretty terrible. Perhaps it was our choice of instrumentation.

Learning from that mistake, we next played the Super Mario Bros. theme song on rock drums, taiko drums and vibraphone. While it made a different sort of noise, it still was eerily similar to what you'd hear in an elementary school band's practice room. Maybe it sounds better when you stick to appropriate instruments. If Nintendo's all-star show at their press conference was any indication, though, that's debatable.

At least it gives musically inclined families something to play together in a noncompetitive way. Even junior can contribute to the racket.


E3 '08: Warhammer 40,000: Dawn Of War 2 Preview
7/17/2008 7:16:00 PM
Jonny Ebbert says Warhammer 40,000: Dawn of War II aims to fix three of the main problems that have plagued RTSs. First, the game will give players long-term goals, without requiring the player to start over at the end of every match. Second, the game will give players cool rewards for playing well. Finally, the game will give players a sense of attachment to their units—they won’t just be toy soldiers or faceless, nameless drones.

That’s a pretty tall order, but after seeing the game in action at our E3 demo, it looks like Ebbert and his team is set to deliver on those promises. As the game’s lead designer, he’s trying to build upon what made the first Dawn of War such a success while tackling some of those little issues that have been bugging him about the genre for years.

A new mission interface allows players to move throughout space, defending the sector from an Orkish invasion. As they move around, players will be able to pick up distress signals from various planets, read about their specific problems and choose to land and attempt to solve them.


E3 '08: Wii Sports Resort And Remote Plus Impressions
7/17/2008 1:48:00 PM

Earlier this week, Nintendo announced their new peripheral Wii Remote Plus. The small attachment adds a powerful gyro to the button of the remote to give it true-to-life motion sensing. After trying it out a bit with the new Wii Sports Resort Frisbee game, we were impressed with how it felt. Even the most subtle wrist movement was reflected on screen as we did practice wind-up before tossing the disc to our trusty fetch dog. As with anything like it, it takes a few shots to get the fell but eventually it becomes pretty easy to control and make great shots. We also had a chance to check out the jst ski game. Unfortunately, it did not control as well as the Frisbee game and as anyone knows, holding your arms straight out in front of you for an extended period of time can tire quickly.

It remains to be seen whether or not developers will latch on to the new system. While the accuracy of the new system is appealing, Nintendo told us that they do not have plans at this time to pack the Remote Plus in with new Wii consoles. Consumers will have to buy Wii Sports Beach or buy it separately.


E3 '08: Updated Resident Evil 5 Impressions
7/17/2008 8:37:00 AM
About a month ago, we got our first look at Resident Evil 5. The game looked great, though it left us with more questions than we’d started with. Is it going to be scary this time around? Who was that mysterious woman in the trailer? And, most importantly, when would we able to actually get our hands on it? After getting the chance to play the game—including a section not featured in the hands-off demo—we got the answers to those other questions. Is it scary? Does “insanely tense” count as scary? If so, yeah, the game is scary as hell.

As for the second question, first things first. Her name’s Sheva, and she’s African. The demo plunked us both down into a shack seconds before the infected attacked, so we didn’t get much time for small talk or expository dialogue. We did learn, however, that she kicks all kinds of ass. Unlike 4’s Ashley, Sheva isn’t the type to hide in a crate during a fight.

Whether you liked Ashley’s character or not, she was a great NPC in many ways. She was helpless in fights, but she generally stayed out of the way and tried to avoid getting into too much trouble. Capcom has built upon that kind of interaction in 5, adding a support character that actually pulls her own weight. Chris Redfield can order her to help out by pushing objects to block doors or call for backup when he’s in trouble. If she has any healing items on her, she’ll know when Chris is low on health and heal him automatically. Players can also order her to pick up items or weapons and trade with her as needed.

Better still, she can be played by a friend cooperatively, which is a first for the series (if you don’t count Outbreak). Whether or not your companion is controlled by the AI or a flesh-and-blood human, the levels we played featured several splitting paths designed to break up the zombie-slaying action a little. In one section, Chris boosts Sheva onto a roof, where she takes out infected from above. Meanwhile, Chris snakes around the back of the building, picking off any enemies that she may have missed. A short while later, and they’re rejoined. In another area, she dashes ahead and Chris has to protect her from advancing zombies as she tries to figure out how to open a blocked door.


E3 '08: Hands On With Flock!
7/17/2008 8:36:00 AM
Once again, aliens just can’t keep their probes to themselves. In Capcom’s upcoming Flock!—coming to Xbox Live Arcade, PCs and the PlayStation Network—players get to maneuver a variety of Earth-based animals into a mothership for presumably probe-centric experimentation. Or maybe we’re just reading too much into this thing.

The aliens in Flock! are either very shy or very lazy, doing their herding work from the comfort of their UFO. The version of Earth that they’re getting is considerably cuter and textile based than the one most of us are accustomed to, also. The ground looks like a patchy quilt, with shag-carpet-like grain fields and other craft-looking features. The animals themselves are round and adorable, looking like Weeble Wobbles sewn out of cloth.

Though they may be cute to look at, after playing for a while you’ll begin to curse their very existence. Each level tasks players with herding a specific number of animals into the alien HQ. There are usually more animals on the field than required, giving novice players a little room for failure and experts the opportunity to get some bonus points.

So how does a UFO herd animals? You see, they’re all afraid of the thing. If you think about it, a spinning, hovering ship is a bit freaky, especially when it’s flying so close to the ground. Regardless, players fly their ship behind their targets, and they run away in the opposite direction, presumably toward the goal.

In practice, however, it’s not exactly that easy. These critters seem to have minds of their own, and they’re not about to eagerly file into the mothership in an orderly fashion. To further complicate things, each of the different varieties of animals—pigs, chickens, cows, sheep—has their own special abilities and quirks. Chickens are able to fly across short gaps, for example, but they also seem to scare easier than other animals. Cows can break through fences, but they’re also a little…messy. Pigs love that mess, and will eagerly go out of their way to find it so they can roll around in it. Sheep, on the other hand, hate getting their wool dirty, so they’ll do their best to avoid cow manure.



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