Interviews

PC Game Interviews - The closest thing to paying a visit to your favorite game makers

Bringing the PC Game World Even Closer to You

On the Rain-Slick Precipice of Music: Jeff Tymoschuk Talks Penny Arcade Adventures

03/27/2008
“It made for some interesting days, being overly dramatic and ridiculous in the day with On the Rain-Slick Precipice of Darkness.”...More




 

 Recent Interviews
Archives
GO
Part 2: Sound Analysis With EA Audio Director Aubrey Hodges
03/31/2008 09:48:00 AM
“You don’t even want to know what we have to do to get the football tackle sounds.”
On the Rain-Slick Precipice of Music: Jeff Tymoschuk Talks Penny Arcade Adventures
03/27/2008 09:00:00 AM
“It made for some interesting days, being overly dramatic and ridiculous in the day with On the Rain-Slick Precipice of Darkness.”
Joel DeYoung Brings us up to Speed on Penny Arcade Adventures
03/26/2008 09:00:00 AM
"Fans of the comic will find that this game feels 100% Penny Arcade."
Sound Analysis With EA Audio Director Aubrey Hodges
03/24/2008 03:06:00 PM
"I really believe that audio in general is the emotion in a game. You can tell that when you turn off the audio in a game – all of a sudden you don't have that same feeling."
Indie Music: GameZone chats with Dylan Fitterer, creator of Audiosurf
03/13/2008 08:00:00 AM
“Music is all about emotion, and that's what Audiosurf is tapping into with players.”
Jeannie Novak talks about the state of the perceptions of gaming
03/11/2008 11:53:00 AM
“We see major developments emerge in the game industry on a regular basis, but we still have far to go.”
Bug-Eyed and Dual-Screened: Michael Levine on Insecticide’s DS and PC Invasion
02/25/2008 10:03:00 AM
“We wanted to make something that would entertain us first ... And just hoped others out there felt the same way.”
War From Another World – Exploring Turning Point: Fall of Liberty’s Alternate Battleground with Spark Unlimited’s Dean Martinetti
02/20/2008 02:52:00 PM
“Few games break out of that. I wanted to be working on one that did.”
Composer Richard Jacques on Conflict: Denied Ops, The Club, and Mass Effect Cinematics
02/13/2008 01:12:00 PM
“In Conflict a lot of the music is AI-driven, so we can change the intensity of the music in less than one second, perfectly seamless and in a musical way.”
Is it Reality? Or is it Dream Pinball 3D?
02/11/2008 09:41:00 AM
“Dream Pinball’s foundation is based on realism.”
Artix’s Adam Bohn talks about the world of browser-based gaming
02/08/2008 03:50:00 PM
“Words cannot express the feeling that you get after a successful release”
Dino Hunting Season Begins with the Return of Turok
02/02/2008 10:24:00 AM
“Turok enjoys an extra dimension that no other shooter can match.”
CDV's Mario Kroll chats about the company, 2008 outlook
01/17/2008 10:55:00 AM
Software publisher shows off pair of titles at San Francisco media event
Kill or be Killed, Make or Lose Money: Kwari’s Al King Speaks on this Unique Premise
01/09/2008 03:32:00 PM
“You make money in real-time by successfully scoring hits on each other.”
Junkie XL has the Need for Speed; Talks to GameZone about ProStreet, FIFA, SSX Blur, and More
01/07/2008 10:00:00 AM
“It’s a great form of exposure, a better form of exposure than I’d ever get on radio and TV.” 
Deadly Compositions: Jesper Kyd on Assassin’s Creed, Unreal Tournament 3 and Kane & Lynch
12/21/2007 09:06:00 AM
“If I only wrote what I was told to write my scores wouldn’t sound the way they do.”
Composers Cris Velasco and Sascha Dikiciyan Reflect on Beowulf
12/10/2007 10:37:00 AM
“It's rather like the Thanes primitive version of Guitar Hero actually!” 
Uberclok’s Thomas Glen talks about what constitutes a great PC in today’s market
12/03/2007 08:31:00 AM
“Without a doubt, the gamer's biggest concern is the video card solution.”
Warrior Epic’s Brice Lucas chats about the new free-to-play MMO
11/19/2007 01:17:00 PM
“Each adventure is like a puzzle that needs to be solved with what your party brought to the mission”
Interview with Brenda Gunn, Associate Director for Research and Collections at The Center for American History
11/12/2007 09:35:00 AM
Video Games are finally getting the attention they surely deserve with the Video Game Archives at the University of Texas at Austin.
Lead Designer Paul Sage talks about Tabula Rasa on the verge of its retail launch
10/30/2007 11:23:00 AM
“Creating games is about creating choices.”
Fatal1ty, World-Champion Pro Gamer, Talks to GameZone About His Lethal Gaming Skills
10/29/2007 12:48:00 PM
“It all comes down to what the game wants. ‘Cause every game has something it wants from you.”
Bullet-proof: GameZone chats with TN Games’ Mark Ombrellaro
10/19/2007 01:32:00 PM
“It’s not reality or VR, it’s that space between.”
Pre-E for All: Corey Maggette and Derek Fisher Talk Games, Fatal1ty, and More
10/18/2007 09:50:00 AM
“Once you become a part of video game production and design, it’s like another feeling of confirmation and affirmation that I’ve made it to the highest level.”
Cash Competitions: Tournament.com’s Director Talks to GameZone About This New Online Venture
10/12/2007 01:40:00 PM
“Tournament.com prides itself on having a large number of free play matches, giving gamers the chance to warm-up before cash games.”
Sounding Like a Winner: BioShock’s Composer Talks to GameZone
10/10/2007 11:55:00 AM
“There is a very sad and beautiful theme that comes in from time to time to remind the player that they are witnessing the aftermath of a deep human tragedy.”


Archived Interviews
2008:   Jan   Feb   Mar   Apr
2007:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2006:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2005:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2004:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2003:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2002:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec