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Bungie Benefits

In addition to being part of a studio devoted to making the best games possible, there are a number of extrinsic benefits to working at Bungie, in addition to the intrinsic ones:

  • Highly competitive salaries
  • Excellent medical benefits, including vision and dental
  • Profit-sharing on titles
  • Competitive 401k match program
  • 20 paid days off annually, in addition to eight paid holidays
  • Monthly Health Club and wellness reimbursement
  • Steady supply of on-site snacks, treats, and drinks
Join the Bungie Family
wabbit season

Bungie is always looking for talented, hard-working individuals with appropriate experience and a desire to create the best games possible.

If you're an expert in your field and you think you have the experience and qualifications to speed us along our path to world domination, send a cover letter and resume (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to: jobs@bungie.com. Bungie is an Equal Opportunity Employer.

Please include the position you are applying for in the subject line of the email (or you can use the job-specific email links included in each position below).

About Washington

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Kirkland, WA, which is a short drive from Redmond and Bellevue and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and three professional sports teams (Mariners, Seahawks and SuperSonics).

Additionally, the cost of living in Seattle is around 34% lower than in New York and 30% lower than San Francisco.

The Bungie Creed

Bungie is a studio built first and foremost on the strengths and abilities of its people. We use the best technology and the best talent in the industry, assembled together in the best place, to create compelling games, stories and worlds.

With all these pieces in place, Bungie can concentrate on its ultimate goal:

7 Steps to World Domination.

  • Start independent gaming software company.
  • Dominate Mac platform: Launch assault on Windows platform.
  • Announce killer gaming title.
  • Acquire strangely addictive Chinese food company.
  • Recover Ling Ling's head.
  • Stage bloody coup of new parent company.
  • Take over World. Shoot enemies into sun with giant slingshot.

Art

Art Director

An Art Director at Bungie is a visionary who can clearly communicate their ideas to a team of artists and will always lead by example. They collaborate with the Creative Director, Design Leads, and Engineering Leads to form the vision for what is going to make our next game great and then instructs our team of artists on how to clearly execute on that vision.


Essential Functions:

  • Collaboratively develop and maintain a consistent artistic vision for a project.
  • Lead the development of all concept work created for a project.
  • Ensure quality and consistency of all content created by the art team.
  • Work with artists to understand their craft and help push them to create better art.
  • Help develop educational paths to maintain the artist staff and continue their growth.
  • Help grow, mentor and support art leads on project.
  • Hold regular critiques with individual disciplines and whole art team.
  • Take an active role in planning of projects, authoring/maintaining style guides, gathering reference material and commissioning concept illustrations.
  • Collaborate with Art Manager (project) and Producers to review and approve the art content being built.
  • Provide input on tasks and completion times for tasks in support of the Project Art/Manager and Producers.

 

Desired Qualifications:

  • Exemplary communication skills.
  • Proven ability to lead large groups of diverse individuals.
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Thorough knowledge of Photoshop, Maya, Max and other 2D/3D applications.
  • Four or more years experience working as a Lead artist on a shipped game title.
  • One or more years experience as Art Director on a shipped game title.

 


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Effects Artist

Bungie is looking for an experienced special effects artist with the right blend of artistic inspiration and technical savvy to create effects for our next project.  Help us fill our game worlds with effects big and small, realistic and entirely imagined.  

Essential Functions:

  • Create eye-popping effects that enhance gameplay and storytelling.
  • Paint particle and decal textures.
  • Animate particle motion using custom tools
  • Work closely with artists, animators, designers and developers to integrate effects into a game engine.
  • Help guide further development of internal effects editing tools

 Desired Qualifications:

  • Two or more years professional game industry experience
  • At least one shipped title as effects artist.
  • A portfolio or demo reel that demonstrates strong artistic and technical skills as well as a firm grasp of timing and scale.
  • Excellent cross-discipline communication skills
  • Must love explosions, fire, and gallons of alien viscera.
  • Bachelor's degree or demonstrated equivalent experience

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Art Manager

Bungie Studios is looking for an experienced Project Art Manager to help manage the growing art needs. The Art Manager will be able to lead and motivate a talented group of artists to do their best work. The Art Manager will work closely with the project’s producer, art director, engineer lead, and design lead to help them fully realize their vision for their game. 

Essential Functions

  • Provide the production team with all necessary input to plan, schedule, assign, and track the detailed tasks of the various art disciplines across the team.
  • Manage the review and approval process for the art assets as they come online.
  • Act as the liaison with out-sourcing companies for asset creation.
  • Responsible for managing project art team, including hiring, goal setting, performance reviews, and finding contract artists to suit project needs
  • Supervise workflow of internal and external artists, and provide guidance, inspiration and mentoring as needed
  • Assist the Studio Art Manager in enforcing work policies and standards.
  • Assist the Art Director to implement his/her vision for the project.
  • Step in and plug any holes to help out the project whenever possible.

Desired Qualifications
  • Exemplary communication and organization skills
  • Experience managing a large-sized (15 or more) group of artists on a shipped game title.
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.  
  • Thorough knowledge of Photoshop, Maya, Max and other 2D/3D applications.
  • Three or more years experience working as a Lead artist on a shipped AAA game title
  • Passion for the game creation process and problem solving

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Environment Finishing Artist

Bungie Studios is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Essential Functions         
  • Take environments that have been painstakingly designed and turn them from great designs to works of art.        
  • Paint custom texture sets for levels.        
  • Light spaces using proprietary lighting tools developed just for you.        
  • Finish out environments with detail objects, decals, dynamic lights, and animated objects. 

Desired Qualifications
        
  • You have strong communication skills.         
  • You are comfortable working in a team environment.         
  • You are familiar with the game development process.         
  • You have a strong understanding of light, value, composition, color, staging and detail in environmental design.         
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.         
  • Knowledge of Photoshop, Maya, Max and other 2D/3D applications.         
  • One or more years experience working as an artist on a shipped title.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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UI Art Lead

Bungie is seeking a User Interface Art Lead to manage and support a team of UI artists as they create the next brilliant interfaces to our future game titles.

Essential Functions:

As a Lead you will manage as well as contribute to the vision and art direction for the game’s offline and online user interface, overseeing both the design functionality and the design visuals of our UI. You will be responsible for working with production to create the user interface design plans and maintain an ongoing relationship with the engineers and game designers,  serving as a point of contact between the teams. You will also be responsible for the day to day personnel management and long term growth of the UI team as well as schedule and staff planning for current and future projects.

Desired Qualifications:

  • Prior experience and proven ability to lead and mentor a creative team
  • Prior experience designing user interfaces for games and other products
  • Ability to give design direction and critique with an eye towards usability
  • Proven personal and professional organizational skills
  • Experience in managing schedules and competing priorities
  • Intense curiosity, creativity and the keen ability to stay abreast of positive trends in game design, software and industrial design  
  • Extensive experience playing online games including Halo 2 and Halo 3
  • Fearless and creative approach to solving challenging, complex problems
  • Exceptional team player with strong cross-group communication skills
  • Excellent presentation skills
  • Skilled in both After Effects and Flash
  • Experience with third party UI software a plus 
  • Submissions without portfolios of previous UI design work will not be considered


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Skybox/Matte Painting Artist

You will work directly with the Art Director to establish a style and feel for the backgrounds that are part of the environments and scenes in Bungie games.You will use your artistic talents to replicate the environment lighting in a convincing and aesthetic way.

Essential Functions 

  • Create the 2D painted backgrounds required to complete any 3D environments or cinematic scenes in the game while working with the cinematic and environment disciplines
  • Create 3d geometry to be used as backgrounds for environments or cutscenes
  • Troubleshoot and use talents to create visually stunning backgrounds which match and enhance the game’s style and 3D requirements, using direction given by the Art Director and Environment Art Lead

Desired Qualifications

  • One or more years experience preferred as a 2D/3D Artist on a published title
  • Thorough knowledge of Photoshop, Maya, Max and other 2D/3D applications
  • Strong skills in painting (photorealism), drawing, composition, color matching
  • Ability to create matte paintings stylistically and / or photos realistically using 2D and 3D applications
  • Ability to integrate illustration with existing 3D environments
  • Ability to follow directions and complete tasks independently while working within the framework of a team
  • Excellent aptitude for problem solving 
  • Must be able to continually adapt and adopt new technologies
  • Excellent communication and collaboration skills
  • Ability to meet tight deadlines

 Educational Requirements

  • Undergraduate degree or completion of a certificate program preferred that provides an education in the fundamentals of art

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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3D Art Lead

Bungie Studios is looking for an experienced 3d Art Lead to help take our 3D art to the next level. We’re looking for someone to help define and implement new processes and pipelines for our 3D art incorporating all the latest technologies and techniques. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level. 

Essential Functions

  • Define the vision for all 3D Art in the game with direction from the Art Director.
  • Define and help implement all processes for creating 3D Art content.
  • Assist the Art Manager (project) in planning, scheduling, assigning, and tracking the detailed tasks that are 3D-art related.         
  • Collaborate with the Creative Director and Design Leads to make sure all 3D Art is satisfying all game design needs.         
  • Provide input regarding 3D artists to Art Manager (project) for performance reviews.         
  • Set an example for all 3D team members by regularly demonstrating strong work ethics, exemplary quality of work, teamwork, motivation, and solid leadership.        
  • Mentor 3D artists in becoming stronger artists and contributors.  

Desired Qualifications

  • Strong communication skills.         
  • An exceptional understanding of human and creature anatomy and a keen eye toward form, shape, structure, and silhouette in regard to modeling         
  • Superior eye for light, shade, color, and detail in creating texture maps           Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.         
  • Thorough knowledge of Photoshop, Maya, Max, Mudbox, Zbrush and other 2D/3D applications.         
  • Three or more years experience working as a (senior) 3D artist on a shipped AAA game title.         
  • Strong collaboration skills.         
  • Passion for game content creation.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Animator

We need you to help us bring animation to the next level.  Interactive animation is at a crossroads where technology is allowing users to drive an amazing amount of motion through our characters. Are you excited about the possibilities that exist in layering and blending a multitude of animations in a real-time environment? We need someone to approach this task with as much attention to the creative art of animation as they apply to the technical task of making it happen.

As Senior Animator you will be involved in all aspects of the production from the initial concept of character movement and technical considerations of implementation to collaboration with other art teams and the creation of final animation.  You will concept and finalize spectacular hand-keyed in-game and cinematic animation for a variety of characters, both human and creature. You will participate in the technical side of animation through custom character rigging and custom tools creation. You will support the animation teams goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process. You will support the Animation Manager in driving and directing the animation system and its custom toolset in collaboration with the best engineering staff in the industry.

Essential Functions 

  • Create high quality key-frame animations
  • Work on asset creation tasks assigned to you by Animation Manager
  • Work with the Art Director and Animation Manager to help set the quality bar for asset creation.
  • Collaborate with small team of peers in completing a specific, project-related task.
  • Provide input to Animation Manager regarding schedule times for assets assigned to you.
  • Strive to optimize and enhance an effective animation pipeline while identifying workflow improvements
  • Help incorporate new tools and technologies into the pipeline used in your craft.
  • Exhibit, and be able to teach to other artists, an expertise in your craft.

 

Desired Qualifications

  • Good communication skills.
  • Must have the desire to create great games    
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Thorough knowledge of Maya, Max and other animation applications.
  • Five or more years experience working as an animator on a shipped game title (AAA) with 1 or more years of Senior Animator experience
  • Proven ability to provide leadership and direction to other animators a plus
  • Understanding of mo-cap techniques a plus
  • An understanding of human and animal anatomy is an asset

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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3D Artist

Bungie is looking for a skilled, talented and experienced 3D Artist, capable of taking a 2D concept and fully realizing it as an impeccably detailed 3D model, suitable for HD graphics on a next-gen console.  

Essential Functions
  • Take concepts, previous design aesthetics and produce next-gen models of characters, objects, vehicles, etc
  • Be able to paint realistic and futuristic textures for multiple shader functions, diffuse, height maps, specular masks, detail maps and reflection maps
  • Work with designers to build objects, characters and vehicles from conception to polish in game
  • Use custom tools to bring objects, characters and vehicles to life in-game, and use tools to meet design and schedule requirements
  • Help environment artists to populate their world with realistic and fantastic objects           Build destruction states of object/character/vehicle and bring it into the game following design specs

Desired Qualifications

  • Have good communication skills and the ability to talk to designers and other artists to collaborate on ideas and work items
  • Two or more years of professional game industry experience
  • At least one shipped title as 3D artist
  • A portfolio or demo reel that demonstrates strong artistic and industrial design skills
  • Be fluent in 3D Max, Photoshop, Zbrush and/or mudbox
  • Have good technical understanding and experience on using custom tools

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Character Rigger

Are you a Character Rigger who is never satisfied with the status quo, but constantly driven to innovate improvements in the artistic process? Are you fearless in the face of the unknown, secure in your ability to learn as you go? Are you on an endless quest to fight entropy and complacency? If so, we want to hear from you!   As one of our Character Riggers you’ll be assisting in the weighting and rigging of characters as well as maintaining a library of game assets for the animators. You will also be retargeting animation for our characters from a variety of sources. 

Essential Functions

  • Rig characters using our proprietary toolset
  • Retarget animation from a variety of sources
  • Maintain library of weapons, vehicles and props for cinematics and animation
  • Become an expert on Bungie’s animation system

Desired Qualifications

  • Expert knowledge of Maya character rigging
  • Good eye for animation detail
  • Experience with animation retargeting using Maya, Motion Builder or similar programs    
  •  Good communication skills with both Engineers and Artists
  • Strong MEL skills are essential.
  • Experience with C# and/or MAX Script highly valuable         
  • Obsession for creating great tools

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Cinematic Animator

The Cinematic Team is a special place at Bungie. Do you have the flame resistant clothing necessary to throw yourself at the resource bonfires we create? Can you help secure the funds for the enormous checks that we write? Can you follow the arcane analogies that we come up with? Every day in our department is spent overcoming technological hurdles in an effort to push movie quality cinematic graphics into a real-time environment. You'd be crazy to join us. But we're crazy, so you'd fit right in.

Essential Functions

  • Generating videomatics in Maya, blocking in characters and animating the camera.
  • Utilizing a strong technical background to drive visually complex cinematics.
  • Working closely with the Director of Cinematics to edit the videomatics.
  • Contributing to final animation polish as needed.
  • Working with the cinematic team to make our story real.

Desired Qualifications

  • Practical understanding of cinematography and editing techniques
  • Extensive animation experience
  • Proficient with post-production software such as After-Effects or Premiere.
  • Expert in Maya.
  • Familiarity with 3D Max.
  • Programming (HTML, PERL, C++ etc.) or game scripting (Quake-C, UnrealScript, etc.) experience preferred, but not required.
  • BA/BFA or equivalent professional video-game cinematics, animation, film or television post production experience.
  • Attention to detail and experience solving technological problems.

A sense of humor. Really. It's a requirement.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Design

UI Interface Designer

Bungie is seeking a User Interface Designer to help us design our future game titles. As a UI designer you will contribute to the vision for the game’s offline and online user interface. You will be responsible for documenting the user interface design plans, with special attention paid to writing detailed specifications and flows that the rest of the team can base their plans on. You will maintain an ongoing relationship with the engineers, artists and game designers, working directly with the game designers and UI artists to ensure that the game play vision is easily understood by the player.

Essential Functions:


You will be responsible for ensuring that our UI is ultimately accessible, and towards this end you will solicit ongoing feedback from the team and will manage the relationship with User Research. You will also work with the Test and Localization teams to manage day to day issues and you will be responsible for ensuring our UI designs are localization friendly and platform compliant. You will assist with and write all text in the UI, be involved in functional prototyping and assist with UI assembly as needed. Finally, you will be a point of contact for the Xbox Live team, understanding everything Xbox Live does that affects the UI and staying on top of changes, and partnering with the Xbox Live team to ensure that their services support every aspect of Bungie’s online UI implementation.

Desired Qualifications:

  • Prior experience designing user interfaces, preferably for console games
  • Intense curiosity, creativity and the keen ability to stay abreast of positive trends in game design, software and industrial design  
  • Extensive experience playing online games including Halo 2 and Halo 3
  • Fearless and creative approach to solving challenging, complex problems
  • Burning desire to break the mold to take game interfaces to uncharted waters
  • Proven ability to thoroughly document complex and detailed design plans
  • Exceptional team player with strong cross-group communication skills
  • Willingness to take design direction when offered, and the ability to work independently when it isn’t
  • Prior experience working with engineers and artists
  • Submissions without portfolios of previous UI design work will not be considered

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Multiplayer Designer

When you enter a building do you instinctively scan for cover and exits? Do you spend way too much time thinking about what a great multiplayer arena the loop between your living room, dining room, and kitchen would make? Do you play single player games primarily to hone your multiplayer reflexes? If so we have the job for you!

Essential Functions

Bungie is seeking a dedicated multiplayer designer. As a multiplayer designer you will be an integral member of a small but powerful team of multiplayer ninjas. You will help develop and document the multiplayer game engine and will be responsible for designing engaging multiplayer levels. You will work directly with environment artists and other game designers, and will contribute to the vision for the multiplayer game. You will work with the engineers to design and develop multiplayer tools. You will partner with user testing to evaluate ideas and validate implementations. You will ultimately be responsible for setup and fine tuning of multiplayer maps, including everything from weapon placement to player spawning and everything in between.  

Desired Qualifications

  • Prior experience designing multiplayer levels or mods for action games
  • Strong problem solving ability and methodology with a focus on creative, innovative solutions
  • Proven abilities solving challenging, complex and difficult problems
  • Extensive experience playing multiplayer action games in both LAN and online settings
  • Exceptional team player with strong communication skills
  • Willingness to take design direction when offered, and the ability and motivation to work independently when it isn’t
  • Ability to communicate ideas for 3D spaces in 2D
  • An all-consuming desire to help Bungie create the best games in the known universe

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Technical Designer in Animation

Have you ever gotten in a fistfight over the relative merits of motion capture versus keyframed animation?  Have you ever found yourself blaming a loss in Street Fighter on an unfair frame count?  Have you ever experimented in Maya to see just how flexible a dead body ought to be when flying through the air?  If so we have the job for you!  Bungie Studios is looking for a passionate, creative and hard-working Technical Designer specializing in Animation for our next project.  

Essential Functions


As a Technical Designer at Bungie, you will work with the Animation Lead and our Programmers to develop a cutting edge Animation system.  Then you will work with the Design Lead and the Animators on the style, quality and implementation of all the animation in the game.  You will be responsible for setting animation standards, carrying through the design vision into the animations, blending the numerous individual animations into a smooth gameplay experience and polishing and bug-fixing at the end of the project.  

Desired Qualifications

  • The desire to achieve personal excellence as part of an outstanding team
  • A deep understanding of animations, from how they are authored to the variety of animation systems used by games
  • An eye for criticizing and improving the aesthetic quality of animations
  • Good design instincts and an understanding of how animation effects game design
  • A willingness to take design direction when it is offered and collaborate with team members from different disciplines
  • The focus and motivation to work independently when needed
  • Prior experience authoring animations for games
  • Functional understanding of authoring animations in Maya a plus

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Technical Designer in Objects

Have you ever quit playing a game because the mass and density of some their concrete blocks was inconsistent?  Have you ever found yourself thinking that your car windows should be smaller so it would make better cover in a firefight?  Do you see the world as a collection of surfaces with different material properties?  Do you use a ruler when chopping onions so that every chunk is exactly the same size?  If so we have the job for you!  Bungie is looking for a passionate, creative and hard-working Technical Designer specializing in Objects for our next project.  

Essential Functions

As a Technical Designer at Bungie, you will work with the Design Lead and our Object Artists on the style, quality and implementation of all the objects in the game, including scenery, vehicles, characters and environmental objects.  You will be responsible for creating object templates, streamlining the object creation process, working with and organizing the artists to provide the Mission Designers with the objects and models they need to create fun combat, and polishing and bug-fixing at the end of the project.  

Desired Qualifications
  • The desire to achieve personal excellence as part of an outstanding team
  • A deep understanding of how objects are used in games, from physical representations to collision surfaces to damage states
  • An eye for criticizing and improving the aesthetic quality of 3D art
  • Good design instincts and an understanding of how objects and their interactions effect game design
  • A willingness to take design direction when it is offered and collaborate with team members from different disciplines
  • The focus and motivation to work independently when needed
  • Prior experience creating objects for games
  • Functional understanding of authoring animations in Maya


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Engineering

UI Engineer

Press A to learn that Bungie is seeking a UI engineer with an excellent understanding of what makes a game interface tick. We need a talented thinker who can help Bungie create, improve and advance the science of user interaction. Press A to read more.

Essential Functions:

  • Embrace and extend our in-game user interface engine and related designer tools
  • Work with the designers to refine and cost their desires
  • Turn the designers’ plans into fearsome reality

 
Desired Qualifications:

  • Real passion for users’ experience and the way they interface with software
  • Good communication skills
  • Solid working knowledge of C/C++
  • Passion for playing and developing exceptional console games
  • A BA in computer science or math, or equivalent experience

 
Plusses:

  • Previous console experience
  • Professional C/C++ coding experience
  • Experience developing user interfaces and interface systems for console games
  • Experience working in a team environment

Please email resumes (along with demos, sample code, and anything else that demonstrates your skills) to: jobs@bungie.com


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Network Engineer

Bungie requires the skills and services of a ruthlessly competent Network Engineer to help us build on our already dizzying heights of Netcode excellence. We need a genius who understands every aspect of networking and matchmaking to power our human-fueled engine of social gaming.

Essential Functions:

  • Own vast sections of our multiplayer game engine, matchmaking and party system
  • Work with designers to specify and cost multiplayer features

Desired Qualifications:

  • Ability to write solid, maintainable C/C++ code
  • Good communication skills
  • Passion for playing and developing exceptional console games
  • A BA in computer science or math, or equivalent experience

Plusses:

  • Professional C/C++ coding and design experience
  • Previous console experience
  • Knowledge of networking protocols and infrastructure
  • Experience working in a team environment


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Animation Engineer

Bungie is seeking a skilled Animation Engineer to further its ongoing global conquest. We need a skilled engineer who can wield power with an iron fist -- in a velvet glove. Someone who can inspire fear, awe and wonder with the merest tap of a keyboard. Someone who can propel our animation team to greater heights with better tools, trinkets and techniques.

Essential Functions

  • Work with animators, physics and AI to bring Bungie’s characters to life
  • Raise the bar on fluidity of object motion in games
  • Be responsible for large sections of the engine and tackle the resulting challenges and opportunities

Desired Qualifications

  • Understanding of animation techniques          
  • Solid foundation of animation related mathematics and physics          
  • Ability to write robust, efficient and maintainable code          
  • Familiarity with the workings of current animation and modeling packages  

Plusses

  • Experience as an engineer on a large team          
  • Previous published games          
  • Console experience          
  • A penchant for Piracy on the Briny Deep      

Education

  • Bachelor's degree or demonstrated equivalent experience  


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Graphics Engineer

Bungie is seeking a grizzled veteran, skilled in the arts of war and programming, to join our quest for world domination. Bring your strength to our cause, inspire awe in those around you, and make our games great. Help us conquer the beast called graphics and feast with us upon its black heart.  

Essential Functions

  • Demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet.
  • Be responsible for large sections of the engine and tackle the resulting challenges and opportunities
  • Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play
  • Build a lasting foundation of flexible, maintainable code that will strike fear into generations to come

Desired Qualifications

  • Professional experience programming in the game industry (3+ years), with a history of shipping quality games
  • Professional experience programming in C and C++
  • Experience working on console games
  • Expertise in current graphics algorithms, hardware and mathematics
  • Proven ability to independently design and maintain large software systems
  • Solid understanding of all aspects of game programming, including physics, networking, and AI  

Plusses

  • Experience as a senior engineer on a large team
  • Previous published games
  • Console experience
  • A love of combat on the high seas  

Education

  • Bachelor's degree or demonstrated equivalent experience

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Tools Programmer

Bungie is looking for a dangerously crafty Tools Programmer, with deadly skills in the art of Tool pipelinery to help us create, manage and implement new tools to better craft epic and terrifying monuments to the glory of gaming.

Essential Functions:

  • Own the engine side of our tools pipeline to translate the artists’ and designers’ dreams into spectacular reality
  • Envision and build new tools to improve the productivity of generating content

Desired Qualifications:

  • Professional C/C++ coding and design experience
  • Good communication and scheduling skills
  • Worked on at least one console title from start to finish
  • Great technical design and leadership skills
  • Proven ability to design and maintain large systems
  • Passion for playing and developing exceptional console games

Plusses:

  • Solid math skills
  • Experience with 3DS Max or Maya

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Production

Executive Producer

Bungie Studios is now seeking an Executive Producer. Reporting directly to the Head of Production, the Executive Producer is the project champion, responsible for quality of the design realization, the delivery against milestones and adherence to budget.  The EP acts as the primary point of contact with the publisher, communicating within the team and back to Bungie leadership.  Balancing execution of the creative vision within the approved cost, resource and time budget is critical.  

Essential Functions: 

  • Project champion within Bungie.
  • Managing the overall production team and additional leads on the project.
  • Carrying forward the vision of the Creative Director.
  • Managing and approving regular milestones.
  • Ensuring game is on time and within budget.
  • Understanding and management of production schedule, critical path and related project risks and sensitivities.
  • Manage project key risks and mitigation plans.
  • Ensuring proper and timely communication of relevant issues to the project team, Bungie leadership and the publisher.          
  • Responsible for adherence to and implementation of production processes.
  • Producing the monthly project report.          
  • Providing PR support as appropriate.         
  • Awareness of publisher contract details and the impact on development.
  • Responsible for the project’s overall social well-being, culture and morale.          
  • Help identify the training and development of the project team.          
  • Report to Head Of Production and Bungie Leadership.          
  • Ensure studio compliance with company policies and procedures.  

Desired Qualifications:

An Executive Producer should have completed a minimum of two game cycles from start to finish including AAA titles, 8+ years relevant experience, leadership qualities, substantial management experience and experience working with external parties.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Producer

General Description:

Producers are responsible for the shipping the highest quality game that we possibly can. They oversee the quality of the game within a specified area, and the delivery of the project against milestones.  Producers act as primary communication point for an area of the game and must balance execution of the design vision with the time budgeted. A producer is capable of working unsupervised and they are able to focus on and produce small projects within the studio or a substantial area of responsibility within a project.  

Essential Functions:
  • Support the complete team of people in the area being produced, collaborating with leads.
  • Responsible for supporting the overall project vision.
  • Dissemination of information relative to the role:Manage communication within and across disciplines.
  • Communicate the progress and issues for your area.
  • Communicate project wide information back to your team.
  • Build schedules in collaboration with the Development Manager and work with them to identify issues.
  • Track and manage progress by ensuring that the right people are working on the right things at the right time.
  • Make sure ambitions are achievable within the budgeted time.
  • Manage dependencies within an area and across disciplines with the support of the Development Manager and other Producers.
  • Facilitate collaboration with other disciplines.Identifying and manage risks, with potential escalation.
  • Help identify risks across the project.
  • Come up with mitigation plans.
  • Support disciplines with problem solving.
  • First line of approval for vacations for team members.
  • Providing PR support as appropriate.
  • Help with issues affecting morale.
  • Ensure studio compliance with company policies and procedures.  

Desired Qualifications:

  • 4+ years relevant experience, plus supervisory experience.
  • Have shipped or completed at least one full game production cycle or two non-game production cycles.
  • A passion for gaming and an understanding of how to work with both creative and technical groups.
  • Experience with MS Office Suite and MS Project

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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