Part 2: Sound Analysis With EA Audio Director Aubrey Hodges
03/31/2008 09:48:00 AM
“You don’t even want to know what we have to do to get the football tackle sounds.” |
On the Rain-Slick Precipice of Music: Jeff Tymoschuk Talks Penny Arcade Adventures
03/27/2008 09:00:00 AM
“It made for some interesting days, being overly dramatic and ridiculous in the day with On the Rain-Slick Precipice of Darkness.” |
Joel DeYoung Brings us up to Speed on Penny Arcade Adventures
03/26/2008 09:00:00 AM
"Fans of the comic will find that this game feels 100% Penny Arcade." |
Sound Analysis With EA Audio Director Aubrey Hodges
03/24/2008 03:06:00 PM
"I really believe that audio in general is the emotion in a game. You can tell that when you turn off the audio in a game – all of a sudden you don't have that same feeling." |
Indie Music: GameZone chats with Dylan Fitterer, creator of Audiosurf
03/13/2008 08:00:00 AM
“Music is all about emotion, and that's what Audiosurf is tapping into with players.” |
Jeannie Novak talks about the state of the perceptions of gaming
03/11/2008 11:53:00 AM
“We see major developments emerge in the game industry on a regular basis, but we still have far to go.” |
Bug-Eyed and Dual-Screened: Michael Levine on Insecticide’s DS and PC Invasion
02/25/2008 10:03:00 AM
“We wanted to make something that would entertain us first ... And just hoped others out there felt the same way.” |
War From Another World – Exploring Turning Point: Fall of Liberty’s Alternate Battleground with Spark Unlimited’s Dean Martinetti
02/20/2008 02:52:00 PM
“Few games break out of that. I wanted to be working on one that did.” |
Composer Richard Jacques on Conflict: Denied Ops, The Club, and Mass Effect Cinematics
02/13/2008 01:12:00 PM
“In Conflict a lot of the music is AI-driven, so we can change the intensity of the music in less than one second, perfectly seamless and in a musical way.” |
Is it Reality? Or is it Dream Pinball 3D?
02/11/2008 09:41:00 AM
“Dream Pinball’s foundation is based on realism.” |
Artix’s Adam Bohn talks about the world of browser-based gaming
02/08/2008 03:50:00 PM
“Words cannot express the feeling that you get after a successful release” |
Dino Hunting Season Begins with the Return of Turok
02/02/2008 10:24:00 AM
“Turok enjoys an extra dimension that no other shooter can match.” |
CDV's Mario Kroll chats about the company, 2008 outlook
01/17/2008 10:55:00 AM
Software publisher shows off pair of titles at San Francisco media event |
Kill or be Killed, Make or Lose Money: Kwari’s Al King Speaks on this Unique Premise
01/09/2008 03:32:00 PM
“You make money in real-time by successfully scoring hits on each other.” |
Junkie XL has the Need for Speed; Talks to GameZone about ProStreet, FIFA, SSX Blur, and More
01/07/2008 10:00:00 AM
“It’s a great form of exposure, a better form of exposure than I’d ever get on radio and TV.” |
Deadly Compositions: Jesper Kyd on Assassin’s Creed, Unreal Tournament 3 and Kane & Lynch
12/21/2007 09:06:00 AM
“If I only wrote what I was told to write my scores wouldn’t sound the way they do.” |
Composers Cris Velasco and Sascha Dikiciyan Reflect on Beowulf
12/10/2007 10:37:00 AM
“It's rather like the Thanes primitive version of Guitar Hero actually!” |
Uberclok’s Thomas Glen talks about what constitutes a great PC in today’s market
12/03/2007 08:31:00 AM
“Without a doubt, the gamer's biggest concern is the video card solution.” |
Warrior Epic’s Brice Lucas chats about the new free-to-play MMO
11/19/2007 01:17:00 PM
“Each adventure is like a puzzle that needs to be solved with what your party brought to the mission” |
Interview with Brenda Gunn, Associate Director for Research and Collections at The Center for American History
11/12/2007 09:35:00 AM
Video Games are finally getting the attention they surely deserve with the Video Game Archives at the University of Texas at Austin. |
Lead Designer Paul Sage talks about Tabula Rasa on the verge of its retail launch
10/30/2007 11:23:00 AM
“Creating games is about creating choices.” |
Fatal1ty, World-Champion Pro Gamer, Talks to GameZone About His Lethal Gaming Skills
10/29/2007 12:48:00 PM
“It all comes down to what the game wants. ‘Cause every game has something it wants from you.” |
Bullet-proof: GameZone chats with TN Games’ Mark Ombrellaro
10/19/2007 01:32:00 PM
“It’s not reality or VR, it’s that space between.” |
Pre-E for All: Corey Maggette and Derek Fisher Talk Games, Fatal1ty, and More
10/18/2007 09:50:00 AM
“Once you become a part of video game production and design, it’s like another feeling of confirmation and affirmation that I’ve made it to the highest level.” |
Cash Competitions: Tournament.com’s Director Talks to GameZone About This New Online Venture
10/12/2007 01:40:00 PM
“Tournament.com prides itself on having a large number of free play matches, giving gamers the chance to warm-up before cash games.” |
Sounding Like a Winner: BioShock’s Composer Talks to GameZone
10/10/2007 11:55:00 AM
“There is a very sad and beautiful theme that comes in from time to time to remind the player that they are witnessing the aftermath of a deep human tragedy.” |