This site currently has 290 posts using 288,743 words and 852 comments using 111,088 words.
Most Viewed
Top 10 Most Influential AI Games (6,117)
Apply AI 2007 Roundtable Report (4,731)
Teaming Up with Halo's AI: 42 Tricks to Assist Your Game (3,559)
The Secret to Building Game AI that Learns Realistically (3,161)
Analyzing the AI Bot Library from the Quake 3 Source Code (3,015)
Sneaking Behind Thief's AI: 14 Tricks to Steal for Your Game (2,683)
Game AI: Beauty and the Beast (2,331)
Most Discussed
Will Reusable AI Bring the End of Original Game Behaviors? (16)
Call for Nominations: 2007 AiGameDev.com Awards for Game AI (14)
How to Help Players Notice the "I" in AI? (Win a Signed Copy of BioShock) (14)
Screw Up Your Career Change to Game AI Programming in 7 Easy Steps (10)
Event-Handling Strategies for Juggling Purposeful Behaviors (9)
By Search
By Month
- June 2008 (7)
- May 2008 (12)
- April 2008 (13)
- March 2008 (16)
- February 2008 (17)
- January 2008 (28)
- December 2007 (29)
- November 2007 (30)
- October 2007 (31)
- September 2007 (27)
- August 2007 (13)
- July 2007 (29)
- June 2007 (33)
- May 2007 (5)
By Tag
- 2007
- a-life
- academia
- action
- adaptation
- agile
- aigamedev
- ailive
- ai programming
- ai wisdom
- algorithm
- allocation
- animation
- apply ai
- architecture
- artificial intelligence
- a star
- award
- behavior
- behavior language
- behaviors
- behavior tree
- believable
- blackboard
- board games
- book
- boost
- bot
- bottleneck
- bottom-up
- career
- challenges
- chaos
- character animation
- chatbot
- chess
- classical ai
- combat
- comments
- communication
- compiler
- computational intelligence
- concurrency
- condition
- conference
- contest
- control flow
- controller
- cooperation
- core protocols
- coroutine
- cover
- coverage
- CPP
- creative commons
- debugging
- decision making
- decision tree
- designer
- development
- dispatch
- domain
- editor
- emergence
- emotions
- engine
- event
- event loop
- evolutionary algorithm
- examples
- extensible
- fable 2
- fast delegate
- finite state machine
- first-person shooter
- flash
- forums
- fragmentation
- framework
- fun
- functional
- game
- game ai
- game design
- game development
- game logic
- games
- game theory
- gdc
- genetic algorithms
- genetic programming
- go
- goal architecture
- half-life
- halo
- handler
- hierarchical logic
- hierarchical task network
- hierarchy
- high-level logic
- igda
- independent
- industry
- information
- intelligent
- interactive fiction
- interface
- iterative design
- java
- job
- jobs
- killzone
- language
- layering
- layers
- lecture
- level design
- library
- license
- line of sight
- lionhead
- lisp
- logic
- lua
- machine learning
- mathematics
- memory
- memory allocation
- message pump
- methodology
- middleware
- modular
- modularity
- motion capture
- motion graph
- natural language
- navigation
- networking
- neural network
- neural networks
- next-gen
- observer
- open-source
- open source
- opportunity
- optimization
- parallel
- parallelism
- path-finding
- pathfinding
- pattern
- performance
- physics
- planning
- poker
- policy
- poll
- pooling
- priority
- prize
- prizes
- problems
- professional
- programming
- progress
- prototyping
- ps3
- python
- reactive
- real-time strategy
- realism
- realistic
- recursive decomposition
- reinforcement learning
- replanning
- research
- resource allocation
- response
- responsibility
- responsive
- robotics
- sandbox
- scheduler
- scheduling
- scripting
- sdk
- search
- selector
- sensory system
- sequence
- shared memory
- shortest path
- siggraph
- simulation
- software engineering
- squad
- stack
- statistics
- storytelling
- strategy
- strips
- student
- subscribers
- t-shirts
- talk
- task
- team
- template method
- termination status
- terrain analysis
- testing
- thesis
- tips
- top-down
- traveling salesman
- tree
- trends
- tricks
- video
- virtual agent
- visualization
- white paper
- workflow
- xbox360
By Category
- Alive
- Announcements
- Architecture
- Awards
- Books
- Careers
- Character Animation
- Combat
- Concurrent AI
- Coverage
- Demo
- Discussion
- Editorial
- Essays
- Game Design
- Hierarchical Logic
- Interviews
- Methodology
- Middleware
- Modular Behaviors
- Polls
- Practice
- Programming Tips
- Questions
- Reviews
- Roundup
- Sketches
- Source Code
- Team Dynamics
- Theory
- Tutorials
- Videos