How Metascores Are Calculated
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GAMES: [Metacritic's 2002 Xbox Game of the Year] Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace! You are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon. The world balance is in your hands, as cyber terrorism and international tensions are about to explode into WWIII. [Ubi Soft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
AceGamez
Although featuring the most realistic and detailed graphics, lighting and animation you've ever seen with sound effects to match, it's still the gameplay that shines the most, combining a sublime mixture of stealth and combat with the most versatile range of moves, gadgets and tactics ever to feature in a stealth game.
100
100
100
GameNow
The reason why you bought an Xbox. It's dark, it's loaded with depth, and it's absolutely gorgeous. [Jan 2003, p.56]
100
100
Entertainment Weekly
Wickedly ingenious. [29 Nov 2002, p.114]
98
98
98
98
97
96
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96
Official Xbox Magazine
By fully intersecting its Xbox-caliber visual and audio presentation with wide-open stealth action gameplay, it submerges you in a gripping, nerve-pounding atmosphere that will leave you begging for more. [Dec 2002, p.50]
95
95
95
95
95
Cheat Code Central
Splinter Cell is as close to gaming perfection as you are going to get, you just have to be prepared for what's coming next.
95
95
94
92
Game Over Online
Insanely hard. Even with your tightest game face and greatest skills, youll still wind up replaying a mission at least three or four times before you get the hang of navigating through each levels shadows, finding specific hints, clearing newly acquired objectives and discovering codes that youll need to progress through.
91
91
91
91
90
Electronic Gaming Monthly
A graphical powerhouse... My only gripe: Some levels are outrageously difficult. [Jan 2003, p.206]
90
90
90
90
90
GMR Magazine
Awesome in ways this space doesn't allow us to describe. [Feb 2003]
90
90
89
88
Game Informer
The ultimate outcome of Splinter's perhaps overzealous mission structure is a common one: Eery level increasingly becomes a lesson in trial and error. [Jan 2003, p.104]
86
85
80
Xbox Nation Magazine
It's somewhat ironic that Cell's Clancy-approved storyline is the game's weakest point; instead of propelling the player towards a heady climax, Cell's plot putts along leisurely, lacking a narrative hook or an engaging protagonist to keep us amused. [Winter 2002, p.82]
80
The average user rating for this game is 8.1 (out of 10) based on 98 User Votes Jeff M. gave it a 10: Mark gave it a 7: Carlo L. gave it a 10: Hitman D. gave it a 9: Jay Z. gave it a 7: Justin M. gave it a 9: Derek O. gave it a 10: |
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