18xx
Information
The 18xx game system is a railroad themed
boardgame that abstractly simulates the operation of railroads over a period of
time. Some individual game titles are
years that are important to the overall them of the game. 18xx games include a financial element
through a stock market and players represent the investors who also control
individual railroads and the winner is determined by considering total net
worth at the end of the game. Many of
these games simulate actual events in railroad history and there is no direct
random element such as movement determined by dice rolls. Some of the games can be very long and even
the shortest 18xx games take 3 or more hours to play. Francis Tresham in
INTRO:
Let's
face it; as much as I love 18xx games, most of them are just too long. While I
enjoy epic length games, the trend in 18xx games seems to be "bigger is
better". I was at a gaming convention in October 1996 and sat down to play
1870 with four other players. Our game lasted 8 1/2 hours! I decided that there
might be a place for shorter games that still capture the flavor of larger 18xx
games. I also wanted something that would be more accessible to newer gamers as
well as "sometimes gamers" like spouses, etc. I decided to create
something set in the southeast US which currently are not featured in any
existing 18xx game. Since I had read a few books pertaining to southern
railroads and with
Info on 18TN
DETAILS: As mentioned, Chris
Lawson began to help me in playtesting early versions of 18TN and agreed to
help me develop it. Somewhere along the line, Chris decided that the design
needed major revisions. Although I didn't necessarily agree with all of his
ideas (designers tend to be protective of their "babies", especially
their first one), I did want to see the design published in some form. This led
to Chris making a number of major changes, one of which was his decision to
rename the game 1851. By late 1997 Chris was doing final playtesting and
scheduled the game for publication in 1998 (it was published around March 1998
and is beautiful). Chris and I are listed as co-designers but there are many
changes between my original 18TN design and 1851. I have no plans to publish 18TN despite the
positive feedback I have received when I have taken it to conventions to show
off. I think there would be considerable confusion between 18TN and 1851 since
the maps are similar and the same railroad corporations are used in each
game. Therefore, the following sections
pertain to my earlier version of 18TN and are mainly of historical interest.
Details: 18TN has six railroad corporations including
the L&N, the first major railroad to build major lines into
The
privates are represented by actual ghost railroads around the state. They were
situated to add strategic value where possible. In 18TN all privates have the
same basic ability. That is that any owning corporation may lay an extra tile
in the private company's hex in addition to its regular tile laying phase (like
the C&SL in 1830). These simplifications, as well as a smaller stock chart
were done to keep the game moving.
Each
railroad corporation is allowed two yellow track lays on its first turn of
operation only if it wishes. I found this necessary on a map of this scale.
There are special yellow tiles for
Here
is a screen shot from my original prototype. This shows the
Around
mid 1996 I think, I received a great looking gif file of the whole board
courtesy of David Reed. Here it is:
Info on 18GA
A LITTLE HISTORY: 18GA is actually my
second attempt at a "lite"
18xx style games, this one set in the State of
So
what happened? Well, my energy was devoted with 18TN and I didn't have much
time to do anything much in 1996 on either 18GA or 18TN. Beginning late in 1996, I got back on this
project and began working closely with Chris Lawson in
I
never forgot about 18GA though and starting late in 1997, the game was revised
and a new round of playtesting began. Around this time I upgraded my inkjet
printer to a new HP wide carriage model with the idea of possibly producing
better prototype maps and some of the other components.
Late
in 1997 I produced about 15 copies of the latest playtest version, called an
evaluation copy, to circulate to other playtesters and players at my
Chattanooga Rail Gaming Challenge. Positive feedback from players at the
convention and from players I had never even met who had played the evaluation
copies when they were carried to other conventions around the country
encouraged me to redouble my efforts to get 18GA out in some form. Chris Lawson
published 1851 about this time and has told me that his future publishing plans
have not been determined yet. However since I was planning to create components
myself so that it could be published soon, I didn't see any point in waiting
since most of the basic design had been done. I think that I have succeeded for
the most part.
18GA DESCRIPTION: The map is printed on a single 13" x
19" page. It contains the entire State of
The
game has a few new or unusual features and some of them are listed below:
DESIGN COMMENTS: There are a couple of things that I changed
when I got into the
18AL
(The Railroads Come to
18AL
is my third 18xx design after 18TN (published by Chris Lawson in a revised
manner as 1851) and 18GA. It is similar to 18GA in scope. The map is about the
same size and, like 18GA, it features 6 historical railroad corporations and
five private companies. It has been undergoing playtesting since early
1998. I produced a limited deluxe
edition of 18AL which was offered to prior purchasers of 18GA who I had email
addresses for. Each copy had hand
Here is a look at a portion of my final 18AL map. It shows the northeast portion of the map.
In
2001, I suspended publication of 18GA and 18AL.
I was approached by 18xx fan John David Galt who was interested in
producing new editions of 18GA and 18AL.
He began with color photocopy masters of my original sheets. He has spent considerable time updating some
of the components and some of these new forms such as tile progression sheets
(which I never seemed to have time to make) are available for free download
for current owners. More
recently, he has produced some new components using Corel Draw including a new
map. He has a number of forms and the
latest version of the rules available for download for previous owners. His latest versions of 18AL and 18GA should
be available now. For more information, go here:
Info on 18GA and
18AL Kits for Sale
Some
of the rules have undergone minor changes since original publication. One of the major changes for 18AL is that “4”
trains now have a delayed obsolescence.
That is, once a “7” train is bought, “4” trains are allowed to run one
more time, then are immediately discarded.
This was done to reduce the number of games of 18AL that end in
bankruptcy. Also, I no longer recommend
or support either 18GA or 18AL for play by 5 players. When played by five players, railroads are
not properly capitalized and this can lead to more player bankruptcies. For updated information on both game games,
visit John’s site as shown above:
18MEX
(The Railroads Come to
Here
is some initial information about my latest design. As the title suggests, it is set south of the