Runaway - A Road Adventure (PC)
Some game design flaws mar this otherwise decent adventure game.
By Carla Harker | Sept. 11, 2003


70
Good
The Lowdown: Not the best adventure game, but a decent title nonetheless.
Pros: Terrific music; intelligent story; some interesting puzzles.
Cons: Unsympathetic main characters; too much pixel hunting; some senseless puzzles.

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Platform:  Windows
Game Type:  Adventure
Developer:  Pendulo Studios
Publisher:  Tri Synergy
ESRB: Mature

Full Game Information
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It's pretty much a given that all of the really great adventure games come out of Europe. But since almost all of today's adventure games come out of Europe, it also means some not-so-great titles are released there, too. Such is the case of Runaway -- A Road Adventure by Spanish developers Pendulo Studios and published in the U.S. by Tri Synergy. It's not a bad game at all; in fact, many aspects of the story and puzzles are very well done. Some suspect, however, that game design decisions and unlikable main characters keep it from the realm of the truly great.

Your main character is Brian Basco, a recent graduate on his way from New York to California to start his doctoral studies at UC Berkeley. While running some last-minute errands, a beautiful singer named Gina runs in front of his car while trying to escape a pair of mafia goons. Brian, who apparently hasn't had a girlfriend in a very long time, falls for her immediately and gets suckered into Gina's predicament. And so begin the adventures that take him across the country as they try to find out why the mafia wants the crucifix Gina's father gave her before he died.

If either Brian or Gina were actually likable characters, it would be easy to sympathize with their troubles, but Gina is manipulative and Brian is a whiny weasel. Most of the other characters Brian and Gina meet are very interesting and generally more likable than they are. Despite these problems, the story is intriguing enough and has enough twists and turns to want to see it through.

One of the hallmarks of adventure games is the search for unusual quest items, and "stealing" them is very often necessary. This isn't a problem in other games, but in Runaway, the thefts feel slimy. It's strange to feel guilt when you pick up an item belonging to another character in the game (and this comes from someone who steals everything not nailed down in RPGs). Brian tries to rationalize his larceny and destruction of property with flippant remarks such as, "He probably won't mind," or "I'm sure she doesn't need this," as he steals someone's shotgun, so perhaps it's the character's need for justification that makes the act feel worse than it is. (The decisions he made at the end of the game did nothing to improve my opinion of him, either.)

Some of Runaway's story is told via attractively rendered 3D cutscenes, while others use the in-game engine. Graphically, Runaway is quite nice to look at. The characters are shaded and every one is completely unique. The rendered background artwork is cartoony and full of lots of little details. All that detail becomes a bit of the problem, however, as it can become very difficult to find some of the objects you need to complete your puzzles. Far too much of the game is a pixel hunt, and some of the objects you need blend in with their surroundings so well and have such a small activation boundary that it's almost luck when you stumble across them. It would be nice if adventure game designers would add a "cheat" key to their games to light up every object on the screen that can be interacted with. Barring that, making items which can be picked up a bit more obvious would be nice.

As if that weren't enough, Runaway's pixel-hunting problem goes a step further. Some containers can be searched multiple times to find even more items. If you don't realize this while playing, you could easily become frustrated to the point of giving up on the game. Even worse, one container needs to be searched twice at one point, and after you complete another series of puzzles, you need to search it yet again -- that particular puzzle was just plain cruel. Not all the puzzles are this bad, however. Some of the puzzles are funny and interesting, though, and a joy to complete; in those cases, you can't help but smile when you complete the last step and see the results of your work.


Can you find all the clickable objects on this screen? Hint: There's 8.
The music in Runaway is worth noting. The title song is by the Spanish rock band, Liquor, and is terribly good in its own right. The in-game music is also nice and fits in well with every scene. The voice acting, on the other hand, is basically forgettable. Brian's voice is the most annoying because he whines all the time, made all the worse since he's the main character.

While all these problems would seem to imply the title is not worth buying, the opposite is true. Runaway is actually a decent little adventure game. It's certainly not the best adventure game ever made, but it's not a disaster, either. The story and many of the puzzles are far too interesting to dismiss.

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Essential Links Reviewer System Specifications
Pentium 4 2.4GHz, 512MB RAM, Windows XP, DirectX 8.0, Chaintech 128 MB GeForce4 Ti 4200, Logitech iTouch keyboard, Logitech Dual Optical mouse.

System Requirements
Pentium II 200 MHz, 64 MB RAM, Windows 95/98/ME/2000/XP, 8 MB DirectX-compatible 3D accelerator, DirectX-compatible sound card, 8x CD-ROM drive, 631 MB hard-disk space, mouse, keyboard.


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