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Tuesday April 3, 2007
Videogame U
IGN heads back to school to examine a university specializing in videogame design. Your dream now comes with a syllabus.
Tuesday March 27, 2007
Top 25 Tuesday: Most Awesome Covers
Box art so bad it's good.
Friday March 16, 2007
Top 25 Game Boy Advance Games of All Time
All this week, we're counting the best of the portable best.
Tuesday January 23, 2007
Top 10 Tuesday: Books That Should be Games
Millions of authors have been published, but what books would make great games?
Thursday January 18, 2007
Castlevania: The Retrospective
IGN celebrates 20 years of vampire slaying.
Thursday December 21, 2006
Best of 2006 Awards
It's time to award the best of the best.
Monday December 4, 2006
The Top 25 Videogame Franchises
The only thing more surprising than the games that made the list are those that did not.
Wednesday November 22, 2006
Essential Games to Feast On
Celebrate Thanksgiving with some jolly games full of hearty eating.
Tuesday November 21, 2006
Top 10 Tuesday: Flying High
Leave the rest of the turkeys behind in these high flying games.
Tuesday November 14, 2006
Top 10 Tuesday: Launch Line Items
Waiting for consoles can be rough ... We're here to help.
Wednesday September 27, 2006
Pokemon 10-Year Retrospective
Happy anniversary to those Pocket Monsters. And here's to ten more.
Tuesday September 26, 2006
Saturday September 23, 2006
Spider-Man: Battle for New York: Character Profiles
Pull up a chair and sit back for an extensive read on five characters involved in the upcoming game.
Tuesday September 19, 2006
Top 10 Tuesday: Best Racing Games
What are the top 10 best racing and driving games of all time? Here are our favorites.
Wednesday August 23, 2006
IGN Goes Orbital
We sit down to chat with the makers of Racing Gears Advance and Scurge: Hive
Wednesday August 9, 2006
Interview: Will Wright On Breeding Spore
The father of all things Sim sets the record straight on plans to expand his next game past PCs.
Wednesday August 2, 2006
Bringing E3 Back to Sanity
The ESA's Doug Lowenstein explains how his organization plans to stop the madness, not the fun.
Tuesday August 1, 2006
Top 10 Tuesday: Top Ten Games that Teach You Something
Learn valuable skills before you go back to school with these games.
Monday July 31, 2006
Moving Beyond E3
Editorial: Will the industry be the same without its biggest trade show? We examine the plusses and minuses.
Monday July 24, 2006
Arcade Evolution
A look into the death and rebirth of the coin-op industry.
We Invade the Championship Gaming Invitational
Players brought their "A" game, Direct TV brought the cash.
Friday July 21, 2006
Comic-Con 2006: IGN Interviews Ron Lim
We take a few minutes to chat with the Marvel artist about Spider-Man: Battle for New York.
Thursday June 29, 2006
Kojima's Legacy
We reflect on the influence of Hideo Kojima's 20 years in gaming.
Tuesday June 27, 2006
Top 10 Tuesday: Worst Coin-op Conversions
Riding the wave of their popularity are ten of the worst ports from arcade to home.
Atari Remembered
Industry types and IGN editors share their fond memories of the OG of gaming.
Friday June 23, 2006
Time Warp: Sonic Turns 15
As SEGA celebrates Sonic's birthday, IGN looks back at Sonic's wild games and guises.
Tuesday June 20, 2006
Nintendo Corp. Management Briefing
Iwata and Co. talk about Wii, DS and the future of Nintendo.
Tuesday May 23, 2006
Top 10 Tuesday: Best Launch Titles
The games you simply had to buy. Or steal.
Tuesday May 2, 2006
Top 10 Tuesday
Ten videogames that should never see the light of day.
Tuesday April 18, 2006
Top 10 Tuesday: Worst In-Game Quotes
We look back on the best of the worst in our fine industry. The trick is getting it down to 10.
Thursday April 6, 2006
GBA Gems: Drill Dozer
Does it have to be old to be considered a classic? Oh we think not.
Tuesday April 4, 2006
Top 10 Tuesday: Best Gore Effects
The absolute best ways to die.
Monday April 3, 2006
GBA Gems: Rock 'n Roll Racing
This one's rare, but it's well worth the hunt!
Friday March 24, 2006
Digital Adventuring
We chat with industry veterans to gauge the state of the adventure genre.
GDC 06: Game Design Challenge
Industry veterans square off in design battle.
Tuesday March 21, 2006
The Evolution of Design
A look into the handheld market and the necessary changes already underway.
Top 10 Tuesday: RPG Clichés
The lowly pig farmer saves the world yet again.
Wednesday March 8, 2006
GBA Gems: Konami Collector's Series: Arcade Advanced
A look back at one of the strongest compilations on GBA.
Tuesday March 7, 2006
Wednesday March 1, 2006
The Impact of Violent Videogames
Should we prevent children from playing them?
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