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Legend of Zelda: Phantom Hourglass, The ds Game Reviews
Legend of Zelda: Phantom Hourglass, The
Critic Score
Metascore: 90 Metascore out of 100
User Score  
8.3 out of 10
based on 55 reviews
Read critic reviews
How did we calculate this?
based on 105 votes
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Rate this game

[Metacritic's 2007 DS Game of the Year] Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra’s band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy’s voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew. The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets. Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons. Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce or command the forces that oppose him. [Nintendo]

PUBLISHER: Nintendo
DEVELOPER: Nintendo
GENRE(S): Action, Adventure
PLAYERS: 2
ESRB RATING: E (Everyone)
RELEASE DATE: October 1, 2007

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100
Computer and Video Games
There are many excellent games on the DS but few masterpieces. This one, though, is a masterpiece. And worth every penny you'll pay for it. [JPN Import]
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100
GameSpy
Easy and approachable enough for the DS' vast install base of casual users but rewarding and challenging enough to satisfy the hardest of the hardcore Zelda fans. Somehow, magically, it succeeds on both counts. Phantom Hourglass isn't perfect, but it's one of the best experiences, casual or hardcore, available in gaming today.
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100
The Onion (A.V. Club)
If there's an imaginative and genuinely fun way to use the touch-screen this game finds it and exploits it to the fullest.
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100
GameShark
It’s not often that a game comes about to justify the purchase, or even the existence of a particular console, but with The Legend of Zelda: Phantom Hourglass, Nintendo has delivered a game that every DS owner should experience.
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100
Pocket Gamer UK
Nintendo again shows that it's the master of its own hardware with another sublime entry in the Zelda lineage. If you own a DS then this is an utterly essential purchase - it really is that simple.
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100
Nintendojo
It is groundbreaking in every sense of the word, and successfully bridges that gap between the hardcore and the casual. A feat that is in no way easy.
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98
Cheat Code Central
For many gamers, this is the Zelda title they've been waiting for on the DS. Even amidst high expectations, Phantom Hourglass passes with flying colors.
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95
GamePro
All in all, Phantom Hourglass is a successful sequel that improves on everything that its predecessor did right. [Nov 2007, p.92]
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95
Nintendo Power
Just know that it's the same Zelda you've always known and loved, and that's a good thing. [Nov 2007, p.98]
95
NGamer UK
20 of the finest gaming hours of the year. [Dec 2007, p.42]
95
Game Informer
It may not live up to the lofty standards recently displayed in "Twilight Princess", but this adventure is worthy of Zelda canon, and still has enough great stuff going for it to be considered one of the year's best adventures. [Oct 2007, p.126]
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95
Deeko
Phantom Hourglass is still a solid title that fans have expected for a long time, and it does a great job to not only please the fans, but welcome newcomers who want to immerse themselves in this great adventure.
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95
Maxi Consolas (Portugal)
The best and most complete portable adventure ever. Even if you’re not a fan of the series, you should feel compelled to play it and recognize it as a masterpiece. [Nov 2007]
95
Official Nintendo Magazine UK
Everything you could ever want from a Zelda game and more. [Nov 2007, p.80]
95
PTGamers
We stand before one of the best games for Nintendo DS, evidence that this isn’t just a platform for mini-games.
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95
Worth Playing
It's not just the best DS game I've ever played, but it's also one of the best games I've ever played, period.
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95
Extreme Gamer
Phantom Hourglass is the perfect adventure, accessible to all ages from the novice adventure to the hardcore Zelda fan.
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94
Gamers' Temple
Much like Gears and Halo for the 360, or Metroid Prime 3 and Twilight Princess for the Wii, Phantom Hourglass should be "the" game every DS owner has in their collection.
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94
Games Master UK
It's a game that should be seen from start to finish, if only to witness some of the finest level and puzzle concoctions ever to grace a Zelda game and, without question, the finest single-player experience to grace the DS. [JPN Import; Sept 2007, p.68] Hourglass drips quality and innovation, no DS owner should be without it. [Dec 2007, p.62]
93
Gamer 2.0
The Legend of Zelda: Phantom Hourglass pushes the envelope when it comes to taking advantage of every feature on the DS, and while many thought it would just turn out to be just another gimmick, Nintendo has once again proved them wrong and at the same time seems to have expanded the audience.
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93
GameZone
It’s a spectacular blend of touch-screen combat, brilliant puzzles, and Wind Waker beauty. A can’t-miss adventure – one of Nintendo’s finest, and one of the year’s best.
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93
GamingExcellence
Another satisfying title, The Phantom Hourglass is sure to please anyone who enjoys a Zelda adventure.
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92
RPG Fan
Legend of Zelda: Phantom Hourglass was a fun game. On top of that, it was creative and used the DS in ways that really showed off the potential of the system.
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91
Ferrago
Not only does it raise the stature of the handheld console in the eyes of many gamers, but it also brings Link and his related protagonists back to a much wider audience. It brings together Nintendo's two great successes of recent decades: compelling hardcore gaming and casual play on the go.
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91
Game Revolution
A great-looking game, it uses the DS better than any other title I’ve ever seen, and most importantly, it’s fun to play.
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90
Da Gameboyz
Nintendo has once again done this series justice and it should make any level of gamer, from casual players to veterans of the series, satisfied that they purchased this title.
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90
AceGamez
Arguably the DS' greatest title so far.
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90
VideoGamer
I can't see how you won't be wholly satisfied by PH, whether you're a hardened Zelda fan or a newcomer to the series, or even games in general. Yes it's a tad short, and yes it's full of recognisable Zelda moments, but that doesn't stop it from being a fun, refined gem of an adventure game.
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90
Thunderbolt
An invigorating blend of old and new, classic puzzle-based adventuring spliced with a user-friendly, touch-screen interface, and finally, a sparkling re-invention to a formula that has been mostly untouched ever since Shigeru Miyamoto’s original recipe came to light twenty long years ago.
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90
GameSpot
Phantom Hourglass wraps the standard Zelda formula in an innovative and fun control scheme that gives new life to several of the series' age-old concepts.
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90
Edge Magazine
It is an instinctive, ingenious joy to play for every minute, and it sets a new gold standard for game interface design on any platform. [Sept 2007, p.86]
90
games(TM)
Phantom Hourglass launches from into the DS’s feature list like the past is over and out, moving from one new technology-application marriage to another. [Sept 2007, p.106]
90
EuroGamer
Simply one of the DS' best.
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90
IGN
While it may be more casual than we'd like, it's captivating, entertaining, and a true adventure worthy of the Zelda name. It's different, but it's still the real deal.
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90
Armchair Empire
Phantom Hourglass won't disappoint fans. It has all of the core elements that has made the Zelda series so popular, while also breathing new life into it by introducing intuitive touch screen controls.
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90
Zentendo
It's just nearly-perfected Zelda gameplay. If you're looking for something more than just a new way to play Zelda, as in, something different in terms of how Zelda plays, then you're barking up the wrong tree.
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90
Game Positive
The game is well-suited for casual gamers, but is definitely reminiscent of the classic Zeldas of old.
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90
PALGN
One of the finest portable adventures ever created, and yet another high point for one of gaming's greatest franchises.
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90
Total Video Games
Bringing the classic Zelda experience to the DS with a range of creative touches, The Legend of Zelda: Phantom Hourglass is an overwhelming success for the format. It may not have the sheer weight of the likes of Ocarina of Time or Twilight Princess, but it is nonetheless geared suitably for a stylish and entertaining handheld experience.
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90
Game Almighty
The Legend of Zelda: Phantom Hourglass is a phenomenal Zelda game, pure and simple. The creative minds at Nintendo have managed to take classic gameplay and infuse it with all of the Nintendo DS’ unique capabilities to create an adventure for Link unlike any before.
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90
Pelit (Finland)
A great example of how to use the special abilities of the DS cleverly and how to make a familiar series feel fresh. The only gripe in the game is the backtracking that is required quite often. [Nov 2007]
89
AtomicGamer
Overall, Phantom Hourglass is a pretty good game. While the controls do prove to be an issue, it succeeds in other areas, and does so with flair.
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89
GameTrailers
The quickie dungeons and throttled exploration are outright disappointing, but when held up against the rest of the DS library, it’s an impressive game. But it’s just a good Zelda.
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87
Electronic Gaming Monthly
By all rights, a "Zelda" game controlled entirely by stylus should be a disaster, but somehow Nintendo has performed a miracle. [Nov 2007, p.114]
80
Play Magazine
Phantom Hourglass is absolutely worth playing and is certainly one of the better games in the DS library, but its quest is one of the less memorable entries in the Zelda cannon. [Oct 2007, p.96]
80
1UP
The biggest problem, if it can be called one, with Phantom Hourglass is that it's too beholden to what's come before it. Innovation arrives in tiny steps, touch screen controls be damned.
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80
GameDaily
Sure, it's a rehash of every Zelda game, but similar to all those cookie-cutter James Bond films, we quickly devoured it.
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80
GameTap
Whether it’s making notes on the map screen using the stylus and yelling into the mic to expose the weakness of a sound-sensitive enemy or drawing symbols on doors, the Phantom Hourglass is a great way to show the kinds of things that the DS can do.
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80
Yahoo! Games
The real reason to get Phantom Hourglass is for its charming, DS-centric high-seas adventure.
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80
G4 TV
What makes a Zelda game Zelda? Whatever that might be, this game’s got it. Chalk up another success for a classic franchise, and another must-have for just about anyone that owns a Nintendo DS.
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80
Gamestyle
It may not have the epic feel of its big console cousins, but the DS manages to create a Zelda experience that is truly unique.
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80
Boomtown
Phantom Hourglass absorbed me and ate my time more so than the Wii Zelda has done. Maybe it’s because it can sit in my bag calling to me, tempting me to do just one more thing. More likely, it’s because Phantom Hourglass is uncluttered, pure and wonderful Zelda gaming at its best.
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79
The New York Times
The dungeons would actually be perfectly fun without the timed gimmick. They’re all fun to go through once, but none of them are fun enough to go through 20 times. Hourglass is so good for the most part that I still enjoyed the game, but the time I spent racing through dungeons removed all thoughts of its being perfect.
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75
NintendoWorldReport
It becomes difficult to fully enjoy Phantom Hourglass if you are a Zelda vet. The lack of even an option for D-pad control tells me that Nintendo did not have their Zelda fan base in mind when they were creating Phantom Hourglass. And that’s okay, I guess. It’s still a decent game, but it’s also a game apart from the rest of the series. It just feels different, and I think it demonstrates that Nintendo is reluctant to sail into the murky waters beyond Wind Waker.
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60
Modojo
But Zelda: Phantom Hourglass goes the opposite extreme, and turns sailing into a boring and utterly joyless exercise in line drawing. Basically, instead of controlling the ship directly, you'll merely draw your route on the touchscreen and watch your ship travel to that destination.
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What Our Users Said

Vote Now! The average user rating for this game is 8.3 (out of 10) based on 105 User Votes
Note: User votes are NOT included in the Metascore calculation.

Matt gave it a10:
By and large one of the most accessible Zelda games. In what was mostly a dismal year for the DS, Zelda stands out as one of the must-own titles in the DS library.

Sandra B. gave it a10:
A wonderful mix of old and new stuff from the Zelda series. Surpassed my expectations!

R T gave it an8:
Fun and innovative, this is one of the best games I've ever played on my DS. Link is cute as a button, but also a multi-talented warrior due to the numerous tools he is given, most of which you will recognize from the earlier games. The game designers thought deeply about every detail of the game from the use of the stylus, to the character actions (Link tapping the earth down with his foot after filling a hole is perfect!), to just thinking of something new. I agree with others that the Temple of the Ocean King is a real thorn in the side, and one of the weakest parts of the game. I don't mind returning there over and over again. I do mind spending time WAITING. If this were a console game, it wouldn't be so bad, but with a portable game, you want small segments you can complete "in between." That is, on the train to work, on your lunch break, etc. Perhaps the shortcuts they offered could have been more aggressive, allowing you to pass through an entire floor you had previously passed through by opening a new passageway with a recently acquired tool, or a special token from someone you helped since the last time you'd been there. This trouble aside, the rest of the play can be addictive. The Battle Mode is fun without requiring too much explanation for someone who has never played before. I recommend this game wholeheartedly, even with some of the drawbacks. It will become a favorite!

Pushkin gave it a7:
Wind Waker is the only Zelda game I have missed out on (skipped out that generation of console), so any references to the storyline or characters from that game are lost on me. However, I still found the storyline weak (being turned to stone = Minish Cap). This was my main complaint with the game. Zelda has always been attractive to me for its characters and plot; this game seemed to lack poorly in both. It took me almost an hour to get fully used to the stylus controls (had trouble pulling switches, getting Link to run enough to jump platforms) and I still have trouble remembering to put my selected item away before trying to swipe the sword, but apart from that the controls make good use of the DS's capabilites and is easilly the best game I have that allows me to really USE the DS. I'd still recommend it for buying, but wait until it's on offer, or trade in once you've completed it as there is little else to do once you've completed the main quest.

Christopher P. gave it a10:
I really loved this game... Link comes back once again in a brand new adventure which mixes mechanics of old with a revolutionary new combat system, and entertaining new characters! Easily accessible, it could very much be your first game in the series and you'd love it just as much.

Adam O. gave it a9:
After a three years of waiting for a Zelda DS game, I'm happy to report that Phantom Hourglass delivers an excellent experience, despite some awkward flaws. To get the bad parts out of the way, the game is somewhat shorter than what you would expect from this series. Also, whenever you beat a temple, you have to return to a temple on your home island and go through each floor of the temple as you progress throughout the game. This temple definitely has some genius puzzles, but why should we have to repeat parts of it 3 or 4 times. Despite those problems, this is a must-have in any DS library, and for many reasons. The game sets the bar for amazing production value in DS games, with silky smooth 3-D animation and cinematics. While the DS' speakers are less than stellar, the classic music and sound effects sound surprisingly clean and pleasant. But the real highlight of the game is the touch-screen only controls, and it works almost perfectly, only a little unresponsive during intense sword fights. Boss fights are also some of the most innovative I've seen on any system. It's may not be the best the series has to offer, but sets a new standard for DS games.

[Anonymous] gave it an8:
It was a brillliant game, and i thought that the controls were brilliant however, the trade in price was extremely frustrating as it has no replay value. Very disappionted with teh reuse of the temple of the ocean king, what was the point in the making of the whole game if you repeat the same thing all the time.

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